Re: [Audyssey] Judgement day suggestions
Hmm, maybe where the music goes faster each level like light cars? - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, June 04, 2006 2:41 PM Subject: [Audyssey] Judgement day suggestions Hi Liam, great trailer. I've got a few possible suggestions for you to think about based on hearing it. First, would be cool to have a new kind of enemy, something like a plane with a machine gun that would fire at you if you were too slow or stayed in its vicinity for too long. Something like the Yellow ships in Alien Outback. It also could be interesting if you added an occasional need to recharge your machine gun after a certain number of shots fired, something like in Super Shot. Just press a key quickly and fire away again, it would become second nature after a while, but it could also become a pretty nasty challenge at times, especially on the hard difficulty, I'm sure. And last, what about an all new enemy or a possible improvement for the so called disablers? I've thought about having to dispatch this kind of enemy really quickly, otherwise you'd just lose some points and one of your weapons would stop workink randomly till you destroyed another enemy of the same kind. This would have to be somewhat intelligent though, so that you couldn't end up in a situation where you had only 2 nukes left and the only working weapon were just them, for example... :-) Well, that's about it. Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement day suggestions
that won't be possible with out ruining how the music sounds. In the final version, there will be three level tracks split up between the levels. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 04, 2006 4:21 PM Subject: Re: [Audyssey] Judgement day suggestions Hmm, maybe where the music goes faster each level like light cars? - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, June 04, 2006 2:41 PM Subject: [Audyssey] Judgement day suggestions Hi Liam, great trailer. I've got a few possible suggestions for you to think about based on hearing it. First, would be cool to have a new kind of enemy, something like a plane with a machine gun that would fire at you if you were too slow or stayed in its vicinity for too long. Something like the Yellow ships in Alien Outback. It also could be interesting if you added an occasional need to recharge your machine gun after a certain number of shots fired, something like in Super Shot. Just press a key quickly and fire away again, it would become second nature after a while, but it could also become a pretty nasty challenge at times, especially on the hard difficulty, I'm sure. And last, what about an all new enemy or a possible improvement for the so called disablers? I've thought about having to dispatch this kind of enemy really quickly, otherwise you'd just lose some points and one of your weapons would stop workink randomly till you destroyed another enemy of the same kind. This would have to be somewhat intelligent though, so that you couldn't end up in a situation where you had only 2 nukes left and the only working weapon were just them, for example... :-) Well, that's about it. Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement day suggestions
O yeah that would be pretty cool! - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 04, 2006 2:21 PM Subject: Re: [Audyssey] Judgement day suggestions Hmm, maybe where the music goes faster each level like light cars? - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, June 04, 2006 2:41 PM Subject: [Audyssey] Judgement day suggestions Hi Liam, great trailer. I've got a few possible suggestions for you to think about based on hearing it. First, would be cool to have a new kind of enemy, something like a plane with a machine gun that would fire at you if you were too slow or stayed in its vicinity for too long. Something like the Yellow ships in Alien Outback. It also could be interesting if you added an occasional need to recharge your machine gun after a certain number of shots fired, something like in Super Shot. Just press a key quickly and fire away again, it would become second nature after a while, but it could also become a pretty nasty challenge at times, especially on the hard difficulty, I'm sure. And last, what about an all new enemy or a possible improvement for the so called disablers? I've thought about having to dispatch this kind of enemy really quickly, otherwise you'd just lose some points and one of your weapons would stop workink randomly till you destroyed another enemy of the same kind. This would have to be somewhat intelligent though, so that you couldn't end up in a situation where you had only 2 nukes left and the only working weapon were just them, for example... :-) Well, that's about it. Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement day suggestions
Oh, that would definitely add some excitement. Maybe also make the enemies more intelligent in higher levels. Let them follow you constantly and shoot at you. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 04, 2006 5:21 PM Subject: Re: [Audyssey] Judgement day suggestions Hmm, maybe where the music goes faster each level like light cars? - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, June 04, 2006 2:41 PM Subject: [Audyssey] Judgement day suggestions Hi Liam, great trailer. I've got a few possible suggestions for you to think about based on hearing it. First, would be cool to have a new kind of enemy, something like a plane with a machine gun that would fire at you if you were too slow or stayed in its vicinity for too long. Something like the Yellow ships in Alien Outback. It also could be interesting if you added an occasional need to recharge your machine gun after a certain number of shots fired, something like in Super Shot. Just press a key quickly and fire away again, it would become second nature after a while, but it could also become a pretty nasty challenge at times, especially on the hard difficulty, I'm sure. And last, what about an all new enemy or a possible improvement for the so called disablers? I've thought about having to dispatch this kind of enemy really quickly, otherwise you'd just lose some points and one of your weapons would stop workink randomly till you destroyed another enemy of the same kind. This would have to be somewhat intelligent though, so that you couldn't end up in a situation where you had only 2 nukes left and the only working weapon were just them, for example... :-) Well, that's about it. Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.