Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bugwith arcs?

2011-08-24 Thread michalwd1979
Andrew and Kai-Martin,

I've saved the broken (with wrong Q42) board using pcb+gl_experimantal.stgit 
branch. 
No problems with with pcb+gl, but I did not try to open broken file there. 
Anyway I remember that there was a situation when one version (after some 
moving/dragging components) showed wrong and one right arcs on the same file.
My fault that I forgot to check if the error is only on screen or in file also, 
sorry.

Anyway now it is all over, thanks Andrew!

Best regards,
Michael Widlok


Dnia 23 sierpnia 2011 4:57 Andrew Poelstra as...@sfu.ca napisał(a):

 On Mon, Aug 22, 2011 at 05:31:26PM -0700, Andrew Poelstra wrote:
  On Sat, Aug 20, 2011 at 01:57:08PM +0200, michalwd1979 wrote:
   Dear Peter,
   
   I'm using newest version of pcb opengl from git and I found strange 
   behaviour with arcs.
  
  
  This was caused by my commit:
 
 
 Fixed by commit 7b590a61.
 
 



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Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bug with arcs?

2011-08-22 Thread Andrew Poelstra
On Mon, Aug 22, 2011 at 05:31:26PM -0700, Andrew Poelstra wrote:
 On Sat, Aug 20, 2011 at 01:57:08PM +0200, michalwd1979 wrote:
  Dear Peter,
  
  I'm using newest version of pcb opengl from git and I found strange 
  behaviour with arcs.
 
 
 This was caused by my commit:


Fixed by commit 7b590a61.

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Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers) - bug with arcs?

2011-08-22 Thread Kai-Martin Knaak
Andrew Poelstra wrote:

 This happens with git HEAD as well, not just the GL fork. It even
 happens when configuring with --disable-gl.
 
 It's a pretty neat bug - if you deselect the object after switching
 its layer, you can move it without problem. It is only when hitting
 'b' and moving the object in one action that problems arise.

For some reason I can't reproduce this. I tried to move the components 
while selected, just after I switched its layer with [b] in any combination
I could think of. However, I see the circle in Q42 of test.pcb consistently 
shown the wrong way. 

This wrong arc shows up in gerbv, too. So it does not seem to be a just 
a glitch of the display on the canvas. 

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Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers)

2011-08-19 Thread Dave McGuire

On 08/19/2011 12:18 PM, Peter Clifton wrote:

My PCB+GL branches are now rebased against git HEAD, with all the
excellent work from Andrew Poelstra on the internal unit conversion to
nanometers.

Please test and let me know if you find any bugs. I've given it cursory
testing, but haven't actually used it much myself yet.


  Hey Peter!  Thank you for all of your excellent work.

  If I may make a suggestion...For those of us who don't access the 
repository regularly, and don't live and breathe git (I'm an SVN guy), 
it might be helpful to put a quickie command line (or two) in these 
sorts of announcements to tell us how to actually get that code.


  I'm sorry for being an idiot about it, and I'm a long-time developer 
myself so I'm generally pretty comfortable with this stuff, but I don't 
do git and don't even remember where the PCB repository is these days. 
I'm sure there are others in this situation who would also jump at the 
chance to try the latest code.


   Thanks,
   -Dave

--
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Port Charlotte, FL


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Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers)

2011-08-19 Thread Kai-Martin Knaak
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Dave McGuire wrote:

If I may make a suggestion...For those of us who don't access the 
 repository regularly, and don't live and breathe git (I'm an SVN guy), 
 it might be helpful to put a quickie command line (or two) in these 
 sorts of announcements to tell us how to actually get that code.

Peters blog contains a howto for his git repo:
http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html

- ---)kaimartin(---
- -- 
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Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
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Version: GnuPG v1.4.11 (GNU/Linux)

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Re: gEDA-user: PCB+GL rebased to git HEAD (with nanometers)

2011-08-19 Thread Colin D Bennett
On Fri, 19 Aug 2011 15:08:57 -0400
Dave McGuire mcgu...@neurotica.com wrote:

 On 08/19/2011 12:18 PM, Peter Clifton wrote:
  My PCB+GL branches are now rebased against git HEAD, with all the
  excellent work from Andrew Poelstra on the internal unit conversion
  to nanometers.
 
  Please test and let me know if you find any bugs. I've given it
  cursory testing, but haven't actually used it much myself yet.
 
Hey Peter!  Thank you for all of your excellent work.
 
If I may make a suggestion...For those of us who don't access the 
 repository regularly, and don't live and breathe git (I'm an SVN
 guy), it might be helpful to put a quickie command line (or two) in
 these sorts of announcements to tell us how to actually get that code.

Peter Clifton's PCB+GL repository instructions:
http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html.


Personally, I use Bazaar with the bzr-git plugin to access all the gEDA
git repositories.  That way I don't have to learn git's command
scheme... :)

For me, using bzr-git, the commands look like:

1. bzr git-import git://repo.or.cz/geda-pcb/pcjc2.git
2. bzr checkout --lightweight pcjc2.git/refs/heads/pcb+gl work-gl
3. cd work-gl  ./autogen.sh  ./configure  make

I think it's simpler than the native git commands, but maybe that's
just me.

Regards,
Colin


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-17 Thread Igor Lopez
2011/7/17 DJ Delorie d...@delorie.com:

 What is the transform between the numbers in the .pcb file and the
 actual representation on the board?

 Angle first, then stretch.

There must be something more to it.
Attached are two hand edited drawings where the first one has no stretching,
e.g Radius=Width=Height
The second one is the same drawing but with two of the arcs stretched.
Notate that both start and end points have moved.
Another point is that I cant find them, e.g Ctrl+R gives no hit.

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stretched-arc-1.pcb
Description: application/pcb-layout


stretched-arc-2.pcb
Description: application/pcb-layout


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Re: gEDA-user: PCB GL stuff

2011-07-17 Thread Kai-Martin Knaak
Dave McGuire wrote:

Hey folks.  What's the preferred codebase for the fancy new GL stuff 
 in PCB?  

 git clone git://git.gpleda.org/pcb.git

Yes, it is (almost) all in the main repository now! :-)

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Email: k...@familieknaak.de
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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Karl Hammar
Igor Lopez:
 2011/7/16 Andrew Poelstra as...@sfu.ca:
  There is a fairly informative discussion of this problem on SO:
  http://stackoverflow.com/questions/2945337/how-to-detect-if-an-ellipse-intersectscollides-with-a-circle
 
 I had a look and found one algebraic solution close to the one I have 
 proposed.
 
  The correct methods given there generally require root-solvers,
 
 Why is the algebraic solution not correct?

Because of false assumptions about the inner and outer arcs, see
below.

  Since we rarely care about the exact distance, only is it between
  0 and Radius it is probable that we could use a bisection method
  with very few iterations to get an answer.
 
 I am convinced we do not need any iterations or equation solvers.
 We just need to check with the transformed point coordinates
 in the equations for the two arcs where one is the inner arc and
 the other is the outer arc where the point radius has been subtrcacted
 respectively added to the arc lenghts(width, height).
 If the point intersects the equation for the inner arc is = 0 and
 the equation for the outer arc is = 0 and since it is not a complete
 ellipse one need to check that the angle between point and
 arc centerpoint is within the arcs limiting angles which is not
 to difficult if the limiting angles are known.

You are assuming that the two arcs are ellipses, which they are not.

E.g. if you draw an ellipse with a thick pen, the inner space will
look more like an almond than an ellipse.

Take an ellipse with a = 5 and b = 4, and add a thickness = 1 to the
perimeter.

The point Pb = (xb,yb) = (3, 16/5) = (3, 3.2) is on the ellipse.

Go out 1 (thickness) from that point in the normal direction (see e.g. 
[1]), i.e. along the line 

 y - 16/5 = mn * (x - 3),
 mn = a*a*yb / (b*b*xb) = (25*16/5) / (16*3) = 5/3

you will come to the point

 Pt = (xt, yt) = (3+3/k, 16/5 + 5/k) ~= (3.51, 4.06)
 where k = sqrt(34), 5.83  k  5.84

Now, check if Pt lies on the ellipse:

 x^2/at^2 + y^2/bt^2 = 1, where at = a+1 = 6, bt = b+1 = 5

 (3+3/k)^2 / 36 + (16/5+5/k)^2 / 25 ~= 1.0016  1

i.e. the new arc is not an ellipse.

///

If this error is small enougth to ignore, fine, but what error do we
tolerate?

Regards,
/Karl Hammar

[1] 
http://de.wikipedia.org/wiki/Ellipse#Normalengleichung_.28kartesische_Koordinaten.29

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Igor Lopez
2011/7/16 Karl Hammar k...@aspodata.se:
 Because of false assumptions about the inner and outer arcs, see
 below.

Ahhaaa, I stand corrected, assumptions is never ever good and it should
have been obvious when making the thickness large, e.g if as large as the
short axis it would generate a inner 'not ellipse' with short axis equal to 0.
Sorry for my noise, I only did some simple checks with small thickness
and did not go all the way.

 If this error is small enougth to ignore, fine, but what error do we
 tolerate?

 Regards,
 /Karl Hammar

 [1] 
 http://de.wikipedia.org/wiki/Ellipse#Normalengleichung_.28kartesische_Koordinaten.29

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Stefan Salewski
On Sat, 2011-07-16 at 00:18 -0700, Andrew Poelstra wrote:

 
 There is a fairly informative discussion of this problem on SO:
 http://stackoverflow.com/questions/2945337/how-to-detect-if-an-ellipse-intersectscollides-with-a-circle
 

Or you may look at

http://www.geometrictools.com/Documentation/Documentation.html

http://www.geometrictools.com/Documentation/DistanceEllipse2Ellipse2.pdf





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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread DJ Delorie

My quick take on this:

Do the math based on a zero-thickness arc, then offset the resulting
distance by the arc half-thickness.

I think this is more in line with how we *draw* the arcs.


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Karl Hammar
Stefan Salewski:
 http://www.geometrictools.com/Documentation/DistanceEllipse2Ellipse2.pdf

It seems a little too general and it is a 35MB download [1].
Their code seems to be in

 LibMathematics/Intersection/Wm5IntrEllipse2Ellipse2.cpp

and at a quick glance it seems to be a lot of calculations.

Do you have any experience about their library ?

Regards,
/Karl Hammar

[1] http://www.geometrictools.com/Downloads/WildMagic5p5.zip

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Igor Lopez
2011/7/16 DJ Delorie d...@delorie.com:

 My quick take on this:

 Do the math based on a zero-thickness arc, then offset the resulting
 distance by the arc half-thickness.

 I think this is more in line with how we *draw* the arcs.

I have not yet investigated on how the arcs are draw nor how
they are beeing stretched.
For the moment I have given up on the algebraic solution
but will do some more investigations even if it is fruitless.

It would be good if someone could tell me how the arc parameters
are created and how they are used.
For the moment I have not found a way to stretch them and if
the rule is to use data in the .pcb file as true source even if
the limiting angles are wrong for the (unknown how the have been
created) stretched arc one need to understand the interpretation of
the attributes

DJ's stretched arc example had different height,width in the file
but a ctrl+R did not reflect this.

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread DJ Delorie

 It would be good if someone could tell me how the arc parameters
 are created and how they are used.

Edit the *.pcb file manually.


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Igor Lopez
2011/7/16 DJ Delorie d...@delorie.com:

 It would be good if someone could tell me how the arc parameters
 are created and how they are used.

 Edit the *.pcb file manually.

OK, but that means I need to understand how the drawing
mechanism interprets ther numbers.
Currently with the stretched arcs you presented the 45 deg
Delta in the file is not what is drawn.
What is the transform between the numbers in the .pcb
file and the actual representation on the board?

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread DJ Delorie

 What is the transform between the numbers in the .pcb file and the
 actual representation on the board?

Angle first, then stretch.


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-16 Thread Stefan Salewski
On Sat, 2011-07-16 at 19:16 +0200, Karl Hammar wrote:
 Stefan Salewski:
  http://www.geometrictools.com/Documentation/DistanceEllipse2Ellipse2.pdf
 
 It seems a little too general and it is a 35MB download [1].
 Their code seems to be in
 
  LibMathematics/Intersection/Wm5IntrEllipse2Ellipse2.cpp
 
 and at a quick glance it seems to be a lot of calculations.
 
 Do you have any experience about their library ?
 
 Regards,
 /Karl Hammar
 

I am using their solution for Distance point to  line segment, it is
fine. Many other sources, as the mathematica site, confuses it with the
simpler solution for an infinite line. But I was in need for distance to
finite line segment -- and I was not smart enough to find that simple
solution myself.

Of course math for ellipses is more difficult, but I think the
www.geometrictools.com page is really nice, I have bookmarked it. But I
have not looked at their ellipses code.




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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Karl Hammar
Andrew Poelstra:
 On Thu, Jul 14, 2011 at 08:29:53PM +0200, Karl Hammar wrote:
...
  Why not just give a warning if width and height is not equal, saying
  that we don't really support ellipses for the moment, and be done with
  it.
 I could, I suppose, but as you mentioned in another post, there
 are muddled physical units. As that is what I am trying to fix,
 I need to make changes anyway.

Ok.

 It would be nice if we could at least support the featureset of
 our file format, while I'm at it.

I found in [1]:

Given an ellipse:

 x^2 / a^2 + y^2 / b^2 = 1

 where
  a = greater semiaxis
  b = lesser  semiaxis
  a = b  0
  e = sqrt( a^2 + b^2 ) = linear excentricity = focalpoint semidistance
  epsilon = e / a = numerical excentricity


The equation of the normal to the ellipse:

 y - y1 = mn * (x - x1),   where mn = (a*a * y1) / (b*b * x1)

 the point on the ellipse = (x1, y1)
 point on normal = (x, y)

The length of the normal (to where it crosses the x-axis):

 n = b * sqrt(a*a*a*a - e*e * x1*x1) / (a*a)

The length of the subnormal (as above but along the x-axis):

 sn = abs( b*b * x1 / (a*a) )  

Hope that it helps.
We're here if you need more help.

Regards,
/Karl Hammar

[1]
 Mathematische formeln
 Dipl.-Ing. Hans-Jochen Bartsch
 Veb Fachbuschverlag Leipzig 1974

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Karl Hammar
Ethan Swint:
 On 07/14/2011 11:23 PM, Andrew Poelstra wrote:
...
  To do either one analytically looks like a 4th order
  equation must be solved. So I am looking for cheap
  iterative solutions, or approximations, instead.

 If the point is within the arc's bounding box, transform the point's 
 global coordinates into the arc's local (x: major axis, y: minor axis) 
 coordinates.

Ack.

  Then the distance calculation is a no-brainer.

Could you then show us the formula please ?

Regards,
/Karl Hammar

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Andrew Poelstra

I am using the polar form of the ellipse given at:

http://en.wikipedia.org/wiki/Ellipse#Polar_form_relative_to_center

with theta the angle of the point we are checking. (Those cos
and sin calculations are easy, just delta-x/len and delta-y/len.)
With that I can calculate the distance from the point to an
ellipse.

Restricting this to an ellipse /segment/ is tricky, since as DJ
pointed out, these are not real elliptical arcs, but stretched
arcs, so the limiting angles do not correspond directly to actual
angles.

Adding explicit checks for distance from endpoints would give
us an almost-correct solution.

There are still pathologies I can think of with arcs whose
thickness (or thickness + search radius) is greater than the
minor axis, though..

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Karl Hammar
Andrew Poelstra:
 I am using the polar form of the ellipse given at:
 
 http://en.wikipedia.org/wiki/Ellipse#Polar_form_relative_to_center
 
 with theta the angle of the point we are checking. (Those cos
 and sin calculations are easy, just delta-x/len and delta-y/len.)
 With that I can calculate the distance from the point to an
 ellipse.

The shortest line from (x,y) to the ellipse goes through the normal to
the ellipses perimeter.

The normal does not generally go through the middlepoint of the ellipse.
It crosses the line between the center and the nearest focal point.

What you get with the above polar calculation is a little bigger value
than the true distance, but it could serve as a first aproximation.
You could take the minimum of the polar form through the center and
through the focus, to get a better value.

How accurate an value do we need, would minimum of ±5% and ±0.1mm
be ok ?

 Restricting this to an ellipse /segment/ is tricky, since as DJ
 pointed out, these are not real elliptical arcs, but stretched
 arcs, so the limiting angles do not correspond directly to actual
 angles.
...

Isn't that a bug to be fixed instead?

Regards,
/Karl Hammar

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Andrew Poelstra
On Fri, Jul 15, 2011 at 09:45:42PM +0200, Karl Hammar wrote:
 Andrew Poelstra:
  I am using the polar form of the ellipse given at:
  
  http://en.wikipedia.org/wiki/Ellipse#Polar_form_relative_to_center
  
  with theta the angle of the point we are checking. (Those cos
  and sin calculations are easy, just delta-x/len and delta-y/len.)
  With that I can calculate the distance from the point to an
  ellipse.
 
 The shortest line from (x,y) to the ellipse goes through the normal to
 the ellipses perimeter.


Ohh... of course. Darn.
 
 The normal does not generally go through the middlepoint of the ellipse.
 It crosses the line between the center and the nearest focal point.
 
 What you get with the above polar calculation is a little bigger value
 than the true distance, but it could serve as a first aproximation.
 You could take the minimum of the polar form through the center and
 through the focus, to get a better value.
 
 How accurate an value do we need, would minimum of ±5% and ±0.1mm
 be ok ?
 

I suspect that determining an error bound on my method would be
just as difficult (mathematically) as finding a different method.

There is a fairly informative discussion of this problem on SO:
http://stackoverflow.com/questions/2945337/how-to-detect-if-an-ellipse-intersectscollides-with-a-circle

The correct methods given there generally require root-solvers,
and I don't think we have one right now. We could throw one
together or introduce a dependency on, say, the GNU Scientific
Library.

Since we rarely care about the exact distance, only is it between
0 and Radius it is probable that we could use a bisection method
with very few iterations to get an answer.

  Restricting this to an ellipse /segment/ is tricky, since as DJ
  pointed out, these are not real elliptical arcs, but stretched
  arcs, so the limiting angles do not correspond directly to actual
  angles.
 ...
 
 Isn't that a bug to be fixed instead?


It's a design flaw, but fixing it would break existing designs.

-- 
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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-15 Thread Igor Lopez
2011/7/16 Andrew Poelstra as...@sfu.ca:
 There is a fairly informative discussion of this problem on SO:
 http://stackoverflow.com/questions/2945337/how-to-detect-if-an-ellipse-intersectscollides-with-a-circle

I had a look and found one algebraic solution close to the one I have proposed.

 The correct methods given there generally require root-solvers,

Why is the algebraic solution not correct?

 Since we rarely care about the exact distance, only is it between
 0 and Radius it is probable that we could use a bisection method
 with very few iterations to get an answer.

I am convinced we do not need any iterations or equation solvers.
We just need to check with the transformed point coordinates
in the equations for the two arcs where one is the inner arc and
the other is the outer arc where the point radius has been subtrcacted
respectively added to the arc lenghts(width, height).
If the point intersects the equation for the inner arc is = 0 and
the equation for the outer arc is = 0 and since it is not a complete
ellipse one need to check that the angle between point and
arc centerpoint is within the arcs limiting angles which is not
to difficult if the limiting angles are known.

  Restricting this to an ellipse /segment/ is tricky, since as DJ
  pointed out, these are not real elliptical arcs, but stretched
  arcs, so the limiting angles do not correspond directly to actual
  angles.

This is the true problem, if the limiting angles are not know then
the problem is unsolvable but I assume there is a way of finding
what the real limiting angles are. I have not looked into how they
become stretched but there must be a systematic way the stretch
transforms the arc.


 Isn't that a bug to be fixed instead?


 It's a design flaw, but fixing it would break existing designs.

Well, one could still keep the (wrong when stretched) limiting
angles and add new paramters to the struct for real angles.
Now I also assume from looking at DJ's stretched arc that the
axis length along the not stretched direction must also be
recalculated.
I'll be back.


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/14 Andrew Poelstra as...@sfu.ca:
 On Wed, Jul 13, 2011 at 01:01:34PM -0700, Colin D Bennett wrote:
 On Wed, 13 Jul 2011 10:02:28 -0600
 Mark Rages markra...@gmail.com wrote:

  Stretched arcs are a misfeature.  Can they be deprecated?
 
  Otherwise, they are just another object that cannot be rotated at
  arbitrary angles.

 There is no inherent reason elliptical arcs cannot be rotated
 arbitrarily.  Any restriction on such rotation is simply due to
 implementation faults in pcb.


 The reason I bring this up is that the IsPointOnArc() in search.c
 assumes a circular arc right now. (Distance from elliptical arc
 segment is quite a tricky computational problem.)

 You can see this problem by drawing an stretched arc and trying
 to select and move it.

 Being a math major and all, you'd think I could fix this, but it
 eludes me...

Good page: http://www.maa.org/joma/Volume8/Kalman/General.html

CCW rotation through angle alpha will give the following equation
Eq1 : 1 - A*x² - B*x*y - C*y² = 0
where
A = cos(alpha)²/a²+sin(alpha)²/b²
B = 2*cos(alpha)*sin(alpha)*(1/a²-1/b²)
C = sin(alpha)²/a²+cos(alpha)²/b²
and a is half axis length along x in non rotated state and b is half
axis length along y in non rotated state.

The ellipse should have the attributes,
x centerpoint
y centerpoint
a half Axis length along X when non rotated
b half Axix length along y when non rotaded
alpha Rotation angle (in ccw direction)
maybe even the A,B and C so they are only calculated once.

Check if point px,py is on rotaded elliptic arc:
1) Translate point to use ellipse center as origin,
Px = px-x
Py = py-y
2) Insert Px, Py in Eq1
 lval equal 0 - point is exactly on arc
 lval above zero - point is inside arc
 lval below zero - point is outside arc


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
I had a quick look at the routine and must say that I did not grasp the code.
It is probably due to some heavy optimizations.

My approach had been more in the line of:

// Assumption done on ArcType in that the StartAngle attribute is the
// arcs CCW rotation with zero meaning that attribute Width is along X
// and attribute Height is along Y
bool IsPointOnArc (float X, float Y, float Radius, ArcTypePtr Arc)
// Point is defined as a circle loctaed at X,Y with radius Radius
{
  double pdx, pdx2, pdy, pdy2, cosAlpha, sinAlpha, al2, as2, bl2, bs2;
  double Al, As, Bl, Bs, Cl, Cs; // Should be part of ARC struct and
updated accordingly.
  double resSmall, resLarge;

  // Translate point coordinates to local arc origin
  pdx = X - Arc-X;
  pdx2 = pdx*pdx;
  pdy = Y - Arc-Y;
  pdy2 = pdy*pdy;
  // This could have been optimized if Al, As, Bl, Bs, Cl and Cs was
part of the Arc and only
  // updated when needed, e.g at creation of ARC or modification of ARC.
  // Note to myself, since the larger and smaller ellipses is a
function of the Radius it will not
  // work unless the ARC had a memory with respect to which radius
have been used earlier, e.g let
  // the ARC worry about how/when to calculate these values.
  // Note this whole procedure is based on the equation governing a
rotated ellipse, see:
  //  http://www.maa.org/joma/Volume8/Kalman/General.html
  // Here we calculate the two boundary ellipses, one on the inside
(As, Bs, Cs) and one on the outside
  // (Al, Bl, Cl) where the geometry is given by the ellipse Height,
Width and its thickness.
  // The radius of the point is added to the boundary in order to use
the point coordinates
  // in the equations.
  // Generally the eq is: 1-Ax²+Bx*y+C*x²= 0 and a given points
coordinates will result in the lVal
  //0 for inside the ellipse,
  //   = 0 for on the ellipse
  //0 for outside the ellipse
  cosAlpha=cos(Arc-StartAngle*M_PI/180);
  sinAlpha=sin(Arc-StartAngle*M_PI/180);
  al2 = 
1/((Arc-Width+Arc-Thickness/2+Radius)*(Arc-Width+Arc-Thickness/2+Radius));
  bl2 = 
1/((Arc-Height+Arc-Thickness/2+Radius)*(Arc-Height+Arc-Thickness/2+Radius));
  as2 = 
1/((Arc-Width-Arc-Thickness/2-Radius)*(Arc-Width-Arc-Thickness/2-Radius));
  bs2 = 
1/((Arc-Height-Arc-Thickness/2-Radius)*(Arc-Height-Arc-Thickness/2-Radius));
  Al = cosAlpha*cosAlpha*al2+sinAlpha*sinAlpha*bl2;
  Bl = -2*cosAlpha*sinAlpha*(al2-bl2);
  Cl = sinAlpha*sinAlpha*al2+cosAlpha*cosAlpha*bl2;
  As = cosAlpha*cosAlpha*as2+sinAlpha*sinAlpha*bs2;
  Bs = -2*cosAlpha*sinAlpha*(as2-bs2);
  Cs = sinAlpha*sinAlpha*as2+cosAlpha*cosAlpha*bs2;
  resSmall = 1-As*pdx2-Bs*pdx*pdy-Cs*pdy2;
  resLarge = 1-Al*pdx2-Bl*pdx*pdy-Cl*pdy2;
  // For point to be on arc - outside the small ellipse and inside
the large ellipse
  if((resSmall=0)  (resLarge=0))
  return (true);
  else
  return (false);

}


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 08:50:10AM +0200, Igor Lopez wrote:
 
 Check if point px,py is on rotaded elliptic arc:
 1) Translate point to use ellipse center as origin,
 Px = px-x
 Py = py-y
 2) Insert Px, Py in Eq1
  lval equal 0 - point is exactly on arc
  lval above zero - point is inside arc
  lval below zero - point is outside arc


The problem here is that the elliptical arc has nonzero
thickness (usually, if it is a drawn solder arc). So I
actually need to see if the point is /within a certain
radius/ of the arc.

For that I need the distance from the point to the arc,
or to draw a circle around the point and check if that
intersects the arc.

To do either one analytically looks like a 4th order
equation must be solved. So I am looking for cheap
iterative solutions, or approximations, instead.

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 01:24:45PM +0200, Karl Hammar wrote:
 Andrew Poelstra:
  On Wed, Jul 13, 2011 at 01:01:34PM -0700, Colin D Bennett wrote:
   Mark Rages markra...@gmail.com wrote:
Stretched arcs are a misfeature.  Can they be deprecated?
 ...
  The reason I bring this up is that the IsPointOnArc() in search.c
  assumes a circular arc right now. (Distance from elliptical arc
  segment is quite a tricky computational problem.)
 
 There is some (physical) dimesion awkwardnesses going on in this
 routine:


I am trying to avoid square units entirely and just use the
Distance() function from misc.c instead. Maybe the function
call is too expensive, but testing will tell us that.

Certainly I see no reason that squaring should be cheaper
than sqrt, which is the tradeoff made all over the code.

In addition to the unit awkwardness, I am also trying to
clear up the micro-optimizations that assume a specific
architecture and ancient compiler.

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/15 Andrew Poelstra as...@sfu.ca:
 On Thu, Jul 14, 2011 at 08:50:10AM +0200, Igor Lopez wrote:

 Check if point px,py is on rotaded elliptic arc:
 1) Translate point to use ellipse center as origin,
 Px = px-x
 Py = py-y
 2) Insert Px, Py in Eq1
  lval equal 0 - point is exactly on arc
  lval above zero - point is inside arc
  lval below zero - point is outside arc


 The problem here is that the elliptical arc has nonzero
 thickness (usually, if it is a drawn solder arc). So I
 actually need to see if the point is /within a certain
 radius/ of the arc.

 For that I need the distance from the point to the arc,
 or to draw a circle around the point and check if that
 intersects the arc.

That is why I proposed two equations,
one for the inner arc and one for the outer arc.
Add resp Subtract half the arc thickness in the expression for the
equations parameters and if the point has a radius one needs to add
resp subtract that as well.
With this approach it is rather simple to check if the point
intersects the arc by evaluating
the left side values of both equations.
The point will intersect if the left hand value for the small arc is
below or equal to zero
and if the left hand value for the larger arc is above or equal to zero.
It is an order of magnitude more difficult if the point is not a circle.

I will have a look at the code for arc intersecting with another arc
but I guess it will be rather more
complicted.

 To do either one analytically looks like a 4th order
 equation must be solved. So I am looking for cheap
 iterative solutions, or approximations, instead.

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 03:48:24PM +0200, Igor Lopez wrote:
 I had a quick look at the routine and must say that I did not grasp 
 the code. It is probably due to some heavy optimizations.
 

Heavy optimizations, perhap, but also because it is wrong.


If you have a full ellipse, then Width and Height are exactly
what they sound like -- the full length from one side of the
ellipse to the other.

There is no way right now to rotate the ellipse, so alpha
from the site you cited is always 0.


However, an arc is only a SEGMENT of the ellipse. The segment
starts at startAngle degrees and continuse for deltaAngle
degrees counterclockwise. Your code assumes we have a full
ellipse to intersect with.


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/15 Andrew Poelstra as...@sfu.ca:
 On Thu, Jul 14, 2011 at 03:48:24PM +0200, Igor Lopez wrote:
 I had a quick look at the routine and must say that I did not grasp
 the code. It is probably due to some heavy optimizations.


 Heavy optimizations, perhap, but also because it is wrong.


 If you have a full ellipse, then Width and Height are exactly
 what they sound like -- the full length from one side of the
 ellipse to the other.

 There is no way right now to rotate the ellipse, so alpha
 from the site you cited is always 0.


 However, an arc is only a SEGMENT of the ellipse. The segment
 starts at startAngle degrees and continuse for deltaAngle
 degrees counterclockwise. Your code assumes we have a full
 ellipse to intersect with.


Ok now I understand.
This means that the requirement for intersecting needs to be expanded
to check that the angle from arc centerpoint to the point is within the arc
segment as well.
The end edges is a little bit tricky due to the rounded corner from the
point radius but a simplification can be made by reducing the startAngle
and increasing the deltaAngle as function of point radius and arc height, width.
The equations must still hold independent if it is just a section of
the ellipse.
No need for an iterative or aproximate solution when point is a circle.
It becomes very easy if the point has no extension, e.g radius = 0.

In my equations I do have taken into account rotated arcs.

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Karl Hammar
Looking at pcb.pdf, page 64, section 8.8.1 Arc...

Andrew Poelstra:
...
 If you have a full ellipse, then Width and Height are exactly
 what they sound like -- the full length from one side of the
 ellipse to the other.

The file format specifies it as:

  Width Height
   The width and height, from the center to the edge. ...

Are you saying that the parser etc. is doubling it?

 There is no way right now to rotate the ellipse, so alpha
 from the site you cited is always 0.
...

And there is no way to specify a slanted ellipse in the file format
either, so if we really want ellipses, the file format is incomplete
and should be changed.

Why not just give a warning if width and height is not equal, saying
that we don't really support ellipses for the moment, and be done with
it.

Regards,
/Karl Hammar

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Andrew Poelstra
On Thu, Jul 14, 2011 at 08:29:53PM +0200, Karl Hammar wrote:
 Looking at pcb.pdf, page 64, section 8.8.1 Arc...
 
 Andrew Poelstra:
 ...
  If you have a full ellipse, then Width and Height are exactly
  what they sound like -- the full length from one side of the
  ellipse to the other.
 
 The file format specifies it as:
 
   Width Height
The width and height, from the center to the edge. ...
 
 Are you saying that the parser etc. is doubling it?


Oh, my bad! I had checked manually what it did yesterday,
and misremembered the behavior.

You are right, Width and Height are the distance from the
center to the edge.
 
  There is no way right now to rotate the ellipse, so alpha
  from the site you cited is always 0.
 ...
 
 And there is no way to specify a slanted ellipse in the file format
 either, so if we really want ellipses, the file format is incomplete
 and should be changed.
 
 Why not just give a warning if width and height is not equal, saying
 that we don't really support ellipses for the moment, and be done with
 it.
 

I could, I suppose, but as you mentioned in another post, there
are muddled physical units. As that is what I am trying to fix,
I need to make changes anyway.

It would be nice if we could at least support the featureset of
our file format, while I'm at it.

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Igor Lopez
2011/7/14 Karl Hammar k...@aspodata.se:
 Looking at pcb.pdf, page 64, section 8.8.1 Arc...

 Andrew Poelstra:
 ...
 If you have a full ellipse, then Width and Height are exactly
 what they sound like -- the full length from one side of the
 ellipse to the other.

 The file format specifies it as:

  Width Height
   The width and height, from the center to the edge. ...

 Are you saying that the parser etc. is doubling it?

 There is no way right now to rotate the ellipse, so alpha
 from the site you cited is always 0.
 ...

 And there is no way to specify a slanted ellipse in the file format
 either, so if we really want ellipses, the file format is incomplete
 and should be changed.

 Why not just give a warning if width and height is not equal, saying
 that we don't really support ellipses for the moment, and be done with
 it.

Sorry for the noise.
According to the manual ( I just checked) Arc is just a quarter circle even
though it is overspecified in terms of parameters.
Ellipses are not mentioned.

I just liked the challenge with rotated ellipses especially checking for
intersection between them.


 Regards,
 /Karl Hammar

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread DJ Delorie

 According to the manual ( I just checked) Arc is just a quarter
 circle even though it is overspecified in terms of parameters.
 Ellipses are not mentioned.

Technically, what we have is *not* an ellipse - it's a stretched arc.


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread John Doty

On Jul 14, 2011, at 12:00 PM, DJ Delorie wrote:

 Technically, what we have is *not* an ellipse - it's a stretched arc.

?

The linear stretching transformation (x', y') = (a*x, b*y) applied to a 
circle yields an ellipse whose axes are parallel to the coordinate axes.

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread DJ Delorie

 The linear stretching transformation (x', y') = (a*x, b*y) applied
 to a circle yields an ellipse whose axes are parallel to the
 coordinate axes.

Yes, *unless* you're including the start/end angles in that
transformation, instead of applying them afterwards.

http://www.delorie.com/pcb/tmp/stretched-arc.pcb

This shows two 45-degree Arcs.  One has width==height, the other does
not.  Note that the end angle on the stretched arc is 45, but the
arc does not end at the 45 degree marker.


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Karl Hammar
Igor:
 2011/7/14 Karl Hammar k...@aspodata.se:
  Looking at pcb.pdf, page 64, section 8.8.1 Arc...
...
  And there is no way to specify a slanted ellipse in the file format
  either, so if we really want ellipses, the file format is incomplete
  and should be changed.
 
  Why not just give a warning if width and height is not equal, saying
  that we don't really support ellipses for the moment, and be done with
  it.
...
 I just liked the challenge with rotated ellipses especially checking for
 intersection between them.

Well, one could add a

 int slant = 0; // TODO: add support for rotated ellipses

and start debugging.

Or why not add full support for slantet/rotated ellipses. It would
affect documentation (file format), gui, src/search.c and possible
other places.

In your code, you translate to ellipse center, why not rotate so the
ellipse is with the foci on the x-axis, wouldn't that make the calc.
easier? You already have the a/b ((semi-)width/height above) and the
slant (or what should we call the ellipse rotation), so it is only
the test point (X,Y) we are rotating, and the ellipse would then be
in the normal form (simpler to visualize), one could also mirror the
system so X and Y  0:

 x^2/a^2 + y^2/b^2 = 1, a = b  0
 with foci at (0,c) and (0,-c) where c = sqrt(a^2 - b^2)

One could possible use:

. a normal to the ellipse bisects the rays from the foci

. if
P = (x,y) is on the perimeter, x  0, y  0
F = (0,c) a focus
Q = (a/e, y), where e = c/a, y = the y of P
  then

  PF / PQ = e, PF = length P to F, dito. PQ

///

And while we are at it, shouldn't we use a sane geometry where
positive y's are up and zero angle is alinged with positive x-axis...

Regards,
/Karl Hammar

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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread John Doty

On Jul 14, 2011, at 1:09 PM, DJ Delorie wrote:

 
 The linear stretching transformation (x', y') = (a*x, b*y) applied
 to a circle yields an ellipse whose axes are parallel to the
 coordinate axes.
 
 Yes, *unless* you're including the start/end angles in that
 transformation, instead of applying them afterwards.
 
 http://www.delorie.com/pcb/tmp/stretched-arc.pcb
 
 This shows two 45-degree Arcs.  One has width==height, the other does
 not.  Note that the end angle on the stretched arc is 45, but the
 arc does not end at the 45 degree marker.

Linear stretching doesn't generally preserve angles. Still, the result of 
stretching a circle is an ellipse. Indeed, the more general statement that 
stretching an ellipse *in any direction* yields an ellipse is true.

Since stretching does not preserve angles, the operation of selecting an arc 
from an ellipse by angle does not commute with stretching. Thus, your example.

This is closely related to math that confused the great genius Johannes Kepler 
for quite a while. We're still somewhat burdened by artifacts of his path to 
understanding: look up eccentric anomaly sometime.

John Doty  Noqsi Aerospace, Ltd.
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j...@noqsi.com




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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-14 Thread Ethan Swint

On 07/14/2011 11:23 PM, Andrew Poelstra wrote:

On Thu, Jul 14, 2011 at 08:50:10AM +0200, Igor Lopez wrote:

Check if point px,py is on rotaded elliptic arc:
1) Translate point to use ellipse center as origin,
Px = px-x
Py = py-y
2) Insert Px, Py in Eq1
  lval equal 0 -  point is exactly on arc
  lval above zero -  point is inside arc
  lval below zero -  point is outside arc


The problem here is that the elliptical arc has nonzero
thickness (usually, if it is a drawn solder arc). So I
actually need to see if the point is /within a certain
radius/ of the arc.

For that I need the distance from the point to the arc,
or to draw a circle around the point and check if that
intersects the arc.

To do either one analytically looks like a 4th order
equation must be solved. So I am looking for cheap
iterative solutions, or approximations, instead.

If the point is within the arc's bounding box, transform the point's 
global coordinates into the arc's local (x: major axis, y: minor axis) 
coordinates.  Then the distance calculation is a no-brainer.


-Ethan


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Kai-Martin Knaak
Andrew Poelstra wrote:

   Arc[18 15 10 15 5 2000 90 90 clearline]
 
 will show the arc as a quarter-circle with GL enabled, even
 though it is actually taller than it is wide.

confirm.

PCB v20100929-2 as delivered by debian renders the stretched arc
correctly.

---)kaimartin(---
-- 
Kai-Martin Knaak
Email: k...@familieknaak.de
http://pool.sks-keyservers.net:11371/pks/lookup?search=0x6C0B9F53
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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Mark Rages
On Wed, Jul 13, 2011 at 5:46 AM, Kai-Martin Knaak k...@familieknaak.de wrote:
 Andrew Poelstra wrote:

   Arc[18 15 10 15 5 2000 90 90 clearline]

 will show the arc as a quarter-circle with GL enabled, even
 though it is actually taller than it is wide.

 confirm.

 PCB v20100929-2 as delivered by debian renders the stretched arc
 correctly.



Stretched arcs are a misfeature.  Can they be deprecated?

Otherwise, they are just another object that cannot be rotated at
arbitrary angles.

Regards,
Mark
markrages@gmail
-- 
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Midwest Telecine LLC
markra...@midwesttelecine.com


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Andrew Poelstra
On Wed, Jul 13, 2011 at 10:02:28AM -0600, Mark Rages wrote:
 
 Stretched arcs are a misfeature.  Can they be deprecated?


Why are they a misfeature?
 
 Otherwise, they are just another object that cannot be rotated at
 arbitrary angles.


That's a separate problem. 

-- 
Andrew Poelstra
Email: asp11 at sfu.ca OR apoelstra at wpsoftware.net
Web:   http://www.wpsoftware.net/andrew/



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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Colin D Bennett
On Wed, 13 Jul 2011 10:02:28 -0600
Mark Rages markra...@gmail.com wrote:

 Stretched arcs are a misfeature.  Can they be deprecated?
 
 Otherwise, they are just another object that cannot be rotated at
 arbitrary angles.

There is no inherent reason elliptical arcs cannot be rotated
arbitrarily.  Any restriction on such rotation is simply due to
implementation faults in pcb.

Regards,
Colin


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Re: gEDA-user: pcb GL can't render stretched arcs

2011-07-13 Thread Andrew Poelstra
On Wed, Jul 13, 2011 at 01:01:34PM -0700, Colin D Bennett wrote:
 On Wed, 13 Jul 2011 10:02:28 -0600
 Mark Rages markra...@gmail.com wrote:
 
  Stretched arcs are a misfeature.  Can they be deprecated?
  
  Otherwise, they are just another object that cannot be rotated at
  arbitrary angles.
 
 There is no inherent reason elliptical arcs cannot be rotated
 arbitrarily.  Any restriction on such rotation is simply due to
 implementation faults in pcb.


The reason I bring this up is that the IsPointOnArc() in search.c
assumes a circular arc right now. (Distance from elliptical arc
segment is quite a tricky computational problem.)

You can see this problem by drawing an stretched arc and trying
to select and move it.

Being a math major and all, you'd think I could fix this, but it
eludes me...

-- 
Andrew Poelstra
Email: asp11 at sfu.ca OR apoelstra at wpsoftware.net
Web:   http://www.wpsoftware.net/andrew/



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Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Levente Kovacs
On Sat, 14 May 2011 10:59:57 +0100
Thomas Oldbury toldb...@gmail.com wrote:

 After using PCB+gl for more than an hour or so on a basic 4-layer
 board, it is using nearly 3.5 GB of memory, slowing the system to a
 crawl and forcing it to page a lot of data. Is anyone else
 experiencing this issue?

Do you have this issue with PCB compiled with --disable-gl ?


Levente

-- 
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http://levente.logonex.eu




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Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Thomas Oldbury
   I didn't have it from the last git,  but I haven't compiled the PCB+gl
   branch without gl yet.

   On 14 May 2011 15:43, Levente Kovacs [1]leventel...@gmail.com wrote:

   On Sat, 14 May 2011 10:59:57 +0100
   Thomas Oldbury [2]toldb...@gmail.com wrote:
After using PCB+gl for more than an hour or so on a basic 4-layer
board, it is using nearly 3.5 GB of memory, slowing the system to a
crawl and forcing it to page a lot of data. Is anyone else
experiencing this issue?

 Do you have this issue with PCB compiled with --disable-gl ?
 Levente
 --
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 [3]http://levente.logonex.eu
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References

   1. mailto:leventel...@gmail.com
   2. mailto:toldb...@gmail.com
   3. http://levente.logonex.eu/
   4. mailto:geda-user@moria.seul.org
   5. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user


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Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Peter Clifton
On Sat, 2011-05-14 at 10:59 +0100, Thomas Oldbury wrote:
 After using PCB+gl for more than an hour or so on a basic 4-layer
board, it is using nearly 3.5 GB of memory, slowing the system to a
crawl and forcing it to page a lot of data. Is anyone else experiencing
this issue?

It is the PCB process which is swallowing the data? (Confirm with top,
gnome-system-monitor or your favourite resource tracking utility).

Check with xrestop how much X11 resources pcb is consuming.

I've not seen this myself (at least not recently), but it is possible
that I've not shut down a graphics context or something properly. It
could also be a driver issue.

What graphics card and driver do you use?

(Can be determined quite accurately if you post output from glxinfo and
a copy of your /var/log/Xorg.0.log)

Regards,

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: PCB GL Memory leak

2011-05-14 Thread Peter Clifton
On Sat, 2011-05-14 at 23:53 +0100, Thomas Oldbury wrote:
 The pcb process under System Monitor shows usage. It seems to
allocate it in large blocks of ~100MB at a time and never lets go of
these.

Are you working on a particularly complex board?

I've tried git HEAD PCB and nothing jumps out at me in terms of memory
leaks. I note your 2D xorg driver is a little old at 2.9.1, current is
now 2.15.0

I recall there were some problems in the past with graphics resources
not being freed correctly (might have been kernel related too), so if
you are consistently seeing a leak with simple boards, upgrading your
kernel and driver stack might well fix it.

FWIW, when I last had this problem last, the system monitor applet (the
one which draws little graphs in your gnome-panel), the memory usage was
coloured as cache, rather than resident memory. The bug caused the
system to start swapping when it ran out of memory, despite it thinking
that the memory was cached data, and as such could have been dropped.

If you have the performance monitoring applet (I forget the exact name),
it would be worth tracking which colour the memory climb in PCB's usage
is - either the colour for active memory usage, or cached pages.


(I'm happy to try and reproduce leaks if you can give me good
instructions to do so, ideally with an example board we can both use).


HOWEVER: PCB keeps a lot of undo data. On a highly complex 8 layer board
test-case I have, I can easily get to 300M resident just loading the
board, with bumps of say 20Meg for every power plane deleted and
recreated.

Obviously this isn't ideal, but it could possibly explain where your
memory usage is going.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: pcb+gl minor polygons glitch

2011-05-12 Thread Peter Clifton
On Wed, 2011-05-11 at 22:39 +0100, Thomas Oldbury wrote:
 On my ThinkPad X201, I am encountering a minor issue with PCB+GL... Not
a show stopper, but a bit annoying. I notice that when I move the
cursor, occasionally a random triangle extending from the middle of the
board to the outer edge will be highlighted. I'm using Ubuntu 10.10 and
the GPU is an Intel of some sort, not sure exactly which one. There
seems to be no definite pattern... is this a confirmed bug with PCB+GL
or just a glitch with my laptop/software combination?

It would be worth re-fetching again now, and checking if this still
occurs with the latest fixes I've applied. It is just possible that the
incorrect state I had set which resulted in missing crosshair attached
objects caused a problem.

Could you send me the contents of the output of the command:

glxinfo

and a copy of your /var/log/Xorg.0.log

This is to identify exactly what graphics card and driver you are using.

I have certainly heard (and seen) reports of a similar sounding artefact
from one other Intel GPU based machine. I don't see it here on mine, but
I'd love to get to the bottom of it.

Since I can get physical access to the other laptop this was reported
on, if you could send a video to confirm we're looking at the same kind
of bug, I might be able to do some tracing and debug work here - perhaps
enough to send the Intel driver developers a clueful bug report to get
their driver fixed (assuming it is a driver issue).

Best wishes,

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: pcb+gl

2011-05-11 Thread Kai-Martin Knaak
Thomas Oldbury wrote:

 I've heard a lot about this pcb+gl and I like it... and it turns out I
 fetched my git a few days from the enabling of it, so I think I missed the
 bus for it...

The single, largest impact of of pcb+gl is transparency. IIRC, this is
only showing with rat lines at the current state of patches in PCB-head.  
Maybe, you got the bus but did not notice ;-)

---)kaimartin(---
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
GPG key:http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmkop=get



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Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
   Nope... rat lines are solid. I checked thisversion  out around 2nd May.

   On 11 May 2011 17:27, Kai-Martin Knaak [1]kn...@iqo.uni-hannover.de
   wrote:

   Thomas Oldbury wrote:
I've heard a lot about this pcb+gl and I like it... and it turns out
   I
fetched my git a few days from the enabling of it, so I think I
   missed the
bus for it...

 The single, largest impact of of pcb+gl is transparency. IIRC, this
 is
 only showing with rat lines at the current state of patches in
 PCB-head.
 Maybe, you got the bus but did not notice ;-)
 ---)kaimartin(---
 --
 Kai-Martin Knaak  tel:
 +49-511-762-2895
 Universität Hannover, Inst. für Quantenoptik  fax:
 +49-511-762-2211
 Welfengarten 1, 30167 Hannover
 [2]http://www.iqo.uni-hannover.de
 GPG key:
 [3]http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmkop=get
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References

   1. mailto:kn...@iqo.uni-hannover.de
   2. http://www.iqo.uni-hannover.de/
   3. http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmkop=get
   4. mailto:geda-user@moria.seul.org
   5. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user


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Re: gEDA-user: pcb+gl

2011-05-11 Thread Andrew Poelstra
On Wed, May 11, 2011 at 04:51:21PM +0100, Thomas Oldbury wrote:
I've heard a lot about this pcb+gl and I like it... and it turns out I
fetched my git a few days from the enabling of it, so I think I missed
the bus for it...
So, how do I enable it for the latest git? Is there a compile-time
flag?
Thanks,
Tom

You might need to rerun ./configure; GL is now the default so you
need to give it --disable-gl to suppress it. If it complains that
you need to install the opengl libraries you know that you've got
it :)

-- 
Andrew Poelstra
Email: asp11 at sfu.ca OR apoelstra at wpsoftware.net
Web:   http://www.wpsoftware.net/andrew/



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Re: gEDA-user: pcb+gl

2011-05-11 Thread Peter Clifton
On Wed, 2011-05-11 at 16:51 +0100, Thomas Oldbury wrote:
 I've heard a lot about this pcb+gl and I like it... and it turns out I
fetched my git a few days from the enabling of it, so I think I missed
the bus for it...

In git HEAD, there is some GL support. What I've always called
pcb+gl is a feature branch I've been maintaining separately from the
main PCB git repository.

The aim is to merge it all to upstream git HEAD eventually!.

To get the most speed and fancyness (including the more translucent
thin-draw polygons), check out PCB from here:

git clone git://repo.or.cz/geda-pcb/pcjc2.git
git checkout -b pcb+gl_experimental origin/pcb+gl_experimental

(If your card can cope with it, the pcb+gl_experimental branch has
better rendering speed and a few extra bits and pieces).

Otherwise, the default checkout should be the pcb+gl branch.


As others have said, just run ./configure and GL should be enabled as
the default. You might need to install your distro's libgtkglext-dev
package before it will build.

Best wishes,

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
   I'm getting this problem when trying to run the last command:
   thomas@thinkpadone:~/pcb2$ git checkout -b pcb+gl_experimental
   origin/pcb+gl_experimental
   fatal: Not a git repository (or any of the parent directories): .git
   Any ideas?

   On 11 May 2011 18:41, Peter Clifton [1]pc...@cam.ac.uk wrote:

   On Wed, 2011-05-11 at 16:51 +0100, Thomas Oldbury wrote:
I've heard a lot about this pcb+gl and I like it... and it turns out
   I
   fetched my git a few days from the enabling of it, so I think I
   missed
   the bus for it...

 In git HEAD, there is some GL support. What I've always called
 pcb+gl is a feature branch I've been maintaining separately from
 the
 main PCB git repository.
 The aim is to merge it all to upstream git HEAD eventually!.
 To get the most speed and fancyness (including the more translucent
 thin-draw polygons), check out PCB from here:
 git clone git://[2]repo.or.cz/geda-pcb/pcjc2.git
 git checkout -b pcb+gl_experimental origin/pcb+gl_experimental
 (If your card can cope with it, the pcb+gl_experimental branch has
 better rendering speed and a few extra bits and pieces).
 Otherwise, the default checkout should be the pcb+gl branch.
 As others have said, just run ./configure and GL should be enabled
 as
 the default. You might need to install your distro's libgtkglext-dev
 package before it will build.
 Best wishes,
 --
 Peter Clifton
 Electrical Engineering Division,
 Engineering Department,
 University of Cambridge,
 9, JJ Thomson Avenue,
 Cambridge
 CB3 0FA
 Tel: +44 (0)7729 980173 - (No signal in the lab!)
 Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)
 ___
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References

   1. mailto:pc...@cam.ac.uk
   2. http://repo.or.cz/geda-pcb/pcjc2.git
   3. mailto:geda-user@moria.seul.org
   4. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user


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Re: gEDA-user: pcb+gl

2011-05-11 Thread Russell Dill
   Did the clone succeed? Did you cd into the cloned repo?

   On Wed, May 11, 2011 at 12:53 PM, Thomas Oldbury
   [1]toldb...@gmail.com wrote:

 �  I'm getting this problem when trying to run the last command:
 �  thomas@thinkpadone:~/pcb2$ git checkout -b pcb+gl_experimental
 �  origin/pcb+gl_experimental
 �  fatal: Not a git repository (or any of the parent directories):
 .git
 �  Any ideas?

   �  On 11 May 2011 18:41, Peter Clifton [1][2]pc...@cam.ac.uk wrote:
   �  On Wed, 2011-05-11 at 16:51 +0100, Thomas Oldbury wrote:
   �   I've heard a lot about this pcb+gl and I like it... and it turns
   out
   �  I
   �   �  � fetched my git a few days from the enabling of it, so I think
   I
   �  missed
   �   �  � the bus for it...
   �  �  In git HEAD, there is some GL support. What I've always called
   �  �  pcb+gl is a feature branch I've been maintaining separately
   from
   �  �  the
   �  �  main PCB git repository.
   �  �  The aim is to merge it all to upstream git HEAD eventually!.
   �  �  To get the most speed and fancyness (including the more
   translucent
   �  �  thin-draw polygons), check out PCB from here:

 �  �  git clone git://[2][3]repo.or.cz/geda-pcb/pcjc2.git

   �  �  git checkout -b pcb+gl_experimental origin/pcb+gl_experimental
   �  �  (If your card can cope with it, the pcb+gl_experimental branch
   has
   �  �  better rendering speed and a few extra bits and pieces).
   �  �  Otherwise, the default checkout should be the pcb+gl branch.
   �  �  As others have said, just run ./configure and GL should be
   enabled
   �  �  as
   �  �  the default. You might need to install your distro's
   libgtkglext-dev
   �  �  package before it will build.
   �  �  Best wishes,
   �  �  --
   �  �  Peter Clifton
   �  �  Electrical Engineering Division,
   �  �  Engineering Department,
   �  �  University of Cambridge,
   �  �  9, JJ Thomson Avenue,
   �  �  Cambridge
   �  �  CB3 0FA
   �  �  Tel: +44 (0)7729 980173 - (No signal in the lab!)
   �  �  Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)

 �  �  ___
 �  �  geda-user mailing list
 �  �  [3][4]geda-user@moria.seul.org
 �  �  [4][5]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
 References
 �  1. mailto:[6]pc...@cam.ac.uk
 �  2. [7]http://repo.or.cz/geda-pcb/pcjc2.git
 �  3. mailto:[8]geda-user@moria.seul.org
 �  4. [9]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
 ___
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 [10]geda-user@moria.seul.org
 [11]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

References

   1. mailto:toldb...@gmail.com
   2. mailto:pc...@cam.ac.uk
   3. http://repo.or.cz/geda-pcb/pcjc2.git
   4. mailto:geda-user@moria.seul.org
   5. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
   6. mailto:pc...@cam.ac.uk
   7. http://repo.or.cz/geda-pcb/pcjc2.git
   8. mailto:geda-user@moria.seul.org
   9. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  10. mailto:geda-user@moria.seul.org
  11. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user


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Re: gEDA-user: pcb+gl

2011-05-11 Thread Peter Clifton
On Wed, 2011-05-11 at 20:53 +0100, Thomas Oldbury wrote:
 I'm getting this problem when trying to run the last command:
thomas@thinkpadone:~/pcb2$ git checkout -b pcb+gl_experimental
origin/pcb+gl_experimental
fatal: Not a git repository (or any of the parent directories): .git
Any ideas?

Sorry (Russell is right), I forgot to tell you to cd pcjc2 or whatever
directory the repository cloned into.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
   Ah, problem solved... needed to cd into the directory.

   On 11 May 2011 21:31, Russell Dill [1]russ.d...@asu.edu wrote:

   Did the clone succeed? Did you cd into the cloned repo?
   On Wed, May 11, 2011 at 12:53 PM, Thomas Oldbury
   [1][2]toldb...@gmail.com wrote:
 Â  I'm getting this problem when trying to run the last command:
 Â  thomas@thinkpadone:~/pcb2$ git checkout -b
 pcb+gl_experimental
 Â  origin/pcb+gl_experimental
 Â  fatal: Not a git repository (or any of the parent
 directories):
 .git
 Â  Any ideas?
   Â  On 11 May 2011 18:41, Peter Clifton [1][2][3]pc...@cam.ac.uk
 wrote:
   Â  On Wed, 2011-05-11 at 16:51 +0100, Thomas Oldbury wrote:
   Â   I've heard a lot about this pcb+gl and I like it... and it
 turns
   out
   Â  I
   Â   Â  Â fetched my git a few days from the enabling of it, so I
 think
   I
   Â  missed
   Â   Â  Â the bus for it...
   Â  Â  In git HEAD, there is some GL support. What I've always
 called
   Â  Â  pcb+gl is a feature branch I've been maintaining
 separately
   from
   Â  Â  the
   Â  Â  main PCB git repository.
   Â  Â  The aim is to merge it all to upstream git HEAD eventually!.
   Â  Â  To get the most speed and fancyness (including the more
   translucent
   Â  Â  thin-draw polygons), check out PCB from here:
 Â  Â  git clone git://[2][3][4]repo.or.cz/geda-pcb/pcjc2.git
   Â  Â  git checkout -b pcb+gl_experimental
 origin/pcb+gl_experimental
   Â  Â  (If your card can cope with it, the pcb+gl_experimental
 branch
   has
   Â  Â  better rendering speed and a few extra bits and pieces).
   Â  Â  Otherwise, the default checkout should be the pcb+gl
 branch.
   Â  Â  As others have said, just run ./configure and GL should be
   enabled
   Â  Â  as
   Â  Â  the default. You might need to install your distro's
   libgtkglext-dev
   Â  Â  package before it will build.
   Â  Â  Best wishes,
   Â  Â  --
   Â  Â  Peter Clifton
   Â  Â  Electrical Engineering Division,
   Â  Â  Engineering Department,
   Â  Â  University of Cambridge,
   Â  Â  9, JJ Thomson Avenue,
   Â  Â  Cambridge
   Â  Â  CB3 0FA
   Â  Â  Tel: +44 (0)7729 980173 - (No signal in the lab!)
   Â  Â  Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)
 Â  Â  ___
 Â  Â  geda-user mailing list
 Â  Â  [3][4][5]geda-user@moria.seul.org
 Â  Â
 [4][5][6]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
 References
 Â  1. mailto:[6][7]pc...@cam.ac.uk
 Â  2. [7][8]http://repo.or.cz/geda-pcb/pcjc2.git
 Â  3. mailto:[8][9]geda-user@moria.seul.org
 Â  4.
 [9][10]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
 ___
 geda-user mailing list
 [10][11]geda-user@moria.seul.org
 [11][12]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
 References
   1. mailto:[13]toldb...@gmail.com
   2. mailto:[14]pc...@cam.ac.uk
   3. [15]http://repo.or.cz/geda-pcb/pcjc2.git
   4. mailto:[16]geda-user@moria.seul.org
   5. [17]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
   6. mailto:[18]pc...@cam.ac.uk
   7. [19]http://repo.or.cz/geda-pcb/pcjc2.git
   8. mailto:[20]geda-user@moria.seul.org
   9. [21]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  10. mailto:[22]geda-user@moria.seul.org
  11. [23]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
 ___
 geda-user mailing list
 [24]geda-user@moria.seul.org
 [25]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

References

   1. mailto:russ.d...@asu.edu
   2. mailto:toldb...@gmail.com
   3. mailto:pc...@cam.ac.uk
   4. http://repo.or.cz/geda-pcb/pcjc2.git
   5. mailto:geda-user@moria.seul.org
   6. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
   7. mailto:pc...@cam.ac.uk
   8. http://repo.or.cz/geda-pcb/pcjc2.git
   9. mailto:geda-user@moria.seul.org
  10. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  11. mailto:geda-user@moria.seul.org
  12. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  13. mailto:toldb...@gmail.com
  14. mailto:pc...@cam.ac.uk
  15. http://repo.or.cz/geda-pcb/pcjc2.git
  16. mailto:geda-user@moria.seul.org
  17. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  18. mailto:pc...@cam.ac.uk
  19. http://repo.or.cz/geda-pcb/pcjc2.git
  20. mailto:geda-user@moria.seul.org
  21. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  22. mailto:geda-user@moria.seul.org
  23. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  24. mailto:geda-user@moria.seul.org
  25. 

Re: gEDA-user: pcb+gl

2011-05-11 Thread Thomas Oldbury
   It works. Thanks! :)

   On 11 May 2011 21:51, Thomas Oldbury [1]toldb...@gmail.com wrote:

 Ah, problem solved... needed to cd into the directory.

   On 11 May 2011 21:31, Russell Dill [2]russ.d...@asu.edu wrote:

 Did the clone succeed? Did you cd into the cloned repo?
 On Wed, May 11, 2011 at 12:53 PM, Thomas Oldbury
 [1][3]toldb...@gmail.com wrote:
   Â  I'm getting this problem when trying to run the last command:
   Â  thomas@thinkpadone:~/pcb2$ git checkout -b pcb+gl_experimental
   Â  origin/pcb+gl_experimental
   Â  fatal: Not a git repository (or any of the parent directories):
   .git
   Â  Any ideas?
 Â  On 11 May 2011 18:41, Peter Clifton [1][2][4]pc...@cam.ac.uk
   wrote:
 Â  On Wed, 2011-05-11 at 16:51 +0100, Thomas Oldbury wrote:
 Â   I've heard a lot about this pcb+gl and I like it... and it turns
 out
 Â  I
 Â   Â  Â fetched my git a few days from the enabling of it, so I
   think
 I
 Â  missed
 Â   Â  Â the bus for it...
 Â  Â  In git HEAD, there is some GL support. What I've always
   called
 Â  Â  pcb+gl is a feature branch I've been maintaining separately
 from
 Â  Â  the
 Â  Â  main PCB git repository.
 Â  Â  The aim is to merge it all to upstream git HEAD eventually!.
 Â  Â  To get the most speed and fancyness (including the more
 translucent
 Â  Â  thin-draw polygons), check out PCB from here:
   Â  Â  git clone git://[2][3][5]repo.or.cz/geda-pcb/pcjc2.git
 Â  Â  git checkout -b pcb+gl_experimental origin/pcb+gl_experimental
 Â  Â  (If your card can cope with it, the pcb+gl_experimental
   branch
 has
 Â  Â  better rendering speed and a few extra bits and pieces).
 Â  Â  Otherwise, the default checkout should be the pcb+gl branch.
 Â  Â  As others have said, just run ./configure and GL should be
 enabled
 Â  Â  as
 Â  Â  the default. You might need to install your distro's
 libgtkglext-dev
 Â  Â  package before it will build.
 Â  Â  Best wishes,
 Â  Â  --
 Â  Â  Peter Clifton
 Â  Â  Electrical Engineering Division,
 Â  Â  Engineering Department,
 Â  Â  University of Cambridge,
 Â  Â  9, JJ Thomson Avenue,
 Â  Â  Cambridge
 Â  Â  CB3 0FA
 Â  Â  Tel: +44 (0)7729 980173 - (No signal in the lab!)
 Â  Â  Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)
   Â  Â  ___
   Â  Â  geda-user mailing list
   Â  Â  [3][4][6]geda-user@moria.seul.org
   Â  Â
   [4][5][7]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
   References
   Â  1. mailto:[6][8]pc...@cam.ac.uk
   Â  2. [7][9]http://repo.or.cz/geda-pcb/pcjc2.git
   Â  3. mailto:[8][10]geda-user@moria.seul.org
   Â  4. [9][11]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
   ___
   geda-user mailing list
   [10][12]geda-user@moria.seul.org
   [11][13]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
   References
 1. mailto:[14]toldb...@gmail.com
 2. mailto:[15]pc...@cam.ac.uk
 3. [16]http://repo.or.cz/geda-pcb/pcjc2.git
 4. mailto:[17]geda-user@moria.seul.org
 5. [18]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
 6. mailto:[19]pc...@cam.ac.uk
 7. [20]http://repo.or.cz/geda-pcb/pcjc2.git
 8. mailto:[21]geda-user@moria.seul.org
 9. [22]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
10. mailto:[23]geda-user@moria.seul.org
11. [24]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

 ___
 geda-user mailing list

   [25]geda-user@moria.seul.org

   [26]http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

References

   1. mailto:toldb...@gmail.com
   2. mailto:russ.d...@asu.edu
   3. mailto:toldb...@gmail.com
   4. mailto:pc...@cam.ac.uk
   5. http://repo.or.cz/geda-pcb/pcjc2.git
   6. mailto:geda-user@moria.seul.org
   7. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
   8. mailto:pc...@cam.ac.uk
   9. http://repo.or.cz/geda-pcb/pcjc2.git
  10. mailto:geda-user@moria.seul.org
  11. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  12. mailto:geda-user@moria.seul.org
  13. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  14. mailto:toldb...@gmail.com
  15. mailto:pc...@cam.ac.uk
  16. http://repo.or.cz/geda-pcb/pcjc2.git
  17. mailto:geda-user@moria.seul.org
  18. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  19. mailto:pc...@cam.ac.uk
  20. http://repo.or.cz/geda-pcb/pcjc2.git
  21. mailto:geda-user@moria.seul.org
  22. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  23. mailto:geda-user@moria.seul.org
  24. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
  25. mailto:geda-user@moria.seul.org
  26. http://www.seul.org/cgi-bin/mailman/listinfo/geda-user


___

Re: gEDA-user: pcb+gl minor polygons glitch

2011-05-11 Thread Kai-Martin Knaak
Thomas Oldbury wrote:

 is this a confirmed bug with PCB+GL or just a glitch
 with my laptop/software combination?

I haven't seen this on my desktops, yet. They have ATI cards plugged in, 
driven by radeon and fglrx. From a hardware point of view they are pretty 
far from your set-up.

---)kaimartin(---
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
GPG key:http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmkop=get



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Re: gEDA-user: pcb+gl minor polygons glitch

2011-05-11 Thread Peter Clifton
On Wed, 2011-05-11 at 22:39 +0100, Thomas Oldbury wrote:
 On my ThinkPad X201, I am encountering a minor issue with PCB+GL... Not
a show stopper, but a bit annoying. I notice that when I move the
cursor, occasionally a random triangle extending from the middle of the
board to the outer edge will be highlighted. I'm using Ubuntu 10.10 and
the GPU is an Intel of some sort, not sure exactly which one. There
seems to be no definite pattern... is this a confirmed bug with PCB+GL
or just a glitch with my laptop/software combination?

It might be a driver issue. I use Intel GM45 hardware myself, have
confirmed excellent performance on a couple of GeForce cards, but have
also heard reports of visual artaefacts on some Intel machines -
possibly due to driver problems.

If you have a digital camera which can record video, can you send a
short clip of the problem occuring to me? (I presume it may be difficult
to screen-shot, but give that a try too).



-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-04 Thread Gabriel Paubert
On Tue, May 03, 2011 at 10:37:01PM +0100, Peter Clifton wrote:
 On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote:
  Peter Clifton wrote:
  
   I'm very close to being able to push the basic 2D portions of PCB+GL
   into git HEAD.
  
  I feel like a supporter at the course of a marathon race: Go, Peter. Go!
 
 Ok, spurred on by that encouragement, I've tidied up and pushed the
 first couple of PCB+GL patches to git HEAD.
 
 git HEAD PCB will now render using OpenGL by default with a GTK HID
 build. If that doesn't work for you, build with
 
 ./configure --disable-gl
 

Great. Anyway the current gtk drawing code would have failed with
gtk3, but it seems that even the GL code will run into trouble: 
- GdkDrawable and GdkPixmap have been eliminated, you have to 
use Cairo whether you like it or not
- expose-event has disappeared, it is now called draw,
and it has differen parameters
- I hope that gtkglext will still work, but what do I know?

Ok, I'm an archaic lesstif user.

Regards,
Gabriel


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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-04 Thread Peter Clifton
On Wed, 2011-05-04 at 09:21 +0200, Gabriel Paubert wrote:

 Great. Anyway the current gtk drawing code would have failed with
 gtk3, but it seems that even the GL code will run into trouble: 
 - GdkDrawable and GdkPixmap have been eliminated, you have to 
 use Cairo whether you like it or not
 - expose-event has disappeared, it is now called draw,
 and it has differen parameters
 - I hope that gtkglext will still work, but what do I know?

Unknown.. but I expect it will be ported eventually. GTK 3.0 will be a
problem for both the gEDA and PCB code bases, but given our adoption
rate of new versions of things.. I don't expect it will be a pressing
concern for some years yet.

We'll have to have caught up by the time distros stop shipping support
for GTK2.0 though.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-04 Thread Gabriel Paubert
On Wed, May 04, 2011 at 12:14:16PM +0100, Peter Clifton wrote:
 On Wed, 2011-05-04 at 09:21 +0200, Gabriel Paubert wrote:
 
  Great. Anyway the current gtk drawing code would have failed with
  gtk3, but it seems that even the GL code will run into trouble: 
  - GdkDrawable and GdkPixmap have been eliminated, you have to 
  use Cairo whether you like it or not
  - expose-event has disappeared, it is now called draw,
  and it has differen parameters
  - I hope that gtkglext will still work, but what do I know?
 
 Unknown.. but I expect it will be ported eventually. GTK 3.0 will be a
 problem for both the gEDA and PCB code bases, but given our adoption
 rate of new versions of things.. I don't expect it will be a pressing
 concern for some years yet.
 
 We'll have to have caught up by the time distros stop shipping support
 for GTK2.0 though.

I have no doubt that distros will ship gtk2.0 for a long time, at least
Debian only dropped gtk1.2 with Lenny, a few months ago.

Regards,
Gabriel


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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Kai-Martin Knaak
Peter Clifton wrote:

 I'm very close to being able to push the basic 2D portions of PCB+GL
 into git HEAD.

I feel like a supporter at the course of a marathon race: Go, Peter. Go!

---)kaimartin(---
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
GPG key:http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmkop=get



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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Peter Clifton
On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote:
 Peter Clifton wrote:
 
  I'm very close to being able to push the basic 2D portions of PCB+GL
  into git HEAD.
 
 I feel like a supporter at the course of a marathon race: Go, Peter. Go!

Ok, spurred on by that encouragement, I've tidied up and pushed the
first couple of PCB+GL patches to git HEAD.

git HEAD PCB will now render using OpenGL by default with a GTK HID
build. If that doesn't work for you, build with

./configure --disable-gl


-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Stephen Ecob
On Wed, May 4, 2011 at 7:37 AM, Peter Clifton pc...@cam.ac.uk wrote:
 On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote:
 Peter Clifton wrote:

  I'm very close to being able to push the basic 2D portions of PCB+GL
  into git HEAD.

 I feel like a supporter at the course of a marathon race: Go, Peter. Go!

 Ok, spurred on by that encouragement, I've tidied up and pushed the
 first couple of PCB+GL patches to git HEAD.

 git HEAD PCB will now render using OpenGL by default with a GTK HID

Excellent, opening the champagne now!


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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Matthew Sager
   OpenGL and schematic import all in one place, this is going to be
   great!

   Thank you.

   My homepage.
   [1]http://sites.google.com/site/matthewsager/home

References

   1. http://sites.google.com/site/matthewsager/home


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Re: gEDA-user: PCB+GL - now with background image rendering support!

2011-05-03 Thread Peter Clifton
On Wed, 2011-05-04 at 08:09 +1000, Stephen Ecob wrote:
 On Wed, May 4, 2011 at 7:37 AM, Peter Clifton pc...@cam.ac.uk wrote:
  On Tue, 2011-05-03 at 19:46 +0200, Kai-Martin Knaak wrote:
  Peter Clifton wrote:
 
   I'm very close to being able to push the basic 2D portions of PCB+GL
   into git HEAD.
 
  I feel like a supporter at the course of a marathon race: Go, Peter. Go!
 
  Ok, spurred on by that encouragement, I've tidied up and pushed the
  first couple of PCB+GL patches to git HEAD.
 
  git HEAD PCB will now render using OpenGL by default with a GTK HID
 
 Excellent, opening the champagne now!

Its not all there yet.. none of the transparency or 3D, and not yet all
of the various speed-ups in the branch. It is certainly a start though!

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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Re: gEDA-user: PCB+GL instructions

2011-02-21 Thread Peter C.J. Clifton

On Feb 21 2011, Kai-Martin Knaak wrote:


Ethan Swint wrote:

I was expecting just to get back git 
clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git or some such, but in 
response Peter has posted what looks to be an excellent guide to his 
blog at


http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html


Is it just me, or is anyone else also having a speed issue with Peters
blog? Scrolling takes about two seconds to jump by a screen...  
(My browser is epiphany, the default with debian)


Sarah helped me pick the background image when I was trying to encourage 
her to set up a blog of her own. I might have to change it back, as it 
causes performance issues in older Epiphany versions. Firefox doesn't have 
any issues with it, but I prefer Epiphany myself, so may change it.




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Re: gEDA-user: PCB+GL instructions

2011-02-21 Thread Peter C.J. Clifton

On Feb 21 2011, Ethan Swint wrote:

Fairly slow scrolling on Firefox 3.6.13 on Fedora, but it seems faster 
in the sections without images.  I looked at a few of the images and 
they all seem to be 150kB, even though they are pretty small 
pixel-wise.  Much slower scrolling than other web sites.


I think its the background which kills it, but I'll admit to having not 
done a great deal of optimising of the images I uploaded. I pulled them 
straight into blogger from my camera (or screen-captures), so they can end 
up fairly slow.




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Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Kai-Martin Knaak
Ethan Swint wrote:

 I was expecting just to get back git 
 clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git or some such, but in 
 response Peter has posted what looks to be an excellent guide to his 
 blog at
 
 http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html
 
Is it just me, or is anyone else also having a speed issue with Peters
blog? Scrolling takes about two seconds to jump by a screen...  
(My browser is epiphany, the default with debian)

---)kaimartin(---
-- 
Kai-Martin Knaak
Email: k...@familieknaak.de
Öffentlicher PGP-Schlüssel:
http://pool.sks-keyservers.net:11371/pks/lookup?search=0x6C0B9F53



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Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Ethan Swint

On 02/20/2011 09:32 PM, Kai-Martin Knaak wrote:

Ethan Swint wrote:


I was expecting just to get back git
clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git or some such, but in
response Peter has posted what looks to be an excellent guide to his
blog at

http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html


Is it just me, or is anyone else also having a speed issue with Peters
blog? Scrolling takes about two seconds to jump by a screen...
(My browser is epiphany, the default with debian)

---)kaimartin(---
Fairly slow scrolling on Firefox 3.6.13 on Fedora, but it seems faster 
in the sections without images.  I looked at a few of the images and 
they all seem to be 150kB, even though they are pretty small 
pixel-wise.  Much slower scrolling than other web sites.


-Ethan


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Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Felipe De la Puente Christen
On Mon, 2011-02-21 at 03:32 +0100, Kai-Martin Knaak wrote:
 Ethan Swint wrote:
 
  I was expecting just to get back git 
  clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git or some such, but in 
  response Peter has posted what looks to be an excellent guide to his 
  blog at
  
  http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html
  
 Is it just me, or is anyone else also having a speed issue with Peters
 blog? Scrolling takes about two seconds to jump by a screen...  
 (My browser is epiphany, the default with debian)

I can confirm with firefox(gecko) 3.6.12 and midori(webkit). I think
it's something related to the background. Full CPU usage for the wait
time.

Best Regards, Felipe.

-- 
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MSN/GTalk   : fdelapue...@gmail.com



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Re: gEDA-user: PCB+GL instructions

2011-02-20 Thread Steven Michalske
Safari and Firefox, on OS X is quite fast, nice smooth scrolling.

Steve

On Sun, Feb 20, 2011 at 6:59 PM, Felipe De la Puente Christen
fdelapue...@gmail.com wrote:
 On Mon, 2011-02-21 at 03:32 +0100, Kai-Martin Knaak wrote:
 Ethan Swint wrote:

  I was expecting just to get back git
  clone -o pcjc2 git://repo.or.cz/geda-pcb/pcjc2.git or some such, but in
  response Peter has posted what looks to be an excellent guide to his
  blog at
 
  http://pcjc2.blogspot.com/2011/02/pcbgl-repository-instructions.html

 Is it just me, or is anyone else also having a speed issue with Peters
 blog? Scrolling takes about two seconds to jump by a screen...
 (My browser is epiphany, the default with debian)

 I can confirm with firefox(gecko) 3.6.12 and midori(webkit). I think
 it's something related to the background. Full CPU usage for the wait
 time.

 Best Regards, Felipe.

 --
 Felipe De la Puente Christen
 MSN/GTalk       : fdelapue...@gmail.com



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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-12-01 Thread Peter Clifton
On Fri, 2010-11-26 at 13:00 +, Peter Clifton wrote:
 On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote:
  Peter Clifton wrote:
 
  Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full 
  polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia 
  quadro, closed source driver.
  
  current HEAD:
  full poly: 15 FPS
  thin draw: 25 FPS
  
  version 20091103 as it is distributed in debian/squeeze
  full poly: 31 FPS
  thin draw: 25 FPS
  
  Yes, the 20091103 version is faster with full polygons.

Did you have any further insight on this slowdown issue?

I've been off email for a little while (quota full, disastrous HDD + OS
upgrade - during which (amongst other problems!), I blew up one HDD
caddy and my laptop's optical drive gave up - permanently after I tried
to manually tweak the laser powers!)

You'll probably know how nasty CD drive laser power adjustments are, and
that it was a desperate thing to try. I think I tweaked them more than I
imagined, and have now lost the ability to get back to where I started..
The drive does different things depending on how I set the power, but
I've not got it working again!

Still, at £20 for a Sony / Optiarc replacement, it wasn't such a
disaster, just a setback. Why I buy Sony though, I don't know (other
than the original OEM drive was Optiarc), as I generally detest Sony
hardware.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote:

 So.. please fetch git HEAD PCB and play with things.

Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full 
polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia 
quadro, closed source driver.

current HEAD:
full poly: 15 FPS
thin draw: 25 FPS

version 20091103 as it is distributed in debian/squeeze
full poly: 31 FPS
thin draw: 25 FPS

Yes, the 20091103 version is faster with full polygons.

Also tried the same set of benchmark tests with other layouts. Thin draw 
poly is always at a comparable speed. Full poly mode is faster with the 2009 
gtk version. For current pcb HEAD full polygon mode is significantly slower. 
For some boards only half the FPS. Others achieve 2/3 the frames of thin 
draw.  

---)kaimartin(---(needs to do some real solderiung now...)

(*): Still not comfortable with the git commands. How do I make absolutely 
sure to have the correct branch activated?
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Kai-Martin Knaak
Peter Clifton wrote:

 I wonder if I'm holding onto a resource of which the card only has a
 limited supply. Did this happen with the before_pours branch, or just
 the local_customisation_no_pours one?

With  before_pours.
Something changed over night: Now I can run two instances of pcb-GL just 
fine. But if I load a third one, everything gets really sluggish. This 
happens with both before_pours and with no_pours. This was reproducible. 

Maybe, yesterday some graphics card resources were in use elsewhere. 

---)kaimartin(---
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Stefan Salewski
On Fri, 2010-11-26 at 01:56 +0100, kai-martin knaak wrote:

 
 I tried multiple glxgears with closed source nvidia driver on my day 
 job desktop and with the free radeon on my private desktop. Result:
 The FPS are roughly proportional to 1/n with n beeing the the number of 
 instances. Looks like glxgears instances symmetrically share available 
 resources.
 
 With pcb-GL I loose two orders of magnitude for two instances.
 

You are right, with nvidia-drivers-260.19.21 and kernel 2.6.36 I get now
about 1070 fps for one instance fullscreen, and for two instances, each
occupying half of the screen, 500 fps each. But with two instances still
only one of my two cores are working. This is for an 5 years old nvidia
card.

I think some years ago with older drivers the result for multiple
instances was much worse, but I can not check to be sure, sorry.




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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote:
 Peter Clifton wrote:

 Ok. I recloned(*) compiled and benchmarked my pidpeltier layout with full 
 polygons and with poly_thin_draw. Hardware is my day job desktop, nvidia 
 quadro, closed source driver.
 
 current HEAD:
 full poly: 15 FPS
 thin draw: 25 FPS
 
 version 20091103 as it is distributed in debian/squeeze
 full poly: 31 FPS
 thin draw: 25 FPS
 
 Yes, the 20091103 version is faster with full polygons.

I'd been developing polygon_speedup with the PCB+GL hid in mind, and
that does not use the polgon dicer. (It uses a much faster algorithm to
split the polygons up for rendering - although one perhaps not as
suited for gerber output).

I'm a little surprised that the frame-rate during benchmarking is
affected though, as there ought to be a NoHoles cache.

Try this.

git fetch
git checkout -b test_before_polygon_speedup 
323a0c52f7dfdaae51fd7ead87373b3dac90be14

(And build that to compare).

This should test whether it is my last committed changes
polygon_speedup which slowed things down. If it was.. I'll have to
take a look.

When I built git HEAD PCB before I merged that code, I did notice how
glacially slow the rendering was. It is just possible that some other
changes since the 20091103 version have caused a performance regression.
Not that I'm shouting too loudly, as it might well have been me which
caused them ;)

There have been 259 commits since 20091103 to today's git HEAD. Lots of
regression potential.

Might be any of these?:

commit 7dc2d854f3e58680577b2bb71cd68b2b769e3025
Author: Peter Clifton pc...@cam.ac.uk
Date:   Thu Nov 12 23:54:07 2009 +

hid/common: Clip no-holes polygon pieces before calling fill_contour

This avoids integer overflow in some HIDs (GTK, Lesstif?) when
drawing at high zoom level. Such overflow would lead to incorrectly
drawn polygons.

It is possible that a similar bug could effect thin-drawn polygons,
but that has not manifested its-self so far. If we were to clip these
in the future, we need to be careful to extend the clip region
slightly off-screen, so the outlines are not drawn.

Ideally we would clip these vertices using a Sutherland-Hodgman
clipping algorithm, then we could simply discard edges which are
clipped completely.

commit ede7157be717b4cd22e1e51b6045a2ea5f28de26
Author: Peter Clifton pc...@cam.ac.uk
Date:   Fri Nov 13 01:14:08 2009 +

hid/common: Control update of NoHoles cache based on clip region

If at least 50% of the bounding box of a polygon is within the
clip region, compute the whole NoHoles polygon and cache it for
later rendering.

If less of the polygon is within the clip region, just compute
what we need to draw the piece we've been asked for.

commit bbe5aa52e540171a08f905e38468623a0d3f2e1c
Author: Peter Clifton pc...@cam.ac.uk
Date:   Mon May 10 17:40:15 2010 +0100

Fix poly_ContourInContour() test not to return TRUE for touching contours
...
(This fix is required for correctness)


commit 3d0a8bd1dae0816d364a774bf9b958faf2983ec7
Author: Peter Clifton pc...@cam.ac.uk
Date:   Tue May 11 15:55:37 2010 +0100

Speed up poly_ContourInContour() test by computing interior point
...
(Attempt to mitigate performance impact of previous patch)

commit af2f50d4fb838de13dfbb5243e2114c66fefba7b
Author: Peter Clifton pc...@cam.ac.uk
Date:   Wed Jun 2 21:09:51 2010 +0100

Fix node_label() function to work with self-intersection



 (*): Still not comfortable with the git commands. How do I make absolutely 
 sure to have the correct branch activated?

If you do git log, you can confirm with me the git SHA1 of the commit
you built from.

gitk will show you the commit history graphically, if that helps.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-26 Thread Peter Clifton
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote:
 Peter Clifton wrote:
 
  So.. please fetch git HEAD PCB and play with things.

 current HEAD:
 full poly: 15 FPS
 thin draw: 25 FPS
 
 version 20091103 as it is distributed in debian/squeeze
 full poly: 31 FPS
 thin draw: 25 FPS
 
 Yes, the 20091103 version is faster with full polygons.

My favourite demo.pcb, has git HEAD @ 2.9fps,
   with 20091103 also @ 2.9fps.

No change. I'll try yours...

pidpeltier.pcb, has git HEAD @ 4.9, 5.5, 5.2 fps
with 20091103 also @ 5.0, 5.4, 5.4 fps.


I wonder if there is something different about the debian packages?

Can you try building from the release tag in git?

git checkout pcb-20091103-RELEASE

(After your done, switch back to whatever branch you want:

git branch  (lists branches)
git checkout branch_name


Alternatively, let me know how you were testing. For consistency, I
maximised to full screen and re-adjusted the view with the v key to
fit the whole board on the screen.

This is cheating slightly I guess, as it guarantees the NoHoles polygons
for the whole board will be cached (in later versions), so benchmark
will just be testing the rendering routines, and not really polygon
computation.


Best regards,

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL Testers (please test)

2010-11-25 Thread Kai-Martin Knaak
kai-martin knaak wrote:

 I set up a git repository of pidpeltier and made it available
 via gitweb:
  http://bibo.iqo.uni-hannover.de/gitweb/?p=PIDpeltier.git;a=tree
 No cloning yet, because I forgot to set the export-option of the
 git-daemon. But access via http with the link above should work.
 
 The layout of Phasendetektor-Atlas has a similar size, but with 
 four copper layers:
 http://bibo.iqo.uni-hannover.de/gitweb/?p=Phasendetektor-Atlas.git;a=tree
 

cloning should work now:
git clone git://bibo.iqo.uni-hannover.de/git/PIDpeltier
and
git clone git://bibo.iqo.uni-hannover.de/git/Phasendetektor-Atlas

---)kaimartin(---
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-25 Thread kai-martin knaak
Stefan Salewski wrote:

 If I start PCB-GL twice, both of them get very slow. 
 benchmark() returns 0.2 FPS. 
 
 
 I have seen that behavior for glxgears with closed source
 nvidia driver too. For one instance processor load was only
 50% for dual core AMD64, so my first guess was getting 
 good speed for two instances. But result was very slow if 
 started twice.

I tried multiple glxgears with closed source nvidia driver on my day 
job desktop and with the free radeon on my private desktop. Result:
The FPS are roughly proportional to 1/n with n beeing the the number of 
instances. Looks like glxgears instances symmetrically share available 
resources.

With pcb-GL I loose two orders of magnitude for two instances.

---)kaimartin(---
-- 
Kai-Martin Knaak
Öffentlicher PGP-Schlüssel:
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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-25 Thread kai-martin knaak
Kai-Martin Knaak wrote:

 On my fairly 
 recent desktops(*) your openGL branch is consistently faster than 
HEAD.
 
 One exception: If I start PCB-GL twice, both of them get very slow. 
 benchmark() returns 0.2 FPS. Shut down of one of the instances 
 immediately  rectifies the situation.

Note: This is on my day-job desktop with nvidia quadro card, driven by 
closed source nvidia driver. 

I just tried at home with ATI HD4670 driven by radeon. With this set-up 
two pcb-GL instances do not seem to affect each other much. They don't 
care about glxgears either.

---)kaimartin(---
-- 
Kai-Martin Knaak
Öffentlicher PGP-Schlüssel:
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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-25 Thread Peter Clifton
On Fri, 2010-11-26 at 01:56 +0100, kai-martin knaak wrote:

 With pcb-GL I loose two orders of magnitude for two instances.

I wonder if I'm holding onto a resource of which the card only has a
limited supply. Did this happen with the before_pours branch, or just
the local_customisation_no_pours one?

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-25 Thread Peter Clifton
On Tue, 2010-11-23 at 23:37 +, Peter Clifton wrote:
 Hi geda-users, Kai-Martin,
 
 Since I know some people have expressed an interest in why PCB+GL hasn't
 hit stable yet, I realised earlier that there was another step which is
 necessary... (besides cleaning up the hacks I made on top of the code I
 took from cairo).
 
 The polygon_speedup branch on which the GL code sits might seem
 unrelated, but in fact there are changes in that branch which are relied
 upon when rendering polygons.
 
 The polygon_speedup branch should mostly be a success, but I'm fairly
 sure it does increase CPU cycles for some operations. I've not had a
 chance to test it very scientifically, and I'm hesitant to push it to
 git HEAD without having at least made a few checks to see that it isn't
 penalising too many general cases.

Ok, so I've not done any significant benchmarking, but I've read through
the commits, attempted to convince myself I've not left any stupid debug
code, and written a few more detailed commit messages for the series.

There are a couple of commits I'm not as happy with left in my own
branch, but I've pushed the ones which are most solid.

I did have to almost completely re-write one commit, as I had lazily
used some rather convenient glib APIs in the core. I was very tempted
just to make configure.ac check for glib unconditionally and push!

So.. please fetch git HEAD PCB and play with things. It ought to be a
lot faster for boards with really complex polygons. For really simple
things it may have a slight impact due to extra processing overhead.

Please let me know if you find any cases with noticeable speed (OR ANY
BEHAVIOURAL) regressions. Obviously no speed regressions are desirable,
but as usual there are trade-offs involved. Gerber export might be
slower in some complex cases, for example.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-24 Thread Kai-Martin Knaak
Peter Clifton wrote:

 The polygon_speedup branch should mostly be a success, but I'm fairly
 sure it does increase CPU cycles for some operations. I've not had a
 chance to test it very scientifically, and I'm hesitant to push it to
 git HEAD without having at least made a few checks to see that it isn't
 penalising too many general cases.

Is there anything us testers can check or test?


 If necessary I could re-write the polygon rendering routines to NOT rely
 on the fact the polygon_speedup branch creates a spatial datastructure
 of all the contours within a polygon.

If it is just about polygons, I'd say Go ahead and push!. On my fairly 
recent desktops(*) your openGL branch is consistently faster than HEAD.
On machines with less CPU and graphics muscles I would disable polygons 
during manual routing, anyway. So slightly increasing the CPU load for 
polygons won't affect the work-flow in an environment with weak hardware
too much. On the other hand, the huge usability improvement due to 
transparent tracks helps in such an environment, too.

By the way: Do you you intend to keep the very nice see-thru feature in 
thin-draw-poly mode? If so, there should be an additional menu item to 
explicitly disable any polygon calculation. I used to work-around the lack 
of such a menu item by moving the polygons to dedicated layers and put the 
layers in special layer groups. This is really a crutch which should not be 
necessary.

---)kaimartin(---

(*) one of them is three and a half years old, now. The other received an 
update to double core AMD a few weeks ago.
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-24 Thread Kai-Martin Knaak
Kai-Martin Knaak wrote:

 On my fairly 
 recent desktops(*) your openGL branch is consistently faster than HEAD.

One exception: If I start PCB-GL twice, both of them get very slow. 
benchmark() returns 0.2 FPS. Shut down of one of the instances immediately 
rectifies the situation. Maybe some kind of race condition?

---)kaimartin(---
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
GPG key:http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmkop=get



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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-24 Thread Peter Clifton
On Wed, 2010-11-24 at 22:05 +0100, Kai-Martin Knaak wrote:
 Peter Clifton wrote:
 
  The polygon_speedup branch should mostly be a success, but I'm fairly
  sure it does increase CPU cycles for some operations. I've not had a
  chance to test it very scientifically, and I'm hesitant to push it to
  git HEAD without having at least made a few checks to see that it isn't
  penalising too many general cases.
 
 Is there anything us testers can check or test?

Any bugs present in the codebase which are not in git HEAD would be
interesting to know about.

[snip]

 By the way: Do you you intend to keep the very nice see-thru feature in 
 thin-draw-poly mode?

Definitely - although possibly with a toggle. I wanted to make much more
of the rendering customisable eventually, but didn't get to it yet.

 If so, there should be an additional menu item to 
 explicitly disable any polygon calculation. I used to work-around the lack 
 of such a menu item by moving the polygons to dedicated layers and put the 
 layers in special layer groups. This is really a crutch which should not be 
 necessary.

It isn't a completely easy thing to do, but possible. It would probably
be necessary for pours support on big boards, as some of the
computations there are more expensive than on normal polygons.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-24 Thread Peter Clifton
On Wed, 2010-11-24 at 22:59 +0100, Kai-Martin Knaak wrote:
 Kai-Martin Knaak wrote:
 
  On my fairly 
  recent desktops(*) your openGL branch is consistently faster than HEAD.
 
 One exception: If I start PCB-GL twice, both of them get very slow. 
 benchmark() returns 0.2 FPS. Shut down of one of the instances immediately 
 rectifies the situation. Maybe some kind of race condition?

Does PCB slow down if you run a second GL client, such as glxgears?
(Either first / second?)

It may be that your GL drivers don't like sharing the hardware between
multiple clients.

DRI2 support is really what is needed IIRC, and that is not _all_ that
old.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL - Stable (eventually...)

2010-11-24 Thread Stefan Salewski
On Wed, 2010-11-24 at 22:59 +0100, Kai-Martin Knaak wrote:
 Kai-Martin Knaak wrote:
 
  On my fairly 
  recent desktops(*) your openGL branch is consistently faster than HEAD.
 
 One exception: If I start PCB-GL twice, both of them get very slow. 
 benchmark() returns 0.2 FPS. Shut down of one of the instances immediately 
 rectifies the situation. Maybe some kind of race condition?
 

I have seen that behavior for glxgears with closed source nvidia driver
too. For one instance processor load was only 50% for dual core AMD64,
so my first guess was getting good speed for two instances. But result
was very slow if started twice.

  




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Re: gEDA-user: PCB+GL Testers (please test)

2010-11-24 Thread kai-martin knaak
Hi Peter.

Bad news from the local_customisation_no_pours branch:
I switched to the open source radeon driver rather than the closed 
fglrx for my ATI HD4670 card. With this driver X freezes on start-up of 
the no_pours version of pcb. The screen does not change anymore except 
for a slowly updated mouse cursor. Since there is no keyboard input, I 
could not enter a text console and had to do a reboot with the power 
switch. I tried a fresh clone/compile/install but results are the same.

Since most likely everything except for X is still working, I might be 
able to log in via ssh and peek around (Have to move hardware in place, 
first). Is there anything I might look for, so you get a chance to know 
what happened?

---)kaimartin(---
-- 
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Re: gEDA-user: PCB+GL Testers (please test)

2010-11-24 Thread Peter Clifton
On Thu, 2010-11-25 at 04:05 +0100, kai-martin knaak wrote:
 Hi Peter.
 
 Bad news from the local_customisation_no_pours branch:
 I switched to the open source radeon driver rather than the closed 
 fglrx for my ATI HD4670 card. With this driver X freezes on start-up of 
 the no_pours version of pcb. The screen does not change anymore except 
 for a slowly updated mouse cursor. Since there is no keyboard input, I 
 could not enter a text console and had to do a reboot with the power 
 switch. I tried a fresh clone/compile/install but results are the same.
 
 Since most likely everything except for X is still working, I might be 
 able to log in via ssh and peek around (Have to move hardware in place, 
 first). Is there anything I might look for, so you get a chance to know 
 what happened?

Any errors at the bottom of dmesg
Any errors at the bottom of /var/log/Xorg.0.log (.old) if restarted

if you're running remotely, you can sudo gdb /usr/bin/X `pidof X` and
grab a backtrace with bt, although its been a while since I did that
myself, so I'm not quite sure if I described the process of attaching
right.

It might actually suffice to do: sudo gdb --pid `pidof X`

Then bt, ENTER.

Do it a few times.. does the trace location change, or stay the same?

There may also be ways and means to debug by passing options to the GL
driver, but I don't know any specifics for Radeon.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL resistor p0rn

2010-11-23 Thread Armin Faltl

Hi,

I compiled the latest version of FreeCAD and OpenCASCADE on my machine
(with NVidia 8600 195.36.15, Debian 5.0.6). The compile worked reasonable
and FreeCAD starts, but when I try to model something, e.g. cut a sphere
out of a cube or chamfer and fillet the cube the screen-output is rubbish.
Otherwise your general path appears reasonable to me.

As it's only free as in beer, I don't fully suggest it, but gCAD3D seems
to produce stable results - How about forging the script in a way
to have the 3D-CAD program select the model it likes and really emit
only XYRS, the footprint and ev. provide a table that correlates
the footprint with a (choice of) 3D-model(s)?

BTW. gCAD3D can read/write IGES, STEP and it's own documented ascii-format.

Matthew Wilkins wrote:
If it was me, I think I'd make a script for some 3D modelling package like 
FreeCAD to generate a 3D model using PCB's XY place file output.


The process would be:

1.  make FreeCAD 3D models for each of the components
2.  generate an XY place file, board outline file and drill file in PCB
3.  run a python script in FreeCAD that generates a model of the board based on 
the outline gerber file.

Make holes using data from the drill file.
4.  Run  a script that makes an assembly by placing components based on the XY 
place file.



At this point you should have a 3D model of the board, right in a 3D CAD program 
that can be used to model enclosures and other parts.



  



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Re: gEDA-user: PCB+GL resistor p0rn

2010-11-22 Thread Kai-Martin Knaak
Matthew Wilkins wrote:

 1.  make FreeCAD 3D models for each of the components
 2.  generate an XY place file, board outline file and drill file in PCB
 3.  run a python script in FreeCAD that generates a model of the board
 based on the outline gerber file.
 Make holes using data from the drill file.
 4.  Run  a script that makes an assembly by placing components based
 on the XY place file.

This is exactly, what I had in mind, when I opened the subject 
A different approach to 3D modeling :-)


 At this point you should have a 3D model of the board, right in a 
 3D CAD program that can be used to model enclosures and other parts.

And a path to create high quality rendered images or even animations
with blender. Imagine a low-level flight through your populated board...

---)kaimartin(---
-- 
Kai-Martin Knaak  tel: +49-511-762-2895
Universität Hannover, Inst. für Quantenoptik  fax: +49-511-762-2211 
Welfengarten 1, 30167 Hannover   http://www.iqo.uni-hannover.de
GPG key:http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmkop=get



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Re: gEDA-user: PCB+GL resistor p0rn

2010-11-21 Thread Dave McGuire

On 11/19/10 12:21 PM, Peter Clifton wrote:

http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup3.png
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup4.png

Perhaps pixel shaders and bump mapping is a little overkill for a few
resistors, but it has kept me amused for a while.

I'm working on a VRML importer at the moment, as this will give us
access to models people have created for KiCad. (And hopefully the
converse too, when PCB+GL+3D lands and users start creating models).


  WOW that is gorgeous!

   -Dave

--
Dave McGuire
Port Charlotte, FL


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Re: gEDA-user: PCB+GL resistor p0rn

2010-11-21 Thread John Griessen

On 11/21/2010 11:49 AM, Dave McGuire wrote:

Perhaps pixel shaders and bump mapping is a little overkill for a few
resistors, but it has kept me amused for a while.



Looks fab!  Will actually be useful.  Why not have processors churn for us?
Overkill?  There are so many ways to kill the problem of not-fully-designed
circuits...and enclosures...

How could one have overkill?  The more ammo the better!

Thanks,

John


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Re: gEDA-user: PCB+GL resistor p0rn

2010-11-21 Thread kai-martin knaak
John Griessen wrote:

 How could one have overkill?

Inefficient use of developer cycles. Traditionally, the most valuable 
resource open source projects.

---)kaimartin(---
-- 
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Öffentlicher PGP-Schlüssel:
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Re: gEDA-user: PCB+GL resistor p0rn

2010-11-21 Thread Peter Clifton
On Sun, 2010-11-21 at 22:45 +0100, kai-martin knaak wrote:
 John Griessen wrote:
 
  How could one have overkill?
 
 Inefficient use of developer cycles. Traditionally, the most valuable 
 resource open source projects.

Developers having fun are happy developers, and might even find time for
some more boring work. I've almost been tempted to set myself the goal
of merging the PCB+GL (non-3D) bits this week ;)

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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Re: gEDA-user: PCB+GL resistor p0rn

2010-11-21 Thread Matthew Wilkins

If it was me, I think I'd make a script for some 3D modelling package like 
FreeCAD to generate a 3D model using PCB's XY place file output.

The process would be:

1.  make FreeCAD 3D models for each of the components
2.  generate an XY place file, board outline file and drill file in PCB
3.  run a python script in FreeCAD that generates a model of the board based on 
the outline gerber file.
Make holes using data from the drill file.
4.  Run  a script that makes an assembly by placing components based on the XY 
place file.


At this point you should have a 3D model of the board, right in a 3D CAD 
program 
that can be used to model enclosures and other parts.






- Original Message 
From: John Griessen j...@ecosensory.com
To: gEDA user mailing list geda-user@moria.seul.org
Sent: Sun, November 21, 2010 1:29:38 PM
Subject: Re: gEDA-user: PCB+GL resistor p0rn

On 11/21/2010 11:49 AM, Dave McGuire wrote:
 Perhaps pixel shaders and bump mapping is a little overkill for a few
 resistors, but it has kept me amused for a while.


Looks fab!  Will actually be useful.  Why not have processors churn for us?
Overkill?  There are so many ways to kill the problem of not-fully-designed
circuits...and enclosures...

How could one have overkill?  The more ammo the better!

Thanks,

John


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