Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-26 Thread dark
One thing I have noticed though, is that a lot of people playing audio games 
sort of expect! a game to be learnable the first time.


Back in the old atari 2600days, it was quite usualy to stick on a game like 
space invaders or berzerk and laast approximately five seconds, heck, even 
when i first played original marrio brothers, I was lucky to complete level 
1-1. Admitedly, I was slightly worse at this than other people due to field 
of vision issues, which probably gave me a little more patience, however if 
you talk to any old school gamers they will say the same thing, back in the 
1980's and even 90's, games had to be a lot harder.


While I know there are some people who can really try with a certain game 
but find it not their thing, or that it requires skills they simply do not 
have,  I am like that myself with grid based puzzles in audio, at the 
same time I do sometimes wonder how much effort certain people are willing 
to put into a game.


this isn't people's fault, again, reaction based games are very easy to 
understand and play, however at the same time if we do want! things to 
change, maybe this is an area people need to considder. Heck, it took me 
several hours to get to grips with lw, and even now I will admit I'm not 
particularly good at the game, but I know that to be my own lack of practice 
and spacial coordination, which, if I sat down with the game for a few days 
are things I could acquire, rather than explicitely the ault of David 
greenwood for designing an unplayable game.


Beware the grue!

Dark. 



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Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-26 Thread shaun everiss
hmmm 2 different perspectives, I never had a console and never played 
one, my first  games were of disks I only learned the real games when 
I got the net in 95 till then I was not aware of most things.

so I am a bit behind in some ways.

At 01:58 PM 3/26/2013, you wrote:

Hi Shaun,

Well, honestly I personally can't relate. I came from a completely
mainstream gaming experience before I went blind and so I have a
different perspective on this. I didn't play as many text adventures
or simple games as some of you have because immediately after losing
my sight I went after games like Shades of Doom and Lone Wolf that
were more or less like games I had been playing before I lost my
sight.That isn't to say I didn't play simple games, I certainly did,
but I guess I always maintained a certain  level of competency towards
more complex games.

Cheers!

On 3/25/13, shaun everiss  wrote:
> I know tom and I suspect that  although we are caipible a lot of us
> me included have been playing simple stuff for ages to adjust is a
> bit of a curve, I know it actually frightens me that I can't handle
> everything at once.
>

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Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-25 Thread Thomas Ward
Hi Shaun,

Well, honestly I personally can't relate. I came from a completely
mainstream gaming experience before I went blind and so I have a
different perspective on this. I didn't play as many text adventures
or simple games as some of you have because immediately after losing
my sight I went after games like Shades of Doom and Lone Wolf that
were more or less like games I had been playing before I lost my
sight.That isn't to say I didn't play simple games, I certainly did,
but I guess I always maintained a certain  level of competency towards
more complex games.

Cheers!

On 3/25/13, shaun everiss  wrote:
> I know tom and I suspect that  although we are caipible a lot of us
> me included have been playing simple stuff for ages to adjust is a
> bit of a curve, I know it actually frightens me that I can't handle
> everything at once.
>

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Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-25 Thread shaun everiss
I know tom and I suspect that  although we are caipible a lot of us 
me included have been playing simple stuff for ages to adjust is a 
bit of a curve, I know it actually frightens me that I can't handle 
everything at once.



At 08:16 PM 3/25/2013, you wrote:

Hi Shaun,

Ah, I don't know of a single person running Dos on a 286 these days
blind or sighted. That's a bit far fetched don't you think?

However, I do take the point that the blind is generally behind the
mainstream technologically, and there are good reasons for that. Most
of the blind computer users I know and know of are running some flavor
of XP primarily because they know it well, it is fully screen reader
accessible, and if they were to upgrade to Windows 8 they would pretty
much have to learn everything from scratch because the changes in user
interface are that drastic. I can use Windows 8, I can live with it,
but not everyone can so they choose to stay behind technically.

All the same old tech or not that has no bearing on killing the replay
value of games. A good game is a good game regardless of what OS it is
written for and what programming language it is written in. Even if
someone started out with text based games like Infocom and worked
their way up to something like Swamp they should be able to learn the
new games, be able to adapt to more complicated styles of games, etc.
I don't hold with the we are blind so we need it simple stupid theory.
We are, most of us, just as capable as a sighted person at playing
complex games except we don't have functioning eyeballs so need audio
queues instead of graphics.

Cheers!

On 3/25/13, shaun everiss  wrote:
> hmmm charles  thats interesting.
>
> There are 2 answers, a long slightly technical one and a shorter user
> type of answer.
> 1.  we are blind everything needs to be easy because we are blind and
> that is the way it is.
> 2. Lame answer ha?
> THe truth is that blind games when they started were never that
> complex, I mean interactive fiction and some simple menu games where
> it was quite easy to play were my first lot I ever played running on dos.
> chances are  thats where a lot of the beginners started.
> To start off with for the first 5-10 years we didn't have the tech
> and other junk the sighted do now.
> Its true we don't have everything but we use the same directx
> everyone uses just no graphics, we use joysticks, mice and even some
> form of big multiplayer the sighted use not many games have the
> capability but a lot do.
> We started with simple arcaders and board games as well as keyboard
> controled ones.
> So will we eventually be able to play the harder games, probably the
> mainstream stuff is superior to our own but not by much now.
> we are almost up to them and thats the truth.
> Ok, unfortunately the user base has not caught up to that or even the idea.
> A lot of the games we have in circulation right now are simple and
> use old tech though a lot are slowly being ported which will take time.
> So eventually I have total confordence that we will be able to solve
> everything without asking for it.
> Right now the tech is upgraded but we are not, the users or at least
> some of us are still running dos 3 on a 286 cpu with about 2kb ram
> and not the latest things.
>   and this change may take ages to  happen its slowly going on but
> who knows when it will fully change and there will always  be newcomers.
> I do aggree people do ask as soon as they get stuck and I do try to
> nut out things if I can.
>

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Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-25 Thread shaun everiss

true I have friends that do get frustrated when playing games.
I also don't  read my manuals as much as I should I skim them and I 
shouldn't I  think we are all guilty about not doing the rtfm thing, 
I am a tech and often I rely on my programs menus or help files and 
even that sometimes I skim and I am fully aware I should read the 
documentation.


At 07:24 PM 3/25/2013, you wrote:

Hi Charles,

Unfortunately, that sort of mentality isn't limited to blind gamers.
There are some people who are so eager to complete the game, so eager
to finish it, that they will go to a game FAQ site and read the entire
walkthrough just so they can complete the game the first time through.
Personally, I've never understood this mindset, but each to their own
I guess.

As you have noticed we have our own little community right here on
Audyssey who seem not to care about challenge or replay value. They
download a game at 10 and by 11 they are asking the list for a
detailed walkthrough or other how to beat the game. In my opinion its
a type of cheating, but who am I to put them down. After all, I think
we all enjoy different things, and I guess for some people what
matters is winning regardless of how they do it. For me I want to take
my time and do it without cheats, walkthroughs, etc unless I am really
stuck.

Cheers!



On 3/24/13, Charles Rivard  wrote:
> Another thing that I see all the time is this:  A new game comes out at 10
> this morning.  By eleven, gamers are asking the list for help through
> something they have stumbled into.  Even if I know the answer, I will not
> tell them yet.  Part of the challenge of a game is to work on it on! your!
> own!!, and figure it out.  If you bought a jigsaw puzzle with lettered and
> numbered pieces, and it came with instructions that tell you to fit A1 to
> A2, and below A2 you should fit B2, and so on until the puzzle is finished,
>
> what good would that be?  Yet that is exactly what some blind gamers want,
> and I just flat don't understand this.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-25 Thread Thomas Ward
Hi Shaun,

Ah, I don't know of a single person running Dos on a 286 these days
blind or sighted. That's a bit far fetched don't you think?

However, I do take the point that the blind is generally behind the
mainstream technologically, and there are good reasons for that. Most
of the blind computer users I know and know of are running some flavor
of XP primarily because they know it well, it is fully screen reader
accessible, and if they were to upgrade to Windows 8 they would pretty
much have to learn everything from scratch because the changes in user
interface are that drastic. I can use Windows 8, I can live with it,
but not everyone can so they choose to stay behind technically.

All the same old tech or not that has no bearing on killing the replay
value of games. A good game is a good game regardless of what OS it is
written for and what programming language it is written in. Even if
someone started out with text based games like Infocom and worked
their way up to something like Swamp they should be able to learn the
new games, be able to adapt to more complicated styles of games, etc.
I don't hold with the we are blind so we need it simple stupid theory.
We are, most of us, just as capable as a sighted person at playing
complex games except we don't have functioning eyeballs so need audio
queues instead of graphics.

Cheers!

On 3/25/13, shaun everiss  wrote:
> hmmm charles  thats interesting.
>
> There are 2 answers, a long slightly technical one and a shorter user
> type of answer.
> 1.  we are blind everything needs to be easy because we are blind and
> that is the way it is.
> 2. Lame answer ha?
> THe truth is that blind games when they started were never that
> complex, I mean interactive fiction and some simple menu games where
> it was quite easy to play were my first lot I ever played running on dos.
> chances are  thats where a lot of the beginners started.
> To start off with for the first 5-10 years we didn't have the tech
> and other junk the sighted do now.
> Its true we don't have everything but we use the same directx
> everyone uses just no graphics, we use joysticks, mice and even some
> form of big multiplayer the sighted use not many games have the
> capability but a lot do.
> We started with simple arcaders and board games as well as keyboard
> controled ones.
> So will we eventually be able to play the harder games, probably the
> mainstream stuff is superior to our own but not by much now.
> we are almost up to them and thats the truth.
> Ok, unfortunately the user base has not caught up to that or even the idea.
> A lot of the games we have in circulation right now are simple and
> use old tech though a lot are slowly being ported which will take time.
> So eventually I have total confordence that we will be able to solve
> everything without asking for it.
> Right now the tech is upgraded but we are not, the users or at least
> some of us are still running dos 3 on a 286 cpu with about 2kb ram
> and not the latest things.
>   and this change may take ages to  happen its slowly going on but
> who knows when it will fully change and there will always  be newcomers.
> I do aggree people do ask as soon as they get stuck and I do try to
> nut out things if I can.
>

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Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Thomas Ward
Hi Charles,

Unfortunately, that sort of mentality isn't limited to blind gamers.
There are some people who are so eager to complete the game, so eager
to finish it, that they will go to a game FAQ site and read the entire
walkthrough just so they can complete the game the first time through.
Personally, I've never understood this mindset, but each to their own
I guess.

As you have noticed we have our own little community right here on
Audyssey who seem not to care about challenge or replay value. They
download a game at 10 and by 11 they are asking the list for a
detailed walkthrough or other how to beat the game. In my opinion its
a type of cheating, but who am I to put them down. After all, I think
we all enjoy different things, and I guess for some people what
matters is winning regardless of how they do it. For me I want to take
my time and do it without cheats, walkthroughs, etc unless I am really
stuck.

Cheers!



On 3/24/13, Charles Rivard  wrote:
> Another thing that I see all the time is this:  A new game comes out at 10
> this morning.  By eleven, gamers are asking the list for help through
> something they have stumbled into.  Even if I know the answer, I will not
> tell them yet.  Part of the challenge of a game is to work on it on! your!
> own!!, and figure it out.  If you bought a jigsaw puzzle with lettered and
> numbered pieces, and it came with instructions that tell you to fit A1 to
> A2, and below A2 you should fit B2, and so on until the puzzle is finished,
>
> what good would that be?  Yet that is exactly what some blind gamers want,
> and I just flat don't understand this.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread shaun everiss

hmmm charles  thats interesting.

There are 2 answers, a long slightly technical one and a shorter user 
type of answer.
1.  we are blind everything needs to be easy because we are blind and 
that is the way it is.

2. Lame answer ha?
THe truth is that blind games when they started were never that 
complex, I mean interactive fiction and some simple menu games where 
it was quite easy to play were my first lot I ever played running on dos.

chances are  thats where a lot of the beginners started.
To start off with for the first 5-10 years we didn't have the tech 
and other junk the sighted do now.
Its true we don't have everything but we use the same directx 
everyone uses just no graphics, we use joysticks, mice and even some 
form of big multiplayer the sighted use not many games have the 
capability but a lot do.
We started with simple arcaders and board games as well as keyboard 
controled ones.
So will we eventually be able to play the harder games, probably the 
mainstream stuff is superior to our own but not by much now.

we are almost up to them and thats the truth.
Ok, unfortunately the user base has not caught up to that or even the idea.
A lot of the games we have in circulation right now are simple and 
use old tech though a lot are slowly being ported which will take time.
So eventually I have total confordence that we will be able to solve 
everything without asking for it.
Right now the tech is upgraded but we are not, the users or at least 
some of us are still running dos 3 on a 286 cpu with about 2kb ram 
and not the latest things.
 and this change may take ages to  happen its slowly going on but 
who knows when it will fully change and there will always  be newcomers.
I do aggree people do ask as soon as they get stuck and I do try to 
nut out things if I can.


At 02:13 PM 3/25/2013, you wrote:
Another thing that I see all the time is this:  A new game comes out 
at 10 this morning.  By eleven, gamers are asking the list for help 
through something they have stumbled into.  Even if I know the 
answer, I will not tell them yet.  Part of the challenge of a game 
is to work on it on! your! own!!, and figure it out.  If you bought 
a jigsaw puzzle with lettered and numbered pieces, and it came with 
instructions that tell you to fit A1 to A2, and below A2 you should 
fit B2, and so on until the puzzle is finished, what good would that 
be?  Yet that is exactly what some blind gamers want, and I just 
flat don't understand this.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, March 24, 2013 7:57 PM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking 
For Something New to Play




Hi Dark,

You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is March 23.  It doesn't seem to me like it has been that
long, but it is so easy to loose track of time that days and weeks go
by between updates. So much time that the game has been dragging out
from months to years.

Of course, the principle problem is lack of motivation. I'm no longer
driven to work every available minute of every day on it so I get to
it when I get to it. What makes matters worse I have not been at my
best health wise anyway . Just this week my son caught a nasty cold
and now has given it to me. When I have a sore throat, headache, and
am coughing I'm not exactly in a mood to sit down and program for
hours on end. Add in some cold medicine that makes me tired and the
best thing I can do is sleep rather than work. It seems this year I
have caught every cold and flu bug coming and going and I've just not
felt much like working on games.

I'm hoping that somehow I will be able to get back up to my usual
productivity, finish these games, get them out, and won't have them
hanging over my head. I'm just as eager to see them completed as most
people on the list. :D

All that aside I know what you mean by wishing to revisit the
atmosphere of the game. Shades of Doom doesn't have a very complex
storyline as games goes, but it does not need one. The lab is
challenging enough with all the various monsters that keeps me coming
back over and over again. On the higher difficulty levels there is no
certainty that I will even complete a game without being killed off
which means I am able to pit myself against the game and sometimes I
win sometimes I lose. It is this degree of replay value I hope to
incorporate into my own games.

On 3/22/13, dark  wrote:

Hi Michael.

On the replayability angle, I often find that games are replayable from the

perspective of reexperiencing the atmosphere or story, or just trying to
best the tough challenges another time. It is this that has made me replay
shade

[Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Charles Rivard
Another thing that I see all the time is this:  A new game comes out at 10 
this morning.  By eleven, gamers are asking the list for help through 
something they have stumbled into.  Even if I know the answer, I will not 
tell them yet.  Part of the challenge of a game is to work on it on! your! 
own!!, and figure it out.  If you bought a jigsaw puzzle with lettered and 
numbered pieces, and it came with instructions that tell you to fit A1 to 
A2, and below A2 you should fit B2, and so on until the puzzle is finished, 
what good would that be?  Yet that is exactly what some blind gamers want, 
and I just flat don't understand this.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 24, 2013 7:57 PM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For 
Something New to Play




Hi Dark,

You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is March 23.  It doesn't seem to me like it has been that
long, but it is so easy to loose track of time that days and weeks go
by between updates. So much time that the game has been dragging out
from months to years.

Of course, the principle problem is lack of motivation. I'm no longer
driven to work every available minute of every day on it so I get to
it when I get to it. What makes matters worse I have not been at my
best health wise anyway . Just this week my son caught a nasty cold
and now has given it to me. When I have a sore throat, headache, and
am coughing I'm not exactly in a mood to sit down and program for
hours on end. Add in some cold medicine that makes me tired and the
best thing I can do is sleep rather than work. It seems this year I
have caught every cold and flu bug coming and going and I've just not
felt much like working on games.

I'm hoping that somehow I will be able to get back up to my usual
productivity, finish these games, get them out, and won't have them
hanging over my head. I'm just as eager to see them completed as most
people on the list. :D

All that aside I know what you mean by wishing to revisit the
atmosphere of the game. Shades of Doom doesn't have a very complex
storyline as games goes, but it does not need one. The lab is
challenging enough with all the various monsters that keeps me coming
back over and over again. On the higher difficulty levels there is no
certainty that I will even complete a game without being killed off
which means I am able to pit myself against the game and sometimes I
win sometimes I lose. It is this degree of replay value I hope to
incorporate into my own games.

On 3/22/13, dark  wrote:

Hi Michael.

On the replayability angle, I often find that games are replayable from 
the


perspective of reexperiencing the atmosphere or story, or just trying to
best the tough challenges another time. It is this that has made me 
replay
shades of doom and Sarah. By the same tocan, i've replayed games like 
super


Metroid and Mega man x 1 more times than I can count, just because the
gameplay, design and structure, not to mention atmosphere and music are 
so
perfectly designed. There are several audio games that I view in this 
same

catagory, particularly Gma's offerings. So though I do completely agree
random elements are great in games for keeping you on your toes, which is
why games like smugglers and kerkerkruip are so awsome, they're not a
necessity if design etc works out well. heck, this even goes for arcade
games and is the reason i've replayed Q9 and the pinball games despite 
them


being symple arcade titles.

whether mota will fall into this catagory I am waiting to see, though 
i've

been impressed enough with what we've seen thus far to think that tom's
ability to not just code games but design them is up to the task,   
which


is another reason I would so much appreciate seeing him produce an honest 
to


goodness finished project, bet that the wrestling game, Arc of hope, an
acessible castlevania type side scroller, a mission based startrek game 
or a


vampire text rpg, heck I'd even! like to see raceway despite racing games
not being a favourite genre of mine.

Concepts are great, and what we've sene of Tom's design has been great, I
just sometimes feel a little frustrated that with all these ideas we 
haven't


yet seen anything that has gone past a couple of playable levels.

I am quite aware that this isn't always Tom's fault, and have followed 
all
the community debates and opinions (some not so flattering) that have 
been
voiced. I am also aware of other commitments, but at the same time I do 
feel


a little like usa games is the tantalus of the accessible games markit 
and
just as we all reach for that big bunch of jui