Re: [Audyssey] Judgement day suggestions

2006-06-04 Thread Orin
Hmm, maybe where the music goes faster each level like light cars?


- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, June 04, 2006 2:41 PM
Subject: [Audyssey] Judgement day suggestions


 Hi Liam,
 great trailer. I've got a few possible suggestions for you to think about 
 based on hearing it.
 First, would be cool to have a new kind of enemy, something like a plane 
 with a machine gun that would fire at you if you were too slow or stayed 
 in its vicinity for too long. Something like the Yellow ships in Alien 
 Outback.
 It also could be interesting if you added an occasional need to recharge 
 your machine gun after a certain number of shots fired, something like in 
 Super Shot. Just press a key quickly and fire away again, it would become 
 second nature after a while, but it could also become a pretty nasty 
 challenge at times, especially on the hard difficulty, I'm sure.
 And last, what about an all new enemy or a possible improvement for the so 
 called disablers? I've thought about having to dispatch this kind of enemy 
 really quickly, otherwise you'd just lose some points and one of your 
 weapons would stop workink randomly till you destroyed another enemy of 
 the same kind. This would have to be somewhat intelligent though, so that 
 you couldn't end up in a situation where you had only 2 nukes left and the 
 only working weapon were just them, for example... :-)
 Well, that's about it.
 Thanks,
 Lukas
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Re: [Audyssey] Judgement day suggestions

2006-06-04 Thread Liam
that won't be possible with out ruining how the music sounds.  In the final 
version, there will be three level tracks split up between the levels.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 04, 2006 4:21 PM
Subject: Re: [Audyssey] Judgement day suggestions


 Hmm, maybe where the music goes faster each level like light cars?


 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Sunday, June 04, 2006 2:41 PM
 Subject: [Audyssey] Judgement day suggestions


 Hi Liam,
 great trailer. I've got a few possible suggestions for you to think about
 based on hearing it.
 First, would be cool to have a new kind of enemy, something like a plane
 with a machine gun that would fire at you if you were too slow or stayed
 in its vicinity for too long. Something like the Yellow ships in Alien
 Outback.
 It also could be interesting if you added an occasional need to recharge
 your machine gun after a certain number of shots fired, something like in
 Super Shot. Just press a key quickly and fire away again, it would become
 second nature after a while, but it could also become a pretty nasty
 challenge at times, especially on the hard difficulty, I'm sure.
 And last, what about an all new enemy or a possible improvement for the 
 so
 called disablers? I've thought about having to dispatch this kind of 
 enemy
 really quickly, otherwise you'd just lose some points and one of your
 weapons would stop workink randomly till you destroyed another enemy of
 the same kind. This would have to be somewhat intelligent though, so that
 you couldn't end up in a situation where you had only 2 nukes left and 
 the
 only working weapon were just them, for example... :-)
 Well, that's about it.
 Thanks,
 Lukas
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Judgement day suggestions

2006-06-04 Thread Sarah
O yeah that would be pretty cool!
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 04, 2006 2:21 PM
Subject: Re: [Audyssey] Judgement day suggestions


Hmm, maybe where the music goes faster each level like light cars?


- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, June 04, 2006 2:41 PM
Subject: [Audyssey] Judgement day suggestions


 Hi Liam,
 great trailer. I've got a few possible suggestions for you to think about
 based on hearing it.
 First, would be cool to have a new kind of enemy, something like a plane
 with a machine gun that would fire at you if you were too slow or stayed
 in its vicinity for too long. Something like the Yellow ships in Alien
 Outback.
 It also could be interesting if you added an occasional need to recharge
 your machine gun after a certain number of shots fired, something like in
 Super Shot. Just press a key quickly and fire away again, it would become
 second nature after a while, but it could also become a pretty nasty
 challenge at times, especially on the hard difficulty, I'm sure.
 And last, what about an all new enemy or a possible improvement for the so
 called disablers? I've thought about having to dispatch this kind of enemy
 really quickly, otherwise you'd just lose some points and one of your
 weapons would stop workink randomly till you destroyed another enemy of
 the same kind. This would have to be somewhat intelligent though, so that
 you couldn't end up in a situation where you had only 2 nukes left and the
 only working weapon were just them, for example... :-)
 Well, that's about it.
 Thanks,
 Lukas
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Judgement day suggestions

2006-06-04 Thread Yohandy
Oh, that would definitely add some excitement. Maybe also make the enemies 
more intelligent in higher levels. Let them follow you constantly and shoot 
at you.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 04, 2006 5:21 PM
Subject: Re: [Audyssey] Judgement day suggestions


 Hmm, maybe where the music goes faster each level like light cars?


 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Sunday, June 04, 2006 2:41 PM
 Subject: [Audyssey] Judgement day suggestions


 Hi Liam,
 great trailer. I've got a few possible suggestions for you to think about
 based on hearing it.
 First, would be cool to have a new kind of enemy, something like a plane
 with a machine gun that would fire at you if you were too slow or stayed
 in its vicinity for too long. Something like the Yellow ships in Alien
 Outback.
 It also could be interesting if you added an occasional need to recharge
 your machine gun after a certain number of shots fired, something like in
 Super Shot. Just press a key quickly and fire away again, it would become
 second nature after a while, but it could also become a pretty nasty
 challenge at times, especially on the hard difficulty, I'm sure.
 And last, what about an all new enemy or a possible improvement for the 
 so
 called disablers? I've thought about having to dispatch this kind of 
 enemy
 really quickly, otherwise you'd just lose some points and one of your
 weapons would stop workink randomly till you destroyed another enemy of
 the same kind. This would have to be somewhat intelligent though, so that
 you couldn't end up in a situation where you had only 2 nukes left and 
 the
 only working weapon were just them, for example... :-)
 Well, that's about it.
 Thanks,
 Lukas
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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