Re: [Audyssey] aliens in the outback

2010-05-31 Thread Hayden Presley
Hi Dark,
They're blue, and they're worlds not levels. (Methinks you should lay off
the Q9.)
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 30, 2010 11:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] aliens in the outback

Well, getting into things is a good idea imho if you can be fast, but 
actually targiting some ships can be quite a challenge indeed, those on the 
third world for instance (I can't recall their colour sinse synaesthesically

all the ships have different colours to me), that move from side to side I 
find a total pest.

Beware the grue!

Dark. 


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Re: [Audyssey] aliens in the outback

2010-05-31 Thread Hayden Presley
Hi,
The billabongs are what get me evey time. Honestly...I'm driving a ship,
somehow I don't get how some trees would do that much damage. I made it to
level 6 once, I believe so anyway, and that's as far as I've gotten. I do
think, Charles, that you're right, it seems wave 4 is harder than wave 5. I
knowsomeone who beat JudgementDay on Ultra, and can't beat it on hard (Ryan,
ifyou're listening).
Best Rgeards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, May 30, 2010 4:53 PM
To: Gamers Discussion list
Subject: [Audyssey] aliens in the outback

Seeing as the thread has changed, I changed the subject line to reflect the 
content.  Is it my perception, or is wave 4 usually more intense than wave 5

in the levels?  If I can make it through wave 4 with no enemy ships landing,

I can just about figure on getting a bonus.  I can get a bonus every once in

a while on level 1, but that's about it, and I have never beaten the game 
because I will! not! sit near the billibongs and pick off the ships when 
they get close.  I'd rather get into the thick of things, so to speak.
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 1:12 AM
Subject: Re: [Audyssey] Raceway was The other side


 Indeed, I've only managed it on the first world, and only then with 
 difficulty.

 I do think Draconis should make it easier to access,  perhaps by 
 getting a certain amounts of points or one shot kills on a single 
 wave,  or by making it every wave you get a no lander bonus on, not 
 every five waves.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, May 30, 2010 3:12 AM
 Subject: Re: [Audyssey] Raceway was The other side


 Hi Dark,
 The only bonus level I can get to is in level 4 with the violet ships, I
 honestly think you can't do it in the other levels. Too many ships, and 
 you
 never get turboes. Or at least, not enough.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, May 29, 2010 2:08 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Raceway was The other side

 Well, I'll hope that Draconis get to more developement generally.

 At least if they're rewriting the games they can fix some of the common
 issues, like add some more accurate and workable nav tools into monkey
 business and actually make it possible to reach the bonus stage in Alien
 Outback (something I've only ever managed to do once, though i've 
 completed
 the game start to finish last boss included several times).

 Beware the grue!

 Dark.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 7:54 PM
 Subject: Re: [Audyssey] Raceway was The other side


 Hi Dark,
 Well, I got that impression as well. However, I suppose it is possible
 the reason the have not released any more party packs is do to their
 decision to convert Pinball Extreme to C++ and port it to Mac OS. in
 that case it makes sence to discontinue the existing game and start
 over fresh with the newer game, and then put out more party packs and
 updates. That's what I'd do if I were Josh.

 On 5/29/10, dark d...@xgam.org wrote:
 I actually got the idea Draconis were going to release more party 
 packs,
 especially with the vol 1 bit, but sadly this doesn't seem to have
 happened, which is a shame imho sinse I do rather enjoy the pinball 
 games
 for their great soundscapes and minigames.

 Beware the grue!

 Dark.

 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 5:38 PM
 Subject: Re: [Audyssey] Raceway was The other side


 The Party Pack of pinball tables is a good example of this, increasing
 the

 number of tables for Pinball Xtreme from 6 to 9.  Charge for the
 expansion

 packs, but a lower price than the full game.  I think it worked for
 Draconis, and I don't see why it wouldn't for other developers, as 
 long
 as

 the packs keep the theme of the original.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 11:32 AM
 Subject: Re: [Audyssey] Raceway was The other side


 I'm not sure about raceway, --- motor racing not being my thing (I'll
 certainly give the game a try though), but extra levels with new
 enemies
 etc for side scrollers or 3D games in expantion packs would be
 fantastic,

 sinse they would just give you so much more exploration potential.

 I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota 
 would
 bennifit hugely from these sorts of expantions, and I

Re: [Audyssey] aliens in the outback

2010-05-31 Thread dark
Well there's no really standard way of naming levels, some games have 
worlds, some waves, I've also seen mines, caves, dungeons, castles, parts, 
zones, areas, sectors, blocks, boards, floors, days, and even happy houses!


So, forgive me if I get terms scrambled.

As to ship colour, the problem is sinse I'm synaesthesic, all the ships 
appear a totally different colour to me. The ships with the shields (red I 
believe), sound deffinately light blue, and those ships that move around are 
actually green and purple.


I can't really do anything about this, it's just the way my perception of 
sound works,  though it is quite fun sinse in a sense it gives audio 
games graphics for me ;D.


Beware the Grue!

Dark.


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Re: [Audyssey] aliens in the outback

2010-05-31 Thread Hayden Presley
Hi Dark,
Lol! Happy houses? Happy House 1, the dinner of doom! Anyway...you actually
identify colors by sound? Hahaha...That's new for me, it must give you quite
an interesting gaming experience.
Best Rgeards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, May 31, 2010 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] aliens in the outback

Well there's no really standard way of naming levels, some games have 
worlds, some waves, I've also seen mines, caves, dungeons, castles, parts, 
zones, areas, sectors, blocks, boards, floors, days, and even happy houses!

So, forgive me if I get terms scrambled.

As to ship colour, the problem is sinse I'm synaesthesic, all the ships 
appear a totally different colour to me. The ships with the shields (red I 
believe), sound deffinately light blue, and those ships that move around are

actually green and purple.

I can't really do anything about this, it's just the way my perception of 
sound works,  though it is quite fun sinse in a sense it gives audio 
games graphics for me ;D.

Beware the Grue!

Dark.


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Re: [Audyssey] aliens in the outback

2010-05-31 Thread dark

Saying I identify sounds by colour is not actually quite right.

it's more the sense that the way I experience sounds,  indeed any 
sensations bar sight, is with a combination of colour and tactile sense. 
This goes for concepts and days of the weak as well.


This is why I'm so impressed by good quality sounds and ambience because 
they improve the Graphics of the game.


As to the happy houses thing, it was in a litle game one amigar Magazine put 
out for christmas calls psycho Santa.


Naughty jack frost had stolen Christmas cheer from a village, and you had to 
bomb houses with presents from above while taking out various flying nasties 
(including giant rubber chickens and killer snowmen), with your deadly snow 
balls of doom!


Each level  was named happy house 1, make one house happy and reflected 
the number of houses you needed to drop presents on to complete the level.


I believe it got up to ten before you finished the game.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 31, 2010 5:32 PM
Subject: Re: [Audyssey] aliens in the outback



Hi Dark,
Lol! Happy houses? Happy House 1, the dinner of doom! Anyway...you 
actually
identify colors by sound? Hahaha...That's new for me, it must give you 
quite

an interesting gaming experience.
Best Rgeards,
Hayden



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[Audyssey] aliens in the outback

2010-05-30 Thread Charles Rivard
Seeing as the thread has changed, I changed the subject line to reflect the 
content.  Is it my perception, or is wave 4 usually more intense than wave 5 
in the levels?  If I can make it through wave 4 with no enemy ships landing, 
I can just about figure on getting a bonus.  I can get a bonus every once in 
a while on level 1, but that's about it, and I have never beaten the game 
because I will! not! sit near the billibongs and pick off the ships when 
they get close.  I'd rather get into the thick of things, so to speak.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 1:12 AM
Subject: Re: [Audyssey] Raceway was The other side


Indeed, I've only managed it on the first world, and only then with 
difficulty.


I do think Draconis should make it easier to access,  perhaps by 
getting a certain amounts of points or one shot kills on a single 
wave,  or by making it every wave you get a no lander bonus on, not 
every five waves.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:12 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Dark,
The only bonus level I can get to is in level 4 with the violet ships, I
honestly think you can't do it in the other levels. Too many ships, and 
you

never get turboes. Or at least, not enough.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Well, I'll hope that Draconis get to more developement generally.

At least if they're rewriting the games they can fix some of the common
issues, like add some more accurate and workable nav tools into monkey
business and actually make it possible to reach the bonus stage in Alien
Outback (something I've only ever managed to do once, though i've 
completed

the game start to finish last boss included several times).

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes sence to discontinue the existing game and start
over fresh with the newer game, and then put out more party packs and
updates. That's what I'd do if I were Josh.

On 5/29/10, dark d...@xgam.org wrote:
I actually got the idea Draconis were going to release more party 
packs,

especially with the vol 1 bit, but sadly this doesn't seem to have
happened, which is a shame imho sinse I do rather enjoy the pinball 
games

for their great soundscapes and minigames.

Beware the grue!

Dark.



- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side



The Party Pack of pinball tables is a good example of this, increasing
the

number of tables for Pinball Xtreme from 6 to 9.  Charge for the
expansion

packs, but a lower price than the full game.  I think it worked for
Draconis, and I don't see why it wouldn't for other developers, as 
long

as

the packs keep the theme of the original.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side



I'm not sure about raceway, --- motor racing not being my thing (I'll
certainly give the game a try though), but extra levels with new
enemies
etc for side scrollers or 3D games in expantion packs would be
fantastic,

sinse they would just give you so much more exploration potential.

I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota 
would
bennifit hugely from these sorts of expantions, and I for one would 
be

extremely glad to pay for them, in fact this is a game model followed
by
several independent developers sinse they can essentially get more
milage

out of the same code.

See http://www.zxgames.com/en/ as an example of an indi developer who
has

done this.

beware the grue!
Dark.


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Re: [Audyssey] aliens in the outback

2010-05-30 Thread dark
Well, getting into things is a good idea imho if you can be fast, but 
actually targiting some ships can be quite a challenge indeed, those on the 
third world for instance (I can't recall their colour sinse synaesthesically 
all the ships have different colours to me), that move from side to side I 
find a total pest.


Beware the grue!

Dark. 



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[Audyssey] aliens in the outback, level 3?

2008-10-16 Thread Charles Rivard
How are those ships shot down successfully?  Thanks.

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Re: [Audyssey] aliens in the outback, level 3?

2008-10-16 Thread Chris Hallsworth
What! Alien Outback 3's coming out? Or are we on about wave 3 here, the 
yellow ships I believe?


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: audyssey gamers group Gamers@audyssey.org
Sent: Thursday, October 16, 2008 3:47 PM
Subject: [Audyssey] aliens in the outback, level 3?



How are those ships shot down successfully?  Thanks.

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[Audyssey] aliens in the outback - Re: Draconis EntertainmentNews [23.stationovember.stblebjjg]

2007-11-23 Thread Charles Rivard
Only for hours??  Wow.  I still love that game!
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 23, 2007 4:53 PM
Subject: Re: [Audyssey] Draconis EntertainmentNews 
[23.stationovember.stblebjjg]


 Hi Draconis,
 You guys have the best title! Alien Outback had me playing for hours! I 
 like it and am
 looking forward to your newer title!



 On Fri, 23 Nov 2007 10:57:11 -0800, Draconis Entertainment wrote:



Greetings gamers,

We've been quiet over here at Draconis.  There's been a lot going on,
and we have one major new project that will have you all very excited
soon.  We hope to release details on the new title in the not-too-
distant future.  In the meantime, please check out our holiday sales
that are beginning today and help support Draconis.  We thank you all
for your continued loyalty.  The wait for our new title will be well
worth it.


Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com


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Re: [Audyssey] aliens in the outback - Re: to all the game developers

2006-08-28 Thread Thomas Ward
Hi Charles,
Yeah, I know that. My demo I have downloaded is the Draconis version. 
Comparing Aliens to Troopenum there are some really cool differences. 
The alien landers is by far the cooler difference. I also like the 
mutant sheep.
However, one thing that makes Troopenum cool is the Gorbian attack levels.

Charles Rivard wrote:
 It's available from

 www.draconisentertainment.com

 Not many changes have been made other than the posting of scores and a few 
 sound changes.  It is still a very good, fun, and challenging game.  I like 
 it better than Troopanum 2.  I have both games and play both of them.
   


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