[Audyssey] Tom's game, for everyone?

2008-12-07 Thread dark
It just occurred to me, that Tom's text rpg would actually appeal to lots of 
people outside the accessible games community as well, such as all those fans 
of Gamebooks, Sryth, text adventures etc. 

For the purposes of accessible games awareness etc, I think it'd be great to 
have a text rpg with great writing and nice mechanics sitting on a site beside 
the likes of Mota. 

there are even various places I can think of which might host or be happy to 
have information about the game, everywhere from the Chronicles of Arborell 
forum to the Pc index of the If archive. 

Of course, this would mean also making the game playable by mouse, and having 
options such as a different text colour for clickable choices,  but that 
shouldn't be too much of a problem I think. 

Beware the Grue! 

Dark.
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Re: [Audyssey] Tom's game, for everyone?

2008-12-07 Thread Thomas Ward

Hi dark,
Yeah, i have thought of that too. This would not be specifically an 
accessible game so to speak. It could apeal to any sighted or blind RPG 
gamer alike. Text is the one interface blind and sighted gamers both share.
As for adding mouse support and that sort of thing I'd need to add SDL 
Input to the project. Not difficult, but if I were going to do that much 
then I might as well as add SDL Mixer and sounds too. Suddenly it isn't 
a text adventure/RPG, but a audio based RPG. Not that it is a bad thing, 
but might be more work than I had initially planned for. Grin.


dark wrote:
It just occurred to me, that Tom's text rpg would actually appeal to lots of people outside the accessible games community as well, such as all those fans of Gamebooks, Sryth, text adventures etc. 

For the purposes of accessible games awareness etc, I think it'd be great to have a text rpg with great writing and nice mechanics sitting on a site beside the likes of Mota. 

there are even various places I can think of which might host or be happy to have information about the game, everywhere from the Chronicles of Arborell forum to the Pc index of the If archive. 

Of course, this would mean also making the game playable by mouse, and having options such as a different text colour for clickable choices,  but that shouldn't be too much of a problem I think. 

Beware the Grue! 


Dark.
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Re: [Audyssey] Tom's game, for everyone?

2008-12-07 Thread dark
Ah, fair enough. but tom, if as I think you said you were planning on a 
command line style interface anyway,  allbeit one with some quick 
custome commands and menues, then there's no reason why a sited player would 
need the mouse to click on stuff at all.


though If interpreters tend to Hav it, there are stil plenty of Dos aps out 
there (he says, as he just finishes sending E-mails to the Eamon creator).


some people might whine, but the majority would be okay with it I think, 
sinse afterall as has been said, in a text game, the text is what is 
important.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 08, 2008 3:58 AM
Subject: Re: [Audyssey] Tom's game, for everyone?



Hi dark,
Yeah, i have thought of that too. This would not be specifically an 
accessible game so to speak. It could apeal to any sighted or blind RPG 
gamer alike. Text is the one interface blind and sighted gamers both 
share.
As for adding mouse support and that sort of thing I'd need to add SDL 
Input to the project. Not difficult, but if I were going to do that much 
then I might as well as add SDL Mixer and sounds too. Suddenly it isn't a 
text adventure/RPG, but a audio based RPG. Not that it is a bad thing, but 
might be more work than I had initially planned for. Grin.


dark wrote:
It just occurred to me, that Tom's text rpg would actually appeal to lots 
of people outside the accessible games community as well, such as all 
those fans of Gamebooks, Sryth, text adventures etc.
For the purposes of accessible games awareness etc, I think it'd be great 
to have a text rpg with great writing and nice mechanics sitting on a 
site beside the likes of Mota.
there are even various places I can think of which might host or be happy 
to have information about the game, everywhere from the Chronicles of 
Arborell forum to the Pc index of the If archive.
Of course, this would mean also making the game playable by mouse, and 
having options such as a different text colour for clickable 
choices,  but that shouldn't be too much of a problem I think.

Beware the Grue!
Dark.
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Re: [Audyssey] Tom's game, for everyone?

2008-12-07 Thread Thomas Ward

Hi Dark,
Yep. I love command line interfaces. In many ways they can be faster to 
play than arrowing through a list of50 commands. Type look and you 
view the entire room. Type save and it saves your game. Type north 
and you walk north through the door ahead. I really miss those kinds of 
games.


dark wrote:
Ah, fair enough. but tom, if as I think you said you were planning on 
a command line style interface anyway,  allbeit one with some 
quick custome commands and menues, then there's no reason why a sited 
player would need the mouse to click on stuff at all.


though If interpreters tend to Hav it, there are stil plenty of Dos 
aps out there (he says, as he just finishes sending E-mails to the 
Eamon creator).


some people might whine, but the majority would be okay with it I 
think, sinse afterall as has been said, in a text game, the text is 
what is important.


Beware the Grue!

Dark.



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