[Audyssey] ship colors - Re: aliens in the outback

2010-05-31 Thread Charles Rivard
To me, a color is merely a nondescriptive name.  I was born blind.  In 
Aliens in the Outback, I prefer giving reference to the ship by the initial 
level in which is was first introduced.  A red ship means nothing to me, but 
a level 2, 4, 1, or whatever gives it an identifyable label.  The ships I 
have problems with first come up in level 3.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 11:30 AM
Subject: Re: [Audyssey] aliens in the outback


Well there's no really standard way of naming levels, some games have 
worlds, some waves, I've also seen mines, caves, dungeons, castles, parts, 
zones, areas, sectors, blocks, boards, floors, days, and even happy 
houses!


So, forgive me if I get terms scrambled.

As to ship colour, the problem is sinse I'm synaesthesic, all the ships 
appear a totally different colour to me. The ships with the shields (red I 
believe), sound deffinately light blue, and those ships that move around 
are actually green and purple.


I can't really do anything about this, it's just the way my perception of 
sound works,  though it is quite fun sinse in a sense it gives audio 
games graphics for me ;D.


Beware the Grue!

Dark.


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Re: [Audyssey] ship colors - Re: aliens in the outback

2010-05-31 Thread dark
That does make sense Charlese, but remember that Synaesthesia is a 
nerological condition that effects about five percent of the 
population,  some very extremely!


I have seen the case of a chap who was blind from birth, but was also colour 
synaesthesic.


When he was wired to a brain scan and sounds were played to him, the same 
neurons fired in his brain as would with someone seeing colour. He himself 
didn't have any name for these experiences,  though he said it was clear 
to him the way he heard things wasn't the same as the way others did.


just a random fact.

Beware the grue!

Dark.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 5:50 PM
Subject: [Audyssey] ship colors - Re: aliens in the outback


To me, a color is merely a nondescriptive name.  I was born blind.  In 
Aliens in the Outback, I prefer giving reference to the ship by the 
initial level in which is was first introduced.  A red ship means nothing 
to me, but a level 2, 4, 1, or whatever gives it an identifyable label. 
The ships I have problems with first come up in level 3.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 11:30 AM
Subject: Re: [Audyssey] aliens in the outback


Well there's no really standard way of naming levels, some games have 
worlds, some waves, I've also seen mines, caves, dungeons, castles, 
parts, zones, areas, sectors, blocks, boards, floors, days, and even 
happy houses!


So, forgive me if I get terms scrambled.

As to ship colour, the problem is sinse I'm synaesthesic, all the ships 
appear a totally different colour to me. The ships with the shields (red 
I believe), sound deffinately light blue, and those ships that move 
around are actually green and purple.


I can't really do anything about this, it's just the way my perception of 
sound works,  though it is quite fun sinse in a sense it gives audio 
games graphics for me ;D.


Beware the Grue!

Dark.


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Re: [Audyssey] ship colors - Re: aliens in the outback

2010-05-31 Thread Charles Rivard

Cool fact.  Thanks.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 12:16 PM
Subject: Re: [Audyssey] ship colors - Re: aliens in the outback


That does make sense Charlese, but remember that Synaesthesia is a 
nerological condition that effects about five percent of the 
population,  some very extremely!


I have seen the case of a chap who was blind from birth, but was also 
colour synaesthesic.


When he was wired to a brain scan and sounds were played to him, the same 
neurons fired in his brain as would with someone seeing colour. He himself 
didn't have any name for these experiences,  though he said it was 
clear to him the way he heard things wasn't the same as the way others 
did.


just a random fact.

Beware the grue!

Dark.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 5:50 PM
Subject: [Audyssey] ship colors - Re: aliens in the outback


To me, a color is merely a nondescriptive name.  I was born blind.  In 
Aliens in the Outback, I prefer giving reference to the ship by the 
initial level in which is was first introduced.  A red ship means nothing 
to me, but a level 2, 4, 1, or whatever gives it an identifyable label. 
The ships I have problems with first come up in level 3.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 11:30 AM
Subject: Re: [Audyssey] aliens in the outback


Well there's no really standard way of naming levels, some games have 
worlds, some waves, I've also seen mines, caves, dungeons, castles, 
parts, zones, areas, sectors, blocks, boards, floors, days, and even 
happy houses!


So, forgive me if I get terms scrambled.

As to ship colour, the problem is sinse I'm synaesthesic, all the ships 
appear a totally different colour to me. The ships with the shields (red 
I believe), sound deffinately light blue, and those ships that move 
around are actually green and purple.


I can't really do anything about this, it's just the way my perception 
of sound works,  though it is quite fun sinse in a sense it gives 
audio games graphics for me ;D.


Beware the Grue!

Dark.


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Re: [Audyssey] ship colors - Re: aliens in the outback

2010-05-31 Thread Thomas Ward
Hi Charles,
That's interesting. Since I had sight for several years I enjoy the
description of identifying ship by color as that is more like the
classic Atari games I use to play. I imagine since James North was
sighted himself when he wrote the game he found it easier to associate
ships by color as well.
For one thing when arcade games first started coming out in the late
70's they were all in black and white. Once they finally were able to
come up with 16 colors and later 256 colors game developers wanted to
give everything a different color to make the games colorful and with
lots of splashy graphics. that truly was a revolutionary thing for us
sighted gamers.
As early as 1984 I remember what they did with Montezuma's Revenge,
and how they did their best to give each room a different color scheme
to make each room and level different.  As you know there were white,
red, and blue keys that when to the white, red, and blue doors.  Some
rooms were in yellow if there was sunlight coming in and otheres were
I want to say a violet color if it was gloomy. If it was bpitch black
the entire screen went black unless Panama Joe happened to have a
torch.
When the Nintendo came out it was of course 256 color, and the
graphics were even better yet. In large part because it put the 16
color scheme of games like Packman and Montezuma's Revenge to shame.
The first Nintendo game I ever played was Super Mario and the game
worlds were much more colorful and visually apealing.
At any rate speaking as a sighted gamer I always associated things by
color. Like go to room 4 and get the red key. Go to room 6 and open
the red door. Jump on the blue block and break it. You get the idea.

On 5/31/10, Charles Rivard woofer...@sbcglobal.net wrote:
 To me, a color is merely a nondescriptive name.  I was born blind.  In
 Aliens in the Outback, I prefer giving reference to the ship by the initial
 level in which is was first introduced.  A red ship means nothing to me, but
 a level 2, 4, 1, or whatever gives it an identifyable label.  The ships I
 have problems with first come up in level 3.

---
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All messages are archived and can be searched and read at
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Re: [Audyssey] ship colors - Re: aliens in the outback

2010-05-31 Thread dark
interesting indeed,  especialy from the point of view of someone with 
limited vision who uses colours a lot to distinguish in game 
objects, --- -for instance, I probably couldn't describe what a goomba looks 
like (another reason I read faqs), but avoiding the orange thingies is a lot 
easier.
What you say about the Nes reminds me of a bit in the original Mega man 
manual where his changing colour whenever he uses a boss weapon was 
actuallly listed as a special feature (also great as a low vision access 
aide sinse I can have mega man contrast with the background nicely ;D.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 7:09 PM
Subject: Re: [Audyssey] ship colors - Re: aliens in the outback



Hi Charles,
That's interesting. Since I had sight for several years I enjoy the
description of identifying ship by color as that is more like the
classic Atari games I use to play. I imagine since James North was
sighted himself when he wrote the game he found it easier to associate
ships by color as well.
For one thing when arcade games first started coming out in the late
70's they were all in black and white. Once they finally were able to
come up with 16 colors and later 256 colors game developers wanted to
give everything a different color to make the games colorful and with
lots of splashy graphics. that truly was a revolutionary thing for us
sighted gamers.
As early as 1984 I remember what they did with Montezuma's Revenge,
and how they did their best to give each room a different color scheme
to make each room and level different.  As you know there were white,
red, and blue keys that when to the white, red, and blue doors.  Some
rooms were in yellow if there was sunlight coming in and otheres were
I want to say a violet color if it was gloomy. If it was bpitch black
the entire screen went black unless Panama Joe happened to have a
torch.
When the Nintendo came out it was of course 256 color, and the
graphics were even better yet. In large part because it put the 16
color scheme of games like Packman and Montezuma's Revenge to shame.
The first Nintendo game I ever played was Super Mario and the game
worlds were much more colorful and visually apealing.
At any rate speaking as a sighted gamer I always associated things by
color. Like go to room 4 and get the red key. Go to room 6 and open
the red door. Jump on the blue block and break it. You get the idea.

On 5/31/10, Charles Rivard woofer...@sbcglobal.net wrote:

To me, a color is merely a nondescriptive name.  I was born blind.  In
Aliens in the Outback, I prefer giving reference to the ship by the 
initial
level in which is was first introduced.  A red ship means nothing to me, 
but

a level 2, 4, 1, or whatever gives it an identifyable label.  The ships I
have problems with first come up in level 3.


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Re: [Audyssey] ship colors - Re: aliens in the outback

2010-05-31 Thread Thomas Ward
Hi Dark,
Yeah, that's exactly the type of thing I was talking about. Of course,
there was no need for Megaman to change color when he used a boss
weapon, but back then I just thought it was cool.  However, it was
that sort of showing off and rapidly changing colors that impressed
the heck out of those of us who grew up witht the first black and
white games. I also see how that might accidently have became an
accessibility aid for you.

On 5/31/10, dark d...@xgam.org wrote:
 interesting indeed,  especialy from the point of view of someone with
 limited vision who uses colours a lot to distinguish in game
 objects, --- -for instance, I probably couldn't describe what a goomba looks
 like (another reason I read faqs), but avoiding the orange thingies is a lot
 easier.
 What you say about the Nes reminds me of a bit in the original Mega man
 manual where his changing colour whenever he uses a boss weapon was
 actuallly listed as a special feature (also great as a low vision access
 aide sinse I can have mega man contrast with the background nicely ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] ship colors - Re: aliens in the outback

2010-05-31 Thread dark

I actually think i was lucky in terms of my vision and games.

Today, stuff tends to be far too graphically or spacially complex, ---  
accept the odd beat em up, while any earlier and the lack of colours in 
games would've been a big problem for me sinse I have trouble 
distincguishing in game objects in black and white.


Of course, I didn't actually play Mega man until the aniversery collection 
in 2005,  in fact my first mm game was Mega man X 2 on the Snes which my 
brother found second hand in 1998.


I think I hit just the right period site wise.

Beware the grue!

Dark. 



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