Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Damien Pendleton

Hi Shane,
I have thought of developing a boxing game. There is already a bowling game 
(Ten Pin Alley), and noone can really do Rock Band as they would have to 
obtain licences from the copyright holders of different records, which could 
cost more than it is worth.
I have quite a lot of ideas for games I'd like to make, so stand ye by. 
Grin.

Regards,
Damien.



- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 1:38 AM
Subject: Re: [Audyssey] some ideas was the spirit of game 
production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Anyone thaught of a game set like the wi or kind of like what Jim has out, 
but more sports such as tenis, another boling game, baseball (one that's 
easier to play), boxxing, and so on? Or something like rockband with the 
keyboard?
These are just my suggestions. I won't get affended if noone likes them, 
just some ideas.


Regards,
Shane

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 10:20 PM
Subject: Re: [Audyssey] the spirit of game production - 
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Thomas,

   I agree there will always be room to supply the nitch markets, I was 
just pointing out that the options are more limited than they used to be. 
Back in what I presume to be the audio games golden age, new developers 
were sitting on a huge well of game ideas.  All of the mainstream console 
games, board games, and card games were ripe for the duplicating into an 
accessible format.  For a long while, I'm sure the only thing slowing 
anyone down was the time it took to crank the games out, and most of those 
were probably each their own first in gaming style within the vi 
community.  That old well has dried up, and I agree, mainstream sources 
still trickle new ideas into that old well, but it is a slow trickle 
compared to the old days.


- Aprone

--- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote:


From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

To: Gamers Discussion list gamers@audyssey.org
Date: Wednesday, May 18, 2011, 8:11 PM
Hi Jeremy,

Well, what you say makes sense. However, there is another
angle I
think we, as accessible game developers, often overlook.

For instance, you are saying you pass over an idea because
it has
already done before, or too similar to a game in existance.
That's
true if we are looking at the wider community, but there is
still
nitch markets for those games. I myself am using Linux and
there
currently is nothing like Troopenum, Hunter, Judgment Day,
etc
available. So I'd probably buy it if there was a version
built for
Linux. It is the same case for Mac OS users who have left
Windows for
Mac, and now are trying to find games for Mac that are
accessible. No
its not financially as big a gold mine as Windows, I'm
certainly not
saying that, but my point is just because a similar game
has been
created before doesn't mean it isn't of value to someone.
It just
means we as developers have to look at the big picture and
see where
potential customers are.

For instance, over the past month I've put a lot of work
into
upgrading my game engine so it runs on Windows and Linux,
and I'm
pretty sure if I compiled a version for Mac it should run
on Mac OS as
well. So if I chose to use my engine to create another
Troopenum type
game I doubt I'd get many Windows sales, because its like
something
they already have, but for Mac and Linux markets I'm sure I
could make
a couple thousand or so in sales from those nitch markets
alone. Its
simply the old case of supply and demand at work here
again.

Cheers!




On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
 First off, this is the second time I've written this
post so it will
 probably be of lower quality this time around.
My browser decided to glitch
 and I lost a very lost post, that was probably a full
page if not a page and
 a half.

 As one of the new guys in the community, relatively
speaking, I debated even
 commenting on this topic. I wasn't around for
the golden era so my
 perspective is extremely limited compared to those who
have been around long
 enough to see the bigger picture.

 That being said, I don't doubt things have slowed down
with audio game
 development to some degree, I believe that is
normal. I do, also, agree
 with Dark that a well made game can still use old
ideas.

 Recently I assembled a list of the audio games and
tools I have released. I
 was honestly shocked by how short that list was!
I kept thinking I had left
 things out, and it took me a while to accept that the
list was accurate.
 The reason I felt like I had done more is because for
every game/tool I've
 released, I have 2 that were only partially
finished

Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread dark
Well there is super football which is supposedly a football (socker), game, 
though sinse the players cannot dribble or tackle it's not really too 
realistic.


I actually remember an old football game on the amstrad computer called 
match of the day, which i thought could really work well as an audio game 
sinse you only controled the player the ball got passed too, others would be 
ai controled, your own team to get close enough for you to pass, and the 
opposition attempting to tackle.


This system though of fully controlling one player while having many others 
around moving by ai but detectable in that players field of audio view is 
one I thought would make a very good audio football (socker) game.


I'm less sure of an American football game sinse I know very little about 
the sport, in fact I only know about football really because of generalized 
news and radio coverage over here which make it sort of hard not to learn 
the basic rules of the game at least.


I'm less certain of a tenis game really, sinse I've tried supertennis and 
showdown, but usually these just seem to possess the same gameplay and rules 
as Jim's pong game and thus I'm less enthusiastic on that angle unless there 
are any twists a more advanced tenis game could offer such as different shot 
types and more than just sterrio targiting of the ball.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 3:49 AM
Subject: Re: [Audyssey] some ideas was the spirit of game production - 
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Shane,

Yeah, sure I've thoughtabout writing some more sports games like
baseball, football, and maybe a tennis game like pong, but I'm already
up to my eyeballs in things to do before I can even think about
writing them. I will say though now that I've seemed to create a
decent cross-platform engine using FMOD Ex and SDL for MOTA Beta 19
I'll be able to expand out with the new G3D engine and port or rewrite
some of my favorite games for Linux as well as make Windows ports
available. On that very long list of games I'd like to create using
the new G3D engine is a baseball and football game.  I'm not much into
bowling, but a tennis game might be alright as well. And speaking of
sports games something I have yet to see a developer try is a socker
game. Who knows maybe I'll try one of those.

Cheers!



On 5/22/11, Shane Lowe shanel...@insightbb.com wrote:

Anyone thaught of a game set like the wi or kind of like what Jim has 
out,

but more sports such as tenis, another boling game, baseball (one that's
easier to play), boxxing, and so on? Or something like rockband with the
keyboard?
These are just my suggestions. I won't get affended if noone likes them,
just some ideas.

Regards,
Shane


---
Gamers mailing list __ Gamers@audyssey.org
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-22 Thread Shane Lowe
Anyone thaught of a game set like the wi or kind of like what Jim has out, 
but more sports such as tenis, another boling game, baseball (one that's 
easier to play), boxxing, and so on? Or something like rockband with the 
keyboard?
These are just my suggestions. I won't get affended if noone likes them, 
just some ideas.


Regards,
Shane

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 10:20 PM
Subject: Re: [Audyssey] the spirit of game production - 
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Thomas,

   I agree there will always be room to supply the nitch markets, I was 
just pointing out that the options are more limited than they used to be. 
Back in what I presume to be the audio games golden age, new developers were 
sitting on a huge well of game ideas.  All of the mainstream console games, 
board games, and card games were ripe for the duplicating into an accessible 
format.  For a long while, I'm sure the only thing slowing anyone down was 
the time it took to crank the games out, and most of those were probably 
each their own first in gaming style within the vi community.  That old 
well has dried up, and I agree, mainstream sources still trickle new ideas 
into that old well, but it is a slow trickle compared to the old days.


- Aprone

--- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote:


From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

To: Gamers Discussion list gamers@audyssey.org
Date: Wednesday, May 18, 2011, 8:11 PM
Hi Jeremy,

Well, what you say makes sense. However, there is another
angle I
think we, as accessible game developers, often overlook.

For instance, you are saying you pass over an idea because
it has
already done before, or too similar to a game in existance.
That's
true if we are looking at the wider community, but there is
still
nitch markets for those games. I myself am using Linux and
there
currently is nothing like Troopenum, Hunter, Judgment Day,
etc
available. So I'd probably buy it if there was a version
built for
Linux. It is the same case for Mac OS users who have left
Windows for
Mac, and now are trying to find games for Mac that are
accessible. No
its not financially as big a gold mine as Windows, I'm
certainly not
saying that, but my point is just because a similar game
has been
created before doesn't mean it isn't of value to someone.
It just
means we as developers have to look at the big picture and
see where
potential customers are.

For instance, over the past month I've put a lot of work
into
upgrading my game engine so it runs on Windows and Linux,
and I'm
pretty sure if I compiled a version for Mac it should run
on Mac OS as
well. So if I chose to use my engine to create another
Troopenum type
game I doubt I'd get many Windows sales, because its like
something
they already have, but for Mac and Linux markets I'm sure I
could make
a couple thousand or so in sales from those nitch markets
alone. Its
simply the old case of supply and demand at work here
again.

Cheers!




On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
 First off, this is the second time I've written this
post so it will
 probably be of lower quality this time around.
My browser decided to glitch
 and I lost a very lost post, that was probably a full
page if not a page and
 a half.

 As one of the new guys in the community, relatively
speaking, I debated even
 commenting on this topic. I wasn't around for
the golden era so my
 perspective is extremely limited compared to those who
have been around long
 enough to see the bigger picture.

 That being said, I don't doubt things have slowed down
with audio game
 development to some degree, I believe that is
normal. I do, also, agree
 with Dark that a well made game can still use old
ideas.

 Recently I assembled a list of the audio games and
tools I have released. I
 was honestly shocked by how short that list was!
I kept thinking I had left
 things out, and it took me a while to accept that the
list was accurate.
 The reason I felt like I had done more is because for
every game/tool I've
 released, I have 2 that were only partially
finished. While developing a
 new game, if I discover existing games that use the
same general idea, I
 will get discouraged. The same is true when I
read that someone else is
 currently developing a game with a similar
style. In those cases, I will
 just push my project aside and start work on
another. Part of the way
 through that design, there's always a chance the same
thing will happen
 again.

 Even if only half of the other developers are like me,
that is a lot of
 developers holding off on projects because they are
searching for a unique
 idea. Sure, if we stuck with it our games would
be different in some ways,
 but they are still similar to 

Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-22 Thread Charles Rivard
I've got a bowling game in mind.  I know how I want the game to be played, 
but am not a programmer.  I'm not even sure if it would be free or sold, as 
I haven't gotten that far.  I think that most of the game developers are 
swamped at the moment, especially the ones I would prefer to work with, 
based on their game production performance.  So, I suppose you have prompted 
me to put out this notice.  If any programmer is willing to work with me on 
this idea I have, Email me off list.  Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 7:38 PM
Subject: Re: [Audyssey] some ideas was the spirit of game 
production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Anyone thaught of a game set like the wi or kind of like what Jim has out, 
but more sports such as tenis, another boling game, baseball (one that's 
easier to play), boxxing, and so on? Or something like rockband with the 
keyboard?
These are just my suggestions. I won't get affended if noone likes them, 
just some ideas.


Regards,
Shane

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 10:20 PM
Subject: Re: [Audyssey] the spirit of game production - 
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Thomas,

   I agree there will always be room to supply the nitch markets, I was 
just pointing out that the options are more limited than they used to be. 
Back in what I presume to be the audio games golden age, new developers 
were sitting on a huge well of game ideas.  All of the mainstream console 
games, board games, and card games were ripe for the duplicating into an 
accessible format.  For a long while, I'm sure the only thing slowing 
anyone down was the time it took to crank the games out, and most of those 
were probably each their own first in gaming style within the vi 
community.  That old well has dried up, and I agree, mainstream sources 
still trickle new ideas into that old well, but it is a slow trickle 
compared to the old days.


- Aprone

--- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote:


From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

To: Gamers Discussion list gamers@audyssey.org
Date: Wednesday, May 18, 2011, 8:11 PM
Hi Jeremy,

Well, what you say makes sense. However, there is another
angle I
think we, as accessible game developers, often overlook.

For instance, you are saying you pass over an idea because
it has
already done before, or too similar to a game in existance.
That's
true if we are looking at the wider community, but there is
still
nitch markets for those games. I myself am using Linux and
there
currently is nothing like Troopenum, Hunter, Judgment Day,
etc
available. So I'd probably buy it if there was a version
built for
Linux. It is the same case for Mac OS users who have left
Windows for
Mac, and now are trying to find games for Mac that are
accessible. No
its not financially as big a gold mine as Windows, I'm
certainly not
saying that, but my point is just because a similar game
has been
created before doesn't mean it isn't of value to someone.
It just
means we as developers have to look at the big picture and
see where
potential customers are.

For instance, over the past month I've put a lot of work
into
upgrading my game engine so it runs on Windows and Linux,
and I'm
pretty sure if I compiled a version for Mac it should run
on Mac OS as
well. So if I chose to use my engine to create another
Troopenum type
game I doubt I'd get many Windows sales, because its like
something
they already have, but for Mac and Linux markets I'm sure I
could make
a couple thousand or so in sales from those nitch markets
alone. Its
simply the old case of supply and demand at work here
again.

Cheers!




On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
 First off, this is the second time I've written this
post so it will
 probably be of lower quality this time around.
My browser decided to glitch
 and I lost a very lost post, that was probably a full
page if not a page and
 a half.

 As one of the new guys in the community, relatively
speaking, I debated even
 commenting on this topic. I wasn't around for
the golden era so my
 perspective is extremely limited compared to those who
have been around long
 enough to see the bigger picture.

 That being said, I don't doubt things have slowed down
with audio game
 development to some degree, I believe that is
normal. I do, also, agree
 with Dark that a well made game can still use old
ideas.

 Recently I assembled a list of the audio games and
tools I have released. I
 was honestly shocked by how short that list was!
I kept

Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-22 Thread Thomas Ward
Hi Shane,

Yeah, sure I've thoughtabout writing some more sports games like
baseball, football, and maybe a tennis game like pong, but I'm already
up to my eyeballs in things to do before I can even think about
writing them. I will say though now that I've seemed to create a
decent cross-platform engine using FMOD Ex and SDL for MOTA Beta 19
I'll be able to expand out with the new G3D engine and port or rewrite
some of my favorite games for Linux as well as make Windows ports
available. On that very long list of games I'd like to create using
the new G3D engine is a baseball and football game.  I'm not much into
bowling, but a tennis game might be alright as well. And speaking of
sports games something I have yet to see a developer try is a socker
game. Who knows maybe I'll try one of those.

Cheers!



On 5/22/11, Shane Lowe shanel...@insightbb.com wrote:

 Anyone thaught of a game set like the wi or kind of like what Jim has out,
 but more sports such as tenis, another boling game, baseball (one that's
 easier to play), boxxing, and so on? Or something like rockband with the
 keyboard?
 These are just my suggestions. I won't get affended if noone likes them,
 just some ideas.

 Regards,
 Shane

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.