Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.
I Richard, Hmmm...I actually like that one. If it would be workable... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Claridge Sent: Friday, November 05, 2010 2:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. Hi all How about keeping the warnings but have them crumble if you stand on them too long, so you would fall in if you take too long to make the jump. Thanks Rich Sent from my iPhone On 5 Nov 2010, at 00:58, Clement Chou wrote: > That would depend on the surface itself. But in a temple that old, it would logically be pretty reasonable to assume that you would hear it if you stepped on a ledge with bits of broken stone and cracked edges. > > At 04:52 PM 04/11/2010, you wrote: >> Hi Charles, >> No, you certainly wouldn't see it, but I would think you would hear it when >> you stepped on it? >> >> Best Regards, >> Hayden >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Charles Rivard >> Sent: Thursday, November 04, 2010 7:50 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version >> 1.2. >> >> You would, if you didn't know where the edge is. But my thought would be >> that you could see it, and the other items in the room, if a torch were lit. >> >> If the room were still dark, you wouldn't see the treasures or dangers. >> >> --- >> Shepherds are the best beasts! >> - Original Message - >> From: "Hayden Presley" >> To: "'Gamers Discussion list'" >> Sent: Thursday, November 04, 2010 7:21 PM >> Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version >> 1.2. >> >> >> > Hi Charles, >> > Personally I think that's a little unrealistic. Granted, we only hear a >> > weapon or whatever when the torch is on, but that's just a substitute for >> > angela seeing it. But if we had a ledge by a chasm, you would still >> > stepon >> > it, would you not? >> > >> > Best Regards, >> > Hayden >> > >> > >> > -Original Message- >> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> > Behalf Of Charles Rivard >> > Sent: Thursday, November 04, 2010 12:10 PM >> > To: Gamers Discussion list >> > Subject: Re: [Audyssey] game difficulties was >> > bestsidescroller?-Re:Q9version >> > 1.2. >> > >> > Hmm. I was thinking it would something as simple as only one variable. >> > The >> > >> > warnings would either be on or off, just like I picture the torches to >> > work. >> > >> > You can still find weapons and treasures whether the torch is lit or not, >> > but just have to do it differently. With the torch lit, you hear that >> > something is there, with it not utilized, you hear nothing. Wouldn't the >> > same apply with trap warnings? Or, I just thought of this, could trap >> > warnings be included in what you hear or do not hear, based on whether a >> > torch is being used or not? This would greatly emphasize the torch's >> > value. >> > >> > --- >> > Shepherds are the best beasts! >> > - Original Message - >> > From: "Thomas Ward" >> > To: "Gamers Discussion list" >> > Sent: Thursday, November 04, 2010 12:01 PM >> > Subject: Re: [Audyssey] game difficulties was >> > bestsidescroller?-Re:Q9version >> > >> > 1.2. >> > >> > >> >> Hi charles, >> >> Unfortunately, to do that I'd have to redraw multiple versions of the >> >> same level. Not hard to do, but requires extra work of course. >> >> >> >> >> >> On 11/4/10, Charles Rivard wrote: >> >>> I wonder if a good compromise would be to eliminate the warnings on the >> >>> highest difficulty and leave them in the lower ones? Thoughts, Thomas? >> >>> >> >>> --- >> >>> Shepherds are the best beasts! >> >> >> >> --- >> >> Gamers mailing list __ Gamers@audyssey.org >> >> If you want to leave the list, send E-mail to >> >> gamers-unsubscr...@audyssey.org. >> >> You can make chan
Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.
Hi all How about keeping the warnings but have them crumble if you stand on them too long, so you would fall in if you take too long to make the jump. Thanks Rich Sent from my iPhone On 5 Nov 2010, at 00:58, Clement Chou wrote: > That would depend on the surface itself. But in a temple that old, it would > logically be pretty reasonable to assume that you would hear it if you > stepped on a ledge with bits of broken stone and cracked edges. > > At 04:52 PM 04/11/2010, you wrote: >> Hi Charles, >> No, you certainly wouldn't see it, but I would think you would hear it when >> you stepped on it? >> >> Best Regards, >> Hayden >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Charles Rivard >> Sent: Thursday, November 04, 2010 7:50 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version >> 1.2. >> >> You would, if you didn't know where the edge is. But my thought would be >> that you could see it, and the other items in the room, if a torch were lit. >> >> If the room were still dark, you wouldn't see the treasures or dangers. >> >> --- >> Shepherds are the best beasts! >> - Original Message ----- >> From: "Hayden Presley" >> To: "'Gamers Discussion list'" >> Sent: Thursday, November 04, 2010 7:21 PM >> Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version >> 1.2. >> >> >> > Hi Charles, >> > Personally I think that's a little unrealistic. Granted, we only hear a >> > weapon or whatever when the torch is on, but that's just a substitute for >> > angela seeing it. But if we had a ledge by a chasm, you would still >> > stepon >> > it, would you not? >> > >> > Best Regards, >> > Hayden >> > >> > >> > -Original Message- >> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> > Behalf Of Charles Rivard >> > Sent: Thursday, November 04, 2010 12:10 PM >> > To: Gamers Discussion list >> > Subject: Re: [Audyssey] game difficulties was >> > bestsidescroller?-Re:Q9version >> > 1.2. >> > >> > Hmm. I was thinking it would something as simple as only one variable. >> > The >> > >> > warnings would either be on or off, just like I picture the torches to >> > work. >> > >> > You can still find weapons and treasures whether the torch is lit or not, >> > but just have to do it differently. With the torch lit, you hear that >> > something is there, with it not utilized, you hear nothing. Wouldn't the >> > same apply with trap warnings? Or, I just thought of this, could trap >> > warnings be included in what you hear or do not hear, based on whether a >> > torch is being used or not? This would greatly emphasize the torch's >> > value. >> > >> > --- >> > Shepherds are the best beasts! >> > - Original Message - >> > From: "Thomas Ward" >> > To: "Gamers Discussion list" >> > Sent: Thursday, November 04, 2010 12:01 PM >> > Subject: Re: [Audyssey] game difficulties was >> > bestsidescroller?-Re:Q9version >> > >> > 1.2. >> > >> > >> >> Hi charles, >> >> Unfortunately, to do that I'd have to redraw multiple versions of the >> >> same level. Not hard to do, but requires extra work of course. >> >> >> >> >> >> On 11/4/10, Charles Rivard wrote: >> >>> I wonder if a good compromise would be to eliminate the warnings on the >> >>> highest difficulty and leave them in the lower ones? Thoughts, Thomas? >> >>> >> >>> --- >> >>> Shepherds are the best beasts! >> >> >> >> --- >> >> Gamers mailing list __ Gamers@audyssey.org >> >> If you want to leave the list, send E-mail to >> >> gamers-unsubscr...@audyssey.org. >> >> You can make changes or update your subscription via the web, at >> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> >> All messages are archived and can be searched and read at >> >> http://www.mail-archive.com/gam...@audyssey.org. >> >> If you have any questions or concerns regarding the management of the >> >> list, >&
Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.
That would depend on the surface itself. But in a temple that old, it would logically be pretty reasonable to assume that you would hear it if you stepped on a ledge with bits of broken stone and cracked edges. At 04:52 PM 04/11/2010, you wrote: Hi Charles, No, you certainly wouldn't see it, but I would think you would hear it when you stepped on it? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, November 04, 2010 7:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. You would, if you didn't know where the edge is. But my thought would be that you could see it, and the other items in the room, if a torch were lit. If the room were still dark, you wouldn't see the treasures or dangers. --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, November 04, 2010 7:21 PM Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. > Hi Charles, > Personally I think that's a little unrealistic. Granted, we only hear a > weapon or whatever when the torch is on, but that's just a substitute for > angela seeing it. But if we had a ledge by a chasm, you would still > stepon > it, would you not? > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Charles Rivard > Sent: Thursday, November 04, 2010 12:10 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] game difficulties was > bestsidescroller?-Re:Q9version > 1.2. > > Hmm. I was thinking it would something as simple as only one variable. > The > > warnings would either be on or off, just like I picture the torches to > work. > > You can still find weapons and treasures whether the torch is lit or not, > but just have to do it differently. With the torch lit, you hear that > something is there, with it not utilized, you hear nothing. Wouldn't the > same apply with trap warnings? Or, I just thought of this, could trap > warnings be included in what you hear or do not hear, based on whether a > torch is being used or not? This would greatly emphasize the torch's > value. > > --- > Shepherds are the best beasts! > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Thursday, November 04, 2010 12:01 PM > Subject: Re: [Audyssey] game difficulties was > bestsidescroller?-Re:Q9version > > 1.2. > > >> Hi charles, >> Unfortunately, to do that I'd have to redraw multiple versions of the >> same level. Not hard to do, but requires extra work of course. >> >> >> On 11/4/10, Charles Rivard wrote: >>> I wonder if a good compromise would be to eliminate the warnings on the >>> highest difficulty and leave them in the lower ones? Thoughts, Thomas? >>> >>> --- >>> Shepherds are the best beasts! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. -
Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.
Hi Charles, No, you certainly wouldn't see it, but I would think you would hear it when you stepped on it? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, November 04, 2010 7:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. You would, if you didn't know where the edge is. But my thought would be that you could see it, and the other items in the room, if a torch were lit. If the room were still dark, you wouldn't see the treasures or dangers. --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, November 04, 2010 7:21 PM Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. > Hi Charles, > Personally I think that's a little unrealistic. Granted, we only hear a > weapon or whatever when the torch is on, but that's just a substitute for > angela seeing it. But if we had a ledge by a chasm, you would still > stepon > it, would you not? > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Charles Rivard > Sent: Thursday, November 04, 2010 12:10 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] game difficulties was > bestsidescroller?-Re:Q9version > 1.2. > > Hmm. I was thinking it would something as simple as only one variable. > The > > warnings would either be on or off, just like I picture the torches to > work. > > You can still find weapons and treasures whether the torch is lit or not, > but just have to do it differently. With the torch lit, you hear that > something is there, with it not utilized, you hear nothing. Wouldn't the > same apply with trap warnings? Or, I just thought of this, could trap > warnings be included in what you hear or do not hear, based on whether a > torch is being used or not? This would greatly emphasize the torch's > value. > > --- > Shepherds are the best beasts! > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Thursday, November 04, 2010 12:01 PM > Subject: Re: [Audyssey] game difficulties was > bestsidescroller?-Re:Q9version > > 1.2. > > >> Hi charles, >> Unfortunately, to do that I'd have to redraw multiple versions of the >> same level. Not hard to do, but requires extra work of course. >> >> >> On 11/4/10, Charles Rivard wrote: >>> I wonder if a good compromise would be to eliminate the warnings on the >>> highest difficulty and leave them in the lower ones? Thoughts, Thomas? >>> >>> --- >>> Shepherds are the best beasts! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers
Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.
You would, if you didn't know where the edge is. But my thought would be that you could see it, and the other items in the room, if a torch were lit. If the room were still dark, you wouldn't see the treasures or dangers. --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, November 04, 2010 7:21 PM Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. Hi Charles, Personally I think that's a little unrealistic. Granted, we only hear a weapon or whatever when the torch is on, but that's just a substitute for angela seeing it. But if we had a ledge by a chasm, you would still stepon it, would you not? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, November 04, 2010 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hmm. I was thinking it would something as simple as only one variable. The warnings would either be on or off, just like I picture the torches to work. You can still find weapons and treasures whether the torch is lit or not, but just have to do it differently. With the torch lit, you hear that something is there, with it not utilized, you hear nothing. Wouldn't the same apply with trap warnings? Or, I just thought of this, could trap warnings be included in what you hear or do not hear, based on whether a torch is being used or not? This would greatly emphasize the torch's value. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, November 04, 2010 12:01 PM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi charles, Unfortunately, to do that I'd have to redraw multiple versions of the same level. Not hard to do, but requires extra work of course. On 11/4/10, Charles Rivard wrote: I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.