Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-15 Thread Josh
yes, but I also want to consider the fact that what if someday I am 
restricted to dial-up or something like that. Does the express edition come 
with the msdn libraries so I don't have to be connected to the internet to 
get help or look up code?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:13 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi Josh,
 If you register VB.NET Express you can get access to some Microsoft
 documentation, not to mention the msdn online library, and using
 services like safari book services will get you a long way to being a
 good VB.NET developer.
 Once you install VB.NET Express you won't need VB 6.
 I have uninstalled all versions of Visual Studio, prier to 2005 and
 soully use the Express editions for my work and pleasure, and they are
 fine for day to day programming.


 Josh wrote:
 does the vb-xpress come with help files or some sort of built-in 
 reference
 guide?
 If I would have known this six months ago I wouldn't have spent tons of 
 time
 downloading vb6 pro. So does this mean I can delete vb6 pro off my 
 machine?
 because I do not need vb6 pro to write games, just the free xpress 
 edition?





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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-15 Thread Thomas Ward
Hi Josh,
No. Hense the word Express. A small compact version of Visual Basic, 
Visual C#, Visual C++ without all the trimmings of the Pro or enterprise 
edditions.
Rather than getting the msdn I suggest getting the full .NET Framework 
2.0 sdk and installing it before putting on any of the Express compilers 
as you will get the .NET Framework documentations and samples. The 
Express cds and web installs don't include this documentation either.
The Express versions are basically a barebones version of the compiler 
and IDE.


Josh wrote:
 yes, but I also want to consider the fact that what if someday I am 
 restricted to dial-up or something like that. Does the express edition come 
 with the msdn libraries so I don't have to be connected to the internet to 
 get help or look up code?

 Josh
   


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread Josh
does the vb-xpress come with help files or some sort of built-in reference 
guide?
If I would have known this six months ago I wouldn't have spent tons of time 
downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? 
because I do not need vb6 pro to write games, just the free xpress edition?


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:08 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi Josh,
 There is a free express version available from Microsoft. Unles you plan
 to do Pro or Enterprise level work Express is good enough to write games.
 I have a link to the free compiler on my web site under the faq section
 http://www.usagames.us//faq.html
 near the bottom of the questions and answers section.


 Joshh wrote:
 How much does c number dot-net cost? is the environment conducive to jaws 
 or
 window-eyes? Does it work good with jfw or window-eyes?

 Josh



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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread rob

Well, in my opinion you should search for a feature comparison which can tell 
you which version is the best for you.

- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 09:22:28 -0500
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah

 does the vb-xpress come with help files or some sort of built-in reference 
 guide?
 If I would have known this six months ago I wouldn't have spent tons of 
 time 
 downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? 
 because I do not need vb6 pro to write games, just the free xpress edition?
 
 
 Josh


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread Charles Rivard
Pirating is stealing, no ifs, ands, or buts, and should be dealt with 
acordingly.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:25 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


   Josh, you really ought to be a bit more careful about broadcasting the
 fact that you're pirating this stuff.  I mean, what you do is up to you,
 but this is a public forum in a manner of speaking so you just never know
 who will read this sort of thing and what they might think about it.

   For me personally, it's your business, but I'm just offering a friendly
 word of advice...

 Smiles,

 Cara

 At 11:22 PM 1/13/2007 -0500, you wrote:

I already have a full copy of visual basic 2006 and the msdn libraries for
vb2006. I got them from file shareing programs. I have vb6-professional
which includes a compiler and I also have the msdn library images as iso
files. I also have the DirectX-Eight sdk. I'll keep this email around 
though
for future reference.

Josh

- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 9:30 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: 
sarah


  Well if you get the express stuff.
  You will need to get a few things.
  First the docs.
  www.empowermentzone.com/vbnetdoc.zip
  www.empowermentzone.com/cnetdoc.zip
  www.empowermentzone.com/prog_doc.zip
  in addition you can get
  www.empowermentzone.com/html_doc.zip and
  www.empowermentzone.com/vb6_doc.zip
  These contain the manuals for programming.
  now you need to go to www.blindprogramming.com
  and get the vb keystrokes and whatsnew files.
  after that you need to go to
  http://msdn.microsoft.com/vstudio/express/support/install I think and
  download the files.
  These isos are quite large but include everything.
  you can go to http://msdn.microsoft.com/directx and get the directx sdk
  necessary for direct programming.
  also http://msdn.microsoft.com/vstudio/express to get sql server, and
  other addons.
  now I don't have this stuff on hand so you will need to search for it.
  dotnet 1.1 sdk dotnet 2.0 sdk.
  platform sdk.
  also the dotnet 3 sdk for vista use.
  now http://x-sight.brandoncole.net
  There is a dev section get the devpack.
  The stuff you need is already in here.
  The main thing you want from here is the sapi5.1 sdk.
  There are incripters and other tools.
  There is a load of autoit stuff which we won't want.
  There is 2x editer which may be a good macro editer that you may wish 
  to
  use.
  There is also sdk for comaudio which we don't want, however there are 
  sdks
  for skype, jaws apis, and other sdks and tools you may wish to have.
 
  At 12:40 p.m. 14/01/2007, you wrote:
 How much does c number dot-net cost? is the environment conducive to 
 jaws
 or
 window-eyes? Does it work good with jfw or window-eyes?
 
 Josh
 
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 4:33 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re:
 sarah
 
 
  Hi Josh,
  Professionally speaking C++ has many more advantages for game
  programming. Better documentation, more pros use it, extremely 
  flexable,
  more widely supported, and so on. VB 6 documentation is crappy at 
  best,
  not widely supported by pro game devs, and unlike C++ is pretty
  propriatary. Yet amung accessible game developers VB has a larger 
  apeal
  do to the fact it has a less of a learning curve.
  However, I am using C#.NET, called C-Sharp, which I find is actually 
  the
  happy medium. It is new, quite flexable, is growing in popularity 
  amung
  pro developers, has a C++ style without being as complex as C++, and 
  I
  think is the next generation newbies language.
 
 
  Josh wrote:
  do most of you use visual basic6 for game creation or does c++ work
  better
  for that sort of thing?
 
  Josh
 
 
 
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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread Josh
Based on what I'm reading here I'm not going to risk putting the sounds on 
sendspace. If someone really wants them email me privately, and we can work 
out some other way of getting the sounds to the person or persons who want 
them.

Josh


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread shaun everiss
thats all you need.
if you read yesterdays mail I posted you will find some refferences from 
empowermentzone I posted for programming refferences.
At 03:22 a.m. 15/01/2007, you wrote:
does the vb-xpress come with help files or some sort of built-in reference 
guide?
If I would have known this six months ago I wouldn't have spent tons of time 
downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? 
because I do not need vb6 pro to write games, just the free xpress edition?


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:08 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi Josh,
 There is a free express version available from Microsoft. Unles you plan
 to do Pro or Enterprise level work Express is good enough to write games.
 I have a link to the free compiler on my web site under the faq section
 http://www.usagames.us//faq.html
 near the bottom of the questions and answers section.


 Joshh wrote:
 How much does c number dot-net cost? is the environment conducive to jaws 
 or
 window-eyes? Does it work good with jfw or window-eyes?

 Josh



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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread Thomas Ward
Hi Cara and Josh,
Yes, I think Josh needs to be more careful what he says on list 
regarding illegal copying and use of copyrighted material. Most if not 
of all of our posts are public, and can be looked up via google.com.
You never know what you say might end up in someones search engine, and 
that would not be good if you said something not on the up and up.
Smile.

Cara Quinn wrote:
Josh, you really ought to be a bit more careful about broadcasting the 
 fact that you're pirating this stuff.  I mean, what you do is up to you, 
 but this is a public forum in a manner of speaking so you just never know 
 who will read this sort of thing and what they might think about it.

For me personally, it's your business, but I'm just offering a friendly 
 word of advice...

 Smiles,

 Cara
   


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread Thomas Ward
Hi Josh,
If you register VB.NET Express you can get access to some Microsoft 
documentation, not to mention the msdn online library, and using 
services like safari book services will get you a long way to being a 
good VB.NET developer.
Once you install VB.NET Express you won't need VB 6.
I have uninstalled all versions of Visual Studio, prier to 2005 and 
soully use the Express editions for my work and pleasure, and they are 
fine for day to day programming.


Josh wrote:
 does the vb-xpress come with help files or some sort of built-in reference 
 guide?
 If I would have known this six months ago I wouldn't have spent tons of time 
 downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? 
 because I do not need vb6 pro to write games, just the free xpress edition?

   



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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Josh
do most of you use visual basic6 for game creation or does c++ work better 
for that sort of thing?

Josh

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 11:41 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 In your life, yes.  But isn't that part of the fun of game design and
 creation?  Let the spirit of devilishness loose, and may the gamers 
 beware!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 10:10 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re: 
 sarah


 Hi,
 Good point. We are all crazier than a barn ratt.
 Seriously, I try to be level headed, and take great thought to what I do
 in my life. Smile.

 Charles Rivard wrote:
 Corrupted?  Hmm.  I always thought that is one quality in a game
 developer
 that is a must!  Examples:  Phil Vlassak, David Greenwood, James North,
 Thomas--uh, what's that guy's name that's working on Montezuma's
 Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin
 Dobbinmeyer?  All make good games.  Are any of them, well, normal?




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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Charles Rivard
I got that same thrill when I used to write programs in a programming class 
that actually worked.  I know who created it, and it worked.  It's probably 
the same with making games.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 3:12 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi Charles,
 You will never know the joy of game programming. It is the utter feeling
 like a god where you can create your own little virtual world from
 scratch, and then act out out in it as a character. I suppose that is
 kind of nuts, but is the thrill.
 I think most humans have a desire to build things, to create things, and
 in our own small way want to play God, and have our genesis moment where
 you can sit back, and say wow here is planet z, and I created it. Now, I
 am going to enter it and kill off the creations I created, and tomorrow
 I'll get to do it all over again. He he he.
 Ask any game developer why he or she writes games, and I think they will
 tell you that they have an over active imagination, and that they want
 to make there imagination become real. Once they put the keyboard to the
 compiler and create that world comes the god moment.


 Charles Rivard wrote:
 In your life, yes.  But isn't that part of the fun of game design and
 creation?  Let the spirit of devilishness loose, and may the gamers 
 beware!



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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread shaun everiss
Well some of us are moving to c# dotnet.
I have everything I just am to lazy to bother currently.
At 04:50 a.m. 14/01/2007, you wrote:
do most of you use visual basic6 for game creation or does c++ work better 
for that sort of thing?

Josh

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 11:41 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 In your life, yes.  But isn't that part of the fun of game design and
 creation?  Let the spirit of devilishness loose, and may the gamers 
 beware!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 10:10 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re: 
 sarah


 Hi,
 Good point. We are all crazier than a barn ratt.
 Seriously, I try to be level headed, and take great thought to what I do
 in my life. Smile.

 Charles Rivard wrote:
 Corrupted?  Hmm.  I always thought that is one quality in a game
 developer
 that is a must!  Examples:  Phil Vlassak, David Greenwood, James North,
 Thomas--uh, what's that guy's name that's working on Montezuma's
 Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin
 Dobbinmeyer?  All make good games.  Are any of them, well, normal?




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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Ken the Crazy
I use vb6.  I'd like to work with VB.net, but the latest game I'm working 
on, wrecking ball, would totally have to be rewritten and I'm not up for 
that so vb6 it is until then.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 10:50 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 do most of you use visual basic6 for game creation or does c++ work better
 for that sort of thing?

 Josh

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 12, 2007 11:41 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re: 
 sarah


 In your life, yes.  But isn't that part of the fun of game design and
 creation?  Let the spirit of devilishness loose, and may the gamers
 beware!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 10:10 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re:
 sarah


 Hi,
 Good point. We are all crazier than a barn ratt.
 Seriously, I try to be level headed, and take great thought to what I do
 in my life. Smile.

 Charles Rivard wrote:
 Corrupted?  Hmm.  I always thought that is one quality in a game
 developer
 that is a must!  Examples:  Phil Vlassak, David Greenwood, James North,
 Thomas--uh, what's that guy's name that's working on Montezuma's
 Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin
 Dobbinmeyer?  All make good games.  Are any of them, well, normal?




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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Charles Rivard
You don't want to take a wricking ball to Wrecking Ball, then?  (evil grin)
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 11:57 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


I use vb6.  I'd like to work with VB.net, but the latest game I'm working
 on, wrecking ball, would totally have to be rewritten and I'm not up for
 that so vb6 it is until then.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 10:50 AM
 Subject: Re: [Audyssey] to proove my point about game developers - Re: 
 sarah


 do most of you use visual basic6 for game creation or does c++ work 
 better
 for that sort of thing?

 Josh

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 12, 2007 11:41 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re:
 sarah


 In your life, yes.  But isn't that part of the fun of game design and
 creation?  Let the spirit of devilishness loose, and may the gamers
 beware!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 10:10 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re:
 sarah


 Hi,
 Good point. We are all crazier than a barn ratt.
 Seriously, I try to be level headed, and take great thought to what I 
 do
 in my life. Smile.

 Charles Rivard wrote:
 Corrupted?  Hmm.  I always thought that is one quality in a game
 developer
 that is a must!  Examples:  Phil Vlassak, David Greenwood, James 
 North,
 Thomas--uh, what's that guy's name that's working on Montezuma's
 Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin
 Dobbinmeyer?  All make good games.  Are any of them, well, normal?




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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Cara Quinn
woohoo!  That's the spirit!  You go boy!!!  lol!

Smiles,

Cara

At 05:29 AM 1/14/2007 +1300, you wrote:

Well some of us are moving to c# dotnet.
I have everything I just am to lazy to bother currently.


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Thomas Ward
Hi Josh,
Professionally speaking C++ has many more advantages for game 
programming. Better documentation, more pros use it, extremely flexable, 
more widely supported, and so on. VB 6 documentation is crappy at best, 
not widely supported by pro game devs, and unlike C++ is pretty 
propriatary. Yet amung accessible game developers VB has a larger apeal 
do to the fact it has a less of a learning curve.
However, I am using C#.NET, called C-Sharp, which I find is actually the 
happy medium. It is new, quite flexable, is growing in popularity amung 
pro developers, has a C++ style without being as complex as C++, and I 
think is the next generation newbies language.


Josh wrote:
 do most of you use visual basic6 for game creation or does c++ work better 
 for that sort of thing?

 Josh
   


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Josh
How much does c number dot-net cost? is the environment conducive to jaws or 
window-eyes? Does it work good with jfw or window-eyes?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 4:33 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi Josh,
 Professionally speaking C++ has many more advantages for game
 programming. Better documentation, more pros use it, extremely flexable,
 more widely supported, and so on. VB 6 documentation is crappy at best,
 not widely supported by pro game devs, and unlike C++ is pretty
 propriatary. Yet amung accessible game developers VB has a larger apeal
 do to the fact it has a less of a learning curve.
 However, I am using C#.NET, called C-Sharp, which I find is actually the
 happy medium. It is new, quite flexable, is growing in popularity amung
 pro developers, has a C++ style without being as complex as C++, and I
 think is the next generation newbies language.


 Josh wrote:
 do most of you use visual basic6 for game creation or does c++ work 
 better
 for that sort of thing?

 Josh



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread shaun everiss
Well if you get the express stuff.
You will need to get a few things.
First the docs.
www.empowermentzone.com/vbnetdoc.zip
www.empowermentzone.com/cnetdoc.zip
www.empowermentzone.com/prog_doc.zip
in addition you can get
www.empowermentzone.com/html_doc.zip and
www.empowermentzone.com/vb6_doc.zip
These contain the manuals for programming.
now you need to go to www.blindprogramming.com
and get the vb keystrokes and whatsnew files.
after that you need to go to 
http://msdn.microsoft.com/vstudio/express/support/install I think and download 
the files.
These isos are quite large but include everything.
you can go to http://msdn.microsoft.com/directx and get the directx sdk 
necessary for direct programming.
also http://msdn.microsoft.com/vstudio/express to get sql server, and other 
addons.
now I don't have this stuff on hand so you will need to search for it.
dotnet 1.1 sdk dotnet 2.0 sdk.
platform sdk.
also the dotnet 3 sdk for vista use.
now http://x-sight.brandoncole.net
There is a dev section get the devpack.
The stuff you need is already in here.
The main thing you want from here is the sapi5.1 sdk.
There are incripters and other tools.
There is a load of autoit stuff which we won't want.
There is 2x editer which may be a good macro editer that you may wish to use.
There is also sdk for comaudio which we don't want, however there are sdks for 
skype, jaws apis, and other sdks and tools you may wish to have.

At 12:40 p.m. 14/01/2007, you wrote:
How much does c number dot-net cost? is the environment conducive to jaws or 
window-eyes? Does it work good with jfw or window-eyes?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 4:33 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi Josh,
 Professionally speaking C++ has many more advantages for game
 programming. Better documentation, more pros use it, extremely flexable,
 more widely supported, and so on. VB 6 documentation is crappy at best,
 not widely supported by pro game devs, and unlike C++ is pretty
 propriatary. Yet amung accessible game developers VB has a larger apeal
 do to the fact it has a less of a learning curve.
 However, I am using C#.NET, called C-Sharp, which I find is actually the
 happy medium. It is new, quite flexable, is growing in popularity amung
 pro developers, has a C++ style without being as complex as C++, and I
 think is the next generation newbies language.


 Josh wrote:
 do most of you use visual basic6 for game creation or does c++ work 
 better
 for that sort of thing?

 Josh



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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Josh
I already have a full copy of visual basic 2006 and the msdn libraries for 
vb2006. I got them from file shareing programs. I have vb6-professional 
which includes a compiler and I also have the msdn library images as iso 
files. I also have the DirectX-Eight sdk. I'll keep this email around though 
for future reference.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 9:30 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Well if you get the express stuff.
 You will need to get a few things.
 First the docs.
 www.empowermentzone.com/vbnetdoc.zip
 www.empowermentzone.com/cnetdoc.zip
 www.empowermentzone.com/prog_doc.zip
 in addition you can get
 www.empowermentzone.com/html_doc.zip and
 www.empowermentzone.com/vb6_doc.zip
 These contain the manuals for programming.
 now you need to go to www.blindprogramming.com
 and get the vb keystrokes and whatsnew files.
 after that you need to go to 
 http://msdn.microsoft.com/vstudio/express/support/install I think and 
 download the files.
 These isos are quite large but include everything.
 you can go to http://msdn.microsoft.com/directx and get the directx sdk 
 necessary for direct programming.
 also http://msdn.microsoft.com/vstudio/express to get sql server, and 
 other addons.
 now I don't have this stuff on hand so you will need to search for it.
 dotnet 1.1 sdk dotnet 2.0 sdk.
 platform sdk.
 also the dotnet 3 sdk for vista use.
 now http://x-sight.brandoncole.net
 There is a dev section get the devpack.
 The stuff you need is already in here.
 The main thing you want from here is the sapi5.1 sdk.
 There are incripters and other tools.
 There is a load of autoit stuff which we won't want.
 There is 2x editer which may be a good macro editer that you may wish to 
 use.
 There is also sdk for comaudio which we don't want, however there are sdks 
 for skype, jaws apis, and other sdks and tools you may wish to have.

 At 12:40 p.m. 14/01/2007, you wrote:
How much does c number dot-net cost? is the environment conducive to jaws 
or
window-eyes? Does it work good with jfw or window-eyes?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 4:33 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: 
sarah


 Hi Josh,
 Professionally speaking C++ has many more advantages for game
 programming. Better documentation, more pros use it, extremely flexable,
 more widely supported, and so on. VB 6 documentation is crappy at best,
 not widely supported by pro game devs, and unlike C++ is pretty
 propriatary. Yet amung accessible game developers VB has a larger apeal
 do to the fact it has a less of a learning curve.
 However, I am using C#.NET, called C-Sharp, which I find is actually the
 happy medium. It is new, quite flexable, is growing in popularity amung
 pro developers, has a C++ style without being as complex as C++, and I
 think is the next generation newbies language.


 Josh wrote:
 do most of you use visual basic6 for game creation or does c++ work
 better
 for that sort of thing?

 Josh



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Thomas Ward
Hi Josh,
There is a free express version available from Microsoft. Unles you plan 
to do Pro or Enterprise level work Express is good enough to write games.
I have a link to the free compiler on my web site under the faq section
http://www.usagames.us//faq.html
near the bottom of the questions and answers section.


Joshh wrote:
 How much does c number dot-net cost? is the environment conducive to jaws or 
 window-eyes? Does it work good with jfw or window-eyes?

 Josh
   


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-12 Thread Ken the Crazy
Well, I am a staunch Christian and I read 'em all the time--they are great 
works.  But it's not like I get delusions about magic or decide to become a 
sorcerer--well maybe I should!  I could wave my cane in the air and shout, 
Lumos!  Of course, if it lights up what good will it do me anyway!

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 10:14 PM
Subject: [Audyssey] to proove my point about game developers - Re: sarah


 Corrupted?  Hmm.  I always thought that is one quality in a game developer
 that is a must!  Examples:  Phil Vlassak, David Greenwood, James North,
 Thomas--uh, what's that guy's name that's working on Montezuma's
 Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin
 Dobbinmeyer?  All make good games.  Are any of them, well, normal?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 8:07 PM
 Subject: Re: [Audyssey] sarah


 Hi Charles,
 I feel as though I have gone down this road to far already, but I do
 want to make a quick comment.
 Oh, sure that is of the extremist point of view. What she is likely
 talking about is Deuteronomy Chapter 18 verses 10 through 12 where God
 was commanding the children of Israel not to practice witchcraft,
 astrology, etc
 However, as I have read it it specifically targeted the doers of those
 things not someone who read it in a book about fictional characters and
 tv. I guess it is kind of hard to apply old world concepts to the modern
 world.
 The extremest view of course is to abandon any discussion, tv programs,
 or even the notion of it. That is fine if the person chooses to take
 that route, but I think it is a bit narrow, extreme, and a bit
 unrealistic. Then again, such a person would just say I have to  many
 worldly values, and am corrupted by the world.



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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007

 


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-12 Thread Thomas Ward
Hi,
Good point. We are all crazier than a barn ratt.
Seriously, I try to be level headed, and take great thought to what I do 
in my life. Smile.

Charles Rivard wrote:
 Corrupted?  Hmm.  I always thought that is one quality in a game developer 
 that is a must!  Examples:  Phil Vlassak, David Greenwood, James North, 
 Thomas--uh, what's that guy's name that's working on Montezuma's 
 Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin 
 Dobbinmeyer?  All make good games.  Are any of them, well, normal?
   



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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-12 Thread Charles Rivard
In your life, yes.  But isn't that part of the fun of game design and 
creation?  Let the spirit of devilishness loose, and may the gamers beware!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 10:10 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi,
 Good point. We are all crazier than a barn ratt.
 Seriously, I try to be level headed, and take great thought to what I do
 in my life. Smile.

 Charles Rivard wrote:
 Corrupted?  Hmm.  I always thought that is one quality in a game 
 developer
 that is a must!  Examples:  Phil Vlassak, David Greenwood, James North,
 Thomas--uh, what's that guy's name that's working on Montezuma's
 Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin
 Dobbinmeyer?  All make good games.  Are any of them, well, normal?




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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[Audyssey] to proove my point about game developers - Re: sarah

2007-01-11 Thread Charles Rivard
Corrupted?  Hmm.  I always thought that is one quality in a game developer 
that is a must!  Examples:  Phil Vlassak, David Greenwood, James North, 
Thomas--uh, what's that guy's name that's working on Montezuma's 
Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin 
Dobbinmeyer?  All make good games.  Are any of them, well, normal?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:07 PM
Subject: Re: [Audyssey] sarah


 Hi Charles,
 I feel as though I have gone down this road to far already, but I do
 want to make a quick comment.
 Oh, sure that is of the extremist point of view. What she is likely
 talking about is Deuteronomy Chapter 18 verses 10 through 12 where God
 was commanding the children of Israel not to practice witchcraft,
 astrology, etc
 However, as I have read it it specifically targeted the doers of those
 things not someone who read it in a book about fictional characters and
 tv. I guess it is kind of hard to apply old world concepts to the modern
 world.
 The extremest view of course is to abandon any discussion, tv programs,
 or even the notion of it. That is fine if the person chooses to take
 that route, but I think it is a bit narrow, extreme, and a bit
 unrealistic. Then again, such a person would just say I have to  many
 worldly values, and am corrupted by the world.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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