Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Shane, I have thought of developing a boxing game. There is already a bowling game (Ten Pin Alley), and noone can really do Rock Band as they would have to obtain licences from the copyright holders of different records, which could cost more than it is worth. I have quite a lot of ideas for games I'd like to make, so stand ye by. Grin. Regards, Damien. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 23, 2011 1:38 AM Subject: Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 10:20 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Thomas, I agree there will always be room to supply the nitch markets, I was just pointing out that the options are more limited than they used to be. Back in what I presume to be the audio games golden age, new developers were sitting on a huge well of game ideas. All of the mainstream console games, board games, and card games were ripe for the duplicating into an accessible format. For a long while, I'm sure the only thing slowing anyone down was the time it took to crank the games out, and most of those were probably each their own first in gaming style within the vi community. That old well has dried up, and I agree, mainstream sources still trickle new ideas into that old well, but it is a slow trickle compared to the old days. - Aprone --- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 18, 2011, 8:11 PM Hi Jeremy, Well, what you say makes sense. However, there is another angle I think we, as accessible game developers, often overlook. For instance, you are saying you pass over an idea because it has already done before, or too similar to a game in existance. That's true if we are looking at the wider community, but there is still nitch markets for those games. I myself am using Linux and there currently is nothing like Troopenum, Hunter, Judgment Day, etc available. So I'd probably buy it if there was a version built for Linux. It is the same case for Mac OS users who have left Windows for Mac, and now are trying to find games for Mac that are accessible. No its not financially as big a gold mine as Windows, I'm certainly not saying that, but my point is just because a similar game has been created before doesn't mean it isn't of value to someone. It just means we as developers have to look at the big picture and see where potential customers are. For instance, over the past month I've put a lot of work into upgrading my game engine so it runs on Windows and Linux, and I'm pretty sure if I compiled a version for Mac it should run on Mac OS as well. So if I chose to use my engine to create another Troopenum type game I doubt I'd get many Windows sales, because its like something they already have, but for Mac and Linux markets I'm sure I could make a couple thousand or so in sales from those nitch markets alone. Its simply the old case of supply and demand at work here again. Cheers! On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the golden era so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept thinking I had left things out, and it took me a while to accept that the list was accurate. The reason I felt like I had done more is because for every game/tool I've released, I have 2 that were only partially finished
Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Well there is super football which is supposedly a football (socker), game, though sinse the players cannot dribble or tackle it's not really too realistic. I actually remember an old football game on the amstrad computer called match of the day, which i thought could really work well as an audio game sinse you only controled the player the ball got passed too, others would be ai controled, your own team to get close enough for you to pass, and the opposition attempting to tackle. This system though of fully controlling one player while having many others around moving by ai but detectable in that players field of audio view is one I thought would make a very good audio football (socker) game. I'm less sure of an American football game sinse I know very little about the sport, in fact I only know about football really because of generalized news and radio coverage over here which make it sort of hard not to learn the basic rules of the game at least. I'm less certain of a tenis game really, sinse I've tried supertennis and showdown, but usually these just seem to possess the same gameplay and rules as Jim's pong game and thus I'm less enthusiastic on that angle unless there are any twists a more advanced tenis game could offer such as different shot types and more than just sterrio targiting of the ball. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 23, 2011 3:49 AM Subject: Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Shane, Yeah, sure I've thoughtabout writing some more sports games like baseball, football, and maybe a tennis game like pong, but I'm already up to my eyeballs in things to do before I can even think about writing them. I will say though now that I've seemed to create a decent cross-platform engine using FMOD Ex and SDL for MOTA Beta 19 I'll be able to expand out with the new G3D engine and port or rewrite some of my favorite games for Linux as well as make Windows ports available. On that very long list of games I'd like to create using the new G3D engine is a baseball and football game. I'm not much into bowling, but a tennis game might be alright as well. And speaking of sports games something I have yet to see a developer try is a socker game. Who knows maybe I'll try one of those. Cheers! On 5/22/11, Shane Lowe shanel...@insightbb.com wrote: Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 10:20 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Thomas, I agree there will always be room to supply the nitch markets, I was just pointing out that the options are more limited than they used to be. Back in what I presume to be the audio games golden age, new developers were sitting on a huge well of game ideas. All of the mainstream console games, board games, and card games were ripe for the duplicating into an accessible format. For a long while, I'm sure the only thing slowing anyone down was the time it took to crank the games out, and most of those were probably each their own first in gaming style within the vi community. That old well has dried up, and I agree, mainstream sources still trickle new ideas into that old well, but it is a slow trickle compared to the old days. - Aprone --- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 18, 2011, 8:11 PM Hi Jeremy, Well, what you say makes sense. However, there is another angle I think we, as accessible game developers, often overlook. For instance, you are saying you pass over an idea because it has already done before, or too similar to a game in existance. That's true if we are looking at the wider community, but there is still nitch markets for those games. I myself am using Linux and there currently is nothing like Troopenum, Hunter, Judgment Day, etc available. So I'd probably buy it if there was a version built for Linux. It is the same case for Mac OS users who have left Windows for Mac, and now are trying to find games for Mac that are accessible. No its not financially as big a gold mine as Windows, I'm certainly not saying that, but my point is just because a similar game has been created before doesn't mean it isn't of value to someone. It just means we as developers have to look at the big picture and see where potential customers are. For instance, over the past month I've put a lot of work into upgrading my game engine so it runs on Windows and Linux, and I'm pretty sure if I compiled a version for Mac it should run on Mac OS as well. So if I chose to use my engine to create another Troopenum type game I doubt I'd get many Windows sales, because its like something they already have, but for Mac and Linux markets I'm sure I could make a couple thousand or so in sales from those nitch markets alone. Its simply the old case of supply and demand at work here again. Cheers! On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the golden era so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept thinking I had left things out, and it took me a while to accept that the list was accurate. The reason I felt like I had done more is because for every game/tool I've released, I have 2 that were only partially finished. While developing a new game, if I discover existing games that use the same general idea, I will get discouraged. The same is true when I read that someone else is currently developing a game with a similar style. In those cases, I will just push my project aside and start work on another. Part of the way through that design, there's always a chance the same thing will happen again. Even if only half of the other developers are like me, that is a lot of developers holding off on projects because they are searching for a unique idea. Sure, if we stuck with it our games would be different in some ways, but they are still similar to
Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
I've got a bowling game in mind. I know how I want the game to be played, but am not a programmer. I'm not even sure if it would be free or sold, as I haven't gotten that far. I think that most of the game developers are swamped at the moment, especially the ones I would prefer to work with, based on their game production performance. So, I suppose you have prompted me to put out this notice. If any programmer is willing to work with me on this idea I have, Email me off list. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 7:38 PM Subject: Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 10:20 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Thomas, I agree there will always be room to supply the nitch markets, I was just pointing out that the options are more limited than they used to be. Back in what I presume to be the audio games golden age, new developers were sitting on a huge well of game ideas. All of the mainstream console games, board games, and card games were ripe for the duplicating into an accessible format. For a long while, I'm sure the only thing slowing anyone down was the time it took to crank the games out, and most of those were probably each their own first in gaming style within the vi community. That old well has dried up, and I agree, mainstream sources still trickle new ideas into that old well, but it is a slow trickle compared to the old days. - Aprone --- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 18, 2011, 8:11 PM Hi Jeremy, Well, what you say makes sense. However, there is another angle I think we, as accessible game developers, often overlook. For instance, you are saying you pass over an idea because it has already done before, or too similar to a game in existance. That's true if we are looking at the wider community, but there is still nitch markets for those games. I myself am using Linux and there currently is nothing like Troopenum, Hunter, Judgment Day, etc available. So I'd probably buy it if there was a version built for Linux. It is the same case for Mac OS users who have left Windows for Mac, and now are trying to find games for Mac that are accessible. No its not financially as big a gold mine as Windows, I'm certainly not saying that, but my point is just because a similar game has been created before doesn't mean it isn't of value to someone. It just means we as developers have to look at the big picture and see where potential customers are. For instance, over the past month I've put a lot of work into upgrading my game engine so it runs on Windows and Linux, and I'm pretty sure if I compiled a version for Mac it should run on Mac OS as well. So if I chose to use my engine to create another Troopenum type game I doubt I'd get many Windows sales, because its like something they already have, but for Mac and Linux markets I'm sure I could make a couple thousand or so in sales from those nitch markets alone. Its simply the old case of supply and demand at work here again. Cheers! On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the golden era so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept
Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Shane, Yeah, sure I've thoughtabout writing some more sports games like baseball, football, and maybe a tennis game like pong, but I'm already up to my eyeballs in things to do before I can even think about writing them. I will say though now that I've seemed to create a decent cross-platform engine using FMOD Ex and SDL for MOTA Beta 19 I'll be able to expand out with the new G3D engine and port or rewrite some of my favorite games for Linux as well as make Windows ports available. On that very long list of games I'd like to create using the new G3D engine is a baseball and football game. I'm not much into bowling, but a tennis game might be alright as well. And speaking of sports games something I have yet to see a developer try is a socker game. Who knows maybe I'll try one of those. Cheers! On 5/22/11, Shane Lowe shanel...@insightbb.com wrote: Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.