Re: [Audyssey] playing sounds in BGT?

2010-03-29 Thread Willem
Hi. That's just the thing. A script is nothing more than a text you 
write explaining how it should represent your idea and it is much more 
stupid than most humans, though it makes up for that by being able to do 
fast calculations.

On 3/29/2010 2:59 AM, Casey Mathews wrote:
OK. That makes sense. Thanks a lot. I'm still trying to wrap my head 
around a lot of these concepts. I find that while most of the time it 
looks good, and may even run, the script see things totally differently.


--
From: Valiant8086 valiant8...@lavabit.com
Sent: Sunday, March 28, 2010 8:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] playing sounds in BGT?


Hi.
The program is closing before the sound can begin playing unless you 
have those alerts in there. Need a loop or something running.


At least you could do a while loop that would go while playing blahblah

 Regards:
 Valiant8086: website valiant8086.com
 - Original Message -  From: Casey Mathews
 To: Gamers Discussion list
 Sent: Sunday, March 28, 2010 8:17 PM
 Subject: [Audyssey] playing sounds in BGT?


 Hello all. I've really been working on this for a while. I'm trying 
some

 stuff just for my own personal understanding, and while I realize the
 function below isn't complete, I don't understand why none of the 
sounds
 play.  The script runs, but the sounds don't play unless I put an 
alert box
 up first. Thanks for any ideas. Note: I do have a main function that 
works

 fine.

 void borg()
 {
 background.play_looped();

 int borg; //This will be the location of the borg on the sound scape.
 borg=random(1, 3);
 if (borg==1)
 {
 spon.pan=-100;
 spon.play();
 if (key_pressed(KEY_LEFT))
 {
 borgdown.play();
 kills++;
 alert(Kills,You killed +kills+ borg.);

 }
 alert(OK,else);
 } //end if
 } //end borg


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
the list,

 please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] playing sounds in BGT?

2010-03-28 Thread Casey Mathews
Hello all. I've really been working on this for a while. I'm trying some 
stuff just for my own personal understanding, and while I realize the 
function below isn't complete, I don't understand why none of the sounds 
play.  The script runs, but the sounds don't play unless I put an alert box 
up first. Thanks for any ideas. Note: I do have a main function that works 
fine.


void borg()
{
background.play_looped();

int borg; //This will be the location of the borg on the sound scape.
borg=random(1, 3);
if (borg==1)
{
spon.pan=-100;
spon.play();
if (key_pressed(KEY_LEFT))
{
borgdown.play();
kills++;
alert(Kills,You killed +kills+ borg.);

}
alert(OK,else);
} //end if
} //end borg 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing sounds in BGT?

2010-03-28 Thread Valiant8086
Hi.
The program is closing before the sound can begin playing unless you have those 
alerts in there. Need a loop or something running.

At least you could do a while loop that would go while playing blahblah

  Regards: 
  Valiant8086: website valiant8086.com 
  - Original Message - 
  From: Casey Mathews 
  To: Gamers Discussion list 
  Sent: Sunday, March 28, 2010 8:17 PM
  Subject: [Audyssey] playing sounds in BGT?


  Hello all. I've really been working on this for a while. I'm trying some 
  stuff just for my own personal understanding, and while I realize the 
  function below isn't complete, I don't understand why none of the sounds 
  play.  The script runs, but the sounds don't play unless I put an alert box 
  up first. Thanks for any ideas. Note: I do have a main function that works 
  fine.

  void borg()
  {
  background.play_looped();

  int borg; //This will be the location of the borg on the sound scape.
  borg=random(1, 3);
  if (borg==1)
  {
  spon.pan=-100;
  spon.play();
  if (key_pressed(KEY_LEFT))
  {
  borgdown.play();
  kills++;
  alert(Kills,You killed +kills+ borg.);

  }
  alert(OK,else);
  } //end if
  } //end borg 


  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of the list,
  please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing sounds in BGT?

2010-03-28 Thread Andy

Hello,
You need to load the sounds first.
sound.load(/sounds/sound1.wav);
Or whatever your sound path is. Then call play on the sound, or 
play_looped or any of the other play functions.
 



Casey Mathews wrote:
Hello all. I've really been working on this for a while. I'm trying 
some stuff just for my own personal understanding, and while I realize 
the function below isn't complete, I don't understand why none of the 
sounds play.  The script runs, but the sounds don't play unless I put 
an alert box up first. Thanks for any ideas. Note: I do have a main 
function that works fine.


void borg()
{
background.play_looped();

int borg; //This will be the location of the borg on the sound scape.
borg=random(1, 3);
if (borg==1)
{
spon.pan=-100;
spon.play();
if (key_pressed(KEY_LEFT))
{
borgdown.play();
kills++;
alert(Kills,You killed +kills+ borg.);

}
alert(OK,else);
} //end if
} //end borg

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing sounds in BGT?

2010-03-28 Thread Casey Mathews
OK. That makes sense. Thanks a lot. I'm still trying to wrap my head around 
a lot of these concepts. I find that while most of the time it looks good, 
and may even run, the script see things totally differently.


--
From: Valiant8086 valiant8...@lavabit.com
Sent: Sunday, March 28, 2010 8:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] playing sounds in BGT?


Hi.
The program is closing before the sound can begin playing unless you have 
those alerts in there. Need a loop or something running.


At least you could do a while loop that would go while playing blahblah

 Regards:
 Valiant8086: website valiant8086.com
 - Original Message - 
 From: Casey Mathews

 To: Gamers Discussion list
 Sent: Sunday, March 28, 2010 8:17 PM
 Subject: [Audyssey] playing sounds in BGT?


 Hello all. I've really been working on this for a while. I'm trying some
 stuff just for my own personal understanding, and while I realize the
 function below isn't complete, I don't understand why none of the sounds
 play.  The script runs, but the sounds don't play unless I put an alert 
box
 up first. Thanks for any ideas. Note: I do have a main function that 
works

 fine.

 void borg()
 {
 background.play_looped();

 int borg; //This will be the location of the borg on the sound scape.
 borg=random(1, 3);
 if (borg==1)
 {
 spon.pan=-100;
 spon.play();
 if (key_pressed(KEY_LEFT))
 {
 borgdown.play();
 kills++;
 alert(Kills,You killed +kills+ borg.);

 }
 alert(OK,else);
 } //end if
 } //end borg


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
list,

 please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.