Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-05 Thread Hayden Presley
I Richard,
Hmmm...I actually like that one. If it would be workable...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Claridge
Sent: Friday, November 05, 2010 2:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.

Hi all
How about keeping the warnings but have them crumble if you stand on them
too long, so you would fall in if you take too long to make the jump.
Thanks
Rich



Sent from my iPhone

On 5 Nov 2010, at 00:58, Clement Chou  wrote:

> That would depend on the surface itself. But in a temple that old, it
would logically be pretty reasonable to assume that you would hear it if you
stepped on a ledge with bits of broken stone and cracked edges.
> 
> At 04:52 PM 04/11/2010, you wrote:
>> Hi Charles,
>> No, you certainly wouldn't see it, but I would think you would hear it
when
>> you stepped on it?
>> 
>> Best Regards,
>> Hayden
>> 
>> 
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Charles Rivard
>> Sent: Thursday, November 04, 2010 7:50 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] game difficulties
wasbestsidescroller?-Re:Q9version
>> 1.2.
>> 
>> You would, if you didn't know where the edge is.  But my thought would be
>> that you could see it, and the other items in the room, if a torch were
lit.
>> 
>> If the room were still dark, you wouldn't see the treasures or dangers.
>> 
>> ---
>> Shepherds are the best beasts!
>> - Original Message -
>> From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Thursday, November 04, 2010 7:21 PM
>> Subject: Re: [Audyssey] game difficulties
wasbestsidescroller?-Re:Q9version
>> 1.2.
>> 
>> 
>> > Hi Charles,
>> > Personally I think that's a little unrealistic. Granted, we only hear a
>> > weapon or whatever when the torch is on, but that's just a substitute
for
>> > angela seeing it. But if we had a ledge by a chasm,  you would still
>> > stepon
>> > it, would you not?
>> >
>> > Best Regards,
>> > Hayden
>> >
>> >
>> > -Original Message-
>> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
>> > Behalf Of Charles Rivard
>> > Sent: Thursday, November 04, 2010 12:10 PM
>> > To: Gamers Discussion list
>> > Subject: Re: [Audyssey] game difficulties was
>> > bestsidescroller?-Re:Q9version
>> > 1.2.
>> >
>> > Hmm.  I was thinking it would something as simple as only one variable.
>> > The
>> >
>> > warnings would either be on or off, just like I picture the torches to
>> > work.
>> >
>> > You can still find weapons and treasures whether the torch is lit or
not,
>> > but just have to do it differently.  With the torch lit, you hear that
>> > something is there, with it not utilized, you hear nothing.  Wouldn't
the
>> > same apply with trap warnings?  Or, I just thought of this, could trap
>> > warnings be included in what you hear or do not hear, based on whether
a
>> > torch is being used or not?  This would greatly emphasize the torch's
>> > value.
>> >
>> > ---
>> > Shepherds are the best beasts!
>> > - Original Message -
>> > From: "Thomas Ward" 
>> > To: "Gamers Discussion list" 
>> > Sent: Thursday, November 04, 2010 12:01 PM
>> > Subject: Re: [Audyssey] game difficulties was
>> > bestsidescroller?-Re:Q9version
>> >
>> > 1.2.
>> >
>> >
>> >> Hi charles,
>> >> Unfortunately, to do that I'd have to redraw multiple versions of the
>> >> same level. Not hard to do, but requires extra work of course.
>> >>
>> >>
>> >> On 11/4/10, Charles Rivard  wrote:
>> >>> I wonder if a good compromise would be to eliminate the warnings on
the
>> >>> highest difficulty and leave them in the lower ones?  Thoughts,
Thomas?
>> >>>
>> >>> ---
>> >>> Shepherds are the best beasts!
>> >>
>> >> ---
>> >> Gamers mailing list __ Gamers@audyssey.org
>> >> If you want to leave the list, send E-mail to
>> >> gamers-unsubscr...@audyssey.org.
>> >> You can make chan

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-05 Thread Richard Claridge
Hi all
How about keeping the warnings but have them crumble if you stand on them too 
long, so you would fall in if you take too long to make the jump.
Thanks
Rich



Sent from my iPhone

On 5 Nov 2010, at 00:58, Clement Chou  wrote:

> That would depend on the surface itself. But in a temple that old, it would 
> logically be pretty reasonable to assume that you would hear it if you 
> stepped on a ledge with bits of broken stone and cracked edges.
> 
> At 04:52 PM 04/11/2010, you wrote:
>> Hi Charles,
>> No, you certainly wouldn't see it, but I would think you would hear it when
>> you stepped on it?
>> 
>> Best Regards,
>> Hayden
>> 
>> 
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Charles Rivard
>> Sent: Thursday, November 04, 2010 7:50 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
>> 1.2.
>> 
>> You would, if you didn't know where the edge is.  But my thought would be
>> that you could see it, and the other items in the room, if a torch were lit.
>> 
>> If the room were still dark, you wouldn't see the treasures or dangers.
>> 
>> ---
>> Shepherds are the best beasts!
>> - Original Message -----
>> From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Thursday, November 04, 2010 7:21 PM
>> Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
>> 1.2.
>> 
>> 
>> > Hi Charles,
>> > Personally I think that's a little unrealistic. Granted, we only hear a
>> > weapon or whatever when the torch is on, but that's just a substitute for
>> > angela seeing it. But if we had a ledge by a chasm,  you would still
>> > stepon
>> > it, would you not?
>> >
>> > Best Regards,
>> > Hayden
>> >
>> >
>> > -Original Message-
>> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> > Behalf Of Charles Rivard
>> > Sent: Thursday, November 04, 2010 12:10 PM
>> > To: Gamers Discussion list
>> > Subject: Re: [Audyssey] game difficulties was
>> > bestsidescroller?-Re:Q9version
>> > 1.2.
>> >
>> > Hmm.  I was thinking it would something as simple as only one variable.
>> > The
>> >
>> > warnings would either be on or off, just like I picture the torches to
>> > work.
>> >
>> > You can still find weapons and treasures whether the torch is lit or not,
>> > but just have to do it differently.  With the torch lit, you hear that
>> > something is there, with it not utilized, you hear nothing.  Wouldn't the
>> > same apply with trap warnings?  Or, I just thought of this, could trap
>> > warnings be included in what you hear or do not hear, based on whether a
>> > torch is being used or not?  This would greatly emphasize the torch's
>> > value.
>> >
>> > ---
>> > Shepherds are the best beasts!
>> > - Original Message -
>> > From: "Thomas Ward" 
>> > To: "Gamers Discussion list" 
>> > Sent: Thursday, November 04, 2010 12:01 PM
>> > Subject: Re: [Audyssey] game difficulties was
>> > bestsidescroller?-Re:Q9version
>> >
>> > 1.2.
>> >
>> >
>> >> Hi charles,
>> >> Unfortunately, to do that I'd have to redraw multiple versions of the
>> >> same level. Not hard to do, but requires extra work of course.
>> >>
>> >>
>> >> On 11/4/10, Charles Rivard  wrote:
>> >>> I wonder if a good compromise would be to eliminate the warnings on the
>> >>> highest difficulty and leave them in the lower ones?  Thoughts, Thomas?
>> >>>
>> >>> ---
>> >>> Shepherds are the best beasts!
>> >>
>> >> ---
>> >> Gamers mailing list __ Gamers@audyssey.org
>> >> If you want to leave the list, send E-mail to
>> >> gamers-unsubscr...@audyssey.org.
>> >> You can make changes or update your subscription via the web, at
>> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> >> All messages are archived and can be searched and read at
>> >> http://www.mail-archive.com/gam...@audyssey.org.
>> >> If you have any questions or concerns regarding the management of the
>> >> list,
>&

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
That would depend on the surface itself. But in a temple that old, it 
would logically be pretty reasonable to assume that you would hear it 
if you stepped on a ledge with bits of broken stone and cracked edges.


At 04:52 PM 04/11/2010, you wrote:

Hi Charles,
No, you certainly wouldn't see it, but I would think you would hear it when
you stepped on it?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 04, 2010 7:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.

You would, if you didn't know where the edge is.  But my thought would be
that you could see it, and the other items in the room, if a torch were lit.

If the room were still dark, you wouldn't see the treasures or dangers.

---
Shepherds are the best beasts!
- Original Message -
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.


> Hi Charles,
> Personally I think that's a little unrealistic. Granted, we only hear a
> weapon or whatever when the torch is on, but that's just a substitute for
> angela seeing it. But if we had a ledge by a chasm,  you would still
> stepon
> it, would you not?
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Thursday, November 04, 2010 12:10 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] game difficulties was
> bestsidescroller?-Re:Q9version
> 1.2.
>
> Hmm.  I was thinking it would something as simple as only one variable.
> The
>
> warnings would either be on or off, just like I picture the torches to
> work.
>
> You can still find weapons and treasures whether the torch is lit or not,
> but just have to do it differently.  With the torch lit, you hear that
> something is there, with it not utilized, you hear nothing.  Wouldn't the
> same apply with trap warnings?  Or, I just thought of this, could trap
> warnings be included in what you hear or do not hear, based on whether a
> torch is being used or not?  This would greatly emphasize the torch's
> value.
>
> ---
> Shepherds are the best beasts!
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Thursday, November 04, 2010 12:01 PM
> Subject: Re: [Audyssey] game difficulties was
> bestsidescroller?-Re:Q9version
>
> 1.2.
>
>
>> Hi charles,
>> Unfortunately, to do that I'd have to redraw multiple versions of the
>> same level. Not hard to do, but requires extra work of course.
>>
>>
>> On 11/4/10, Charles Rivard  wrote:
>>> I wonder if a good compromise would be to eliminate the warnings on the
>>> highest difficulty and leave them in the lower ones?  Thoughts, Thomas?
>>>
>>> ---
>>> Shepherds are the best beasts!
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
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> If you have any questions or concerns regarding the management of the
> list,
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-

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Hayden Presley
Hi Charles,
No, you certainly wouldn't see it, but I would think you would hear it when
you stepped on it?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 04, 2010 7:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.

You would, if you didn't know where the edge is.  But my thought would be 
that you could see it, and the other items in the room, if a torch were lit.

If the room were still dark, you wouldn't see the treasures or dangers.

---
Shepherds are the best beasts!
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 
1.2.


> Hi Charles,
> Personally I think that's a little unrealistic. Granted, we only hear a
> weapon or whatever when the torch is on, but that's just a substitute for
> angela seeing it. But if we had a ledge by a chasm,  you would still 
> stepon
> it, would you not?
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Thursday, November 04, 2010 12:10 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] game difficulties was 
> bestsidescroller?-Re:Q9version
> 1.2.
>
> Hmm.  I was thinking it would something as simple as only one variable. 
> The
>
> warnings would either be on or off, just like I picture the torches to 
> work.
>
> You can still find weapons and treasures whether the torch is lit or not,
> but just have to do it differently.  With the torch lit, you hear that
> something is there, with it not utilized, you hear nothing.  Wouldn't the
> same apply with trap warnings?  Or, I just thought of this, could trap
> warnings be included in what you hear or do not hear, based on whether a
> torch is being used or not?  This would greatly emphasize the torch's 
> value.
>
> ---
> Shepherds are the best beasts!
> - Original Message - 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Thursday, November 04, 2010 12:01 PM
> Subject: Re: [Audyssey] game difficulties was 
> bestsidescroller?-Re:Q9version
>
> 1.2.
>
>
>> Hi charles,
>> Unfortunately, to do that I'd have to redraw multiple versions of the
>> same level. Not hard to do, but requires extra work of course.
>>
>>
>> On 11/4/10, Charles Rivard  wrote:
>>> I wonder if a good compromise would be to eliminate the warnings on the
>>> highest difficulty and leave them in the lower ones?  Thoughts, Thomas?
>>>
>>> ---
>>> Shepherds are the best beasts!
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
You would, if you didn't know where the edge is.  But my thought would be 
that you could see it, and the other items in the room, if a torch were lit. 
If the room were still dark, you wouldn't see the treasures or dangers.


---
Shepherds are the best beasts!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 
1.2.




Hi Charles,
Personally I think that's a little unrealistic. Granted, we only hear a
weapon or whatever when the torch is on, but that's just a substitute for
angela seeing it. But if we had a ledge by a chasm,  you would still 
stepon

it, would you not?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 04, 2010 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was 
bestsidescroller?-Re:Q9version

1.2.

Hmm.  I was thinking it would something as simple as only one variable. 
The


warnings would either be on or off, just like I picture the torches to 
work.


You can still find weapons and treasures whether the torch is lit or not,
but just have to do it differently.  With the torch lit, you hear that
something is there, with it not utilized, you hear nothing.  Wouldn't the
same apply with trap warnings?  Or, I just thought of this, could trap
warnings be included in what you hear or do not hear, based on whether a
torch is being used or not?  This would greatly emphasize the torch's 
value.


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, November 04, 2010 12:01 PM
Subject: Re: [Audyssey] game difficulties was 
bestsidescroller?-Re:Q9version


1.2.



Hi charles,
Unfortunately, to do that I'd have to redraw multiple versions of the
same level. Not hard to do, but requires extra work of course.


On 11/4/10, Charles Rivard  wrote:

I wonder if a good compromise would be to eliminate the warnings on the
highest difficulty and leave them in the lower ones?  Thoughts, Thomas?

---
Shepherds are the best beasts!


---
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list,
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list,

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list,
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