Re: gEDA-user: GL not found compiling pcb on OS X

2011-05-08 Thread Craig Niederberger
On Sun, May 8, 2011 at 6:30 AM, Fabio  wrote:
> The way I usually solve this, is by adding CFLAGS="-framework OpenGL -I/tmp/" 
> (or LFLAGS) and by making a symlink to the Headers in tmp
> ln -s /System/Library/Frameworks/OpenGL.framework/Headers/ /tmp/GL

> Hope this helps,
> Fabio

Eureka!  It worked!  Thanks, Fabio!

-- 
Craig Niederberger MD FACS
Clarence C. Saelhof Professor and Head, Department of Urology, UIC
College of Medicine
Professor, Department of Bioengineering, UIC College of Engineering


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Re: gEDA-user: GL not found compiling pcb on OS X

2011-05-08 Thread Fabio
The way I usually solve this, is by adding CFLAGS="-framework OpenGL -I/tmp/" 
(or LFLAGS) and by making a symlink to the Headers in tmp
ln -s /System/Library/Frameworks/OpenGL.framework/Headers/ /tmp/GL


Hope this helps,
Fabio

Le 4 mai 2011 à 21:51, Craig Niederberger a écrit :

> On Wed, May 4, 2011 at 12:50 PM, Steven Michalske  
> wrote:
>> I have a recipe,  I'll send on over when I get to my computer.
> 
> Thanks!
> Craig
> 
> 
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Re: gEDA-user: GL not found compiling pcb on OS X

2011-05-04 Thread Craig Niederberger
On Wed, May 4, 2011 at 12:50 PM, Steven Michalske  wrote:
> I have a recipe,  I'll send on over when I get to my computer.

Thanks!
Craig


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Re: gEDA-user: GL not found compiling pcb on OS X

2011-05-04 Thread Steven Michalske
I have a recipe,  I'll send on over when I get to my computer.




On May 4, 2011, at 4:16 AM, Peter Clifton  wrote:

> On Wed, 2011-05-04 at 05:23 -0500, Craig Niederberger wrote:
>> Does anyone have experience compiling PCB on OS X?  I've been able to
>> do it in the past, but am now getting this error on configure:
>> 
>> ./configure --prefix=/opt/geda --with-gui=gtk --enable-maintainer-mode
>> --enable-doc --disable-update-desktop-database
> 
> 
> I've no idea sorry, but I'd love someone to figure it out!
> 
> If you just wanted to build PCB (and not test the new bits of GL
> rendering code), add --disable-gl to the configure options.
> 
> -- 
> Peter Clifton
> 
> Electrical Engineering Division,
> Engineering Department,
> University of Cambridge,
> 9, JJ Thomson Avenue,
> Cambridge
> CB3 0FA
> 
> Tel: +44 (0)7729 980173 - (No signal in the lab!)
> Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)
> 
> 
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Re: gEDA-user: GL not found compiling pcb on OS X

2011-05-04 Thread Peter Clifton
On Wed, 2011-05-04 at 05:23 -0500, Craig Niederberger wrote:
> Does anyone have experience compiling PCB on OS X?  I've been able to
> do it in the past, but am now getting this error on configure:
> 
> ./configure --prefix=/opt/geda --with-gui=gtk --enable-maintainer-mode
> --enable-doc --disable-update-desktop-database


I've no idea sorry, but I'd love someone to figure it out!

If you just wanted to build PCB (and not test the new bits of GL
rendering code), add --disable-gl to the configure options.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)


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gEDA-user: GL not found compiling pcb on OS X

2011-05-04 Thread Craig Niederberger
Does anyone have experience compiling PCB on OS X?  I've been able to
do it in the past, but am now getting this error on configure:

./configure --prefix=/opt/geda --with-gui=gtk --enable-maintainer-mode
--enable-doc --disable-update-desktop-database
...
checking GL/gl.h usability... no
checking GL/gl.h presence... no
checking for GL/gl.h... no
configure: error: You don't seem to have the GL library headers installed.

They're definitely there:
ls /System/Library/Frameworks/OpenGL.framework/Headers/
CGLContext.h  CGLProfiler.h gl.h
   gluContext.h
CGLCurrent.h  CGLProfilerFunctionEnum.h glext.h
   gluMacro.h
CGLDevice.h   CGLRenderers.hgliContext.h
CGLIOSurface.hCGLTypes.hgliDispatch.h
CGLMacro.hOpenGL.h  glu.h

Any ideas?

TIA,
Craig


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