Re: [Gimp-developer] Negative Press

2007-11-06 Thread gg
On Tue, 06 Nov 2007 22:47:12 +0100, peter sikking <[EMAIL PROTECTED]>  
wrote:

> I wrote:
>
>> I do take the hart of the matter [...] serious.
> really, I did not mean "an adult male deer",
> I meant 'the heart of the matter...'

you probably also meant "seriously". I'm surprised an intelligent dutchman  
would make that careless mistake , it's usually only uneducated native  
speakers that use adverbs in place of adjectives.

It must be late. ;)

Seriously, I'm glad you found the discussion useful. I'm sure a bit more  
communication will be appreciated.

regards, gg

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Re: [Gimp-developer] Negative Press

2007-11-06 Thread peter sikking
Michael Grosberg wrote:

> Very simple: Peter has a blog, right? and very occasionaly, he  
> posts something
> relevant to the Gimp UI, such as the post about the print dialog.

uhm, the print dialog stuff is for openPrinting. That project plots
the future of printing for all linux desktop systems.

> To add
> more transparency to the UI effort, all he needs to do is to post  
> some more.

and that, is exactly my plan...

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Negative Press

2007-11-06 Thread Michael Grosberg
Alexandre Prokoudine  gmail.com> writes:


> > Solve the transparency problem, and the criticism will go away.
> 
> You say what to do, but you don't say how.


Very simple: Peter has a blog, right? and very occasionaly, he posts something
relevant to the Gimp UI, such as the post about the print dialog. To add
more transparency to the UI effort, all he needs to do is to post some more.
And not just on relatively small issues such as the print dialog. The big 
questions are what most people are anxious to know about (If you look at the
brainstorm, these are the questions that most people are trying to address):

what will the future toolbox look like?
What windowing paradigm will Gimp use? SDI? MDI? Tabbed documents? 
Where will the menus be? 
will dialogs dock to the edges of the canvas?

Even if non of these is as yet agreed upon, he could post his (and the rest
of the team's) current lines of thinking and options under consideration.



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Re: [Gimp-developer] Negative Press

2007-11-06 Thread peter sikking
I wrote:

> I do take the hart of the matter [...] serious.

really, I did not mean "an adult male deer",
I meant 'the heart of the matter...'

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Negative Press

2007-11-06 Thread peter sikking
Sven wrote:

> So could we please stop talking about
> some completely irrelevant article and instead deal with the actual
> problem? Thank you.

since I am responsible for this 'department', I do want to say
something, but I'll keep it short.

I do take the hart of the matter, which is behind that article
and some of the comments in this thread, serious.

there will be more innovation on the communication side from
the UI team. thinking about expanding the UI team too
(warning: interaction professionals only).

the brainstorm itself is a method to open up the UI process
and the team reviews are there to show what we get from them
(apart from documenting it for ourselves). both were received
enthusiastically. takes 2-3 hours btw, to discuss 25 brainstorm
contributions. that should be communicated too.

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] Negative Press

2007-11-06 Thread Sven Neumann
Hi,

On Mon, 2007-11-05 at 22:34 -0800, Valerie VK wrote:

> Are there any plans for a "Future feature" page on the GIMP
> website? 

You obviously completely missed that we are currently discussing the
roadmap for 2.6 on this mailing-list. The goal is to get this task list
published by the end of this week. So could we please stop talking about
some completely irrelevant article and instead deal with the actual
problem? Thank you.


Sven


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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Valerie VK

> > This is why I suspect it to be a transparency problem and not really
> > a process problem. People actually Won't criticize a process if they
> > think it is doing a good job. In the case of the GUI team, we don't
> > know if it's doing a good job. In fact, we don't see a job being done
> > at all.
> 
> Who are these "we"?
> 
> Clearly I am not one of them, because I benefit from new rectangle
> tools that come out of a spec created by the UI design team, because I
> can read things like
>
http://gimp-brainstorm.blogspot.com/2007/10/team-review-contribution-2650.html
> etc.

The "we" are the 80% users who expect "UI improvement" to be a lot more
than just a new design for the rectangular tools, and won't bother reading
every single post on the gimp-brainstorm blog, much more so since the only
link is in the pile of "ways to contribute" list which does Not include
"Check here for future UI improvement plans."

> > Solve the transparency problem, and the criticism will go away.
> 
> You say what to do, but you don't say how.

Yes I did, in perhaps such an extensive manner that you didn't bother
reading it from my previous response to this topic. Here it is again since
you've missed it:

The easiest solution, as far as I can tell, is actually to apply
the same principle that the GIMP site's "Feature" page and that
the GIMP UI brainstorm blog apply themselves: using pictures
to speak a thousand words. 

The summary would basically roughly serve the same purpose as a 
visible 2.6 milestone (which should also have mock-ups) would from
a PR point-of-view: show people what's in planning so that people 
won't think of GIMP as a dead project that isn't moving anywhere.
Inkscape has a screenshots section for future features, and that
does wonders for showing people the future evolution of the program.

Are there any plans for a "Future feature" page on the GIMP
website? If there is, it could be made up of two sections:
- Future features (with mock-ups based on the 2.6 milestone)
- Future GUI improvements (a whole section dedicated to GUI
improvement! This is sure to score points among critics of the
GIMP interface)

The future GUI improvement section could contain screenshots of a
few key UI improvements in planning (they don't need to include
everything), with eventually an explanation of dependencies such
as GEGL. As long as people know that they Are being planned,
they'll be relatively happy and not get the impression that GIMP
doesn't care about UI improvements. If the features aren't planned 
for any time soon but Are on the long-term plans, an explanation is
enough to let users know that the GUI team isn't GUI-stupid but
simply isn't capable of implementing the changes Yet.

Then add a call for help on implementing prior dependencies, and
maybe you'll even get more developers.

Said section could end with "Got more ideas? Submit to the 
GUI-brainstorm!" And that's it. PR problem solved. Lack manpower? 
Get someone else to do the mock-ups for you. Given the number of
submissions to GUI-brainstorm, it should be easy enough to find 
someone.

Add the occasional news update on GUI rework progress, and that's 
even better! "GIMP is finally taking the GUI problem seriously!" - 
would claim people who haven't noticed the work already under way.

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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Alexandre Prokoudine
On 11/5/07, Esteban Barahona wrote:

> > You say what to do, but you don't say how.
> >
>
> allowing comments (with moderation... like most blogs) on
> http://gimp-brainstorm.blogspot.com/ will be a good start.

That won't work. Brainstorm means no discussion. Otherwise it's not a
brainstorm.

See, I do understand your best intentions to help and I have my own
ideas how to improve GIMP as well, but things that could work to a
smal project cannot work to huge projects like GIMP. There are dozens,
if not hundreds of us. All together we will make a lot of noise and
distract UI designers from actual work. Now that we finally have a
group of people working at UI this is the last thing I would want to
see happening.

However I believe that the situation could be improved by writing a
friendlier text at brainstorm page and providing a friendly
explanation how and why UI team works at the main wiki page.
Contributions are welcomed by GIMP team and people have to know that
for sure.

Alexandre
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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Michael Schumacher
Esteban Barahona wrote:

> allowing comments (with moderation... like most blogs) on
> http://gimp-brainstorm.blogspot.com/ will be a good start.

The idea is that comments are done by images - if you do like something,
   you can add more suggestions based on it. If you don't like
something, you have to create something better.

IMO the best way to cut down noise. Have a look at the comments in the
linux.com article, many of them are just BS.


HTH,
Michael

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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Esteban Barahona
As an example of why a GIMP.UI mailing list (or changes in the blog) is
necessary

Send your image to us <[EMAIL PROTECTED]>, put the word 'GIMP' in
> the title of your email (to avoid spam, emails without GIMP in the title
> or without an image attachment will not be opened).


So, if I have a comment on this entry:
http://gimp-brainstorm.blogspot.com/2007/11/add-or-remove-tool.html

that doesn't include an image manipulation of the images of the post
my only option (to avoid being "filtered as spam")

is reply in this mailing list:

This will be a welcome change if implemented, in fact, it is one of the
first steps for my idea.
But more changes are necessary. The toolbox should be separated from the
second menubar (and merge both menubars) and from the options of each tool.
In this way (and if each user has a simplified and personalized toolbox),
the toolbox can be a 1xN grid that goes to the border (yey!).
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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Esteban Barahona
2007/11/5, Alexandre Prokoudine <[EMAIL PROTECTED]>:
>
>
> > Solve the transparency problem, and the criticism will go away.
>
> You say what to do, but you don't say how.
>

allowing comments (with moderation... like most blogs) on
http://gimp-brainstorm.blogspot.com/ will be a good start.
the wiki of the GIMP UI redesign team is closed, so the blog above should be
the public face* of this redesign process.

*that's what I was suggesting a new mailing list; because both the blog and
wiki are virtually closed to "outsiders"...
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Re: [Gimp-developer] Negative Press

2007-11-05 Thread Alexandre Prokoudine
On 11/5/07, Valerie VK wrote:

> This is why I suspect it to be a transparency problem and not really
> a process problem. People actually Won't criticize a process if they
> think it is doing a good job. In the case of the GUI team, we don't
> know if it's doing a good job. In fact, we don't see a job being done
> at all.

Who are these "we"?

Clearly I am not one of them, because I benefit from new rectangle
tools that come out of a spec created by the UI design team, because I
can read things like
http://gimp-brainstorm.blogspot.com/2007/10/team-review-contribution-2650.html
etc.

> Solve the transparency problem, and the criticism will go away.

You say what to do, but you don't say how.

Alexandre
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Re: [Gimp-developer] Negative Press

2007-11-04 Thread Valerie VK

> Well, I agree with the gist of your message... but one thing needs to be
> said:
> Designing a good UI doesn't require the same amount of people that
> implementing
> it in code does.

This is why I suspect it to be a transparency problem and not really
a process problem. People actually Won't criticize a process if they
think it is doing a good job. In the case of the GUI team, we don't 
know if it's doing a good job. In fact, we don't see a job being done
at all.

This, of course, is irrational behavior: just because you don't see it,
it doesn't mean good work isn't being done. But as long as outsiders
don't see what the GUI team is truly capable of -via a few terrific
mock-ups or similar- they will simply assume the worst: that the GUI
team isn't capable of handling the job on their own, And refuse outside
help on top of that.

Solve the transparency problem, and the criticism will go away. 
Of course, you can just ignore it all and let the results speak for 
themselves, but then expect to put up with a lot of negative press. 
Also, it might be a missed opportunity for getting more developers to 
work on the architectural dependencies needed for implementing some 
of the GUI changes.

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Re: [Gimp-developer] Negative Press

2007-11-04 Thread Michael Grosberg
  catking.net> writes:


> I dont think Nathan's analysis is that far "off the mark". The interaction  
> with the UI team is very one way and definately gives the impression of  
> "please go away , we're busy."
> 
> The so called brainstorm blog is more like a super market's suggestion box  
> than a discussion.
> 
> There is a definate attempt to keep "outsiders" at arms length and the  
> blog really just looks like it's there so any critisism of not being open  
> can be countered by saying "look we have the blog for ideas".

Well, I agree with the gist of your message... but one thing needs to be said:
Designing a good UI doesn't require the same amount of people that implementing
it in code does. I work in a small software house and our software is much more
complex than the Gimp. We have exactly 2.5 people [1] who do UI design. But we
have dozens of developers.

As for the UI blog, I think it's misleading: it is obvious, from the analysis
done by the UI team, that they don't really care about the proposed solutions.
This is just a way to find out what *problems* the users are trying to solve.
The UI team will come with its own solutions in the end. Like you, I'd like 
to see them before they are implemented... I myself sometime have UI ideas 
which I post here, but I never know if the UI team did not think of them 
already.


[1]I'm the 0.5 - I'm mainly a graphic artist but occasionally help with the UI 

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Re: [Gimp-developer] Negative Press

2007-11-04 Thread gg
On Sun, 04 Nov 2007 02:26:30 +0100, Tim Jedlicka <[EMAIL PROTECTED]>  
wrote:

>>
>> Contrast the GIMP UI redesign with the GIMP project as a whole, which
>> invites and receives patches, bug reports, and ideas from scores of
>> outsiders.
>>
>
> The focus was on the UI redesign, not GIMP. In fact the quote above
> compliments GIMP (but at the UI redesign's expense).

Hi,

I dont think Nathan's analysis is that far "off the mark". The interaction  
with the UI team is very one way and definately gives the impression of  
"please go away , we're busy."

The so called brainstorm blog is more like a super market's suggestion box  
than a discussion.

There is a definate attempt to keep "outsiders" at arms length and the  
blog really just looks like it's there so any critisism of not being open  
can be countered by saying "look we have the blog for ideas".

Whether this approach in understandable or desirable or ultimately more or  
less productive remains to be seen but I dont see much justification for  
calling it open or feigning indignation if someone suggests it's not.

Like with a door, there are different degrees of open, it's not a binary  
condition.

This case in point seems like being allowed to peer through a crack in the  
door and whisper through the keyhole rather than "come in and see if you  
can contribute".

How different projects operate is all part this great social experiment we  
call open source. The source is open in a well defined, legally meaningful  
way. The openess of the projects themselves seems more of a human  
psychology experiment. I'm sure the white mice are finding this facinating.

/gg
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Re: [Gimp-developer] Negative Press

2007-11-03 Thread Valerie VK
I suspect the true "problem" isn't one about the process, but one
about the perceived results. When you think about it, people rarely
criticize a project Just for the process. People criticize MS
Windows for being closed-source and thus full of bugs and
functionality problems, but nobody criticizes Apple, which is More 
closed-source in many aspects, because it actually does a good job.

Basically, even though people do not realize it, their reaction
may actually be something of the following:
- GUI team: We can handle the work just fine right now, so we don't
need extra people in our team.
- Others: (Yeah? Then why's the interface still so bad?)

I say this because after an amount of introspection, I realize that
I might have been guilty of this.

I short, I suspect that people are unconsciously blaming GIMP's
Current GUI shortcomings on the GUI team, even though it's not
their fault because:
- they actually haven't had the opportunity to show what they're
fully capable of
- and many GUI problems are actually due to internal architecture 
limitations (layer groups, brush folders etc)

This unconscious connection between the current GUI and the GUI
team's possible accomplishments may give the impression that the
GUI team is under-qualified or incapable of handling the job by 
themselves, which is why outsiders snipe at their reluctance to let 
others join their team in a more permanent way.

At the base of the issue, there may be a transparency problem.
Basically, there is no easy way of tracking the works of the GUI
team right now. There are only three ways of seeing what exactly
what they're up to:
- reading the ideas they've come up with thanks to the GUI blog
submissions (which are only made up of a few lines, aren't that
easy to find back, and are relatively rare)
- go to gui.gimp.org , click "User evaluation notes," then click
"Notes" for individual scenarios, then be confronted with a wall
of text on technical evaluations that most users don't want to 
bother reading.
- go to gui.gimp.org, go to "UI specifications," and find... a total
of 1 entry, for 2.4.

Given this lack of easy, visible and regular updates, people
"conclude" that little work is being done.

The easiest solution, as far as I can tell, is actually to apply
the same principle that the GIMP site's "Feature" page and that
the GIMP UI brainstorm blog apply themselves: using pictures
to speak a thousand words. 

The summary would basically roughly serve the same purpose as a 
visible 2.6 milestone (which should also have mock-ups) would from
a PR point-of-view: show people what's in planning so that people 
won't think of GIMP as a dead project that isn't moving anywhere.
Inkscape has a screenshots section for future features, and that
does wonders for showing people the future evolution of the program.

Are there any plans for a "Future feature" page on the GIMP
website? If there is, it could be made up of two sections:
- Future features (with mock-ups based on the 2.6 milestone)
- Future GUI improvements (a whole section dedicated to GUI
improvement! This is sure to score points among critics of the
GIMP interface)

The future GUI improvement section could contain screenshots of a
few key UI improvements in planning (they don't need to include
everything), with eventually an explanation of dependencies such
as GEGL. As long as people know that they Are being planned,
they'll be relatively happy and not get the impression that GIMP
doesn't care about UI improvements. If the features aren't planned 
for any time soon but Are on the long-term plans, an explanation is
enough to let users know that the GUI team isn't GUI-stupid but
simply isn't capable of implementing the changes Yet.

Then add a call for help on implementing prior dependencies, and
maybe you'll even get more developers.

Said section could end with "Got more ideas? Submit to the 
GUI-brainstorm!" And that's it. PR problem solved. Lack manpower? 
Get someone else to do the mock-ups for you. Given the number of
submissions to GUI-brainstorm, it should be easy enough to find 
someone.

Add the occasional news update on GUI rework progress, and that's 
even better! "GIMP is finally taking the GUI problem seriously!" - 
would claim people who haven't noticed the work already under way.

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Re: [Gimp-developer] Negative Press

2007-11-03 Thread Tim Jedlicka
>
> Contrast the GIMP UI redesign with the GIMP project as a whole, which
> invites and receives patches, bug reports, and ideas from scores of
> outsiders.
>

The focus was on the UI redesign, not GIMP. In fact the quote above
compliments GIMP (but at the UI redesign's expense).
-- 
Tim Jedlicka, Network Entomologist
[EMAIL PROTECTED], http://www.galifree.com
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Re: [Gimp-developer] Negative Press

2007-11-03 Thread Robert Krawitz
   Date: Sat, 3 Nov 2007 14:47:18 -0400
   From: "Barry Loo" <[EMAIL PROTECTED]>

   GIMP just got some negative press at linux.com.  What are y'alls
   opinions on it?

   http://www.linux.com/feature/120635

I've had my share of issues with the GIMP UI (and I've been vocal
about it at times), but I think this piece is completely off the mark.
It's really no different from a group of people going off into a small
room to focus on something rather than being constantly interrupted by
everyone passing by.  That was a particularly unfortunate out of
context quote of Peter Sikking's.

The only one of the three that I've met is Ellen Reitmayr (at the
April 2006 printing summit in Atlanta), and my impression was most
certainly not that she isn't interested in listening to other people.
She and a couple of other of the UI folks spent a couple of hours
brainstorming on Gutenprint UI issues.

-- 
Robert Krawitz <[EMAIL PROTECTED]>

Tall Clubs International  --  http://www.tall.org/ or 1-888-IM-TALL-2
Member of the League for Programming Freedom -- mail [EMAIL PROTECTED]
Project lead for Gutenprint   --http://gimp-print.sourceforge.net

"Linux doesn't dictate how I work, I dictate how Linux works."
--Eric Crampton
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Re: [Gimp-developer] Negative Press

2007-11-03 Thread Michael Schumacher
Barry Loo wrote:
> GIMP just got some negative press at linux.com.  What are y'alls opinions on 
> it?
> 
> http://www.linux.com/feature/120635

As far as GIMP is concerned,

http://www.linux.com/?module=comments&func=display&cid=1169329

and

http://www.linux.com/?module=comments&func=display&cid=1169345

are the appropriate answers. And I do suspect that the icon problem
isn't as serious as the author wants it to be, either.


Nathan has obviously been bribed by a closed source company to disrupt
the open source community.



Michael

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Re: [Gimp-developer] Negative Press

2007-11-03 Thread Alexandre Prokoudine
On 11/3/07, Barry Loo wrote:
> GIMP just got some negative press at linux.com.  What are y'alls opinions on 
> it?
>
> http://www.linux.com/feature/120635

This is quite unusual for Nathan to miss the point *that* much.

Alexandre
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