Re: [Audyssey] sims was Toc observation
Not necessarily too relevant, but there's an accessibility add on for the sort of online version of the sims, second life: http://wiki.secondlife.com/wiki/Accessibility Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Tuesday, March 23, 2010 2:03 AM Subject: Re: [Audyssey] sims was Toc observation Wow. If the game did show that, and only that, it would be very boring. Actually, there are several needs bars, including hunger, bladder, social, fun, comfort, hygene, energy, and environment. Since there are many ways to fulfill the different bars at the same time, plus other goals such as careers, of which there are many default options, family goals, wants your sims have, ranging from wanting to eat a certain kind of food to wanting to be abducted by aliens, plus different options you get with expansion packs, adding things like opening a business, hobbies, going to college, etc, the sims, at least sims 2, is much much more complicated than that. Even the original sims had all the needs bars, careers, family goals, and such. Signed: Dakotah Rickard On 3/22/10, Muhammed Deniz wrote: My sited sister told m e and We had a play through. Basically, the game is about like this. It shows you that you have to go to the toilet or get food, and stuff like that. Which how ever in my mind, is borring. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 2:18 PM Subject: Re: [Audyssey] sims was Toc observation Having played Sims myself, through the patient interface of my wife, I can say that it is absolutely nothing like alter ego. Or rather, it is many times more complicated. Yes, part of the game is designing and defining esthetic characteristics surrounding your sims family's life, placement of furniture, appliances, colors of walls, pictures, etc. all such things have a baring on how well your sims function. I think the way you could best characterize the sims is not a pet or buddy that you interact with but a community of people which you directly control. It is highly entertaining, because of the random attributes you don't give them, as well as the attributes you set them up with at the start of the game. With six different personality characteristics and only thirty points to divy out, I believe, there are many combinations of personality profile, from the drably ordinary to the dangerously insane. the trouble with the game is this. It is, in fact, a very good game, worth playing, and highly expandable via a large community of modders and designers. It is also a game which the v.i. community would be extraordinarily hardpressed to play, with greater difficulty as sight level decreased. As I said, I only played it through the patient assistance of my wife, and also, a while before that, a good friend. I played using their games, in their sims neighborhoods. I would not feel it necessary to buy my own copy, just to ask someone else to play it with me. The trouble is, having looked at many possibilities, I can not find an interface that would allow a blind-accessible sims style game to be developed. The timescale of at least one minute per second in game means that snap decisions have to be made and executed. We simply don't have enough keys on the keyboard to make every option available that would fall under such categories. Furthermore, objects behave fairly realistically, with fairly realistic physics. Programming all of the objects, behaviors associated with those objects, and even just the tendencies of certain sim types to use those objects is the work of a company of programmers. Everyone, then, would have to work on this one project in one programming language and with one specific goal only. This is a game that I strongly wish we had, but the truth of the matter is that we don't have enough programmers to pull it off within anything approaching a reasonable timeframe. We don't have the technology needed to interface with such a game, at present, and we tend to summarily dismiss anything we can't play as not worth our time. I've met several people that just hated the sims, but when I told them about it, they decided that they'd love to play it, and it was too bad the interface was so complicated. Signed: Dakotah Rickard On 3/22/10, Bryan Peterson wrote: I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed on a whim and fall asleep on the floor, thereby missing her ride to work. Or attempt to cook a meal and instead set the kitchen on fire. And
Re: [Audyssey] sims was Toc observation
Wow. If the game did show that, and only that, it would be very boring. Actually, there are several needs bars, including hunger, bladder, social, fun, comfort, hygene, energy, and environment. Since there are many ways to fulfill the different bars at the same time, plus other goals such as careers, of which there are many default options, family goals, wants your sims have, ranging from wanting to eat a certain kind of food to wanting to be abducted by aliens, plus different options you get with expansion packs, adding things like opening a business, hobbies, going to college, etc, the sims, at least sims 2, is much much more complicated than that. Even the original sims had all the needs bars, careers, family goals, and such. Signed: Dakotah Rickard On 3/22/10, Muhammed Deniz wrote: > My sited sister told m e and We had a play through. Basically, the game is > about like this. It shows you that you have to go to the toilet or get food, > and stuff like that. Which how ever in my mind, is borring. > Contact info. > email: > muhamme...@googlemail.com > msn: > muhammed123...@hotmail.co.uk > Skype: > muhammed.deniz > Klango username. > muhammed > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Monday, March 22, 2010 2:18 PM > Subject: Re: [Audyssey] sims was Toc observation > > >> Having played Sims myself, through the patient interface of my wife, I >> can say that it is absolutely nothing like alter ego. Or rather, it is >> many times more complicated. >> >> Yes, part of the game is designing and defining esthetic >> characteristics surrounding your sims family's life, placement of >> furniture, appliances, colors of walls, pictures, etc. all such things >> have a baring on how well your sims function. >> >> I think the way you could best characterize the sims is not a pet or >> buddy that you interact with but a community of people which you >> directly control. It is highly entertaining, because of the random >> attributes you don't give them, as well as the attributes you set them >> up with at the start of the game. With six different personality >> characteristics and only thirty points to divy out, I believe, there >> are many combinations of personality profile, from the drably ordinary >> to the dangerously insane. >> >> the trouble with the game is this. It is, in fact, a very good game, >> worth playing, and highly expandable via a large community of modders >> and designers. It is also a game which the v.i. community would be >> extraordinarily hardpressed to play, with greater difficulty as sight >> level decreased. >> >> As I said, I only played it through the patient assistance of my wife, >> and also, a while before that, a good friend. I played using their >> games, in their sims neighborhoods. I would not feel it necessary to >> buy my own copy, just to ask someone else to play it with me. >> >> The trouble is, having looked at many possibilities, I can not find an >> interface that would allow a blind-accessible sims style game to be >> developed. The timescale of at least one minute per second in game >> means that snap decisions have to be made and executed. We simply >> don't have enough keys on the keyboard to make every option available >> that would fall under such categories. >> >> Furthermore, objects behave fairly realistically, with fairly >> realistic physics. Programming all of the objects, behaviors >> associated with those objects, and even just the tendencies of certain >> sim types to use those objects is the work of a company of >> programmers. Everyone, then, would have to work on this one project in >> one programming language and with one specific goal only. >> >> This is a game that I strongly wish we had, but the truth of the >> matter is that we don't have enough programmers to pull it off within >> anything approaching a reasonable timeframe. We don't have the >> technology needed to interface with such a game, at present, and we >> tend to summarily dismiss anything we can't play as not worth our >> time. I've met several people that just hated the sims, but when I >> told them about it, they decided that they'd love to play it, and it >> was too bad the interface was so complicated. >> >> Signed: >> Dakotah Rickard >> >> On 3/22/10, Bryan Peterson wrote: >>> I can't say I'd actually have been interested in a game like that either. >>> But it was sort of amusing when my mother's character would get depressed >>> >>&
Re: [Audyssey] sims was Toc observation
My sited sister told m e and We had a play through. Basically, the game is about like this. It shows you that you have to go to the toilet or get food, and stuff like that. Which how ever in my mind, is borring. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 2:18 PM Subject: Re: [Audyssey] sims was Toc observation Having played Sims myself, through the patient interface of my wife, I can say that it is absolutely nothing like alter ego. Or rather, it is many times more complicated. Yes, part of the game is designing and defining esthetic characteristics surrounding your sims family's life, placement of furniture, appliances, colors of walls, pictures, etc. all such things have a baring on how well your sims function. I think the way you could best characterize the sims is not a pet or buddy that you interact with but a community of people which you directly control. It is highly entertaining, because of the random attributes you don't give them, as well as the attributes you set them up with at the start of the game. With six different personality characteristics and only thirty points to divy out, I believe, there are many combinations of personality profile, from the drably ordinary to the dangerously insane. the trouble with the game is this. It is, in fact, a very good game, worth playing, and highly expandable via a large community of modders and designers. It is also a game which the v.i. community would be extraordinarily hardpressed to play, with greater difficulty as sight level decreased. As I said, I only played it through the patient assistance of my wife, and also, a while before that, a good friend. I played using their games, in their sims neighborhoods. I would not feel it necessary to buy my own copy, just to ask someone else to play it with me. The trouble is, having looked at many possibilities, I can not find an interface that would allow a blind-accessible sims style game to be developed. The timescale of at least one minute per second in game means that snap decisions have to be made and executed. We simply don't have enough keys on the keyboard to make every option available that would fall under such categories. Furthermore, objects behave fairly realistically, with fairly realistic physics. Programming all of the objects, behaviors associated with those objects, and even just the tendencies of certain sim types to use those objects is the work of a company of programmers. Everyone, then, would have to work on this one project in one programming language and with one specific goal only. This is a game that I strongly wish we had, but the truth of the matter is that we don't have enough programmers to pull it off within anything approaching a reasonable timeframe. We don't have the technology needed to interface with such a game, at present, and we tend to summarily dismiss anything we can't play as not worth our time. I've met several people that just hated the sims, but when I told them about it, they decided that they'd love to play it, and it was too bad the interface was so complicated. Signed: Dakotah Rickard On 3/22/10, Bryan Peterson wrote: I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed on a whim and fall asleep on the floor, thereby missing her ride to work. Or attempt to cook a meal and instead set the kitchen on fire. And the voice acting was all done in this funky fake language with subtitles for us English speakers. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 12:19 AM Subject: [Audyssey] sims was Toc observation I must confess I've never really seen the point of such games myself, I can see the point in something strategical such as sim city, but things like the sims have always struck me as basically a glorified tamagochi. In terms of audio interface, well there are already textual versions of such things (check out the alter ego game at http://www.theblackforge.net/ for instance, and there are probably others).. I suppose something with audio events and acting could be created, though as I said I must admit I've not really ever seen the point in such things myself, I suppose though I've always been a bit more hard core in my gaming and wanted more exploration personally. Of course, this isn't to say it's a bad idea, just a concept i've never really found personally interesting, --- but that of course is just me. Beware the grue
Re: [Audyssey] sims was Toc observation
Oh certainly. I have sighted friends who do not particularly care for the free roaming idea of the sims games. Maxis, makers of the sims, has actually recognized that and made each progressive sims base game, sims, sims 2, and sims 3, more and more goal oriented, to the point that sims 3 is not really about the random events but about making them achieve goals. It is so goal based, that many critics say that you can only play one family out of a community, as opposed to several families, as in the original sims and sims 2. n the original sims, nobody grew. If you started out as a child, you were always a child, going to school, doing homework. If you were an adult, you could get a job and go do fun stuff. That's it. There weren't any elders, no teens, only adults and kids. Sims 2 expanded the number of ages presents, babies, toddlers, kids, teens, young adults, adults, and elders. People grew up, and there was only a limited time per age, meaning that you had to complete certain goals within the time alotted. I haven't actually had experience with sims 3 yet, but in it, time moves as long as the game is loaded, as opposed to time moving for each individual house when it's loaded, meaning that you can only realistically worry about one family, and you have to let the other families run via a.i., which is surprisingly complex. They have also released other sims games, not sims city, that are extremely goal oriented. Sims castaway is just one example, in which your sim gets trapped on a desserted island. You help them survive, while still experiencing, theoretically, the sims style of kind of goofy fun. The reason I bring things like this up is that there are wide ranges in the amount of goal direction you can expect from sims style games. Something like castaway would work very well for any developer or developers looking to expand the genre. Anyway, just my dollar and two cents. Signed: Dakotah Rickard On 3/22/10, dark wrote: > Hi. > > I don't hate the sims because of lack of playing. I've had friends who've > played it, and who gave me opinions, I just genuinely do not personally > see the appeall myself. Even given the complexity, it seems there is no goal > in mind, no overall thing to explore or targit to reach, just a lot of > factors to constantly play with and random events to decide about. > > However many factors this involves, and I do very much understand that > it involves very many, far more than in alter ego or anything similar, I > just find the idea not to be appealing myself, sinse for me, gaming is > always about some form of exploration of some sort. Even in Toc, I find I > enjoy the exploration and initial attacking phase of the game most. > > As I said though, this might just be me and my preference (I have plenty of > sighted friends who are not particularly fans of the sims either, > indeed my brother bought it and lost interest fairly rapidly). > > It is true that probably to get something with as many complex factors as > the sims games have would require far more resources than are available to > most independent developers anyway, ut perhaps if someone was > interested they could start on a smaller scale and work up, sinse > creating some of those systems might be possible. > > Personally as I said, it's not really something which interests me too > much, but this is preference. I'd certainly try that style of game if > it was developed (I'll try anything), but it's not really among the > graffical games I've been longer to play. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sims was Toc observation
Hi. I don't hate the sims because of lack of playing. I've had friends who've played it, and who gave me opinions, I just genuinely do not personally see the appeall myself. Even given the complexity, it seems there is no goal in mind, no overall thing to explore or targit to reach, just a lot of factors to constantly play with and random events to decide about. However many factors this involves, and I do very much understand that it involves very many, far more than in alter ego or anything similar, I just find the idea not to be appealing myself, sinse for me, gaming is always about some form of exploration of some sort. Even in Toc, I find I enjoy the exploration and initial attacking phase of the game most. As I said though, this might just be me and my preference (I have plenty of sighted friends who are not particularly fans of the sims either, indeed my brother bought it and lost interest fairly rapidly). It is true that probably to get something with as many complex factors as the sims games have would require far more resources than are available to most independent developers anyway, ut perhaps if someone was interested they could start on a smaller scale and work up, sinse creating some of those systems might be possible. Personally as I said, it's not really something which interests me too much, but this is preference. I'd certainly try that style of game if it was developed (I'll try anything), but it's not really among the graffical games I've been longer to play. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sims was Toc observation
Having played Sims myself, through the patient interface of my wife, I can say that it is absolutely nothing like alter ego. Or rather, it is many times more complicated. Yes, part of the game is designing and defining esthetic characteristics surrounding your sims family's life, placement of furniture, appliances, colors of walls, pictures, etc. all such things have a baring on how well your sims function. I think the way you could best characterize the sims is not a pet or buddy that you interact with but a community of people which you directly control. It is highly entertaining, because of the random attributes you don't give them, as well as the attributes you set them up with at the start of the game. With six different personality characteristics and only thirty points to divy out, I believe, there are many combinations of personality profile, from the drably ordinary to the dangerously insane. the trouble with the game is this. It is, in fact, a very good game, worth playing, and highly expandable via a large community of modders and designers. It is also a game which the v.i. community would be extraordinarily hardpressed to play, with greater difficulty as sight level decreased. As I said, I only played it through the patient assistance of my wife, and also, a while before that, a good friend. I played using their games, in their sims neighborhoods. I would not feel it necessary to buy my own copy, just to ask someone else to play it with me. The trouble is, having looked at many possibilities, I can not find an interface that would allow a blind-accessible sims style game to be developed. The timescale of at least one minute per second in game means that snap decisions have to be made and executed. We simply don't have enough keys on the keyboard to make every option available that would fall under such categories. Furthermore, objects behave fairly realistically, with fairly realistic physics. Programming all of the objects, behaviors associated with those objects, and even just the tendencies of certain sim types to use those objects is the work of a company of programmers. Everyone, then, would have to work on this one project in one programming language and with one specific goal only. This is a game that I strongly wish we had, but the truth of the matter is that we don't have enough programmers to pull it off within anything approaching a reasonable timeframe. We don't have the technology needed to interface with such a game, at present, and we tend to summarily dismiss anything we can't play as not worth our time. I've met several people that just hated the sims, but when I told them about it, they decided that they'd love to play it, and it was too bad the interface was so complicated. Signed: Dakotah Rickard On 3/22/10, Bryan Peterson wrote: > I can't say I'd actually have been interested in a game like that either. > But it was sort of amusing when my mother's character would get depressed on > a whim and fall asleep on the floor, thereby missing her ride to work. Or > attempt to cook a meal and instead set the kitchen on fire. And the voice > acting was all done in this funky fake language with subtitles for us > English speakers. > Homer: Hey, uh, could you go across the street and get me a slice of pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Monday, March 22, 2010 12:19 AM > Subject: [Audyssey] sims was Toc observation > > >>I must confess I've never really seen the point of such games myself, I can >> >>see the point in something strategical such as sim city, but things like >>the sims have always struck me as basically a glorified tamagochi. >> >> In terms of audio interface, well there are already textual versions >> of such things (check out the alter ego game at >> http://www.theblackforge.net/ for instance, and there are probably >> others).. >> >> I suppose something with audio events and acting could be created, >> though as I said I must admit I've not really ever seen the point in such >> things myself, I suppose though I've always been a bit more hard core >> >> in my gaming and wanted more exploration personally. >> >> Of course, this isn't to say it's a bad idea, just a concept i've >> never really found personally interesting, --- but that of course is just >> me. >> >> Beware the grue! >> >> Dark. >> - Original Message - >> From: "Bryan Peterson" >> To: "Gamers Discussion list" >> Sent: Monday, March 22, 2010 4:00 AM >> Subject: Re: [Audyssey] Toc observation >> >> >>> It'd be i
Re: [Audyssey] sims was Toc observation
I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed on a whim and fall asleep on the floor, thereby missing her ride to work. Or attempt to cook a meal and instead set the kitchen on fire. And the voice acting was all done in this funky fake language with subtitles for us English speakers. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 12:19 AM Subject: [Audyssey] sims was Toc observation I must confess I've never really seen the point of such games myself, I can see the point in something strategical such as sim city, but things like the sims have always struck me as basically a glorified tamagochi. In terms of audio interface, well there are already textual versions of such things (check out the alter ego game at http://www.theblackforge.net/ for instance, and there are probably others).. I suppose something with audio events and acting could be created, though as I said I must admit I've not really ever seen the point in such things myself, I suppose though I've always been a bit more hard core in my gaming and wanted more exploration personally. Of course, this isn't to say it's a bad idea, just a concept i've never really found personally interesting, --- but that of course is just me. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 4:00 AM Subject: Re: [Audyssey] Toc observation It'd be interesting to see if a game like The Sims could be created, where rather than building a city you create an individual character and try to build a life for that character with house, job and things like that. I remember we bought a Game Cube version of the game for my mom a few years back. It was quite funny since if you didn't do things exactly right the character would get depressed and fall asleep at odd hours of the day and things like that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sims was Toc observation
I must confess I've never really seen the point of such games myself, I can see the point in something strategical such as sim city, but things like the sims have always struck me as basically a glorified tamagochi. In terms of audio interface, well there are already textual versions of such things (check out the alter ego game at http://www.theblackforge.net/ for instance, and there are probably others).. I suppose something with audio events and acting could be created, though as I said I must admit I've not really ever seen the point in such things myself, I suppose though I've always been a bit more hard core in my gaming and wanted more exploration personally. Of course, this isn't to say it's a bad idea, just a concept i've never really found personally interesting, --- but that of course is just me. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 4:00 AM Subject: Re: [Audyssey] Toc observation It'd be interesting to see if a game like The Sims could be created, where rather than building a city you create an individual character and try to build a life for that character with house, job and things like that. I remember we bought a Game Cube version of the game for my mom a few years back. It was quite funny since if you didn't do things exactly right the character would get depressed and fall asleep at odd hours of the day and things like that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.