Re: [Audyssey] someone answer

2010-10-01 Thread peter Mahach
actually, they are .z files. or to be more exac, they're .ogg files with a 
modified extension. if you open them in gold wave or some such it will 
actually open them very easily, theny ou can look at them and stuff.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 01, 2010 4:54 AM
Subject: Re: [Audyssey] someone answer


well in the mod it does such as it is but the origional I don't know 
because the files are in gsf.

I have never got passed part of level2.

At 02:34 p.m. 1/10/2010, you wrote:
earlier today shawn had said that technoshock could had more levels but 
the maker of the game didn't add them.  he said something about a ending. 
so here is the question.  does the game have a ending?  if so what is the 
ending?


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Re: [Audyssey] someone answer

2010-10-01 Thread Ben
Can I have the original eghunt?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 01 October 2010 05:47
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

good question.
there isn't an official one.
on klango english forum audio games there are a few mods.
audiogames.net has a few.
currently though the unofficial list is as followes.
note I don't have urls for some of these most will be at 
audiogames.net or klango.
soundrts, soundpack included with the game.
sound rts sound pack by ken downey.
I have it, and I sent a lot at ken of his old stuff so he should have it.
Sound rts, klango forum above, modified sound pack to emulate world 
wor 2 maybe later wars.
you have tanks, helecopters, and planes.
cannons, and jackhammers and a few other things.
You also have a military style interface.
technoshock, mod of terminater not sure what series, jugement day 
comes to mind since its the only game I played that has some simularities.
this is also on clango.
audioquake and its mods, jedyquake and overkill.
onj.andrelouis.com/modgirl should have it or
http://tbrn.net/modgirl
www.agrip.org.uk should have the mod but its not being developed 
really since the devs have moved on.
blind monks, mod for half life 3 avalible at audiogames.net, note 
must have halflife.
its your plane at itsyourplane.com, fsnavigator, etc, programs for 
fs2002 and up though its your plane is currently good for everything 
to fsx and over.

superliam maxpain.
this is a mod of the maxpain game, it is on the klango forums, under 
english audio games then there are a couple mod threads, it exists or 
should do.
supermario, out of production.
I found this one on a now dead server on tbrn.
it is not complete and I never found out who wrote it.
moosic, not a mod but its based on mario.
its at sourceforge but is out of development now its last known version was
2.0
there are a few others in the mods section of audiogames, lonewolf 
sound packs and a few others I forget.
if you are in the pkb group there are a couple mods one for lonewolf 
and one with some interesting sounds for stfc though they are not all 
from the right places.
currently these are in the sound packs folder or game sound packs folder.
you need to ask piter for membership in pkb, though we probably 
should release these publicly since these are probably complete.
to be truthfull development in the pkb group has stopped for unknown
reasons.
at least nothing new or rather little of note comes down these days.
The last big activity happened last month when I tidyed the folders.
thats probably it.
there are a few mods for egghunt and a couple others on audiogames.net
usagames has a lonewolf soundpack.
trek2k is free, but who knows. I may make some more mods like I have 
been threatening though I may not who knows.
At 04:18 p.m. 1/10/2010, you wrote:
where can i see a list of modified games for the blind?  and can you 
installed the mod to your computer?

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[Audyssey] someone answer

2010-09-30 Thread michael barnes
earlier today shawn had said that technoshock could had more levels but 
the maker of the game didn't add them.  he said something about a 
ending.  so here is the question.  does the game have a ending?  if so 
what is the ending?


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Re: [Audyssey] someone answer

2010-09-30 Thread shaun everiss
well in the mod it does such as it is but the origional I don't know 
because the files are in gsf.

I have never got passed part of level2.

At 02:34 p.m. 1/10/2010, you wrote:
earlier today shawn had said that technoshock could had more levels 
but the maker of the game didn't add them.  he said something about 
a ending.  so here is the question.  does the game have a 
ending?  if so what is the ending?


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Re: [Audyssey] someone answer

2010-09-30 Thread michael barnes

hey shawn what is mod?

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Re: [Audyssey] someone answer

2010-09-30 Thread shaun everiss

modified.
usually in our case its sounds but in the sighted world it can mean 
graphics to, sometimes entire programs.
in some cases mods are allowed in fact a lot of games are moddable 
and allow for it like extra missions, planes, etc.
In some others entire programs are written based on the game or for 
the game engine to run or requiring bits of the game.

you need ot get the game to run the mod but most mods are usually free.
ofcause where some parts of games are opensource like dukenukem its 
possible to write games using the systems and file types that are 
accepted into that game.

So esentually these are legal hacks or moddifications of games.
At 04:00 p.m. 1/10/2010, you wrote:

hey shawn what is mod?

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Re: [Audyssey] someone answer

2010-09-30 Thread michael barnes
where can i see a list of modified games for the blind?  and can you 
installed the mod to your computer?


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Re: [Audyssey] someone answer

2010-09-30 Thread shaun everiss

good question.
there isn't an official one.
on klango english forum audio games there are a few mods.
audiogames.net has a few.
currently though the unofficial list is as followes.
note I don't have urls for some of these most will be at 
audiogames.net or klango.

soundrts, soundpack included with the game.
sound rts sound pack by ken downey.
I have it, and I sent a lot at ken of his old stuff so he should have it.
Sound rts, klango forum above, modified sound pack to emulate world 
wor 2 maybe later wars.

you have tanks, helecopters, and planes.
cannons, and jackhammers and a few other things.
You also have a military style interface.
technoshock, mod of terminater not sure what series, jugement day 
comes to mind since its the only game I played that has some simularities.

this is also on clango.
audioquake and its mods, jedyquake and overkill.
onj.andrelouis.com/modgirl should have it or
http://tbrn.net/modgirl
www.agrip.org.uk should have the mod but its not being developed 
really since the devs have moved on.
blind monks, mod for half life 3 avalible at audiogames.net, note 
must have halflife.
its your plane at itsyourplane.com, fsnavigator, etc, programs for 
fs2002 and up though its your plane is currently good for everything 
to fsx and over.


superliam maxpain.
this is a mod of the maxpain game, it is on the klango forums, under 
english audio games then there are a couple mod threads, it exists or 
should do.

supermario, out of production.
I found this one on a now dead server on tbrn.
it is not complete and I never found out who wrote it.
moosic, not a mod but its based on mario.
its at sourceforge but is out of development now its last known version was 2.0
there are a few others in the mods section of audiogames, lonewolf 
sound packs and a few others I forget.
if you are in the pkb group there are a couple mods one for lonewolf 
and one with some interesting sounds for stfc though they are not all 
from the right places.

currently these are in the sound packs folder or game sound packs folder.
you need to ask piter for membership in pkb, though we probably 
should release these publicly since these are probably complete.

to be truthfull development in the pkb group has stopped for unknown reasons.
at least nothing new or rather little of note comes down these days.
The last big activity happened last month when I tidyed the folders.
thats probably it.
there are a few mods for egghunt and a couple others on audiogames.net
usagames has a lonewolf soundpack.
trek2k is free, but who knows. I may make some more mods like I have 
been threatening though I may not who knows.

At 04:18 p.m. 1/10/2010, you wrote:
where can i see a list of modified games for the blind?  and can you 
installed the mod to your computer?


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Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Muhammed,
Actually, i sincerely doubt anyone would go to prison for copyright
infringement. It is not that serious a crime. However, the court can
order the person to destroy all copies of the software, stop
distribution of the copyrighted materials, and optionally the
copyright holder can sue for damages. Basically, what I'm saying here
is copyright infringement cases fall under the general heading of
civil law rather than under criminal law.

Cheers!

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Re: [Audyssey] someone answer

2010-04-19 Thread Castanedagarcia_Alfredo


From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of 
Muhammed Deniz [muhamme...@googlemail.com]
Sent: Monday, April 19, 2010 8:03 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] someone answer

Have to agree. Correct me on this. When I make a version or a clome of a
game like a video game, do I have to sell it for free? Like not charge for
it. But theirs one thing that I don't get though. Lets say for an example, I
think you kind of made a clome of tomb rater. The weapons I think and you
put it in to tomb hunter. Then how are you gonna charge for the game? Just
give me the right advice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 19 April 2010 16:00
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Hi Muhammed,
Actually, i sincerely doubt anyone would go to prison for copyright
infringement. It is not that serious a crime. However, the court can order
the person to destroy all copies of the software, stop distribution of the
copyrighted materials, and optionally the copyright holder can sue for
damages. Basically, what I'm saying here is copyright infringement cases
fall under the general heading of civil law rather than under criminal law.

Cheers!

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That will be in a civil court, not criminal court. Howwever, some programs say 
that if you violate part of its lisense, you could face crmiminal penalties. 
Copyright infringement does fall undr tthat category. Usually copyright lasts 
for about fifty years, I believe. Sometimes it is OK to ask the owner of the 
original game if it is all right to clone and motify the game.

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Re: [Audyssey] someone answer

2010-04-19 Thread Bryan Peterson
Muhamed, you can't copyright weapons generally, well unless you were 
planning on using a Phaser from Star Trek or a Lightsaber from Star Wars. 
Generally weapons like swords, bows and guns can't be copyrighted. General 
things like that are public domaine. It's when you get into specific 
character names and things like that that you run into trouble, well that 
and if you try to use copyrighted music and sounds.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 19, 2010 9:03 AM
Subject: Re: [Audyssey] someone answer



Have to agree. Correct me on this. When I make a version or a clome of a
game like a video game, do I have to sell it for free? Like not charge for
it. But theirs one thing that I don't get though. Lets say for an example, 
I

think you kind of made a clome of tomb rater. The weapons I think and you
put it in to tomb hunter. Then how are you gonna charge for the game? Just
give me the right advice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 19 April 2010 16:00
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Hi Muhammed,
Actually, i sincerely doubt anyone would go to prison for copyright
infringement. It is not that serious a crime. However, the court can order
the person to destroy all copies of the software, stop distribution of the
copyrighted materials, and optionally the copyright holder can sue for
damages. Basically, what I'm saying here is copyright infringement cases
fall under the general heading of civil law rather than under criminal 
law.


Cheers!

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Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Muhammed,
That depends on if you use any copyrighted elements or not.  As has
been stated before general ideas or concepts are not copyrighted. It
is specific names, people, places, and things that are typically
copyrighted by a game manufacturer. In order to qualify for a
copyright a story, game, etc has to have special elements that make it
unique. Since you asked what is the difference between my game, Tomb
Hunter, and  the Tomb Raider games by Edos Interactive here is a good
example for legal comparison.
The Tomb Raider games feature stories surrounding an archeologist
named Dr. Lara Croft, who lives in a mantion in London, and who
apparently has some sort of military or paramilitary background.   She
was educated by her father in archeology, and was later trained by a
Dr. Von Croy.  Throughout the movies and games Lara Croft is well
known to be a fan of Harly Davidson motor cycles. In any case there
are a number of stories involving Lara searching for some very
specific artifact like the lost scion of Atlantice, a magic dagger,
some very rare paintings the armour of Thore,  whatever. Each story
and character in the Tomb Raider games, movies, and books are unique
and are copyrighted.
In my own series, Tomb Hunter, I changed many of the copyrighted
elements that make Tomb Raider what it is. My main character is an
American  female archeologist named Dr. Angela Carter. At this point I
haven't gotten far enough with her character profile to specify her
likes/dislikes, who her teachers were, nor can I fall back on years of
previous background information.  Basically, she is a generic
character until I write the games back story and give her a specific
background and unique identity.  In other words fill in all the
missing blanks. I've got some basic ideas for the back story and
character profile and it is different from that of Lara Croft. So
legally she will be considered a separate creation from Edos
Interactive's main character.
Also as you probably well know I haven't used any of the Tomb Raider
background characters such as Lara's father, Natla, or Dr. Von Croy.
Removing these background characters from the scene  makes my own game
project that much more different from the Tomb Raider games.
Finally, all of the characters and background story are my own
creation.  Nobody can go after me for using centaurs, minotaurs,
skeletons, whatever because those are public domain. Same with the
weapons used. Those are public domain. So what if Lara Croft  is often
seen with an Uzi in her hand or uses an HK MP5 in the Tomb Raider
movies. There is no law saying I can not give my character the same
weapons, because those weapons are common  everyday items. They are
generic public domain weapons that can't be copyrighted by developer
x. It would be different if I gave her a light saber as that is a
specific weapon used, only used, by Star Wars games, movies, and
books. You see the difference here?





On 4/19/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Have to agree. Correct me on this. When I make a version or a clone of a
 game like a video game, do I have to sell it for free? Like not charge for
 it. But theirs one thing that I don't get though. Lets say for an example, I
 think you kind of made a clome of tomb rater. The weapons I think and you
 put it in to tomb hunter. Then how are you gonna charge for the game? Just
 give me the right advice.

---
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Re: [Audyssey] someone answer

2010-04-19 Thread michael barnes
hey thomas if it is against the law then how about some of the ones who 
have clone a gaem and gave it out for free??  and they didn't get in 
trouble.  if i do it i'll give them out for free.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] someone answer

2010-04-19 Thread Muhammed Deniz
Heres  an example.
Theirs a game called bilo your bilo belly.
And theirs a character called Mikallo bob fat belly. He has weapons like
swords guns and bombs and the like. So lets say Hayden was the developer of
that game. I take abit from the game. I change the name to naughty donky,
and I put the weapons that mikallo bob fat belly had. In mikallo bob fat's
game, you have to shoot peoples bellys. But in this one, you have to shoot
people. And there was a sword in the other game and I put a sword in that
game. Did I get the example right?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 19 April 2010 18:16
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Hi Muhammed,
That depends on if you use any copyrighted elements or not.  As has been
stated before general ideas or concepts are not copyrighted. It is specific
names, people, places, and things that are typically copyrighted by a game
manufacturer. In order to qualify for a copyright a story, game, etc has to
have special elements that make it unique. Since you asked what is the
difference between my game, Tomb Hunter, and  the Tomb Raider games by Edos
Interactive here is a good example for legal comparison.
The Tomb Raider games feature stories surrounding an archeologist named Dr.
Lara Croft, who lives in a mantion in London, and who
apparently has some sort of military or paramilitary background.   She
was educated by her father in archeology, and was later trained by a Dr. Von
Croy.  Throughout the movies and games Lara Croft is well known to be a fan
of Harly Davidson motor cycles. In any case there are a number of stories
involving Lara searching for some very specific artifact like the lost scion
of Atlantice, a magic dagger, some very rare paintings the armour of Thore,
whatever. Each story and character in the Tomb Raider games, movies, and
books are unique and are copyrighted.
In my own series, Tomb Hunter, I changed many of the copyrighted elements
that make Tomb Raider what it is. My main character is an American  female
archeologist named Dr. Angela Carter. At this point I haven't gotten far
enough with her character profile to specify her likes/dislikes, who her
teachers were, nor can I fall back on years of previous background
information.  Basically, she is a generic character until I write the games
back story and give her a specific background and unique identity.  In other
words fill in all the missing blanks. I've got some basic ideas for the back
story and character profile and it is different from that of Lara Croft. So
legally she will be considered a separate creation from Edos Interactive's
main character.
Also as you probably well know I haven't used any of the Tomb Raider
background characters such as Lara's father, Natla, or Dr. Von Croy.
Removing these background characters from the scene  makes my own game
project that much more different from the Tomb Raider games.
Finally, all of the characters and background story are my own creation.
Nobody can go after me for using centaurs, minotaurs, skeletons, whatever
because those are public domain. Same with the weapons used. Those are
public domain. So what if Lara Croft  is often seen with an Uzi in her hand
or uses an HK MP5 in the Tomb Raider movies. There is no law saying I can
not give my character the same weapons, because those weapons are common
everyday items. They are generic public domain weapons that can't be
copyrighted by developer x. It would be different if I gave her a light
saber as that is a specific weapon used, only used, by Star Wars games,
movies, and books. You see the difference here?





On 4/19/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Have to agree. Correct me on this. When I make a version or a clone of 
 a game like a video game, do I have to sell it for free? Like not 
 charge for it. But theirs one thing that I don't get though. Lets say 
 for an example, I think you kind of made a clome of tomb rater. The 
 weapons I think and you put it in to tomb hunter. Then how are you 
 gonna charge for the game? Just give me the right advice.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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All messages are archived and can be searched and read at
http://www.mail-archive.com

Re: [Audyssey] someone answer

2010-04-19 Thread Bryan Peterson
Michael, jst because someone else has done it doesn't necessarily mean that 
everyone would. I've heard of web sites being shut down for hosting 
fanfiction based on a given movie, game or book, and yes it was the original 
copyright holder who did it. Releasing something as freeware is no absolute 
guarantee that you won't at the very least be ordered to cease all 
distribution of the product and destroy it. That's why not many of our 
developers have actually done this.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, April 19, 2010 11:28 AM
Subject: Re: [Audyssey] someone answer


hey thomas if it is against the law then how about some of the ones who 
have clone a gaem and gave it out for free??  and they didn't get in 
trouble.  if i do it i'll give them out for free.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] someone answer

2010-04-19 Thread Bryan Peterson
Muhamed, listen carefully. Swords, guns and bombs can't be copyrighted. 
Neither can skeletons, zombies, minotaurs, dragons and things like that. 
They're public domaine. Thomas explained this in his last message. So if I 
released a game called, lets's say Cedric's Quest, in which a knight named 
Cedric was sent to kill a dragon with his trusty magical sword, you could 
use the basic idea of knight on quest to kill dragon in your own game, but 
you couldn't use my character names. A game's basic story itself, nor the 
items and things found therein can't be copyrighted unless they're very 
specific. So you could make your own game using the same basic story of 
knight slays dragon, but you couldn't call the knight Sir Cedric. Well 
actually you might be able to call him Cedric, but if I gave him a family 
name you probably couldn't use it. So if the knight in question was Sir 
Cedric Donnergarten, you couldn't also call your knight by the same name. 
And yes, this is an idea I'm hoping to develop using BGT, assuming I can 
wrap my brain around the basics first.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 19, 2010 12:11 PM
Subject: Re: [Audyssey] someone answer



Heres  an example.
Theirs a game called bilo your bilo belly.
And theirs a character called Mikallo bob fat belly. He has weapons like
swords guns and bombs and the like. So lets say Hayden was the developer 
of

that game. I take abit from the game. I change the name to naughty donky,
and I put the weapons that mikallo bob fat belly had. In mikallo bob fat's
game, you have to shoot peoples bellys. But in this one, you have to shoot
people. And there was a sword in the other game and I put a sword in that
game. Did I get the example right?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 19 April 2010 18:16
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Hi Muhammed,
That depends on if you use any copyrighted elements or not.  As has been
stated before general ideas or concepts are not copyrighted. It is 
specific

names, people, places, and things that are typically copyrighted by a game
manufacturer. In order to qualify for a copyright a story, game, etc has 
to

have special elements that make it unique. Since you asked what is the
difference between my game, Tomb Hunter, and  the Tomb Raider games by 
Edos

Interactive here is a good example for legal comparison.
The Tomb Raider games feature stories surrounding an archeologist named 
Dr.

Lara Croft, who lives in a mantion in London, and who
apparently has some sort of military or paramilitary background.   She
was educated by her father in archeology, and was later trained by a Dr. 
Von
Croy.  Throughout the movies and games Lara Croft is well known to be a 
fan

of Harly Davidson motor cycles. In any case there are a number of stories
involving Lara searching for some very specific artifact like the lost 
scion
of Atlantice, a magic dagger, some very rare paintings the armour of 
Thore,

whatever. Each story and character in the Tomb Raider games, movies, and
books are unique and are copyrighted.
In my own series, Tomb Hunter, I changed many of the copyrighted elements
that make Tomb Raider what it is. My main character is an American  female
archeologist named Dr. Angela Carter. At this point I haven't gotten far
enough with her character profile to specify her likes/dislikes, who her
teachers were, nor can I fall back on years of previous background
information.  Basically, she is a generic character until I write the 
games
back story and give her a specific background and unique identity.  In 
other
words fill in all the missing blanks. I've got some basic ideas for the 
back
story and character profile and it is different from that of Lara Croft. 
So

legally she will be considered a separate creation from Edos Interactive's
main character.
Also as you probably well know I haven't used any of the Tomb Raider
background characters such as Lara's father, Natla, or Dr. Von Croy.
Removing these background characters from the scene  makes my own game
project that much more different from the Tomb Raider games.
Finally, all of the characters and background story are my own creation.
Nobody can go after me for using centaurs, minotaurs, skeletons, whatever
because those are public domain. Same with the weapons used. Those are
public domain. So what if Lara Croft  is often seen with an Uzi in her 
hand

or uses an HK MP5 in the Tomb Raider movies. There is no law saying I can
not give my character the same weapons, because those weapons are common
everyday items. They are generic public domain weapons that can't be
copyrighted by developer x. It would be different if I gave her a light
saber

Re: [Audyssey] someone answer

2010-04-19 Thread Muhammed Deniz
Okay. Like this then. I can't use character names, but I could use the story
line and the other types of stuff that you put in your game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 19 April 2010 19:25
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Muhamed, listen carefully. Swords, guns and bombs can't be copyrighted. 
Neither can skeletons, zombies, minotaurs, dragons and things like that. 
They're public domaine. Thomas explained this in his last message. So if I
released a game called, lets's say Cedric's Quest, in which a knight named
Cedric was sent to kill a dragon with his trusty magical sword, you could
use the basic idea of knight on quest to kill dragon in your own game, but
you couldn't use my character names. A game's basic story itself, nor the
items and things found therein can't be copyrighted unless they're very
specific. So you could make your own game using the same basic story of
knight slays dragon, but you couldn't call the knight Sir Cedric. Well
actually you might be able to call him Cedric, but if I gave him a family
name you probably couldn't use it. So if the knight in question was Sir
Cedric Donnergarten, you couldn't also call your knight by the same name. 
And yes, this is an idea I'm hoping to develop using BGT, assuming I can
wrap my brain around the basics first.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 19, 2010 12:11 PM
Subject: Re: [Audyssey] someone answer


 Heres  an example.
 Theirs a game called bilo your bilo belly.
 And theirs a character called Mikallo bob fat belly. He has weapons 
 like swords guns and bombs and the like. So lets say Hayden was the 
 developer of that game. I take abit from the game. I change the name 
 to naughty donky, and I put the weapons that mikallo bob fat belly 
 had. In mikallo bob fat's game, you have to shoot peoples bellys. But 
 in this one, you have to shoot people. And there was a sword in the 
 other game and I put a sword in that game. Did I get the example 
 right?


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Thomas Ward
 Sent: 19 April 2010 18:16
 To: Gamers Discussion list
 Subject: Re: [Audyssey] someone answer

 Hi Muhammed,
 That depends on if you use any copyrighted elements or not.  As has 
 been stated before general ideas or concepts are not copyrighted. It 
 is specific names, people, places, and things that are typically 
 copyrighted by a game manufacturer. In order to qualify for a 
 copyright a story, game, etc has to have special elements that make it 
 unique. Since you asked what is the difference between my game, Tomb 
 Hunter, and  the Tomb Raider games by Edos Interactive here is a good 
 example for legal comparison.
 The Tomb Raider games feature stories surrounding an archeologist 
 named Dr.
 Lara Croft, who lives in a mantion in London, and who
 apparently has some sort of military or paramilitary background.   She
 was educated by her father in archeology, and was later trained by a Dr. 
 Von
 Croy.  Throughout the movies and games Lara Croft is well known to be 
 a fan of Harly Davidson motor cycles. In any case there are a number 
 of stories involving Lara searching for some very specific artifact 
 like the lost scion of Atlantice, a magic dagger, some very rare 
 paintings the armour of Thore, whatever. Each story and character in 
 the Tomb Raider games, movies, and books are unique and are 
 copyrighted.
 In my own series, Tomb Hunter, I changed many of the copyrighted 
 elements that make Tomb Raider what it is. My main character is an 
 American  female archeologist named Dr. Angela Carter. At this point I 
 haven't gotten far enough with her character profile to specify her 
 likes/dislikes, who her teachers were, nor can I fall back on years of 
 previous background information.  Basically, she is a generic 
 character until I write the games back story and give her a specific 
 background and unique identity.  In other words fill in all the 
 missing blanks. I've got some basic ideas for the back story and 
 character profile and it is different from that of Lara Croft.
 So
 legally she will be considered a separate creation from Edos 
 Interactive's main character.
 Also as you probably well know I haven't used any of the Tomb Raider 
 background characters such as Lara's father, Natla, or Dr. Von Croy.
 Removing these background characters from the scene  makes my own game 
 project that much more different from the Tomb Raider games.
 Finally, all of the characters and background story are my own creation.
 Nobody can go after me for using centaurs, minotaurs, skeletons, 
 whatever because those are public domain. Same

Re: [Audyssey] someone answer

2010-04-19 Thread Bryan Peterson
Well the general stuff like the weapons and things, unless as I said I gave 
them specific names. So if Cedric's sword was called Wormslayer that name 
would be mine alone.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 19, 2010 12:29 PM
Subject: Re: [Audyssey] someone answer


Okay. Like this then. I can't use character names, but I could use the 
story

line and the other types of stuff that you put in your game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 19 April 2010 19:25
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Muhamed, listen carefully. Swords, guns and bombs can't be copyrighted.
Neither can skeletons, zombies, minotaurs, dragons and things like that.
They're public domaine. Thomas explained this in his last message. So if I
released a game called, lets's say Cedric's Quest, in which a knight named
Cedric was sent to kill a dragon with his trusty magical sword, you could
use the basic idea of knight on quest to kill dragon in your own game, but
you couldn't use my character names. A game's basic story itself, nor the
items and things found therein can't be copyrighted unless they're very
specific. So you could make your own game using the same basic story of
knight slays dragon, but you couldn't call the knight Sir Cedric. Well
actually you might be able to call him Cedric, but if I gave him a family
name you probably couldn't use it. So if the knight in question was Sir
Cedric Donnergarten, you couldn't also call your knight by the same name.
And yes, this is an idea I'm hoping to develop using BGT, assuming I can
wrap my brain around the basics first.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 19, 2010 12:11 PM
Subject: Re: [Audyssey] someone answer



Heres  an example.
Theirs a game called bilo your bilo belly.
And theirs a character called Mikallo bob fat belly. He has weapons
like swords guns and bombs and the like. So lets say Hayden was the
developer of that game. I take abit from the game. I change the name
to naughty donky, and I put the weapons that mikallo bob fat belly
had. In mikallo bob fat's game, you have to shoot peoples bellys. But
in this one, you have to shoot people. And there was a sword in the
other game and I put a sword in that game. Did I get the example
right?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 19 April 2010 18:16
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Hi Muhammed,
That depends on if you use any copyrighted elements or not.  As has
been stated before general ideas or concepts are not copyrighted. It
is specific names, people, places, and things that are typically
copyrighted by a game manufacturer. In order to qualify for a
copyright a story, game, etc has to have special elements that make it
unique. Since you asked what is the difference between my game, Tomb
Hunter, and  the Tomb Raider games by Edos Interactive here is a good
example for legal comparison.
The Tomb Raider games feature stories surrounding an archeologist
named Dr.
Lara Croft, who lives in a mantion in London, and who
apparently has some sort of military or paramilitary background.   She
was educated by her father in archeology, and was later trained by a Dr.
Von
Croy.  Throughout the movies and games Lara Croft is well known to be
a fan of Harly Davidson motor cycles. In any case there are a number
of stories involving Lara searching for some very specific artifact
like the lost scion of Atlantice, a magic dagger, some very rare
paintings the armour of Thore, whatever. Each story and character in
the Tomb Raider games, movies, and books are unique and are
copyrighted.
In my own series, Tomb Hunter, I changed many of the copyrighted
elements that make Tomb Raider what it is. My main character is an
American  female archeologist named Dr. Angela Carter. At this point I
haven't gotten far enough with her character profile to specify her
likes/dislikes, who her teachers were, nor can I fall back on years of
previous background information.  Basically, she is a generic
character until I write the games back story and give her a specific
background and unique identity.  In other words fill in all the
missing blanks. I've got some basic ideas for the back story and
character profile and it is different from that of Lara Croft.
So
legally she will be considered a separate creation from Edos
Interactive's main character.
Also as you probably well know I haven't used any of the Tomb Raider
background

Re: [Audyssey] someone answer

2010-04-19 Thread Muhammed Deniz
So lets say that. I really want to put that sword in my game but before I
do, do I have to change the name of the sword when I put it in my game?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 19 April 2010 19:34
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Well the general stuff like the weapons and things, unless as I said I gave
them specific names. So if Cedric's sword was called Wormslayer that name
would be mine alone.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 19, 2010 12:29 PM
Subject: Re: [Audyssey] someone answer


 Okay. Like this then. I can't use character names, but I could use the 
 story line and the other types of stuff that you put in your game.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Bryan Peterson
 Sent: 19 April 2010 19:25
 To: Gamers Discussion list
 Subject: Re: [Audyssey] someone answer

 Muhamed, listen carefully. Swords, guns and bombs can't be copyrighted.
 Neither can skeletons, zombies, minotaurs, dragons and things like that.
 They're public domaine. Thomas explained this in his last message. So 
 if I released a game called, lets's say Cedric's Quest, in which a 
 knight named Cedric was sent to kill a dragon with his trusty magical 
 sword, you could use the basic idea of knight on quest to kill dragon 
 in your own game, but you couldn't use my character names. A game's 
 basic story itself, nor the items and things found therein can't be 
 copyrighted unless they're very specific. So you could make your own 
 game using the same basic story of knight slays dragon, but you 
 couldn't call the knight Sir Cedric. Well actually you might be able 
 to call him Cedric, but if I gave him a family name you probably 
 couldn't use it. So if the knight in question was Sir Cedric Donnergarten,
you couldn't also call your knight by the same name.
 And yes, this is an idea I'm hoping to develop using BGT, assuming I 
 can wrap my brain around the basics first.
 He who is valiant and pure of spirit may find the holy grail in the 
 castle of ggh.
 - Original Message -
 From: Muhammed Deniz muhamme...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, April 19, 2010 12:11 PM
 Subject: Re: [Audyssey] someone answer


 Heres  an example.
 Theirs a game called bilo your bilo belly.
 And theirs a character called Mikallo bob fat belly. He has weapons 
 like swords guns and bombs and the like. So lets say Hayden was the 
 developer of that game. I take abit from the game. I change the name 
 to naughty donky, and I put the weapons that mikallo bob fat belly 
 had. In mikallo bob fat's game, you have to shoot peoples bellys. But 
 in this one, you have to shoot people. And there was a sword in the 
 other game and I put a sword in that game. Did I get the example 
 right?


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Thomas Ward
 Sent: 19 April 2010 18:16
 To: Gamers Discussion list
 Subject: Re: [Audyssey] someone answer

 Hi Muhammed,
 That depends on if you use any copyrighted elements or not.  As has 
 been stated before general ideas or concepts are not copyrighted. It 
 is specific names, people, places, and things that are typically 
 copyrighted by a game manufacturer. In order to qualify for a 
 copyright a story, game, etc has to have special elements that make 
 it unique. Since you asked what is the difference between my game, 
 Tomb Hunter, and  the Tomb Raider games by Edos Interactive here is a 
 good example for legal comparison.
 The Tomb Raider games feature stories surrounding an archeologist 
 named Dr.
 Lara Croft, who lives in a mantion in London, and who
 apparently has some sort of military or paramilitary background.   She
 was educated by her father in archeology, and was later trained by a Dr.
 Von
 Croy.  Throughout the movies and games Lara Croft is well known to be 
 a fan of Harly Davidson motor cycles. In any case there are a number 
 of stories involving Lara searching for some very specific artifact 
 like the lost scion of Atlantice, a magic dagger, some very rare 
 paintings the armour of Thore, whatever. Each story and character in 
 the Tomb Raider games, movies, and books are unique and are 
 copyrighted.
 In my own series, Tomb Hunter, I changed many of the copyrighted 
 elements that make Tomb Raider what it is. My main character is an 
 American  female archeologist named Dr. Angela Carter. At this point 
 I haven't gotten far enough with her character profile to specify her 
 likes/dislikes, who her teachers were, nor can I fall back on years 
 of previous background

Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Michael,
Sigh...All I'm saying to you and others is this. If you do it it is
illegal and you could face some problems. Some have done it, and
haven't been caught nor bothered by the copyright holders. That
doesn't mean that what you are doing is strictly legal, nor does it
mean that nothing can happen to you.
What it does mean is one of two things. One, the people violating
copyrights haven't been caught,  and the copyright holder hasn't
noticed them. Two, they know about it but have decided to leave the
offending party alone. Some feel that taking the case to court cost
them more than they are likely to get out of a copyright suit and let
sleeping dogs alone. As I've mentioned before it really depends on how
company x wants to handle it.
So what I'm saying hear is to be very careful. If at possible do what
I did with Tomb hunter and don't make an exact clone or copy of
whatever it is you want to create.  Try and pull the generic elements
out of the game and put it together and market it under a different
name with somewhat different elements when and where possible.  I
don't think it is worth it to use copyrighted meaterial when you could
create something equally good on your own. Just because something is
released as free doesn't mean there is no risk of getting in trouble.
It just makes it slightly less of a concern, but the possability
always exists.

HTH

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Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Muhammed,
That's correct.  A special magic sword with a specific name would have
to be given a new name in your own game as it would be under copyright
 protection. It would be a specific thing, and as I mentioned before
specific people, places, and things can be copyrighted.


On 4/19/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 So lets say that. I really want to put that sword in my game but before I
 do, do I have to change the name of the sword when I put it in my game?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: 19 April 2010 19:34
 To: Gamers Discussion list
 Subject: Re: [Audyssey] someone answer

 Well the general stuff like the weapons and things, unless as I said I gave
 them specific names. So if Cedric's sword was called Wormslayer that name
 would be mine alone.

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Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Bryan,
Exactly what I was thinking of mentioning here. I myself enjoy reading
fan fiction web sites, full of third-party free stories, but let's not
forget they run a large risk by getting out there and releasing this
stuff. Legally I've heard of cases where it has gone both ways. Free
fan fiction is sort of a legal gray area, and I'm not familiar enough
here with the case law to give you any kind of statistics. However, I
can say this.
I've known of a number of cases were the original copyright holder
heard about a fan fiction web site hosting free stories based on his
books/movies. They turned around took them to court were they ended up
getting the fan fiction web site shut down, and the author had to pay
some sort of fines to the copyright holder for copyright infringement.
So putting it out there for free and saying I have the right to do
this doesn't mean it won't come back to haunt you and give you grief.
 On the good side I've also heard of cases where the oppisite
happened. The copyright holder took the fan fiction site and/or the
author to court and lost his/her case. Apparently there is some
dispute amung courts as how to handle free fan fiction, where to draw
the lines as far as the law is concerned, and in the case of free fan
fiction those cases were won on the author's basic right to freedom of
speech.  The fact the material was released as free, and the original
author was given credit  helped them win their case. However, we can't
always expect a court to render that sort of judgment all of the time
as I've mentioned above.
When you use a specific copyright you always run a risk of getting
crosswise with the copyright holder and getting dragged into court
over it. There is no absolute certainty you will win your case, and
not have to pay for it in the end. No matter how unfair, unreasonable,
or unjust you might see it copyright law is something you have to
consider before going public with a product or free project that might
infringe upon an existing copyright. Personally I think it really is
unfair, but who ever said life is fair?




On 4/19/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Michael, jst because someone else has done it doesn't necessarily mean that
 everyone would. I've heard of web sites being shut down for hosting
 fanfiction based on a given movie, game or book, and yes it was the original
 copyright holder who did it. Releasing something as freeware is no absolute
 guarantee that you won't at the very least be ordered to cease all
 distribution of the product and destroy it. That's why not many of our
 developers have actually done this.

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