Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java
I think I see what you're saying. Thanks for explaining that extra time. - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 18 Aug 2013 18:15:04 -0700 Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java HI John, I'm not referring to a specific situation but I will say that Phil brings up a great point. My point though is that since I cannot predict what I might want later on, it is a very good practice to keep your code modular. YOu want to know exactly what you are calling at any given time and exactly what it is causing to happen. As your game grows, you will find that this is becoming more and more important for you. The idea that you always know what code is doing what, is a very good idea to keep in mind. Make sense? Thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java
hI l o l that would be funny though. r o f l have you ever seen the movie Spaceballs be for? if not you need to. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, August 18, 2013 4:35 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java I'm not sure I follow you here. What type of a situation are you referencing? Even if I wanted to teleport the player, I wouldn't want to teleport them into a wall. - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 18 Aug 2013 13:14:27 -0700 Subject: Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java Hi again John, Just as a follow-up to my own note here, I thought I'd add that I personally prefer not to have collision detection called from within any movement code. I think it's good practice to have your methods only doing what they say they will. I.E. movement only moves. Collision detection only detects collisions. this way if you want to move your player for some other reason than a traditional game movement, you can always call your player's movement methods and not need to worry about some other method getting called somewhere to get in the way of what you'd like to do. Does this make sense? Your collision detection method can either report back which objects collided, or simply call the appropriate methods on those objects that collided with each other. For example, if two objects collide, then call the touch methods on each of those objects. That way each object will do what it is supposed to when it is touched by another object. Hope this helps! Have a great day! Cara :)--- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java
What type of a layout are you referencing when you say more complex? Something with three dimensions? - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 17 Aug 2013 17:01:53 +0200 Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java Sounds correct to me. If the game is basic, the collision detection would merely involve checking that you are not on the same x and y coordinates as a wall etc, but if you plan to do something more advanced then the detection is not quite as trivial. Your idea regarding the structure is correct, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java
Something with a 360 degree movement system, for example. that requires more work than the basic concept of having everything tile based where you only move in four or possibly eight directions. Kind regards, Philip Bennefall - Original Message - From: john jpcarnemo...@comcast.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 17, 2013 5:40 PM Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java What type of a layout are you referencing when you say more complex? Something with three dimensions? - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 17 Aug 2013 17:01:53 +0200 Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java Sounds correct to me. If the game is basic, the collision detection would merely involve checking that you are not on the same x and y coordinates as a wall etc, but if you plan to do something more advanced then the detection is not quite as trivial. Your idea regarding the structure is correct, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java
The less math the better, at least for now. I do think I understand the concept behind updating the coordinates every time through the loop (though I have no clue how I'm going to set such a loop up in the first place). - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 30 Jul 2013 18:14:34 -0400 Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java Hi Cara, If we were talking about myself I would agree with you. However, we are simply trying to give John something to work with, and he is, shall we say, mathematically challenged. He wants to write a 2d or 3d FPS game, but doesn't have the mathematical skills he needs to get started let alone using bounded boxes, bounded spheres, and so on. I thought this way would be a bit easier for him. In other words lets spoon feed him a bit at a time rather than giving him an entire bowl full of mathematical concepts to deal with. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.