Re: [Audyssey] quake maps in the full game
The navigational features just aren't that well developed yet. For example, the wall scraping sound is mono--it's not placed positionally so you can't tell where you are scraping the wall so you can know which way to turn. Also, some buttons are not identified with audio cues, like the one you shoot to lower the bridge--and when you're walking on the bridge you don't even know you're walking on anything different than the ground. Changing footstep sounds would be helpful here, but there are already so many problems with sound I don't think it's feasible. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 8:05 AM Subject: [Audyssey] quake maps in the full game Hi, Why aren't the other quake maps very navigable? Is it that they're just too confusing? Or don't the accessibility features work in the other maps such as the radar? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] quake maps in the full game
Ken, the button should have no sound queue for the bridge. That's the way the original game is. You don't have a way to know which buttons do what. That's the point. smile This is no different from the non adapted game here... As far as different step sounds, I think that's a great idea, and will look into working with that... Smiles, Cara At 12:34 PM 1/13/2007 -0500, you wrote: The navigational features just aren't that well developed yet. For example, the wall scraping sound is mono--it's not placed positionally so you can't tell where you are scraping the wall so you can know which way to turn. Also, some buttons are not identified with audio cues, like the one you shoot to lower the bridge--and when you're walking on the bridge you don't even know you're walking on anything different than the ground. Changing footstep sounds would be helpful here, but there are already so many problems with sound I don't think it's feasible. Ken Downey -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] quake maps in the full game
Hi, Why aren't the other quake maps very navigable? Is it that they're just too confusing? Or don't the accessibility features work in the other maps such as the radar? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] quake maps in the full game
Maybe they're a bit difficult to navigate, especially because the walls are really close to each other. For me its ok, however sometimes i have to use the jetpack because i am lazy to find the bridge (sp, ep 1) On Fri, 12 Jan 2007 08:05:35 -0500, Josh wrote: Hi, Why aren't the other quake maps very navigable? Is it that they're just too confusing? Or don't the accessibility features work in the other maps such as the radar? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.