Re: [Audyssey] Another Direct X Question

2006-12-28 Thread Thomas Ward
Hi Cara,
DirectX DirectPlay is basically still there for backward compatibility 
with older games that still are based on it. Personally, I don't know 
what Microsoft's problem is with it, but they apparently are ditching 
DirectPlay in DirectX 10 for Vista.
Anyway, the modern approach to working with networked games is using the 
standard Windows Winsock.dll API which ships with all versions of Windows.
Hth.



Cara Quinn wrote:
Hey again, Okay, just started reading about 
 Direct Play for implementing client / server aps with the latest Direct X 
 release, (DEC 06) and the first note on the very first help topic for 
 Client / Server Topology is a warning which says that Direct Play is 
 deprecated?  It then goes on to advise one not to use this or rely on any 
 of it's deprecated elements?

Okay, what am I missing here?  If I shouldn't use the very latest 
 version of Direct Play to manage a client / server ap, then what in the 
 world am I supposed to do?  lol!  They don't seem to list an alternative, 
 and the warning, though it says that the elements will still work, is 
 pretty strong and emphatic.  *sigh* go figure...

 What are developers here, currently doing in regard to online multiplayer 
 game play?...

anyway, any thoughts / suggestions would be greatly appreciated...

 Smiles,

 Cara

 ---

View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

The only things I really think are important, are love, and each 
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


   


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Re: [Audyssey] Another Direct X Question

2006-12-28 Thread Cara Quinn
   Ah, thanks muchly Tom!  Might you possibly point me in a general 
direction of some good starting lit on this?  My previous exp as I've said, 
has been with systems that are already in place, so would really like to 
know how to get one going from the get go!  lol!

   Thanks so much!...

Smiles,

Cara

At 07:45 AM 12/28/2006 -0500, you wrote:

Hi Cara,
DirectX DirectPlay is basically still there for backward compatibility
with older games that still are based on it. Personally, I don't know
what Microsoft's problem is with it, but they apparently are ditching
DirectPlay in DirectX 10 for Vista.
Anyway, the modern approach to working with networked games is using the
standard Windows Winsock.dll API which ships with all versions of Windows.
Hth.



Cara Quinn wrote:
 Hey again, Okay, just started reading about
  Direct Play for implementing client / server aps with the latest Direct X
  release, (DEC 06) and the first note on the very first help topic for
  Client / Server Topology is a warning which says that Direct Play is
  deprecated?  It then goes on to advise one not to use this or rely on any
  of it's deprecated elements?
 
 Okay, what am I missing here?  If I shouldn't use the very latest
  version of Direct Play to manage a client / server ap, then what in the
  world am I supposed to do?  lol!  They don't seem to list an alternative,
  and the warning, though it says that the elements will still work, is
  pretty strong and emphatic.  *sigh* go figure...
 
  What are developers here, currently doing in regard to online multiplayer
  game play?...
 
 anyway, any thoughts / suggestions would be greatly appreciated...
 
  Smiles,
 
  Cara
 
  ---
 
 View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
 The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
 


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---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Another Direct X Question

2006-12-28 Thread Thomas Ward
Hi Cara,
I would imagine you could find some documentation on it on Safari, or at 
the worst searching the Windows platform sdk for info.
Smile.


Cara Quinn wrote:
Ah, thanks muchly Tom!  Might you possibly point me in a general 
 direction of some good starting lit on this?  My previous exp as I've said, 
 has been with systems that are already in place, so would really like to 
 know how to get one going from the get go!  lol!
   



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