[Audyssey] Train sims

2012-07-18 Thread Milos Przic
Hi all,
What's about the train simulations? There was one that I don't remember the 
name of, where you basicly use the i and k to drive, and there is another one, 
of wich I don't remember the name also, but  that was not intended for blind 
but uses some speech and is farely accessible (or at least seamed so).
Best,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 7308 (20120718) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss

Hmmm there are 2 of them I know about.
1.  spoor sim.
That is ok but was never developed after a sertain fashion.
The other is by the pkd group, consisting of pkb dzk I think wisi and 
what was mtgames.

The group died after a couple years stagnation.
I backed up all the archive I think but who knows if I have it?
It did almost the same as spoorsim did, and was really not that 
interesting to be truthfull.

A lot of stuff was started but never completed to a satisfactory level.
THere were a few soundpacks for lonewolf and trek but since locutis 
of borg has happily isimulated those and new ones are a bit better, 
there is not much point of them bar a few differences to each pack.
I have a feeling I don't have this anymore I know that several sites 
of dubious nature in amongst their dubious and alegal contents may 
have a coppy of the game but to be honest all actual work stopped for 
ages due to constraints on the devs, so who knows.
I don't know if I would like a trainsim, there would have to be more 
to it than just driving them round.
its mostly a visual game, my friend with ms train sim says he can mod 
the engines, etc and drive them round tracks.

Also do different views, crash the trains, race the trains, etc.
Racing games are not in my forte unless they actually have the content.

At 11:16 a.m. 18/07/2012 +0200, you wrote:

Hi all,
What's about the train simulations? There was one that I don't 
remember the name of, where you basicly use the i and k to drive, 
and there is another one, of wich I don't remember the name also, 
but  that was not intended for blind but uses some speech and is 
farely accessible (or at least seamed so).

Best,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 7308 (20120718) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-18 Thread Thomas Ward
Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss  wrote:
> Hmmm there are 2 of them I know about.
> 1.  spoor sim.
> That is ok but was never developed after a sertain fashion.
> The other is by the pkd group, consisting of pkb dzk I think wisi and
> what was mtgames.
> The group died after a couple years stagnation.
> I backed up all the archive I think but who knows if I have it?
> It did almost the same as spoorsim did, and was really not that
> interesting to be truthfull.
> A lot of stuff was started but never completed to a satisfactory level.
> THere were a few soundpacks for lonewolf and trek but since locutis
> of borg has happily isimulated those and new ones are a bit better,
> there is not much point of them bar a few differences to each pack.
> I have a feeling I don't have this anymore I know that several sites
> of dubious nature in amongst their dubious and alegal contents may
> have a coppy of the game but to be honest all actual work stopped for
> ages due to constraints on the devs, so who knows.
> I don't know if I would like a trainsim, there would have to be more
> to it than just driving them round.
> its mostly a visual game, my friend with ms train sim says he can mod
> the engines, etc and drive them round tracks.
> Also do different views, crash the trains, race the trains, etc.
> Racing games are not in my forte unless they actually have the content.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-18 Thread Charles Rivard
And you forgot to mention a possible holdup!  Heh heh heh.  Stick 'em up, 
and give me all your games!


---
 Real Presidents don't apologize for their Country, and Real First Ladies 
are ALWAYS Proud of their Country!


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 18, 2012 11:34 AM
Subject: Re: [Audyssey] Train sims



Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss  wrote:

Hmmm there are 2 of them I know about.
1.  spoor sim.
That is ok but was never developed after a sertain fashion.
The other is by the pkd group, consisting of pkb dzk I think wisi and
what was mtgames.
The group died after a couple years stagnation.
I backed up all the archive I think but who knows if I have it?
It did almost the same as spoorsim did, and was really not that
interesting to be truthfull.
A lot of stuff was started but never completed to a satisfactory level.
THere were a few soundpacks for lonewolf and trek but since locutis
of borg has happily isimulated those and new ones are a bit better,
there is not much point of them bar a few differences to each pack.
I have a feeling I don't have this anymore I know that several sites
of dubious nature in amongst their dubious and alegal contents may
have a coppy of the game but to be honest all actual work stopped for
ages due to constraints on the devs, so who knows.
I don't know if I would like a trainsim, there would have to be more
to it than just driving them round.
its mostly a visual game, my friend with ms train sim says he can mod
the engines, etc and drive them round tracks.
Also do different views, crash the trains, race the trains, etc.
Racing games are not in my forte unless they actually have the content.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-18 Thread Thomas Ward
Hi Charles,

Grin. Now, that would be an interesting addition. The Microsoft
version didn't have hold ups, but I could imagine a Wild West version
that did. Lol!

On 7/18/12, Charles Rivard  wrote:
> And you forgot to mention a possible holdup!  Heh heh heh.  Stick 'em up,
> and give me all your games!
>
> ---
>   Real Presidents don't apologize for their Country, and Real First Ladies
> are ALWAYS Proud of their Country!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-18 Thread Michael Amaro
I to like old steam trains and I like you think it would be cool if we could 
drive in the old west


--
From: "Thomas Ward" 
Sent: Wednesday, July 18, 2012 9:34 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Train sims


Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss  wrote:

Hmmm there are 2 of them I know about.
1.  spoor sim.
That is ok but was never developed after a sertain fashion.
The other is by the pkd group, consisting of pkb dzk I think wisi and
what was mtgames.
The group died after a couple years stagnation.
I backed up all the archive I think but who knows if I have it?
It did almost the same as spoorsim did, and was really not that
interesting to be truthfull.
A lot of stuff was started but never completed to a satisfactory level.
THere were a few soundpacks for lonewolf and trek but since locutis
of borg has happily isimulated those and new ones are a bit better,
there is not much point of them bar a few differences to each pack.
I have a feeling I don't have this anymore I know that several sites
of dubious nature in amongst their dubious and alegal contents may
have a coppy of the game but to be honest all actual work stopped for
ages due to constraints on the devs, so who knows.
I don't know if I would like a trainsim, there would have to be more
to it than just driving them round.
its mostly a visual game, my friend with ms train sim says he can mod
the engines, etc and drive them round tracks.
Also do different views, crash the trains, race the trains, etc.
Racing games are not in my forte unless they actually have the content.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss

Well I think in that case our sims were just not developed enough then.
I am still in the market for a sim, if its that envolved as you say 
it should, I'd like missions, races, other things like that the 
ability to fiddle with my controls and also freely go anywhere.

have different views, etc.
Not sure if I'd pay for that would have to be something special.

At 12:34 p.m. 18/07/2012 -0400, you wrote:

Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss  wrote:
> Hmmm there are 2 of them I know about.
> 1.  spoor sim.
> That is ok but was never developed after a sertain fashion.
> The other is by the pkd group, consisting of pkb dzk I think wisi and
> what was mtgames.
> The group died after a couple years stagnation.
> I backed up all the archive I think but who knows if I have it?
> It did almost the same as spoorsim did, and was really not that
> interesting to be truthfull.
> A lot of stuff was started but never completed to a satisfactory level.
> THere were a few soundpacks for lonewolf and trek but since locutis
> of borg has happily isimulated those and new ones are a bit better,
> there is not much point of them bar a few differences to each pack.
> I have a feeling I don't have this anymore I know that several sites
> of dubious nature in amongst their dubious and alegal contents may
> have a coppy of the game but to be honest all actual work stopped for
> ages due to constraints on the devs, so who knows.
> I don't know if I would like a trainsim, there would have to be more
> to it than just driving them round.
> its mostly a visual game, my friend with ms train sim says he can mod
> the engines, etc and drive them round tracks.
> Also do different views, crash the trains, race the trains, etc.
> Racing games are not in my forte unless they actually have the content.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss

That would rock if there was one.
we don't actually have a full wild west game at least not a modern one.
3d fps with story, etc would cost but I'd gladly pay for that.

At 01:31 p.m. 18/07/2012 -0400, you wrote:

Hi Charles,

Grin. Now, that would be an interesting addition. The Microsoft
version didn't have hold ups, but I could imagine a Wild West version
that did. Lol!

On 7/18/12, Charles Rivard  wrote:
> And you forgot to mention a possible holdup!  Heh heh heh.  Stick 'em up,
> and give me all your games!
>
> ---
>   Real Presidents don't apologize for their Country, and Real First Ladies
> are ALWAYS Proud of their Country!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-19 Thread Ben
I agree with you tom, it'd be awesome. Someone could make a new take on it
perhaps?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 17:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims

Hi Shaun,

You are right to a point. Part of the attraction to train simulators
like Microsoft Train Simulator is the visual graphics. As you drive
your train you can get side views of houses, farms, forests, etc as
you pass them. We can sort of get this feeling by having the sound of
forests, farms, etc as we pass them but its just not the same as
looking at them.

The other attraction is that you can select the type of train you want
to drive. Everything from classic steam engines, to diesel engines,
and I believe some electric engines as well. That means that depending
on the type of engine you decided to select it can get pretty involved
in driving the train.

If you selected, for example, a steam engine you have to be careful
how much coal you transfer from the coal tender into the engine. if
you get the fires too hot the boilers will get too hot and explode. If
you don'tkeep the boiler hot enough your engine won't move fast enough
to make deliveries on time. You have to keep your eye on the pressure
gages to make sure you have a full head of steam to keep the engine
running, but not enough steam to cause the boilers to explode. Besides
that you need to break properly slow during curves, speed up on the
straight aways, and that's not easy because you need to have a good
idea when to start slowing the train before you reach the curve or
you'll wreck and so on. Let's just say its anything but simple driving
a classic steam engine.

I'm pretty sure a train simulator could be made accessible, but  I
don't know how much we'd get out of it because as I said earlier a lot
of the attraction for sighted players is the visual graphics. I
suppose some blind train enthusiasts might still like it, but I don't
know if anyone else would. I think I might like such a game since I
like old trains, and having a game driving a train during the old West
would be kind of cool.

Cheers!


On 7/18/12, shaun everiss  wrote:
> Hmmm there are 2 of them I know about.
> 1.  spoor sim.
> That is ok but was never developed after a sertain fashion.
> The other is by the pkd group, consisting of pkb dzk I think wisi and
> what was mtgames.
> The group died after a couple years stagnation.
> I backed up all the archive I think but who knows if I have it?
> It did almost the same as spoorsim did, and was really not that
> interesting to be truthfull.
> A lot of stuff was started but never completed to a satisfactory level.
> THere were a few soundpacks for lonewolf and trek but since locutis
> of borg has happily isimulated those and new ones are a bit better,
> there is not much point of them bar a few differences to each pack.
> I have a feeling I don't have this anymore I know that several sites
> of dubious nature in amongst their dubious and alegal contents may
> have a coppy of the game but to be honest all actual work stopped for
> ages due to constraints on the devs, so who knows.
> I don't know if I would like a trainsim, there would have to be more
> to it than just driving them round.
> its mostly a visual game, my friend with ms train sim says he can mod
> the engines, etc and drive them round tracks.
> Also do different views, crash the trains, race the trains, etc.
> Racing games are not in my forte unless they actually have the content.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2197 / Virus Database: 2437/5140 - Release Date: 07/18/12


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Train sims

2012-07-19 Thread Thomas Ward
Hi Shaun,

I don't know about racing trains. That sounds a bit goofy to me, but I
do like the idea of a realistic train sim. Especially, one where a
person gets to drive old steam trains.

As I indicated in my prior post steam  trains require a lot of hands
on management. You have to manage the amount of coal used for your
trip, keep the fires at a steady temp, monitor the pressure in the
boiler, and of course plan your stops where you are going to take on
more coal and water to complete your trip. From what I've seen from
Spor Sim etc it totaly lacks this hands on management of driving a
train which is why it seems a bit boring.

The other thing Spor Sim etc lack is being able to file destinations
and routes. You might have to pick up a load of coal in Utah, drive it
to Pittsburgh, and unload it at various steel factories. From
Pittsburgh you might have to transport several steel bars to New York
City to build office and high rise apartment buildings. Those kinds of
runs are far from boring and would give the game player something to
do besides just drive the train around.

Last but not least is hazards. One frequent problem for trains is
running into snow drifts that covers the tracks high up in the
mountains. Some of the trains crew have to get down and shovel away
the snow before the train can pass. Having hazards like this at random
points along the route would make things a bit more interesting too.

Cheers!

On 7/18/12, shaun everiss  wrote:
> Well I think in that case our sims were just not developed enough then.
> I am still in the market for a sim, if its that envolved as you say
> it should, I'd like missions, races, other things like that the
> ability to fiddle with my controls and also freely go anywhere.
> have different views, etc.
> Not sure if I'd pay for that would have to be something special.
>
> At 12:34 p.m. 18/07/2012 -0400, you wrote:
>>Hi Shaun,
>>
>>You are right to a point. Part of the attraction to train simulators
>>like Microsoft Train Simulator is the visual graphics. As you drive
>>your train you can get side views of houses, farms, forests, etc as
>>you pass them. We can sort of get this feeling by having the sound of
>>forests, farms, etc as we pass them but its just not the same as
>>looking at them.
>>
>>The other attraction is that you can select the type of train you want
>>to drive. Everything from classic steam engines, to diesel engines,
>>and I believe some electric engines as well. That means that depending
>>on the type of engine you decided to select it can get pretty involved
>>in driving the train.
>>
>>If you selected, for example, a steam engine you have to be careful
>>how much coal you transfer from the coal tender into the engine. if
>>you get the fires too hot the boilers will get too hot and explode. If
>>you don'tkeep the boiler hot enough your engine won't move fast enough
>>to make deliveries on time. You have to keep your eye on the pressure
>>gages to make sure you have a full head of steam to keep the engine
>>running, but not enough steam to cause the boilers to explode. Besides
>>that you need to break properly slow during curves, speed up on the
>>straight aways, and that's not easy because you need to have a good
>>idea when to start slowing the train before you reach the curve or
>>you'll wreck and so on. Let's just say its anything but simple driving
>>a classic steam engine.
>>
>>I'm pretty sure a train simulator could be made accessible, but  I
>>don't know how much we'd get out of it because as I said earlier a lot
>>of the attraction for sighted players is the visual graphics. I
>>suppose some blind train enthusiasts might still like it, but I don't
>>know if anyone else would. I think I might like such a game since I
>>like old trains, and having a game driving a train during the old West
>>would be kind of cool.
>>
>>Cheers!
>>
>>
>>On 7/18/12, shaun everiss  wrote:
>> > Hmmm there are 2 of them I know about.
>> > 1.  spoor sim.
>> > That is ok but was never developed after a sertain fashion.
>> > The other is by the pkd group, consisting of pkb dzk I think wisi and
>> > what was mtgames.
>> > The group died after a couple years stagnation.
>> > I backed up all the archive I think but who knows if I have it?
>> > It did almost the same as spoorsim did, and was really not that
>> > interesting to be truthfull.
>> > A lot of stuff was started but never completed to a satisfactory level.
>> > THere were a few soundpacks for lonewolf and trek but since locutis
>> > of borg has happily isimulated those and new ones are a bit better,
>> > there is not much point of them bar a few differences to each pack.
>> > I have a feeling I don't have this anymore I know that several sites
>> > of dubious nature in amongst their dubious and alegal contents may
>> > have a coppy of the game but to be honest all actual work stopped for
>> > ages due to constraints on the devs, so who knows.
>> > I don't know if I would like a trainsim, there would have t

Re: [Audyssey] Train sims

2012-07-19 Thread shaun everiss

Pkb sim came close though we didn't have the control spoorsim did.
I mean we loosly though there was a group of us some made things some 
like me tested.

In the end it got down to stationary factories, fields, etc.
station notifications, doors open and close, pasenger numbers, etc.
However movable objects, hold ups hazards etc never happened.
I'd like  sims, missions etc.
Something like train smashes and other stuff.
The knowhow is already there for making the sim in a simple autoit 
form its not much, quite crappy and bad but still there.
I'd like  a full train sim, from steamtrains to dezels, electrics, 
monorails, etc.

Also to long hall train trips simular to bigrig.
Hmmm jim i wander if you could make a train big rig style game, I 
don't think you would have to change that much, ofcause it wouldn't 
be much of a sim.
I'd like a bigrig type trucker game where you did it in a sim, ie 
drove a truck.

Though you still have to think on your hours and fuel etc.

At 10:03 a.m. 19/07/2012 -0400, you wrote:

Hi Shaun,

I don't know about racing trains. That sounds a bit goofy to me, but I
do like the idea of a realistic train sim. Especially, one where a
person gets to drive old steam trains.

As I indicated in my prior post steam  trains require a lot of hands
on management. You have to manage the amount of coal used for your
trip, keep the fires at a steady temp, monitor the pressure in the
boiler, and of course plan your stops where you are going to take on
more coal and water to complete your trip. From what I've seen from
Spor Sim etc it totaly lacks this hands on management of driving a
train which is why it seems a bit boring.

The other thing Spor Sim etc lack is being able to file destinations
and routes. You might have to pick up a load of coal in Utah, drive it
to Pittsburgh, and unload it at various steel factories. From
Pittsburgh you might have to transport several steel bars to New York
City to build office and high rise apartment buildings. Those kinds of
runs are far from boring and would give the game player something to
do besides just drive the train around.

Last but not least is hazards. One frequent problem for trains is
running into snow drifts that covers the tracks high up in the
mountains. Some of the trains crew have to get down and shovel away
the snow before the train can pass. Having hazards like this at random
points along the route would make things a bit more interesting too.

Cheers!

On 7/18/12, shaun everiss  wrote:
> Well I think in that case our sims were just not developed enough then.
> I am still in the market for a sim, if its that envolved as you say
> it should, I'd like missions, races, other things like that the
> ability to fiddle with my controls and also freely go anywhere.
> have different views, etc.
> Not sure if I'd pay for that would have to be something special.
>
> At 12:34 p.m. 18/07/2012 -0400, you wrote:
>>Hi Shaun,
>>
>>You are right to a point. Part of the attraction to train simulators
>>like Microsoft Train Simulator is the visual graphics. As you drive
>>your train you can get side views of houses, farms, forests, etc as
>>you pass them. We can sort of get this feeling by having the sound of
>>forests, farms, etc as we pass them but its just not the same as
>>looking at them.
>>
>>The other attraction is that you can select the type of train you want
>>to drive. Everything from classic steam engines, to diesel engines,
>>and I believe some electric engines as well. That means that depending
>>on the type of engine you decided to select it can get pretty involved
>>in driving the train.
>>
>>If you selected, for example, a steam engine you have to be careful
>>how much coal you transfer from the coal tender into the engine. if
>>you get the fires too hot the boilers will get too hot and explode. If
>>you don'tkeep the boiler hot enough your engine won't move fast enough
>>to make deliveries on time. You have to keep your eye on the pressure
>>gages to make sure you have a full head of steam to keep the engine
>>running, but not enough steam to cause the boilers to explode. Besides
>>that you need to break properly slow during curves, speed up on the
>>straight aways, and that's not easy because you need to have a good
>>idea when to start slowing the train before you reach the curve or
>>you'll wreck and so on. Let's just say its anything but simple driving
>>a classic steam engine.
>>
>>I'm pretty sure a train simulator could be made accessible, but  I
>>don't know how much we'd get out of it because as I said earlier a lot
>>of the attraction for sighted players is the visual graphics. I
>>suppose some blind train enthusiasts might still like it, but I don't
>>know if anyone else would. I think I might like such a game since I
>>like old trains, and having a game driving a train during the old West
>>would be kind of cool.
>>
>>Cheers!
>>
>>
>>On 7/18/12, shaun everiss  wrote:
>> > Hmmm there are 2 of them I know about.
>> > 1.  spoor sim.
>>

Re: [Audyssey] Train sims

2012-07-19 Thread Ron Kolesar

If you want a truck driving game?
Please check out the following on line role playing game.
the name of the game is called
truckingsim.
the address is at
www.truckingsim.com
Then when you sign in to the page for the first time, you'll need to create 
a password which only you and the designer will know, then make up a 
username that everyone will know you as.
If you decide to join us, check out the trucking company called Smoooth 
riders.
Give our boss lady Miss Velvet and private e-mail or pm and she'll show you 
a e-mail subscription for only smooth riders drivers.

Hope this is helpful.
The only bad thing about the web page is that there's no sound effects.
But each contract is different and you will have to budget your funds when 
you start out and you will have to make decisions along the way.

So if you join us?
Best of luck.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-Original Message- 
From: shaun everiss

Sent: Thursday, July 19, 2012 6:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims

Pkb sim came close though we didn't have the control spoorsim did.
I mean we loosly though there was a group of us some made things some
like me tested.
In the end it got down to stationary factories, fields, etc.
station notifications, doors open and close, pasenger numbers, etc.
However movable objects, hold ups hazards etc never happened.
I'd like  sims, missions etc.
Something like train smashes and other stuff.
The knowhow is already there for making the sim in a simple autoit
form its not much, quite crappy and bad but still there.
I'd like  a full train sim, from steamtrains to dezels, electrics,
monorails, etc.
Also to long hall train trips simular to bigrig.
Hmmm jim i wander if you could make a train big rig style game, I
don't think you would have to change that much, ofcause it wouldn't
be much of a sim.
I'd like a bigrig type trucker game where you did it in a sim, ie
drove a truck.
Though you still have to think on your hours and fuel etc.

At 10:03 a.m. 19/07/2012 -0400, you wrote:

Hi Shaun,

I don't know about racing trains. That sounds a bit goofy to me, but I
do like the idea of a realistic train sim. Especially, one where a
person gets to drive old steam trains.

As I indicated in my prior post steam  trains require a lot of hands
on management. You have to manage the amount of coal used for your
trip, keep the fires at a steady temp, monitor the pressure in the
boiler, and of course plan your stops where you are going to take on
more coal and water to complete your trip. From what I've seen from
Spor Sim etc it totaly lacks this hands on management of driving a
train which is why it seems a bit boring.

The other thing Spor Sim etc lack is being able to file destinations
and routes. You might have to pick up a load of coal in Utah, drive it
to Pittsburgh, and unload it at various steel factories. From
Pittsburgh you might have to transport several steel bars to New York
City to build office and high rise apartment buildings. Those kinds of
runs are far from boring and would give the game player something to
do besides just drive the train around.

Last but not least is hazards. One frequent problem for trains is
running into snow drifts that covers the tracks high up in the
mountains. Some of the trains crew have to get down and shovel away
the snow before the train can pass. Having hazards like this at random
points along the route would make things a bit more interesting too.

Cheers!

On 7/18/12, shaun everiss  wrote:
> Well I think in that case our sims were just not developed enough then.
> I am still in the market for a sim, if its that envolved as you say
> it should, I'd like missions, races, other things like that the
> ability to fiddle with my controls and also freely go anywhere.
> have different views, etc.
> Not sure if I'd pay for that would have to be something special.
>
> At 12:34 p.m. 18/07/2012 -0400, you wrote:
>>Hi Shaun,
>>
>>You are right to a point. Part of the attraction to train simulators
>>like Microsoft Train Simulator is the visual graphics. As you drive
>>your train you can get side views of houses, farms, forests, etc as
>>you pass them. We can sort of get this feeling by having the sound of
>>forests, farms, etc as we pass them but its just not the same as
>>looking at them.
>>
>>The other attraction is that you can select the type of train you want
>>to drive. Everything from classic steam engines, to diesel engines,
>>and I believe some electric engines as well. That means that depending
>>on the type of engine you decided to select it can get pretty involved
>>in driving the train.
>>
>>If you selected, for example, a steam engine you have to be careful
>>how much coa

Re: [Audyssey] Train sims

2012-07-20 Thread Ben
Could you possibly send me pkb sim? I'd like to see how it compares to 
spoorsim

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 19 July 2012 23:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims

Pkb sim came close though we didn't have the control spoorsim did.
I mean we loosly though there was a group of us some made things some like
me tested.
In the end it got down to stationary factories, fields, etc.
station notifications, doors open and close, pasenger numbers, etc.
However movable objects, hold ups hazards etc never happened.
I'd like  sims, missions etc.
Something like train smashes and other stuff.
The knowhow is already there for making the sim in a simple autoit form its
not much, quite crappy and bad but still there.
I'd like  a full train sim, from steamtrains to dezels, electrics,
monorails, etc.
Also to long hall train trips simular to bigrig.
Hmmm jim i wander if you could make a train big rig style game, I don't
think you would have to change that much, ofcause it wouldn't be much of a
sim.
I'd like a bigrig type trucker game where you did it in a sim, ie drove a
truck.
Though you still have to think on your hours and fuel etc.

At 10:03 a.m. 19/07/2012 -0400, you wrote:
>Hi Shaun,
>
>I don't know about racing trains. That sounds a bit goofy to me, but I 
>do like the idea of a realistic train sim. Especially, one where a 
>person gets to drive old steam trains.
>
>As I indicated in my prior post steam  trains require a lot of hands on 
>management. You have to manage the amount of coal used for your trip, 
>keep the fires at a steady temp, monitor the pressure in the boiler, 
>and of course plan your stops where you are going to take on more coal 
>and water to complete your trip. From what I've seen from Spor Sim etc 
>it totaly lacks this hands on management of driving a train which is 
>why it seems a bit boring.
>
>The other thing Spor Sim etc lack is being able to file destinations 
>and routes. You might have to pick up a load of coal in Utah, drive it 
>to Pittsburgh, and unload it at various steel factories. From 
>Pittsburgh you might have to transport several steel bars to New York 
>City to build office and high rise apartment buildings. Those kinds of 
>runs are far from boring and would give the game player something to do 
>besides just drive the train around.
>
>Last but not least is hazards. One frequent problem for trains is 
>running into snow drifts that covers the tracks high up in the 
>mountains. Some of the trains crew have to get down and shovel away the 
>snow before the train can pass. Having hazards like this at random 
>points along the route would make things a bit more interesting too.
>
>Cheers!
>
>On 7/18/12, shaun everiss  wrote:
> > Well I think in that case our sims were just not developed enough then.
> > I am still in the market for a sim, if its that envolved as you say 
> > it should, I'd like missions, races, other things like that the 
> > ability to fiddle with my controls and also freely go anywhere.
> > have different views, etc.
> > Not sure if I'd pay for that would have to be something special.
> >
> > At 12:34 p.m. 18/07/2012 -0400, you wrote:
> >>Hi Shaun,
> >>
> >>You are right to a point. Part of the attraction to train simulators 
> >>like Microsoft Train Simulator is the visual graphics. As you drive 
> >>your train you can get side views of houses, farms, forests, etc as 
> >>you pass them. We can sort of get this feeling by having the sound 
> >>of forests, farms, etc as we pass them but its just not the same as 
> >>looking at them.
> >>
> >>The other attraction is that you can select the type of train you 
> >>want to drive. Everything from classic steam engines, to diesel 
> >>engines, and I believe some electric engines as well. That means 
> >>that depending on the type of engine you decided to select it can 
> >>get pretty involved in driving the train.
> >>
> >>If you selected, for example, a steam engine you have to be careful 
> >>how much coal you transfer from the coal tender into the engine. if 
> >>you get the fires too hot the boilers will get too hot and explode. 
> >>If you don'tkeep the boiler hot enough your engine won't move fast 
> >>enough to make deliveries on time. You have to keep your eye on the 
> >>pressure gages to make sure you have a full head of steam to keep 
> >>the engine running, but not enough steam to cause the boilers to 
> >>explode. Besides that you need to break properly slow during curves

Re: [Audyssey] Train sims

2012-07-20 Thread Jim Kitchen

Hi Shaun,

I'm sorry, but I don't know enough about the actual operation, controls, 
weights, physics, routes etc etc of trains to write a realistic train sim.

You know I did not write the trucker sim.  I just found the source code and 
added sounds and later converted it to a windows version.

BFN

Jim

Reality is the only obstacle to happiness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.