Re: [Audyssey] replayability and Usa games was Re:LookingForSomething New to Play

2013-03-30 Thread Thomas Ward
Hi Jim,

Well, its not so much you aren't good at designing personalities but
you don't very them enough. I think what I would do is have a
generator of some kind that picks from a possible list of
personalities so that if you walk in the room with the fireplace the
girl there will have a different fetish each time. One time she likes
being spanked. Another time she wants tickled. In another game she
wants to be restrained. That's more work, but  I think would increase
the replay value as you will have to figure out what personality you
are dealing with there.

That said, its not just your game that has this problem. Most adult
interactive fiction games have the same problem in that they aren't
very random. Once you resolve the game, score with all the girls, it
loses something in the replay value department because each time you
play the game is the same from game to game.

For example, one adult game I played, Star Trek The Sexed
Generation, is about a new officer of the Enterprise who goes around
seducing various women on the command staff such as Counselor Troi,
Dr. Crusher, Lieutenant Yar, and so forth. It was interesting the
first time through, but once you resolve all the puzzles it never
changes.

If you want to have sex with Lieutenant Yar you need to find the
combat training program for the holodeck and run it. After that go to
security and fight Yar for the right to bed her. OK, that's fine
enough but the fight isn't random at all. Once you practice in the
holodeck the fight is predetermined. So there is no challenge once you
know what is needed to get Yar to sleep with you.

If I had written that game I would have made the fight more random and
perhaps use some stats. The training program would increase your
likelihood of winning, but the outcome would be luck more than some
predetermined set of rules like if x is true then do y.

I think some similar randomization is needed here with your game.
Ultimately its your game and I leave it up to you how to design it,
but I think the design could be improved.

Cheers!

On 3/29/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Thomas,

 Yeah, my idea for Dungeon Master was that each woman had a very specific
 foreplay that she likes.  So the goal of the game is to figure that out and
 to have the item or items that may be needed.

 Guess that I am not good at writing personalities.  Probably especially not
 female ones.

 On level 2 of the dungeon you can use both the long handled nylon brush and
 three foot bull whip on the woman in the stocks and the woman on the bondage
 rack to rack up some points.

 BFN


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Re: [Audyssey] replayability and Usa games was Re:LookingForSomething New to Play

2013-03-29 Thread Jim Kitchen


Hi Thomas,

Yeah, my idea for Dungeon Master was that each woman had a very specific 
foreplay that she likes.  So the goal of the game is to figure that out and to 
have the item or items that may be needed.

Guess that I am not good at writing personalities.  Probably especially not 
female ones.

On level 2 of the dungeon you can use both the long handled nylon brush and 
three foot bull whip on the woman in the stocks and the woman on the bondage 
rack to rack up some points.

BFN

- Original Message -
Hi Jim,

Oh, I do see the problem. I admit that after I beat the Dungeon Master
game I haven't played it more than a couple of times just because
there is nothing new to it. The ladies are different, but other than
that its  essentially all the same right down to the descriptions and
such.

It would help if when you were having sex with a girl, for example, if
it had a dozen different descriptions of the act in progress to choose
from at random. Perhaps some girls like more of this or that. As it
stands now the girls lack personality and it doesn't matter if the
girl is Jenny or Michelle you are going to get the exact same reaction
and response each and every time. In short, the game has an nice
concept with some bondage and discipline, but the player has
absolutely no control over the action and no variation from game to
game.

For example, the woman in the room with the fireplace gets off by
being spanked with a cane. No problem, but what if I want to spank the
girl tied to the table or the one laying in the bedroom? Well, it
doesn't do anything and it would be nice if I could get some reaction
from the girls like that feels good or do it again rather than the
default response. It might not bee enough to fully excite her, but
should give me a bit of pleasure of teasing her using various other
means before bringing her to climax.

Like I said I just grew board with the game because it didn't seem
like that there was much to do. I could think of a hundred different
ways to play out a scenario, but the game wasn't designed to do it
that way. So I gave up on it..

Cheers!

Jim

Come play with me on my bondage rack. We're bound to have fun.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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