Another thing that I see all the time is this: A new game comes out at 10
this morning. By eleven, gamers are asking the list for help through
something they have stumbled into. Even if I know the answer, I will not
tell them yet. Part of the challenge of a game is to work on it on! your!
own!!, and figure it out. If you bought a jigsaw puzzle with lettered and
numbered pieces, and it came with instructions that tell you to fit A1 to
A2, and below A2 you should fit B2, and so on until the puzzle is finished,
what good would that be? Yet that is exactly what some blind gamers want,
and I just flat don't understand this.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 24, 2013 7:57 PM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For
Something New to Play
Hi Dark,
You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is March 23. It doesn't seem to me like it has been that
long, but it is so easy to loose track of time that days and weeks go
by between updates. So much time that the game has been dragging out
from months to years.
Of course, the principle problem is lack of motivation. I'm no longer
driven to work every available minute of every day on it so I get to
it when I get to it. What makes matters worse I have not been at my
best health wise anyway . Just this week my son caught a nasty cold
and now has given it to me. When I have a sore throat, headache, and
am coughing I'm not exactly in a mood to sit down and program for
hours on end. Add in some cold medicine that makes me tired and the
best thing I can do is sleep rather than work. It seems this year I
have caught every cold and flu bug coming and going and I've just not
felt much like working on games.
I'm hoping that somehow I will be able to get back up to my usual
productivity, finish these games, get them out, and won't have them
hanging over my head. I'm just as eager to see them completed as most
people on the list. :D
All that aside I know what you mean by wishing to revisit the
atmosphere of the game. Shades of Doom doesn't have a very complex
storyline as games goes, but it does not need one. The lab is
challenging enough with all the various monsters that keeps me coming
back over and over again. On the higher difficulty levels there is no
certainty that I will even complete a game without being killed off
which means I am able to pit myself against the game and sometimes I
win sometimes I lose. It is this degree of replay value I hope to
incorporate into my own games.
On 3/22/13, dark <d...@xgam.org> wrote:
Hi Michael.
On the replayability angle, I often find that games are replayable from
the
perspective of reexperiencing the atmosphere or story, or just trying to
best the tough challenges another time. It is this that has made me
replay
shades of doom and Sarah. By the same tocan, i've replayed games like
super
Metroid and Mega man x 1 more times than I can count, just because the
gameplay, design and structure, not to mention atmosphere and music are
so
perfectly designed. There are several audio games that I view in this
same
catagory, particularly Gma's offerings. So though I do completely agree
random elements are great in games for keeping you on your toes, which is
why games like smugglers and kerkerkruip are so awsome, they're not a
necessity if design etc works out well. heck, this even goes for arcade
games and is the reason i've replayed Q9 and the pinball games despite
them
being symple arcade titles.
whether mota will fall into this catagory I am waiting to see, though
i've
been impressed enough with what we've seen thus far to think that tom's
ability to not just code games but design them is up to the task, ----
which
is another reason I would so much appreciate seeing him produce an honest
to
goodness finished project, bet that the wrestling game, Arc of hope, an
acessible castlevania type side scroller, a mission based startrek game
or a
vampire text rpg, heck I'd even! like to see raceway despite racing games
not being a favourite genre of mine.
Concepts are great, and what we've sene of Tom's design has been great, I
just sometimes feel a little frustrated that with all these ideas we
haven't
yet seen anything that has gone past a couple of playable levels.
I am quite aware that this isn't always Tom's fault, and have followed
all
the community debates and opinions (some not so flattering) that have
been
voiced. I am also aware of other commitments, but at the same time I do
feel
a little like usa games is the tantalus of the accessible games markit
and
just as we all reach for that big bunch of juicy grapes they get yanked
away
again for one reason or another.
This isn't intended as an insult, just a statement of feelings and a
continuation about the debate over game design, since I do genuinely
believe
Tom has the ability to design a real block buster, which is also why I
would
so much like to see a complete, ---- or at least completely released
game.
Beware the Grue!
Dark.
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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