Re: [Audyssey] Creating a Mud was Question for Thomas Ward

2009-02-01 Thread Trenton Matthews

Adding to Tom's talk here, you can also try
"Vinux" (formally Vibuntu"
http://vinux.org.uk
as its an even "more!" accesible version of the ubuntu platform.
Current version is v1.2, however it uses ubuntu v8.10 as the operating 
system.

Trenton, the T Man!


On 1/31/2009 10:17 AM, Thomas Ward wrote:
> Hi Bill,
> Well, if you are serious about creating a mud server from scratch, and 
> wish to do it right,  that is a pretty big undertaking. I don't want 
> to be discurraging, but it is a rather big project. At any rate here 
> is my take for a project like that.
> First, you need to get the proper software, tools, and environment to 
> build your mud server. For games like mud servers I absolutely, 
> totally, recommend using a dedicated Linux based computer to host the 
> mud. The most accessible, blind friendly, Linux os out there is Ubuntu 
> 8.10. You can download the cd for free from
> http://www.ubuntu.com
> and they have a getting started wiki on sight. Also check out the Orca 
> wiki on
> http://live.gnome.org/Orca
> which has getting started information for new blind Linux users new to 
> Linux screen readers, magnification, etc. There are howto docs on 
> there how to install Linux with speech and so on. Plus the Orca list 
> is another great resource.
> If you were absolutely dead set on using Windows for your mud server 
> it can be done using a Unix ssubsystem such as Cigwin on Windows 
> Server 2003 or 2008, but it is not recommended. There are a lot of 
> reasons why I personally say go the hole hog and put Linux on an extra 
> PC you might have laying around to act as your mud server platform. So 
> why use Linux instead of Windows?
>
> 1. Linux is more reliable - Windows based servers tend to crash or 
> freeze more often than Linux installations,
> that generally run for weeks if not months without needing a reboot.
> 2. You can install and upgrade new software applications without the 
> "you need to restart the computer to complete
> the installation" hastle Windows always gives you when installing 
> software. That of course results in down time for a mud on Windows.
> 3. Better proformence - the same program, running on the same hardware 
> (dual-boot) will tend to
> run faster under Linux than under Windows. Especially, when comparing 
> a Ubuntu Linux server vs Windows Server 2008.
> 4. Much better networking with multi-user support - Windows Server 
> 2003/2008 servers tend to slow down quite a bit when you hit about 100 
> simultaneous connections. By contrast, Ubuntu Linux is geared up to 
> handle many connections at the same time, that is why most web
> servers and mud servers are Linux, not Windows based.
> 5. Free software - things you need like the C++ compiler, SQL server, 
> web server, and many other
> software applications are free under Linux. Since the entire operating 
> system, screen reader and all, is free it will save you money and will 
> cost you nothing but your electric bill to run your mud server.
> 6. More support - stuff like the "startup" scripts out there are 
> geared to a Linux installation.
> 7. Better tools - installing snippets is easier with "patch" and 
> "diff" which work best
> under Unix (again, they work OK under Cygwin too).
> 8. Viruses and worms - you know most PCs these days are Windows PCs, 
> and that is exactly
> what the worm/virus/trojan horse writers are targetting. With Linux 
> you tend to be
> left alone most of the time.
> 8. Better firewalling - Linux comes with built-in firewall tools 
> (again, I know that
> XP/Vista does too) which make it easier to secure your connections.
> I don't really want to start an operating system "flame war", and I 
> use Windows (for
> example to develop most of my software and like a lot of aspects of 
> it, however for good,
> solid, mudding I think it is hard to pass by Linux as the mud server 
> platform.
>
> As far as a programming language goes definitely go with C++. Linux is 
> geared mainly for C/C++ development, and to my knolege must mud 
> servers are written in C/C++ using the gcc compiler that comes with 
> most Linux distributions or can be downloaded for free if not. I've 
> heard of some mud servers written in Java, and I suppose that is ok, 
> but my vote is for C++. Keep in mind that you will have to get into 
> some rather advanced topics such as socket programming just to make it 
> online playable and that isn't the funnest or easiest thing to do in 
> C++. What you might want to do when starting out is grab a free open 
> source mud server to practice with, find out how they handled this or 
> that, and use it for a template for your own server.
> HTH.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> htt

Re: [Audyssey] Creating a Mud was Question for Thomas Ward

2009-01-31 Thread Terrence van Ettinger AKA Angus MacLaren
I can't remember the URL right off, but there is also a variant of Ubuntu, 
known as Vibuntu, that is designed for accessibility.


Terrence

--
From: "William L. Houts" 
Sent: Saturday, January 31, 2009 2:27 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Creating a Mud was Question for Thomas Ward







HI Thomas,

It sounds like I might be biting off more than I can chew, but I am 
grateful for your advice and the wealth of information you've given me 
here.  Wish me luck!



--Bill

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 31, 2009 9:17 AM
Subject: [Audyssey] Creating a Mud was Question for Thomas Ward



Hi Bill,
Well, if you are serious about creating a mud server from scratch, and 
wish to do it right,  that is a pretty big undertaking. I don't want to 
be discurraging, but it is a rather big project. At any rate here is my 
take for a project like that.
First, you need to get the proper software, tools, and environment to 
build your mud server. For games like mud servers I absolutely, totally, 
recommend using a dedicated Linux based computer to host the mud. The 
most accessible, blind friendly, Linux os out there is Ubuntu 8.10. You 
can download the cd for free from

http://www.ubuntu.com
and they have a getting started wiki on sight. Also check out the Orca 
wiki on

http://live.gnome.org/Orca
which has getting started information for new blind Linux users new to 
Linux screen readers, magnification, etc. There are howto docs on there 
how to install Linux with speech and so on. Plus the Orca list is another 
great resource.
If you were absolutely dead set on using Windows for your mud server it 
can be done using a Unix ssubsystem such as Cigwin on Windows Server 2003 
or 2008, but it is not recommended. There are a lot of reasons why I 
personally say go the hole hog and put Linux on an extra PC you might 
have laying around to act as your mud server platform. So why use Linux 
instead of Windows?


1. Linux is more reliable - Windows based servers tend to crash or freeze 
more often than Linux installations,

that generally run for weeks if not months without needing a reboot.
2. You can install and upgrade new software applications without the "you 
need to restart the computer to complete
the installation" hastle Windows always gives you when installing 
software. That of course results in down time for a mud on Windows.
3. Better proformence - the same program, running on the same hardware 
(dual-boot) will tend to
run faster under Linux than under Windows. Especially, when comparing a 
Ubuntu Linux server vs Windows Server 2008.
4. Much better networking with multi-user support - Windows Server 
2003/2008 servers tend to slow down quite a bit when you hit about 100 
simultaneous connections. By contrast, Ubuntu Linux is geared up to 
handle many connections at the same time, that is why most web

servers and mud servers are Linux, not Windows based.
5. Free software - things you need like the C++ compiler, SQL server, web 
server, and many other
software applications are free under Linux. Since the entire operating 
system, screen reader and all, is free it will save you money and will 
cost you nothing but your electric bill to run your mud server.
6. More support - stuff like the "startup" scripts out there are geared 
to a Linux installation.
7. Better tools - installing snippets is easier with "patch" and "diff" 
which work best

under Unix (again, they work OK under Cygwin too).
8. Viruses and worms - you know most PCs these days are Windows PCs, and 
that is exactly
what the worm/virus/trojan horse writers are targetting. With Linux you 
tend to be

left alone most of the time.
8. Better firewalling - Linux comes with built-in firewall tools (again, 
I know that

XP/Vista does too) which make it easier to secure your connections.
I don't really want to start an operating system "flame war", and I use 
Windows (for
example to develop most of my software and like a lot of aspects of it, 
however for good,
solid, mudding I think it is hard to pass by Linux as the mud server 
platform.


As far as a programming language goes definitely go with C++. Linux is 
geared mainly for C/C++ development, and to my knolege must mud servers 
are written in C/C++ using the gcc compiler that comes with most Linux 
distributions or can be downloaded for free if not. I've heard of some 
mud servers written in Java, and I suppose that is ok, but my vote is for 
C++. Keep in mind that you will have to get into some rather advanced 
topics such as socket programming just to make it online playable and 
that isn't the funnest or easiest thing to do in C++. What you might want 
to do when starting out is grab a free open source mud server to practice 
with, find out

Re: [Audyssey] Creating a Mud was Question for Thomas Ward

2009-01-31 Thread Thomas Ward

Hi Bill,
Grin. It is certainly a big task. No mistake about that. I've got a 
Linux box here, am a seasoned programmer, and even I don't want to take 
a project like that on currently. It's just too big for me. Grin.


William L. Houts wrote:






HI Thomas,

It sounds like I might be biting off more than I can chew, but I am 
grateful for your advice and the wealth of information you've given me 
here.  Wish me luck!



--Bill



---
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Re: [Audyssey] Creating a Mud was Question for Thomas Ward

2009-01-31 Thread William L. Houts






HI Thomas,

It sounds like I might be biting off more than I can chew, but I am grateful 
for your advice and the wealth of information you've given me here.  Wish me 
luck!



--Bill

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 31, 2009 9:17 AM
Subject: [Audyssey] Creating a Mud was Question for Thomas Ward



Hi Bill,
Well, if you are serious about creating a mud server from scratch, and 
wish to do it right,  that is a pretty big undertaking. I don't want to be 
discurraging, but it is a rather big project. At any rate here is my take 
for a project like that.
First, you need to get the proper software, tools, and environment to 
build your mud server. For games like mud servers I absolutely, totally, 
recommend using a dedicated Linux based computer to host the mud. The most 
accessible, blind friendly, Linux os out there is Ubuntu 8.10. You can 
download the cd for free from

http://www.ubuntu.com
and they have a getting started wiki on sight. Also check out the Orca 
wiki on

http://live.gnome.org/Orca
which has getting started information for new blind Linux users new to 
Linux screen readers, magnification, etc. There are howto docs on there 
how to install Linux with speech and so on. Plus the Orca list is another 
great resource.
If you were absolutely dead set on using Windows for your mud server it 
can be done using a Unix ssubsystem such as Cigwin on Windows Server 2003 
or 2008, but it is not recommended. There are a lot of reasons why I 
personally say go the hole hog and put Linux on an extra PC you might have 
laying around to act as your mud server platform. So why use Linux instead 
of Windows?


1. Linux is more reliable - Windows based servers tend to crash or freeze 
more often than Linux installations,

that generally run for weeks if not months without needing a reboot.
2. You can install and upgrade new software applications without the "you 
need to restart the computer to complete
the installation" hastle Windows always gives you when installing 
software. That of course results in down time for a mud on Windows.
3. Better proformence - the same program, running on the same hardware 
(dual-boot) will tend to
run faster under Linux than under Windows. Especially, when comparing a 
Ubuntu Linux server vs Windows Server 2008.
4. Much better networking with multi-user support - Windows Server 
2003/2008 servers tend to slow down quite a bit when you hit about 100 
simultaneous connections. By contrast, Ubuntu Linux is geared up to handle 
many connections at the same time, that is why most web

servers and mud servers are Linux, not Windows based.
5. Free software - things you need like the C++ compiler, SQL server, web 
server, and many other
software applications are free under Linux. Since the entire operating 
system, screen reader and all, is free it will save you money and will 
cost you nothing but your electric bill to run your mud server.
6. More support - stuff like the "startup" scripts out there are geared to 
a Linux installation.
7. Better tools - installing snippets is easier with "patch" and "diff" 
which work best

under Unix (again, they work OK under Cygwin too).
8. Viruses and worms - you know most PCs these days are Windows PCs, and 
that is exactly
what the worm/virus/trojan horse writers are targetting. With Linux you 
tend to be

left alone most of the time.
8. Better firewalling - Linux comes with built-in firewall tools (again, I 
know that

XP/Vista does too) which make it easier to secure your connections.
I don't really want to start an operating system "flame war", and I use 
Windows (for
example to develop most of my software and like a lot of aspects of it, 
however for good,
solid, mudding I think it is hard to pass by Linux as the mud server 
platform.


As far as a programming language goes definitely go with C++. Linux is 
geared mainly for C/C++ development, and to my knolege must mud servers 
are written in C/C++ using the gcc compiler that comes with most Linux 
distributions or can be downloaded for free if not. I've heard of some mud 
servers written in Java, and I suppose that is ok, but my vote is for C++. 
Keep in mind that you will have to get into some rather advanced topics 
such as socket programming just to make it online playable and that isn't 
the funnest or easiest thing to do in C++. What you might want to do when 
starting out is grab a free open source mud server to practice with, find 
out how they handled this or that, and use it for a template for your own 
server.

HTH.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concer