[Audyssey] astro galaxy, was Re: Space odicy, complex space fleet management game

2013-10-27 Thread Anouk Radix
Hi Dark,
Well, since the devs reported so quickly about your questions they might do so 
too if you mail them about unlabelled buttons in astro galaxy.
I hope this game will get better, I always like just having one ship to work 
with.
Greetings, Anouk,
On 26 Oct 2013, at 08:49, dark d...@xgam.org wrote:

 Hi Tom.
 
 The game is different I'll say that, though it's a long way from easy, (I've 
 still not exactly worked out how design and ship stats work myself).
 
 The only thing (apart from getting attacked by other players), that somewhat 
 annoys me about the game is the numbering system. Everything in the game has 
 numbers in the millions and billions, and the numbers are always written 
 1000.000.000, with separation of the didgits.
 
 The problem is this means scansoft daniel reads them as didgits, and it's a 
 little bit of a pest keeping trakc of whether five six zero zero five four 
 three one zero nine is bigger than seven eight two zero, zero, five six three 
 one zero two, (not a major problem but I do wish they werre written straight 
 so I could get them pronounced as millions and thousands).
 
 That's only a miner thing though, and there is a lot else good about the game.
 
 I'm also currently investigating Astro galaxy, another game by the same 
 company in which you have just one ship and must explore planets and stars 
 around earth for resources. That's really! unique because of how it uses 
 actual concepts like calculating courses and writes all it's measurements in 
 au, sadly it's not quite as accessible due to a lot of unlabeled images on 
 the system and galaxy maps.
 
 Beware the Grue!
 
 Dark.
 
 
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 26, 2013 3:33 AM
 Subject: Re: [Audyssey] Space odicy, complex space fleet management game
 
 
 Hi Dark,
 
 Sounds far freaking out! I'll have to give this one a try. It seems
 like just the sort of thing I'd enjoy.
 
 cheers!
 
 On 10/25/13, dark d...@xgam.org wrote:
 Hi.
 There is a game which was recently added to to the whitestick.co.uk site
 called Space Odicy, found at http://www.spaceo.net/
 
 The game is a rather unique one. Basically, the idea is it's set far in the
 future where a massive galaxy wide war has destroyed most physical planets
 in the galaxy, leaving systems with stars and asteroid ruins and most
 humans, (plus various sorts of nasty alien monsters), flying around in giant
 space ships.
 
 In the game you take control of a mothership, a giant ship holding bio farms
 and other resources, and must design fleets for space combat, have supplies
 on an asteroid base and eventually build up your own space stations and
 mining facilities.
 
 There is no other way of saying it, the game is complex! basically you
 physically have to design every type of fleet you use, or else borrow
 designs from others, and add systems to the fleets individually. For this
 I'd strongly recommend you look at the guide and go through steps in detail
 since it takes you through how to design fleets etc. Also, note that the
 auto tutorial you get with the ship ai when you start the game isn't
 particularly adequate, (or at least I never found it such I got utterly
 stuck with it).
 
 There is a lot to do in the game, literally hundreds of npc missions,
 invasions by other alien races, indeed even to mine asteroids you need to
 blow up some robotic guardian fleets in the system. There is a markit for
 trading, and lots of things to build.
 
 The game is fully accessible, though has got a lot of things on screen,
 lables for stars are a little wonkey but I've contacted the developer and
 have been told they'll fix this (and judging by how quickly they got back to
 me I'm hoping it'll be soon). Now, for the bugbear that is on everyone's
 mind, - pvp.
 
 The bad news is yes, there certainly is pvp, you will get attacked and your
 fleets blown up by other players. Since however the game has so much growth,
 expantion and other! things to do besides attack other captains I asked the
 developers about this, (particularly since on their servers list I saw a so
 pve, aka players vs environment server).
 
 The developers told me that they're not accepting signups on the pve server
 as yet since they want more people on the main game, but they will be
 reopening it soon, (I've asked them to let me know when). So what I'm
 personally doing is logging in, getting used to completing isssions and
 designing ships, and will change to the pve server as soon as it is
 available, and if I get attacked,  well this is just learning how to
 play!
 
 So, if you like the idea of a complex space game with lots to do and lots of
 ways to expand, I'd recommend trying this one out,  especially since it
 seems there will be a no pvp option for the future.
 
 Oh, and also no captures!
 
 All the best,
 
 Dark.
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Re: [Audyssey] astro galaxy, was Re: Space odicy, complex space fleet management game

2013-10-27 Thread dark

Hi Anouke.

I think I actually Agree. Astro Galaxy has the one ship, (though you can buy 
more ships if you want), and must manage it in detail, installing modules 
like cargo bays, mining gear, guns, marines, ftl drives and such. A lot of 
the game involves managing your ship and it's personell, highering crew, 
making sure you've got enough fuel and cargo space and such etc.


I do like the realism in Astro Galaxy, like the way planets actually have a 
surface and composition when you mine them, and the way interplanetary 
distances are calculated iin au, (astronomical units), while interstellar 
distances are calculated in light years, and that you need to physically 
plot courses before flying there.


There is pvp, but I'm not sure how serious it is generally, since it seems 
even just managing your single ship is quite a task.


The main problem with the game unfortunately is the graphics. The game is 
very playable, but the solar system map is made up entirely of unlabeled 
java script links, which means say to find the moon in order to plot a 
course to it I needed to just go on clicking until i found the right one, 
and the interstellar map is completely! inaccessible since your not told 
what star you've clicked only given a course to it, (this means I've got 
utterly stuck in the tutorial).


Funnily enough however, I just got an E-mail back from the developer about 
Astro Galaxy. He stated that he was working on an alternative interface for 
navigating the graphical parts of the game which would be available in the 
future


Since the maps in Astro Galaxy have a very  similar layout to the maps in 
Space Odicy, (and I bet the maps in their other game sea odicy are similar 
too), I suspect the developers are working on a general access fit for all 
titles, which would be awsome and mean we could add a good few more complex 
games to the mix which is always good.


Of course though these things take time, though I feel quite hopeful with 
the developers' positive attitude that they'll not be forever.


All the best,

Dark. 



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