Ah, thanks muchly Tom! Might you possibly point me in a general
direction of some good starting lit on this? My previous exp as I've said,
has been with systems that are already in place, so would really like to
know how to get one going from the get go! lol!
Thanks so much!...
Smiles,
Cara
At 07:45 AM 12/28/2006 -0500, you wrote:
Hi Cara,
DirectX DirectPlay is basically still there for backward compatibility
with older games that still are based on it. Personally, I don't know
what Microsoft's problem is with it, but they apparently are ditching
DirectPlay in DirectX 10 for Vista.
Anyway, the modern approach to working with networked games is using the
standard Windows Winsock.dll API which ships with all versions of Windows.
Hth.
Cara Quinn wrote:
Hey again, Okay, just started reading about
Direct Play for implementing client / server aps with the latest Direct X
release, (DEC 06) and the first note on the very first help topic for
Client / Server Topology is a warning which says that Direct Play is
deprecated? It then goes on to advise one not to use this or rely on any
of it's deprecated elements?
Okay, what am I missing here? If I shouldn't use the very latest
version of Direct Play to manage a client / server ap, then what in the
world am I supposed to do? lol! They don't seem to list an alternative,
and the warning, though it says that the elements will still work, is
pretty strong and emphatic. *sigh* go figure...
What are developers here, currently doing in regard to online multiplayer
game play?...
anyway, any thoughts / suggestions would be greatly appreciated...
Smiles,
Cara
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