Re: [Gimp-developer] GIMP 2.6: user directory reorganization

2007-11-05 Thread Sven Neumann
Hi,

On Sun, 2007-11-04 at 21:55 +0100, Michael Schumacher wrote:

 There is a project called CREATE which does have a spec for
 resource/asset directory organization, I hope to be able to use it for
 the visible user stuff, at least.

I suggest that you also have a look at the basedir specification at
freedesktop.org. There are already utility functions in GLib to access
these and other directories. If the XDG spec collides with the Create
spec, then this collision should be resolved first.


Sven


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Re: [Gimp-developer] Suggestions for 2.6: hopefully not very difficult

2007-11-05 Thread Sven Neumann
Hi,

On Sun, 2007-11-04 at 17:39 -0500, Kevin Cozens wrote:

 It sounds simple enough. Any hints as to how it should look? Would the Tools 
 dialog be added to the bottom of the Toolbox preference tab as a scrollable 
 area or should it be at the top?

It could be in a scrolled window or, if that doesn't work, it could be
put into an extra dialog. But perhaps we should try to avoid extra
dialogs if possible.

It would probably also make sense to move the Unit Editor to the
Preferences dialog. Perhaps it is even about time for a more complete
overhaul of the Preferences dialog.

Feel free to open bug-reports for these tasks.


Sven


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Re: [Gimp-developer] GIMP 2.6: user directory reorganization

2007-11-05 Thread Michael Grosberg
Michael Schumacher schumaml at gmx.de writes:

 
 My suggestion for GIMP 2.6 - and the only thing I feel able to
 contribute to - is the reorganization of the user directory.

Not sure about the standards on Linux, but in Windows, if we take a 
hint from the likes of Adobe or Autodesk, user-modifiable program 
resources (such as: brushes, maps, plugins, gradients, etc) are either
in C:\program files\appname\whatever or in 
C:\Documents and Settings\username\application data\appname\whatever.

For photoshop, both are used - resources that come with the app are 
in the program files folder, and user-saved settings are in the
application data folder.

Putting resources in the user's my documents folder is bad form - 
this is a folder for *documents*, not resources.


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Re: [Gimp-developer] Suggestions for 2.6: hopefully not very difficult

2007-11-05 Thread Laxminarayan Kamath
On Nov 5, 2007 1:04 AM, Sven Neumann [EMAIL PROTECTED] wrote:
 Hi,

 I am concerned that we are hiding important functionality here and that
 most users will never figure out how to get the dialog in case they
 should need it. But since even the UI team seems to suggest that we do
 this change, we should probably do it all over the user interface then.
 There are a few more places that use Shift suppresses dialog.

(Sorry Sven, I did not realise I replied only to you before)

myStupidTwoCents
  Cant this be implemented like the playlist buttons in XMMS/Winamp ? I
mean the tiny triangle which users intuitively take as There are more
options!.
/myStupidTwoCents



-- 
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(+91) 9342287956
[EMAIL PROTECTED]
www.geocities.com/kamathln
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Re: [Gimp-developer] UI redesign: 1 Dimensional Menu for GIMP

2007-11-05 Thread peter sikking
Esteban,

 Hi all,
 This is the 2º draft for the 1 Dimensional Menu:
 http://www.zensui.org/IxD/1DM.html

in your honour we created the GIMP UI brainstorm:

http://gimp-brainstorm.blogspot.com/

please post your idea there.

 On another note, is a new mailing list dedicated exclusively to  
 interface design needed?

What would be the function of the mailing list?

What is working really well with the brainstorm is that everyone
is able to contribute, these contributions get reviewed by my team
and we get new ideas out of them. The other good thing is that the
noise factor is cut down by a factor of 1000.

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Suggestions for 2.6: hopefully not very difficult

2007-11-05 Thread Sven Neumann
Hi,

On Mon, 2007-11-05 at 18:45 +0530, Laxminarayan Kamath wrote:

 myStupidTwoCents
   Cant this be implemented like the playlist buttons in XMMS/Winamp ? I
 mean the tiny triangle which users intuitively take as There are more
 options!.
 /myStupidTwoCents

We are talking about showing a dialog or not showing a dialog. I don't
think that you can hide a dialog in an expander. I will assume that you
simply missed the context.


Sven


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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Alexandre Prokoudine
On 11/5/07, Valerie VK wrote:

 This is why I suspect it to be a transparency problem and not really
 a process problem. People actually Won't criticize a process if they
 think it is doing a good job. In the case of the GUI team, we don't
 know if it's doing a good job. In fact, we don't see a job being done
 at all.

Who are these we?

Clearly I am not one of them, because I benefit from new rectangle
tools that come out of a spec created by the UI design team, because I
can read things like
http://gimp-brainstorm.blogspot.com/2007/10/team-review-contribution-2650.html
etc.

 Solve the transparency problem, and the criticism will go away.

You say what to do, but you don't say how.

Alexandre
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Re: [Gimp-developer] UI redesign: 1 Dimensional Menu for GIMP

2007-11-05 Thread Esteban Barahona
originally the idea was to make a menubar more comfortable... but I don't
understand your idea fully.

current menubars, although one of the most used widgets, are too
uncomfortable...

2007/11/5, David Gowers [EMAIL PROTECTED]:

 I may not understand your description.
 It gave me an idea, though:
 mouse-gesture-ish submenus..
 That is, supposing that you have a top-level menu with items

 1
 2
 3

 and 3 is a submenu,
 then, to select 3, you move down -- then a menu folds out horizontally

 1
 2
 345

 you move across, and select 5, which is also a submenu:

 8
 7
 6
 345

 And move up to the item you wanted, 8.

 During the time a menu is active, the mouse could be constrained to
 only move along that axis. Then, the above menu selection could be
 made by the mouse gesture Down-Right-Up-Click (with appropriate
 distances). With the cursor keys, it could be made by pressing
 Up-Left-Down-Down-Enter after bringing the menu up .
 In this way you can make menu navigation like maze navigation, or like
 performing special moves in a fighting game, rather than the fairly
 uncomfortable and unmemorable 'tree' movement used in most
 applications today.

 On 11/5/07, Esteban Barahona [EMAIL PROTECTED] wrote:
  Hi all,
  This is the 2º draft for the 1 Dimensional Menu:
  http://www.zensui.org/IxD/1DM.html
 
  I will be honored if the new GIMP UI is the first implementation of a
 1DM.
  This, I think are the changes to make it possible:
 
  0) separate the toolbar from the menubar(s)
  1) make the toolbar customizable to show only the relevant tools
  (configurable by each user) to simplify
  2) change it to a vertical layout with only one icon per line
  3) move it to the left border of the screen by default
  4) increase the right padding so that the mouse can be moved vertically
 more
  easily and quickly
  5) add the name of each tool in this extra space

 I do understand the points you are making here, though.
 In addition to 4) I want to suggest that this extra padding only be
 visible during selection, so usable space is maximized

 
  I don't know which parts of this need a new GTK widget, but also think
 that
  the concept can be tested with current widgets.
 
  If the menubar is separated from the toolbar, the toolbar's window can
 be
  manually positioned as a 1xN column in the border.
  The only part that has to be coded (I think) is changing the padding of
 each
  icon.
 
  On another note, is a new mailing list dedicated exclusively to
 interface
  design needed? IMO, this can make possible a filter between design and
  engineering posts making this much welcomed redesign progress more
 smoothly.
 
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Re: [Gimp-developer] GIMP 2.6: user directory reorganization

2007-11-05 Thread Esteban Barahona
2007/11/5, Michael Grosberg [EMAIL PROTECTED]:

 Michael Schumacher schumaml at gmx.de writes:

 
  My suggestion for GIMP 2.6 - and the only thing I feel able to
  contribute to - is the reorganization of the user directory.

 Not sure about the standards on Linux, but in Windows, if we take a
 hint from the likes of Adobe or Autodesk, user-modifiable program
 resources (such as: brushes, maps, plugins, gradients, etc) are either
 in C:\program files\appname\whatever or in
 C:\Documents and Settings\username\application data\appname\whatever.

 For photoshop, both are used - resources that come with the app are
 in the program files folder, and user-saved settings are in the
 application data folder.

 Putting resources in the user's my documents folder is bad form -
 this is a folder for *documents*, not resources.


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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Esteban Barahona
2007/11/5, Alexandre Prokoudine [EMAIL PROTECTED]:


  Solve the transparency problem, and the criticism will go away.

 You say what to do, but you don't say how.


allowing comments (with moderation... like most blogs) on
http://gimp-brainstorm.blogspot.com/ will be a good start.
the wiki of the GIMP UI redesign team is closed, so the blog above should be
the public face* of this redesign process.

*that's what I was suggesting a new mailing list; because both the blog and
wiki are virtually closed to outsiders...
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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Esteban Barahona
As an example of why a GIMP.UI mailing list (or changes in the blog) is
necessary

Send your image to us [EMAIL PROTECTED], put the word 'GIMP' in
 the title of your email (to avoid spam, emails without GIMP in the title
 or without an image attachment will not be opened).


So, if I have a comment on this entry:
http://gimp-brainstorm.blogspot.com/2007/11/add-or-remove-tool.html

that doesn't include an image manipulation of the images of the post
my only option (to avoid being filtered as spam)

is reply in this mailing list:

This will be a welcome change if implemented, in fact, it is one of the
first steps for my idea.
But more changes are necessary. The toolbox should be separated from the
second menubar (and merge both menubars) and from the options of each tool.
In this way (and if each user has a simplified and personalized toolbox),
the toolbox can be a 1xN grid that goes to the border (yey!).
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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Michael Schumacher
Esteban Barahona wrote:

 allowing comments (with moderation... like most blogs) on
 http://gimp-brainstorm.blogspot.com/ will be a good start.

The idea is that comments are done by images - if you do like something,
   you can add more suggestions based on it. If you don't like
something, you have to create something better.

IMO the best way to cut down noise. Have a look at the comments in the
linux.com article, many of them are just BS.


HTH,
Michael

-- 
GIMP  http://www.gimp.org  | IRC: irc://irc.gimp.org/gimp
Wiki  http://wiki.gimp.org | .de: http://gimpforum.de
Plug-ins  http://registry.gimp.org |
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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Alexandre Prokoudine
On 11/5/07, Esteban Barahona wrote:

  You say what to do, but you don't say how.
 

 allowing comments (with moderation... like most blogs) on
 http://gimp-brainstorm.blogspot.com/ will be a good start.

That won't work. Brainstorm means no discussion. Otherwise it's not a
brainstorm.

See, I do understand your best intentions to help and I have my own
ideas how to improve GIMP as well, but things that could work to a
smal project cannot work to huge projects like GIMP. There are dozens,
if not hundreds of us. All together we will make a lot of noise and
distract UI designers from actual work. Now that we finally have a
group of people working at UI this is the last thing I would want to
see happening.

However I believe that the situation could be improved by writing a
friendlier text at brainstorm page and providing a friendly
explanation how and why UI team works at the main wiki page.
Contributions are welcomed by GIMP team and people have to know that
for sure.

Alexandre
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Re: [Gimp-developer] momentary shortcut to the zoom tool?

2007-11-05 Thread Simon Budig
Sven Neumann ([EMAIL PROTECTED]) wrote:
 On Sat, 2007-11-03 at 10:25 -0400, Daniel Falk wrote:
  There doesn't seem to be a way to temporarily switch to the zoom tool
  while a button is pressed.  For example if I hold down ctrl + space, it
  would switch to the zoom tool, I could click-drag a rectangle to zoom,
  and let up on the ctrl + space, and it would switch back to the tool
  that was selected previously.  
 
 There is code in GIMP to temporarily switch tools. We used to use it for
 switching to the Move tool when Space is being pressed (this can still
 be enabled in the Preferences). I guess that code could be used to
 implement the described behavior. But I can't tell if that is a good
 idea or not. Or if it is likely to collide with other tools. Or with
 changes planned for other tools.

I am actually unsure if the Zoom tool really should be a tool. It is the
only tool that does not affect the image, but the display of the image
(the measure-tool at least lets you create guides).

At least for me it is an annoyance: I never really use it and if I use
it I am annoyed that it does not switch back to the previously used
tool.

I tend to think that it should be moved to the display of the image to
make it easier to fluently change the view/zoom on the image without
interrupting the current workflow.

-- UI team  :)

Bye,
Simon
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Re: [Gimp-developer] GIMP 2.6: user directory reorganization

2007-11-05 Thread jernej
On Monday, November 5, 2007, 11:23:55, Michael Grosberg wrote:

 Putting resources in the user's my documents folder is bad form - 
 this is a folder for *documents*, not resources.

While I agree that putting resources in My Documents is a bad thing,
the problem with Application Data is that it's a hidden folder, which
normally isn't accessible.

-- 
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Never say oops in the operating room.
   -- Law of Local Anesthesia

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Re: [Gimp-developer] momentary shortcut to the zoom tool?

2007-11-05 Thread gg
On Mon, 05 Nov 2007 20:00:00 +0100, Simon Budig [EMAIL PROTECTED] wrote:

 I tend to think that it should be moved to the display of the image to
 make it easier to fluently change the view/zoom on the image without
 interrupting the current workflow.
 -- UI team
 Bye,
 Simon


That makes a lot of sense. It should be a one-off event. Like all the View  
| Zoom entries, you select it , it does it's job and good-bye, back to  
where you were.

This is clearly more a view setting than a tool. It's in the tool menu  
because it's a tool (in certain aspects of it's code) not because it acts  
like a tool from a task oriented POV. It is in reality a view option. It  
seems rather incongruous that this does not appear on the view menu.

If and when it does , it should probably go at the top. It seems much more  
intuitive to grab the bit you want than to guess whether 15 or 18% would  
be better for what you want to see and how it would center.

The number of entries in View|Zoom itself suggests some key functionality  
is missing. I think that gap is the zoom tool, let's call it Select Zoom.

It would be worth considering a separte entry in the view menu rather than  
burying this one more level down. It's too useful to require complex  
scrolling of submenus.

View | Select Zoom nice and fast, View | Zoom for all the gritty details  
and specifics like Fit to window.

   Good thinking Simon.

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Re: [Gimp-developer] GIMP 2.6: user directory reorganization

2007-11-05 Thread Richard Hirner
On Mon, Nov 05, 2007 at 08:02:10PM +0100, [EMAIL PROTECTED] wrote:
 While I agree that putting resources in My Documents is a bad thing,
 the problem with Application Data is that it's a hidden folder, which
 normally isn't accessible.

What about an option somewhere in the GIMP menus: Open brushes folder which
opens the appropriate folder with Explorer / Nautilus / whatever needed?

-- 
Greetings,
Richard
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Re: [Gimp-developer] 2.4 and how to continue from here

2007-11-05 Thread Adrian Likins
Sven Neumann wrote:

 At that point trunk will be open for development. But since we are
 aiming for a short development cycle, we need to absolutely keep the
 tree in a good shape. I don't want to see any commits that haven't been
 discussed and approved beforehand. This doesn't mean line-by-line code
 review. But I would like you guys to present your plans here beforehand
 and not learn about them from reading the commit logs.
 
 So if are planning any particular features for 2.6, now is the time to
 present them here so that they can be put on the roadmap. This includes
 stuff that has been planned for quite a while, like for example
 finishing the metadata framework/editor (Raphael!), but also the port to
 GEGL (Mitch!).

I'd like to get a couple paint tool related patches in.



323921  GIMPNEW enh add support for color jitter in the 
paint tools
163050  GIMPNEW enh paint tools should support smudging 
as 
they paint.

Patches exist, though they haven't been tested against 2.4/2.5, I think
they should apply pretty easily however. If theres interest, I can 
update them.

Adrian
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Re: [Gimp-developer] Feature request for a spot healing brush

2007-11-05 Thread Daniel Falk

On Mon, 2007-11-05 at 09:30 +0100, Sven Neumann wrote:
 Hi,
 
 On Sun, 2007-11-04 at 20:37 -0500, Daniel Falk wrote:
  Photoshop has a tool that works like the healing brush except that it
  doesn't require a source region to be specified before using the tool.
  When there are a lot of quick touch-ups to do, this is very convenient.
  
  Photoshop somehow guesses what it should use as source material and is
  often accurate.  When it's not accurate, users can undo it, and then
  fall back on the healing brush and manually specify that information.
 
 Since we don't know how this works in detail, there is not much point in
 suggesting that we add such a feature.

I could find a video for anyone interested, but that really wasn't my
point.  I suggested the feature not simply to ask for someone to copy
photoshop in detail, but to solve the same problem that photoshop has
managed to solve.  Namely, figuring out an effective, efficient, and
time-saving way of cleaning up a photo with a lot of marks or a dusty
scan.

 In general I would like to point out that it is unlikely that any of the
 active core developers will pick up your feature requests. If you can
 find a developer who is interested in the algorithms and willing to work
 on this stuff, then we are very willing to give him/her a hand and guide
 him/her through the GIMP code and to review patches. But without a
 volunteer, this is likely to be just another feature requests. We
 already have several hundreds of them.
 
 
 Sven
 
 
That's a shame, but I do understand there is a lot of work to be done on
the gimp and only so much expertise to go around.  Still, can it be
logged as a valid feature request somewhere in the event that someone
with the interest in improving the gimp might choose to implement this
request?  After all, I didn't just request it to scratch my own itch.  I
wanted to add my input into how the GIMP could improve.

I wouldn't really know how to find a developer to work on this stuff.  I
would assume it's more likely that developers would come to you as core
developers of the GIMP than to me after all.

Thanks for your attention and all the hard work you guys do on the GIMP.

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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Valerie VK

  This is why I suspect it to be a transparency problem and not really
  a process problem. People actually Won't criticize a process if they
  think it is doing a good job. In the case of the GUI team, we don't
  know if it's doing a good job. In fact, we don't see a job being done
  at all.
 
 Who are these we?
 
 Clearly I am not one of them, because I benefit from new rectangle
 tools that come out of a spec created by the UI design team, because I
 can read things like

http://gimp-brainstorm.blogspot.com/2007/10/team-review-contribution-2650.html
 etc.

The we are the 80% users who expect UI improvement to be a lot more
than just a new design for the rectangular tools, and won't bother reading
every single post on the gimp-brainstorm blog, much more so since the only
link is in the pile of ways to contribute list which does Not include
Check here for future UI improvement plans.

  Solve the transparency problem, and the criticism will go away.
 
 You say what to do, but you don't say how.

Yes I did, in perhaps such an extensive manner that you didn't bother
reading it from my previous response to this topic. Here it is again since
you've missed it:

The easiest solution, as far as I can tell, is actually to apply
the same principle that the GIMP site's Feature page and that
the GIMP UI brainstorm blog apply themselves: using pictures
to speak a thousand words. 

The summary would basically roughly serve the same purpose as a 
visible 2.6 milestone (which should also have mock-ups) would from
a PR point-of-view: show people what's in planning so that people 
won't think of GIMP as a dead project that isn't moving anywhere.
Inkscape has a screenshots section for future features, and that
does wonders for showing people the future evolution of the program.

Are there any plans for a Future feature page on the GIMP
website? If there is, it could be made up of two sections:
- Future features (with mock-ups based on the 2.6 milestone)
- Future GUI improvements (a whole section dedicated to GUI
improvement! This is sure to score points among critics of the
GIMP interface)

The future GUI improvement section could contain screenshots of a
few key UI improvements in planning (they don't need to include
everything), with eventually an explanation of dependencies such
as GEGL. As long as people know that they Are being planned,
they'll be relatively happy and not get the impression that GIMP
doesn't care about UI improvements. If the features aren't planned 
for any time soon but Are on the long-term plans, an explanation is
enough to let users know that the GUI team isn't GUI-stupid but
simply isn't capable of implementing the changes Yet.

Then add a call for help on implementing prior dependencies, and
maybe you'll even get more developers.

Said section could end with Got more ideas? Submit to the 
GUI-brainstorm! And that's it. PR problem solved. Lack manpower? 
Get someone else to do the mock-ups for you. Given the number of
submissions to GUI-brainstorm, it should be easy enough to find 
someone.

Add the occasional news update on GUI rework progress, and that's 
even better! GIMP is finally taking the GUI problem seriously! - 
would claim people who haven't noticed the work already under way.

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Re: [Gimp-developer] GIMP 2.6: user directory reorganization

2007-11-05 Thread Sven Neumann
Hi,

On Mon, 2007-11-05 at 20:38 +, Richard Hirner wrote:

 What about an option somewhere in the GIMP menus: Open brushes folder which
 opens the appropriate folder with Explorer / Nautilus / whatever needed?

There can be more than one brush folder.


Sven


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Re: [Gimp-developer] Feature request for a spot healing brush

2007-11-05 Thread Sven Neumann
Hi,

On Mon, 2007-11-05 at 19:29 -0500, Daniel Falk wrote:

  Since we don't know how this works in detail, there is not much point in
  suggesting that we add such a feature.
 
 I could find a video for anyone interested, but that really wasn't my
 point.  I suggested the feature not simply to ask for someone to copy
 photoshop in detail, but to solve the same problem that photoshop has
 managed to solve.  Namely, figuring out an effective, efficient, and
 time-saving way of cleaning up a photo with a lot of marks or a dusty
 scan.

A video wouldn't help. In order to implement this, one would have to
know exactly how Photoshop somehow guesses what it should use as source
material. Of course if someone has solved the problem you outlined
above, then we would be happy to help him/her to implement it as a GIMP
tool.

 That's a shame, but I do understand there is a lot of work to be done on
 the gimp and only so much expertise to go around.  Still, can it be
 logged as a valid feature request somewhere in the event that someone
 with the interest in improving the gimp might choose to implement this
 request?

No. It is pointless to keep an enhancement request for something that
doesn't have a known solution. It would even be a waste of developers
time since this bug would only make our long list of feature requests
even longer.


Sven


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