[Audyssey] games I'd like to play

2010-12-29 Thread Josh Kennedy

Hi

Personally over the years, with playing games here's what I'd like to 
see come out of bgt.

1. an excellent star trek voyager/ds9/tng first person shooter game.
2. an enhanced american nfl football game, one with commentary and more 
plays kind of like that football game that ran in DOS. any night 
football I think it was.

3. a really good baseball game with commentary.
4. star wars games.
5. more fantasy games kind of like entombed. a real harry potter game 
with sounds and music from the playstation games. also other fantasy 
games like lord of the rings or final fantacy remakes or something like 
sound-rts but with cool music, sounds, and stuff. I bought the bgt lite 
a while ago. Haven't had the chance to play with it really yet due to 
going back to college for an information technology degree. What really 
gets me is the math. I hope eventually bgt has some pre-defined math 
formulas with good commentary that explains what they do so I could open 
a script and play with and modify it until I get the hang of it and can 
make what I want.
I kind of imagine a room with things in it like this but I could be 
wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from 
-25 to +25. so this means I could have an object say something laying on 
the ground at position x4 and y -3. another at x-5 and y +6. and so on. 
maybe this makes no sense. But when I took high school algebra in order 
to make graphs I had a board with a bunch of pegs on it. So to put 
something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and 
down 5 spaces from the 0 y axis. So is that kind of how positioning 
objects in games works? except there is no physical graph paper or board 
you just have to imagine the board in your head and define the grid 
using the bgt code? Maybe the math isn't the problem here. maybe what is 
needed in bgt to make it more useable is a file containing formulas. 
Also I don't think that people are meaning to make bgt simple like audio 
game maker that would be counter-productive.
But why not make bgt kind of like the jaws scripting manager. In the 
jaws script manager if you forget a command you can bring up a list view 
of all possible commands and hit enter to insert that one into your 
script. So why not a bgt script manager. but it would be a notepad-like 
editor and you could easily pull up lists of commands and even type to 
filter down to just what you are looking for. Also the bgt script 
manager could let you open save and debug your bgt code. need math 
formulas? pull up a quick list of common formulas and hit enter to 
insert the basic code into the bgt script or game. Ok lets say you want 
to create thomas's room. in the bgt script editor you could open the 
basic template for a room paste it into your existing game then just 
change its parameters to your heart's content. Also the jaws script 
manager has lists of functions. how about if bgt script editor can 
quickly let you make timers and stuff, at least the basics then you can 
use the editor to modify them to your own parameters. think of it as a 
scripting assistant.


Josh

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio
-Mensagem original-
De: Josh Kennedy 
Para: gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 16:54
Assunto: [Audyssey] games I'd like to play

Hi

Personally over the years, with playing games here's what I'd like to
see come out of bgt.
1. an excellent star trek voyager/ds9/tng first person shooter game.
2. an enhanced american nfl football game, one with commentary and more
plays kind of like that football game that ran in DOS. any night
football I think it was.
3. a really good baseball game with commentary.
4. star wars games.
5. more fantasy games kind of like entombed. a real harry potter game
with sounds and music from the playstation games. also other fantasy
games like lord of the rings or final fantacy remakes or something like
sound-rts but with cool music, sounds, and stuff. I bought the bgt lite
a while ago. Haven't had the chance to play with it really yet due to
going back to college for an information technology degree. What really
gets me is the math. I hope eventually bgt has some pre-defined math
formulas with good commentary that explains what they do so I could open
a script and play with and modify it until I get the hang of it and can
make what I want.
I kind of imagine a room with things in it like this but I could be
wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from
-25 to +25. so this means I could have an object say something laying on
the ground at position x4 and y -3. another at x-5 and y +6. and so on.
maybe this makes no sense. But when I took high school algebra in order
to make graphs I had a board with a bunch of pegs on it. So to put
something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and
down 5 spaces from the 0 y axis. So is that kind of how positioning
objects in games works? except there is no physical graph paper or board
you just have to imagine the board in your head and define the grid
using the bgt code? Maybe the math isn't the problem here. maybe what is
needed in bgt to make it more useable is a file containing formulas.
Also I don't think that people are meaning to make bgt simple like audio
game maker that would be counter-productive.
But why not make bgt kind of like the jaws scripting manager. In the
jaws script manager if you forget a command you can bring up a list view
of all possible commands and hit enter to insert that one into your
script. So why not a bgt script manager. but it would be a notepad-like
editor and you could easily pull up lists of commands and even type to
filter down to just what you are looking for. Also the bgt script
manager could let you open save and debug your bgt code. need math
formulas? pull up a quick list of common formulas and hit enter to
insert the basic code into the bgt script or game. Ok lets say you want
to create thomas's room. in the bgt script editor you could open the
basic template for a room paste it into your existing game then just
change its parameters to your heart's content. Also the jaws script
manager has lists of functions. how about if bgt script editor can
quickly let you make timers and stuff, at least the basics then you can
use the editor to modify them to your own parameters. think of it as a
scripting assistant.

Josh

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida  wrote:
> i am personally against the scripting manager idea, simply because this
> way you will never learn to program.
> it is like people that say, oh yes, i can web design really really
> really well, i only need dreamweaver...
> they are always dependent on an automatic interface.
> why? because they never went through learning the hard, and really
> artistic part of things.
>
> Mauricio

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Lori Duncan

Dreamweever, hmmm sounds like a great game title.


Maybe have an audio game based on certain dream types, sometimes if I'm 
dreaming of a game from GMA like Tank Commander, I'll suddenly find myself, 
still in my tank, hurtteling along a rocky wall grabbing jems, tortchs and 
moing down harpies.  Oh yeah and eating dots to keep my energy levels up. 

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 29, 2010 11:19 PM
Subject: Re: [Audyssey] games I'd like to play



Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida  wrote:

i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
Hi tom,

Indeed, that's sort of what i was thinking before you said it.
you might, as an experienced developer, not want to write up for
instance, the code for a basic corridor again and again.
well, all you do then is use your own template.
this way, both ours and josh§s points are met: you learn programming,
but in the long run, speeds up development.
As a certified web designer, I have seen dreamweaver only designers
stuck with messy code so many times that seriously, i dont even install
dreamweaver anymore, ehh.
the same applies to games.
if you only used a wizard,  how would you, for instance, bug fix?
how would you understand your code to argue why  or why not such feature
would be added, etc?

mauricio

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Quarta, 29 de Dezembro de 2010 18:19
Assunto: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida  wrote:
> i am personally against the scripting manager idea, simply because this
> way you will never learn to program.
> it is like people that say, oh yes, i can web design really really
> really well, i only need dreamweaver...
> they are always dependent on an automatic interface.
> why? because they never went through learning the hard, and really
> artistic part of things.
>
> Mauricio

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Lori Duncan
Ho Tom, instead of writing out the same codes over and over, why can't you 
just copy and paste them?  Can you do that or does it mess up the engen?
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Thursday, December 30, 2010 12:49 AM
Subject: Re: [Audyssey] games I'd like to play


Hi tom,

Indeed, that's sort of what i was thinking before you said it.
you might, as an experienced developer, not want to write up for
instance, the code for a basic corridor again and again.
well, all you do then is use your own template.
this way, both ours and josh§s points are met: you learn programming,
but in the long run, speeds up development.
As a certified web designer, I have seen dreamweaver only designers
stuck with messy code so many times that seriously, i dont even install
dreamweaver anymore, ehh.
the same applies to games.
if you only used a wizard,  how would you, for instance, bug fix?
how would you understand your code to argue why  or why not such feature
would be added, etc?

mauricio

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Quarta, 29 de Dezembro de 2010 18:19
Assunto: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida  wrote:

i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Josh,

I'm not quite sure how to say this without offending you, but the fact
of the matter is you really have to learn a lot of this by studying it
firsthand. You can't always depend on some sort of wizard, script
helper, or a list of formulas because programming software just does
not work that way. There is a lot more to a program than code. There
is the issue of programming theory, experience, and logic involved in
putting any kind of program together.

For example, let's say you want a very basic artificial intelligence
system for your game using fuzzy logic. So you click on some wizard
that creates a very basic template using some sample fuzzy logic code.
Now, if you don't know both the theory and techniques for fuzzy logic
how are you going to modify that code to suit your particular game?

Well, the truth of the matter is you can't. You'll have to go out and
spend some time and money on reading a book or two on both the theory
and techniques for fuzzy logic before you will understand the sample
code. Just handing the code to you isn't going to explain to you how
it works and how it should be properly modified to meet your needs.
That is imho the problem with automated systems. They still assume you
know and understand what you are doing in the first place and that you
have enough skill to actually modify the templates to fulfill your
needs.

The same goes for math formulas. A formula is just a method for
figuring out some unknown value or values. You still have to know how
the formula works. Otherwise if you don't you might unintentionally
use it incorrectly causing runtime errors in your code. So just
handing you a list of formulas isn't necessarily the answer you want.
Knowing how to actually work the formulas firsthand will go along way
to programming error free code.

To quote an old favorite "there is no such thing as a free lunch."
Programming is like that too. Nothing worth while is free or
automated. Having a firm understanding of how the code works is your
best chance at writing stable code. Not knowing how the code works
will lead you into errors, problems, and misery. So staying away from
automated systems until you know the language well is a good idea.

To give you an example of what I mean Microsoft Visual Basic .NET has
a number of automated wizards, templates, that allows a developer to
create a project rapidly. So let's assume i open VB .NET click on a
Form wizard and create a simple dialog box. I use the form editor to
set the size of the window, to set the window title, etc. Then, I open
up the toolbox and drag a label to the center of the screen and add
"Hello World!" to the caption. Finally, I drag and drop a button from
the toolbox, name it Close, and then press f7 to open the editor. In
the close button clicked event I add Close() to the event. I save my
code and compile the project. Voila, At this point I have created a
very basic Windows application, but what have I learned about the
Visual Basic language itself?

Truthfully, I haven't learned a thing. I let Visual Basic .NET do all
the work of creating the dialog box, creating the lable, and even the
Close button. The only code I added was the Close() method to close
the app. Otherwise the IDE did everything for me. If I just want to
save time automated wizards like that can be a great time saver, but
if I am a student trying to actually learn how a VB .NET form works or
how to create my own Windows forms manually I haven't learned a thing.
I still wouldn't know anything more than when I started. That's
precisely why I would be against any kind of script helper, script
wizard, etc because you have to know how this stuff works to really
use it effectively anyway.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Hayden Presley
Hi,
Is it actually possible to create the entire window via VB code? If so, I
was not aware of that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 29, 2010 6:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games I'd like to play

Josh,

I'm not quite sure how to say this without offending you, but the fact
of the matter is you really have to learn a lot of this by studying it
firsthand. You can't always depend on some sort of wizard, script
helper, or a list of formulas because programming software just does
not work that way. There is a lot more to a program than code. There
is the issue of programming theory, experience, and logic involved in
putting any kind of program together.

For example, let's say you want a very basic artificial intelligence
system for your game using fuzzy logic. So you click on some wizard
that creates a very basic template using some sample fuzzy logic code.
Now, if you don't know both the theory and techniques for fuzzy logic
how are you going to modify that code to suit your particular game?

Well, the truth of the matter is you can't. You'll have to go out and
spend some time and money on reading a book or two on both the theory
and techniques for fuzzy logic before you will understand the sample
code. Just handing the code to you isn't going to explain to you how
it works and how it should be properly modified to meet your needs.
That is imho the problem with automated systems. They still assume you
know and understand what you are doing in the first place and that you
have enough skill to actually modify the templates to fulfill your
needs.

The same goes for math formulas. A formula is just a method for
figuring out some unknown value or values. You still have to know how
the formula works. Otherwise if you don't you might unintentionally
use it incorrectly causing runtime errors in your code. So just
handing you a list of formulas isn't necessarily the answer you want.
Knowing how to actually work the formulas firsthand will go along way
to programming error free code.

To quote an old favorite "there is no such thing as a free lunch."
Programming is like that too. Nothing worth while is free or
automated. Having a firm understanding of how the code works is your
best chance at writing stable code. Not knowing how the code works
will lead you into errors, problems, and misery. So staying away from
automated systems until you know the language well is a good idea.

To give you an example of what I mean Microsoft Visual Basic .NET has
a number of automated wizards, templates, that allows a developer to
create a project rapidly. So let's assume i open VB .NET click on a
Form wizard and create a simple dialog box. I use the form editor to
set the size of the window, to set the window title, etc. Then, I open
up the toolbox and drag a label to the center of the screen and add
"Hello World!" to the caption. Finally, I drag and drop a button from
the toolbox, name it Close, and then press f7 to open the editor. In
the close button clicked event I add Close() to the event. I save my
code and compile the project. Voila, At this point I have created a
very basic Windows application, but what have I learned about the
Visual Basic language itself?

Truthfully, I haven't learned a thing. I let Visual Basic .NET do all
the work of creating the dialog box, creating the lable, and even the
Close button. The only code I added was the Close() method to close
the app. Otherwise the IDE did everything for me. If I just want to
save time automated wizards like that can be a great time saver, but
if I am a student trying to actually learn how a VB .NET form works or
how to create my own Windows forms manually I haven't learned a thing.
I still wouldn't know anything more than when I started. That's
precisely why I would be against any kind of script helper, script
wizard, etc because you have to know how this stuff works to really
use it effectively anyway.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi,

That also gives me another thought. Yeah, even assuming such an
automated feature did exist how on earth would someone automate
everything anyway. Part of writing games is to get creative, creat new
worlds, new civilizations, and to boldly go where no man has gone
before. Grin.

If you are creating a Jedi Knight game and your template for a player
class doesn't have force powers like heal, blind, lightning, whatever
you are going to have to add it. If you don't know what the code does
there is no way you are going to add it. Philip can't realistically
think of a template wizard for everything.

As for the "Dreamweaver users" I know exactly what you mean. I can't
tell you how many times I've read web pages written in Front Page,
Dreamweaver, etc and the html is so messy and sloppily written I feel
like telling the owner just to delete it and start over from
scratch.Especially, when the editor like Front Page uses a lot of
non-standard tags for I.E. and don't work with Safari or Firefox. Like
"hello, stupid! Not everyone uses Internet Explorer." That's exactly
the kind of crap a person has to put up with when dealing with
automated wizards.

On 12/29/10, Mauricio Almeida  wrote:
> Hi tom,
>
> Indeed, that's sort of what i was thinking before you said it.
> you might, as an experienced developer, not want to write up for
> instance, the code for a basic corridor again and again.
> well, all you do then is use your own template.
> this way, both ours and josh§s points are met: you learn programming,
> but in the long run, speeds up development.
> As a certified web designer, I have seen dreamweaver only designers
> stuck with messy code so many times that seriously, i dont even install
> dreamweaver anymore, ehh.
> the same applies to games.
> if you only used a wizard,  how would you, for instance, bug fix?
> how would you understand your code to argue why  or why not such feature
> would be added, etc?
>
> mauricio

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi,

Of course it is. It is just that most books never tell you that up
front. Fortunately, I have read some good books on Visual Basic .NET
that actually discusses the mechanics of creating a window by hand
rather than pointing and clicking your way into glory. I'm actually
glad I did as even though it is more time consuming it is more
accessible than trying to get Jaws, Window-Eyes, NVDA, whatever to
drag and drop buttons, labels, etc around on the form. I'll just
manually code them into my project and forget it.

Smile.


On 12/29/10, Hayden Presley  wrote:
> Hi,
> Is it actually possible to create the entire window via VB code? If so, I
> was not aware of that.
>
> Best Regards,
> Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi Lori,

Oh, I copy and paste code all the time. As I explained I have written
my own templates for the G3D engine containing common code like menus,
common status messages, etc and copy and paste it into a new project
all the time. There is nothing wrong with that. The difference in what
I'm doing is I actually wrote those templates and know exactly how the
code works so it is easy to modify and update as needed where an
automated template wizard like some people are asking for may not be
well suited for your project. It might have things you don't want or
need, or lack something you whish it added. Writing your own templates
that can be copy and pasted into the project is customized to provide
you some automated functionality while being tailored specifically for
you personally.

On 12/29/10, Lori Duncan  wrote:
> Ho Tom, instead of writing out the same codes over and over, why can't you
> just copy and paste them?  Can you do that or does it mess up the engen?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games I'd like to play

2010-12-30 Thread Harmony Neil
I also find that automated tools and web editors etc put in an awful lot of
unnecessary coding, that just gets in the way.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 29 December 2010 23:19
To: Gamers Discussion list
Subject: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida  wrote:
> i am personally against the scripting manager idea, simply because this
> way you will never learn to program.
> it is like people that say, oh yes, i can web design really really
> really well, i only need dreamweaver...
> they are always dependent on an automatic interface.
> why? because they never went through learning the hard, and really
> artistic part of things.
>
> Mauricio

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.