Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-10-01 Thread Neo
Why couldn't a side scroller have enough replay value? I tend to agree with 
most folks here who are for the side scroller option. Although I love the 3D 
concept a lot and this new Angela character reminds me of the famous Tomb 
Raider and my favourite Lara Croft so much, and although I don't have any 
real relation to the original (old) Montezuma's Revenge, I still prefer the 
side scroller option cause there have already been several rather good and 
complex 3D games while we have only one side scroller that's atractive and 
funny, but it's still just one. :-)
As most people said, when you release the original Monty as intended, you 
can do some 3D version later on if ya like. Just my thoughts.
Thanks,
Lukas
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 30, 2006 12:44 AM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


I want something that has replay value

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Sarah
 Sent: Friday, September 29, 2006 1:33 PM
 To: Gamers Discussion list
 Subject: [spam] Re: [Audyssey] Thoughts about Montezuma's Revenge.

 agree. keep the game the way it was. I never played this game in reality
 before It is beeing mede now but try and stick with the original.
 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 29, 2006 11:18 AM
 Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


 The original game is what I've been waiting for. That just isn't going to
 change. If you want to make a fancy modern 3d adventure, please do that
 after you finish the game people like me have been waiting for. Taking 
 over
 a project and then completely going in another direction is just not 
 honest.
 I think James North took things about as close as they could be taken with
 the changes he made from the original game. To go much further in terms of
 changing game play is to no longer be making Montezuma's Revenge. There's
 just no two ways about it. If somebody makes a game called Accessible Pong
 but addds things like obstacles in the playing field, turrets to shoot at
 the ball with, etc, it isn't Pong anymore. It might very well be a fun 
 game,
 but it wouldn't be what its name implied. The blind community has more 
 than
 one 3d adventure game already but only one finished but very basic
 sidescroller. You have a chance to bring a truly great classic game to us.
 Please don't blow it by changing the game beyond all recognition.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, September 29, 2006 11:31 AM
 Subject: [Audyssey] Thoughts about Montezuma's Revenge.


 Hello list,
 Today I have been doing some major revising of the Monty game engine,
 and I've really had some ideas how I could make the game better, but by
 introducing the changes it may completely alter the original intent of
 the game. Since these changes are so dramatic in nature I would like a
 friendly discussion on the matter and sound out everyones thoughts about
 what I am thinking of doing.
 First, I have had several emails since I have taken the game over to add
 a save and restore feature. Since the game was initially intended as an
 arcade game I couldn't do that and keep the game scoring fair. However,
 I can do what was done in GMA Tank Commander and have two different
 modes. If you play standard game it will allow saving and restoring
 games without keeping score. If you selected play arcade mode it would
 play the game as an arcade game, keep score, and disable saving and
 restoring games. What do you all think?
 Second, I've had several requests for a first person style game rather
 than a traditional side-scroller. Honestly, I tend to agree a 3D first
 person style game would be so much more fun and interesting. You would
 have six directions of movement, left, right, forward, back, plus up and
 down. It would allow for more complex temples and mazes. However, this
 is a major deviation from the original game in the end the game would
 probably evolve into something else and not really be Monty any more
 unless this was Like Montezuma's Revenge II or something like that. In
 other words a sequel rather than a direct one to one version. Any
 thoughts?
 I am aware of people like Michael's opinion that the game should follow
 the original as close as possible. I could do that, and even technically
 put in the original character if I wanted. Lot's of ideas, and I am
 looking to ad some new options.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo

Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-10-01 Thread Neo
Being so rude and ignorant when you don't know whatcha talk about is 
something I really hate bout people.
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 30, 2006 12:47 AM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


It is old period. The game came out in the 80's. It was all right in the
80's but it is now to make it more fun and have replay value. I don't want a
game that once I play it I don't play it again. I won't buy a game like that
anymore. I won't waste money on a game that I can't play again or has no
replay value.



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Friday, September 29, 2006 1:59 PM
To: Gamers Discussion list
Subject: [spam] Re: [Audyssey] Thoughts about Montezuma's Revenge.

The original game is old to who??  Sighted players?, or blind players.
That's the key.  If you have never played a game, how old is also if I can't
have a save and load functions not worth purchasing either. I don't have the
time to play a game all the way through. to you?
It's totally new.  If you have never played chess, you should never neglect
it because it is hundreds of years old.  Try it and see what you've been
missing out on.


- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 29, 2006 9:43 AM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


Hi Thomas.

I think it will be a much better game, if you make it as a 3D game. I know
the original game is a side scroller, but the original game is very old, so
it could be cool with a updated 3D version. There are already made alot of
side scroler games. If you make it as a 3D, you can make better levels with
more advanced features. I think it's a good idea.

Best regards Søren.

Mail  MSN:
[EMAIL PROTECTED]

Webside:
http://www.frip.dk/slj/
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, September 29, 2006 5:31 PM
Subject: [Audyssey] Thoughts about Montezuma's Revenge.


 Hello list,
 Today I have been doing some major revising of the Monty game engine,
 and I've really had some ideas how I could make the game better, but by
 introducing the changes it may completely alter the original intent of
 the game. Since these changes are so dramatic in nature I would like a
 friendly discussion on the matter and sound out everyones thoughts about
 what I am thinking of doing.
 First, I have had several emails since I have taken the game over to add
 a save and restore feature. Since the game was initially intended as an
 arcade game I couldn't do that and keep the game scoring fair. However,
 I can do what was done in GMA Tank Commander and have two different
 modes. If you play standard game it will allow saving and restoring
 games without keeping score. If you selected play arcade mode it would
 play the game as an arcade game, keep score, and disable saving and
 restoring games. What do you all think?
 Second, I've had several requests for a first person style game rather
 than a traditional side-scroller. Honestly, I tend to agree a 3D first
 person style game would be so much more fun and interesting. You would
 have six directions of movement, left, right, forward, back, plus up and
 down. It would allow for more complex temples and mazes. However, this
 is a major deviation from the original game in the end the game would
 probably evolve into something else and not really be Monty any more
 unless this was Like Montezuma's Revenge II or something like that. In
 other words a sequel rather than a direct one to one version. Any
 thoughts?
 I am aware of people like Michael's opinion that the game should follow
 the original as close as possible. I could do that, and even technically
 put in the original character if I wanted. Lot's of ideas, and I am
 looking to ad some new options.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.407 / Virus Database: 268.12.9/458 - Release Date: 27-09-2006




___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-10-01 Thread Bryan Peterson
Very well said Neo. I myself would love to see an accessible game in the 
same style as Metroid or Finl Fantasy, but I'd also love to see accessible 
versions of some more of those old Atari classics.



It ain't pretty when the pretty leaves you with no place to go.





From: Neo [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.
Date: Sun, 1 Oct 2006 21:24:29 +0200

Why couldn't a side scroller have enough replay value? I tend to agree with
most folks here who are for the side scroller option. Although I love the 
3D
concept a lot and this new Angela character reminds me of the famous Tomb
Raider and my favourite Lara Croft so much, and although I don't have any
real relation to the original (old) Montezuma's Revenge, I still prefer the
side scroller option cause there have already been several rather good and
complex 3D games while we have only one side scroller that's atractive and
funny, but it's still just one. :-)
As most people said, when you release the original Monty as intended, you
can do some 3D version later on if ya like. Just my thoughts.
Thanks,
Lukas
- Original Message -
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 30, 2006 12:44 AM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 I want something that has replay value
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On
  Behalf Of Sarah
  Sent: Friday, September 29, 2006 1:33 PM
  To: Gamers Discussion list
  Subject: [spam] Re: [Audyssey] Thoughts about Montezuma's Revenge.
 
  agree. keep the game the way it was. I never played this game in reality
  before It is beeing mede now but try and stick with the original.
  - Original Message -
  From: michael feir [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, September 29, 2006 11:18 AM
  Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.
 
 
  The original game is what I've been waiting for. That just isn't going 
to
  change. If you want to make a fancy modern 3d adventure, please do that
  after you finish the game people like me have been waiting for. Taking
  over
  a project and then completely going in another direction is just not
  honest.
  I think James North took things about as close as they could be taken 
with
  the changes he made from the original game. To go much further in terms 
of
  changing game play is to no longer be making Montezuma's Revenge. 
There's
  just no two ways about it. If somebody makes a game called Accessible 
Pong
  but addds things like obstacles in the playing field, turrets to shoot 
at
  the ball with, etc, it isn't Pong anymore. It might very well be a fun
  game,
  but it wouldn't be what its name implied. The blind community has more
  than
  one 3d adventure game already but only one finished but very basic
  sidescroller. You have a chance to bring a truly great classic game to 
us.
  Please don't blow it by changing the game beyond all recognition.
  Michael Feir
  Creator and former Editor of Audyssey Magazine
  1996-2004
  E-mail: [EMAIL PROTECTED]
 
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: gamers@audyssey.org
  Sent: Friday, September 29, 2006 11:31 AM
  Subject: [Audyssey] Thoughts about Montezuma's Revenge.
 
 
  Hello list,
  Today I have been doing some major revising of the Monty game engine,
  and I've really had some ideas how I could make the game better, but by
  introducing the changes it may completely alter the original intent of
  the game. Since these changes are so dramatic in nature I would like a
  friendly discussion on the matter and sound out everyones thoughts 
about
  what I am thinking of doing.
  First, I have had several emails since I have taken the game over to 
add
  a save and restore feature. Since the game was initially intended as an
  arcade game I couldn't do that and keep the game scoring fair. However,
  I can do what was done in GMA Tank Commander and have two different
  modes. If you play standard game it will allow saving and restoring
  games without keeping score. If you selected play arcade mode it would
  play the game as an arcade game, keep score, and disable saving and
  restoring games. What do you all think?
  Second, I've had several requests for a first person style game rather
  than a traditional side-scroller. Honestly, I tend to agree a 3D first
  person style game would be so much more fun and interesting. You would
  have six directions of movement, left, right, forward, back, plus up 
and
  down. It would allow for more complex temples and mazes. However, this
  is a major deviation from the original game in the end the game would
  probably evolve into something else and not really be Monty any more
  unless this was Like

Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-30 Thread Thomas Ward
Hi,
Not only that activision has recently released all the Atari games in 
new packaging, with new tv consoles, and you know what? They sold like 
crazy. Never mind Asteroids, Pacman, Dig Dug, Galaxian, etc are 25 year 
old games. People still like them, and they are exactly the way they 
were in the 1980's.
Again age has nothing to do with replay value and interest in a game.


Charles Rivard wrote:
 The key is, the game came out in the eighties for! the! sighted! player!  We 
 are a new generation of gamers who have never had the opportunity to play 
 the original game due to not being able to see what happens.  The game is 
 not 25 or more years old to us.  You are seeing the age of the game rather 
 than the value of it to people who have never played it.  I know people who 
 are in their early thirties who really like music by The Beatles that came 
 out around 1964 because they haven't heard it before.  They could not care 
 less that the music originated some 40 years ago.  It is a new experience to 
 them, they have never heard it previously, and, regardless of it's age, the 
 music is of good quality, and they like it.  The same principle applies 
 here.  And how do you know that this game we're discussing has no or little 
 replay value.  It hasn't even been made available in its entirety yet.  How 
 about giving Tom a chance??  It's only fair, right?  You need something to 
 play before you say that it has no replay value.
   


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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-30 Thread Gary Whittington
He is smiels.
Crash
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 29, 2006 7:15 PM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 With all those exclamation points, it sounds as if you're yelling at us.

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 29, 2006 8:14 PM
 Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 The key is, the game came out in the eighties for! the! sighted! player!
 We
 are a new generation of gamers who have never had the opportunity to play
 the original game due to not being able to see what happens.  The game is
 not 25 or more years old to us.  You are seeing the age of the game 
 rather
 than the value of it to people who have never played it.  I know people
 who
 are in their early thirties who really like music by The Beatles that 
 came
 out around 1964 because they haven't heard it before.  They could not 
 care
 less that the music originated some 40 years ago.  It is a new experience
 to
 them, they have never heard it previously, and, regardless of it's age,
 the
 music is of good quality, and they like it.  The same principle applies
 here.  And how do you know that this game we're discussing has no or
 little
 replay value.  It hasn't even been made available in its entirety yet.
 How
 about giving Tom a chance??  It's only fair, right?  You need something 
 to
 play before you say that it has no replay value.


 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, September 29, 2006 3:47 PM
 Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 It is old period. The game came out in the 80's. It was all right in the
 80's but it is now to make it more fun and have replay value. I don't 
 want
 a
 game that once I play it I don't play it again. I won't buy a game like
 that
 anymore. I won't waste money on a game that I can't play again or has no
 replay value.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 any subscription changes via the web. 


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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-29 Thread Michael Maslo
It is old period. The game came out in the 80's. It was all right in the
80's but it is now to make it more fun and have replay value. I don't want a
game that once I play it I don't play it again. I won't buy a game like that
anymore. I won't waste money on a game that I can't play again or has no
replay value.



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Friday, September 29, 2006 1:59 PM
To: Gamers Discussion list
Subject: [spam] Re: [Audyssey] Thoughts about Montezuma's Revenge.

The original game is old to who??  Sighted players?, or blind players. 
That's the key.  If you have never played a game, how old is also if I can't
have a save and load functions not worth purchasing either. I don't have the
time to play a game all the way through. to you? 
It's totally new.  If you have never played chess, you should never neglect 
it because it is hundreds of years old.  Try it and see what you've been 
missing out on.


- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 29, 2006 9:43 AM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


Hi Thomas.

I think it will be a much better game, if you make it as a 3D game. I know
the original game is a side scroller, but the original game is very old, so
it could be cool with a updated 3D version. There are already made alot of
side scroler games. If you make it as a 3D, you can make better levels with
more advanced features. I think it's a good idea.

Best regards Søren.

Mail  MSN:
[EMAIL PROTECTED]

Webside:
http://www.frip.dk/slj/
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, September 29, 2006 5:31 PM
Subject: [Audyssey] Thoughts about Montezuma's Revenge.


 Hello list,
 Today I have been doing some major revising of the Monty game engine,
 and I've really had some ideas how I could make the game better, but by
 introducing the changes it may completely alter the original intent of
 the game. Since these changes are so dramatic in nature I would like a
 friendly discussion on the matter and sound out everyones thoughts about
 what I am thinking of doing.
 First, I have had several emails since I have taken the game over to add
 a save and restore feature. Since the game was initially intended as an
 arcade game I couldn't do that and keep the game scoring fair. However,
 I can do what was done in GMA Tank Commander and have two different
 modes. If you play standard game it will allow saving and restoring
 games without keeping score. If you selected play arcade mode it would
 play the game as an arcade game, keep score, and disable saving and
 restoring games. What do you all think?
 Second, I've had several requests for a first person style game rather
 than a traditional side-scroller. Honestly, I tend to agree a 3D first
 person style game would be so much more fun and interesting. You would
 have six directions of movement, left, right, forward, back, plus up and
 down. It would allow for more complex temples and mazes. However, this
 is a major deviation from the original game in the end the game would
 probably evolve into something else and not really be Monty any more
 unless this was Like Montezuma's Revenge II or something like that. In
 other words a sequel rather than a direct one to one version. Any
 thoughts?
 I am aware of people like Michael's opinion that the game should follow
 the original as close as possible. I could do that, and even technically
 put in the original character if I wanted. Lot's of ideas, and I am
 looking to ad some new options.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.407 / Virus Database: 268.12.9/458 - Release Date: 27-09-2006




___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.



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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-29 Thread Michael Maslo
I want something that has replay value

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sarah
Sent: Friday, September 29, 2006 1:33 PM
To: Gamers Discussion list
Subject: [spam] Re: [Audyssey] Thoughts about Montezuma's Revenge.

 agree. keep the game the way it was. I never played this game in reality 
before It is beeing mede now but try and stick with the original.
- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 29, 2006 11:18 AM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


The original game is what I've been waiting for. That just isn't going to
change. If you want to make a fancy modern 3d adventure, please do that
after you finish the game people like me have been waiting for. Taking over
a project and then completely going in another direction is just not honest.
I think James North took things about as close as they could be taken with
the changes he made from the original game. To go much further in terms of
changing game play is to no longer be making Montezuma's Revenge. There's
just no two ways about it. If somebody makes a game called Accessible Pong
but addds things like obstacles in the playing field, turrets to shoot at
the ball with, etc, it isn't Pong anymore. It might very well be a fun game,
but it wouldn't be what its name implied. The blind community has more than
one 3d adventure game already but only one finished but very basic
sidescroller. You have a chance to bring a truly great classic game to us.
Please don't blow it by changing the game beyond all recognition.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, September 29, 2006 11:31 AM
Subject: [Audyssey] Thoughts about Montezuma's Revenge.


 Hello list,
 Today I have been doing some major revising of the Monty game engine,
 and I've really had some ideas how I could make the game better, but by
 introducing the changes it may completely alter the original intent of
 the game. Since these changes are so dramatic in nature I would like a
 friendly discussion on the matter and sound out everyones thoughts about
 what I am thinking of doing.
 First, I have had several emails since I have taken the game over to add
 a save and restore feature. Since the game was initially intended as an
 arcade game I couldn't do that and keep the game scoring fair. However,
 I can do what was done in GMA Tank Commander and have two different
 modes. If you play standard game it will allow saving and restoring
 games without keeping score. If you selected play arcade mode it would
 play the game as an arcade game, keep score, and disable saving and
 restoring games. What do you all think?
 Second, I've had several requests for a first person style game rather
 than a traditional side-scroller. Honestly, I tend to agree a 3D first
 person style game would be so much more fun and interesting. You would
 have six directions of movement, left, right, forward, back, plus up and
 down. It would allow for more complex temples and mazes. However, this
 is a major deviation from the original game in the end the game would
 probably evolve into something else and not really be Monty any more
 unless this was Like Montezuma's Revenge II or something like that. In
 other words a sequel rather than a direct one to one version. Any
 thoughts?
 I am aware of people like Michael's opinion that the game should follow
 the original as close as possible. I could do that, and even technically
 put in the original character if I wanted. Lot's of ideas, and I am
 looking to ad some new options.


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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-29 Thread Charles Rivard
The key is, the game came out in the eighties for! the! sighted! player!  We 
are a new generation of gamers who have never had the opportunity to play 
the original game due to not being able to see what happens.  The game is 
not 25 or more years old to us.  You are seeing the age of the game rather 
than the value of it to people who have never played it.  I know people who 
are in their early thirties who really like music by The Beatles that came 
out around 1964 because they haven't heard it before.  They could not care 
less that the music originated some 40 years ago.  It is a new experience to 
them, they have never heard it previously, and, regardless of it's age, the 
music is of good quality, and they like it.  The same principle applies 
here.  And how do you know that this game we're discussing has no or little 
replay value.  It hasn't even been made available in its entirety yet.  How 
about giving Tom a chance??  It's only fair, right?  You need something to 
play before you say that it has no replay value.


- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 29, 2006 3:47 PM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


It is old period. The game came out in the 80's. It was all right in the
80's but it is now to make it more fun and have replay value. I don't want a
game that once I play it I don't play it again. I won't buy a game like that
anymore. I won't waste money on a game that I can't play again or has no
replay value.



___
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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-29 Thread Yohandy
With all those exclamation points, it sounds as if you're yelling at us.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 29, 2006 8:14 PM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 The key is, the game came out in the eighties for! the! sighted! player! 
 We
 are a new generation of gamers who have never had the opportunity to play
 the original game due to not being able to see what happens.  The game is
 not 25 or more years old to us.  You are seeing the age of the game rather
 than the value of it to people who have never played it.  I know people 
 who
 are in their early thirties who really like music by The Beatles that came
 out around 1964 because they haven't heard it before.  They could not care
 less that the music originated some 40 years ago.  It is a new experience 
 to
 them, they have never heard it previously, and, regardless of it's age, 
 the
 music is of good quality, and they like it.  The same principle applies
 here.  And how do you know that this game we're discussing has no or 
 little
 replay value.  It hasn't even been made available in its entirety yet. 
 How
 about giving Tom a chance??  It's only fair, right?  You need something to
 play before you say that it has no replay value.


 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, September 29, 2006 3:47 PM
 Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 It is old period. The game came out in the 80's. It was all right in the
 80's but it is now to make it more fun and have replay value. I don't want 
 a
 game that once I play it I don't play it again. I won't buy a game like 
 that
 anymore. I won't waste money on a game that I can't play again or has no
 replay value.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-29 Thread Bryan Peterson
Excellent point Charles. For those of us who've never played the original 
due to our inability to see it, the game is not old. Heck, even people who 
had sight and could play the game back them might welcome an accessible 
version now that they've lost their vision. I myself would love to see more 
accessible versions of Atari type games, and I played the originals when I 
was a kid even though I've never had sight.



It ain't pretty when the pretty leaves you with no place to go.





From: Charles Rivard [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] [spam] Re:  Thoughts about Montezuma's Revenge.
Date: Fri, 29 Sep 2006 17:14:28 -0700

The key is, the game came out in the eighties for! the! sighted! player!  
We
are a new generation of gamers who have never had the opportunity to play
the original game due to not being able to see what happens.  The game is
not 25 or more years old to us.  You are seeing the age of the game rather
than the value of it to people who have never played it.  I know people who
are in their early thirties who really like music by The Beatles that came
out around 1964 because they haven't heard it before.  They could not care
less that the music originated some 40 years ago.  It is a new experience 
to
them, they have never heard it previously, and, regardless of it's age, the
music is of good quality, and they like it.  The same principle applies
here.  And how do you know that this game we're discussing has no or little
replay value.  It hasn't even been made available in its entirety yet.  How
about giving Tom a chance??  It's only fair, right?  You need something to
play before you say that it has no replay value.


- Original Message -
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 29, 2006 3:47 PM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


It is old period. The game came out in the 80's. It was all right in the
80's but it is now to make it more fun and have replay value. I don't want 
a
game that once I play it I don't play it again. I won't buy a game like 
that
anymore. I won't waste money on a game that I can't play again or has no
replay value.



___
Gamers mailing list .. Gamers@audyssey.org
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visit
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_
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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-29 Thread Charles Rivard
Not meant to, but I can see where you're coming from.  The exclamation 
points are meant to give emphasis to key points, but not to raise the volume 
of the voice.  Ever notice that I use a double question mark to raise the 
pitch??  like that??  It's the same idea.  An example:  Wow.  That's! 
really! cool!! when you drop all your mines when sitting in the tank trap of 
GMA Tank Commander.  Try it, on purpose, and see.


- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 29, 2006 6:15 PM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 With all those exclamation points, it sounds as if you're yelling at us.

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 29, 2006 8:14 PM
 Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 The key is, the game came out in the eighties for! the! sighted! player!
 We
 are a new generation of gamers who have never had the opportunity to play
 the original game due to not being able to see what happens.  The game is
 not 25 or more years old to us.  You are seeing the age of the game 
 rather
 than the value of it to people who have never played it.  I know people
 who
 are in their early thirties who really like music by The Beatles that 
 came
 out around 1964 because they haven't heard it before.  They could not 
 care
 less that the music originated some 40 years ago.  It is a new experience
 to
 them, they have never heard it previously, and, regardless of it's age,
 the
 music is of good quality, and they like it.  The same principle applies
 here.  And how do you know that this game we're discussing has no or
 little
 replay value.  It hasn't even been made available in its entirety yet.
 How
 about giving Tom a chance??  It's only fair, right?  You need something 
 to
 play before you say that it has no replay value.


 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, September 29, 2006 3:47 PM
 Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 It is old period. The game came out in the 80's. It was all right in the
 80's but it is now to make it more fun and have replay value. I don't 
 want
 a
 game that once I play it I don't play it again. I won't buy a game like
 that
 anymore. I won't waste money on a game that I can't play again or has no
 replay value.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
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Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.

2006-09-29 Thread Ken the Crazy
Yeah, rock on psychedelic music--I'm a 33-year-old hippie wannabee, and old 
games can be pretty cool.  I remember a nearly accessible Atari game called 
Dragster--any of you played it?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 29, 2006 8:14 PM
Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 The key is, the game came out in the eighties for! the! sighted! player! 
 We
 are a new generation of gamers who have never had the opportunity to play
 the original game due to not being able to see what happens.  The game is
 not 25 or more years old to us.  You are seeing the age of the game rather
 than the value of it to people who have never played it.  I know people 
 who
 are in their early thirties who really like music by The Beatles that came
 out around 1964 because they haven't heard it before.  They could not care
 less that the music originated some 40 years ago.  It is a new experience 
 to
 them, they have never heard it previously, and, regardless of it's age, 
 the
 music is of good quality, and they like it.  The same principle applies
 here.  And how do you know that this game we're discussing has no or 
 little
 replay value.  It hasn't even been made available in its entirety yet. 
 How
 about giving Tom a chance??  It's only fair, right?  You need something to
 play before you say that it has no replay value.


 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, September 29, 2006 3:47 PM
 Subject: Re: [Audyssey] [spam] Re: Thoughts about Montezuma's Revenge.


 It is old period. The game came out in the 80's. It was all right in the
 80's but it is now to make it more fun and have replay value. I don't want 
 a
 game that once I play it I don't play it again. I won't buy a game like 
 that
 anymore. I won't waste money on a game that I can't play again or has no
 replay value.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.407 / Virus Database: 268.12.10/459 - Release Date: 9/29/2006

 


___
Gamers mailing list .. Gamers@audyssey.org
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