Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-12 Thread Simone Karin Lehmann

 Am 12.10.2014 um 12:46 schrieb Øyvind Kolås pip...@gimp.org:
 
 On Sun, Oct 12, 2014 at 8:41 AM, Elle Stone
 ellest...@ninedegreesbelow.com wrote:
 On 10/11/2014 08:52 PM, Jon Nordby wrote:
 Please correct me if I misunderstood what you are saying. I think you are
 saying:
 
 GIMP uses GTK+.
 
 GTK+ uses Cairo APIs for rendering to the screen.
 
 Cairo APIs assume 8-bit sRGB.
 
 Therefore in GTK+ applications such as GIMP, images must be converted to
 sRGB before they can be displayed on the screen.
 

 Cairo is just one part of our eco-system which is following the
 guidelines of how to integrate with color management even if you do it
 badly; assume sRGB.

so that means, that specifying a monitor profile in GIMP’s preferences other 
than sRGB will result in displaying wrong colors. Or am I wrong?

I didn’t know that.

On systems with builtin desktop CM, like OS X, wouldn’t it be better to disable 
the choice of a monitor profile in GIMP at all, as long as cairo assumes SRGB? 

Simone
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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-12 Thread Elle Stone

On 10/12/2014 06:46 AM, Øyvind Kolås wrote:

Applications
like GIMP, image viewers and similar - should be requesting that
rectangular parts of the UI (image viewing areas and similar) be
excepted from these conversions.


Exactly.

People with wide gamut monitors would be pretty upset if their images 
were squeezed through sRGB before being sent to the screen.


Converting to sRGB before converting to the monitor's profile would 
limit what is seen on the screen to the *overlap* between the sRGB color 
gamut and the LCD monitor profile's color gamut.


Many LCDs, even many widegamut LCDs, can't display all of sRGB. See Can 
the entire sRGB color gamut be displayed on today's LCD monitors? 
http://ninedegreesbelow.com/photography/srgb-bad-working-space-profile.html


Elle
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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-11 Thread Elle Stone

On 10/10/2014 07:49 PM, Øyvind Kolås wrote:

On Sat, Oct 11, 2014 at 1:18 AM, Elle Stone
ellest...@ninedegreesbelow.com wrote:



So I have two specific questions. The first question is about
converting to LAB. The second question (which I haven't asked yet) has to do
with Y.


We will try to do what makes sense and helps us achieve what we need
to achieve efficiently; while keeping what works well, working well.


The above statement is devoid of content. It serves to dismiss my 
specific questions about why you want to keep hard-coded sRGB XYZ and Y 
in a color-managed workflow.





sRGB as PCS is linear gamma unbounded sRGB. I think it's reasonable to ask
why a conversion to unbounded sRGB should be involved in a conversion from
User_RGB to LAB.


For the same reason XYZ is involved (or not, depending on how the CMM
does it) in an ICC workflow.


Please provide a specific example of an actual CMM in an ICC profile 
workflow that doesn't use XYZ for converting between RGB working spaces.





Existing code written with assumptions of sRGB, whether in GIMP and
GEGL that we control or in XPM, GTK, GDK, or elsewhere that has sRGB
assumed will continue to work. We take the existing architecture which
is following general guidelines of assuming sRGB where none is
specified.


A guideline for dealing with images that don't have embedded ICC 
profiles makes an appalling bad guideline for writing a color-managed 
image editor.


This is not about how images with no embedded profile are handled.
sRGB derived 8bit (and to a lesser degree 16bit) formats are used for
many other things than images with no embedded profile.


You falsely assume that 8-bit images are always sRGB images and that 
16-bit integer images are probably sRGB images.



These pixel
formats are crucical for integrating with existing file formats and
libraries;


File formats that only work with sRGB images should not impact 
color-managed image editing. Advise the user to convert to sRGB.


Accurate UI colors is a desktop color management issue, entirely 
irrelevant to programming a color-managed image editor.



and we want these conversions to be as fast as possible -
even if it might have an impact on the conversion speed for CIE Lab,
though that does not have to be the case either. Choosing any PCS
*but* linear sRGB into a PCS  would tend to make these important
conversions slower.


Unbounded linear gamma sRGB is not a Profile Connection Space.

Idiosyncratic redefinitions of well-established color management terms 
confuses people who don't understand ICC profile color management.


Idiosyncratic redefinitions of well-established color management terms 
makes it difficult for people who do understand ICC profile color 
management to communicate with the babl/GEGL devs.




I can move on to my question about Y and unbounded sRGB. But I still don't
understand why unbounded sRGB should be involved in a conversion from
User_RGB to LAB.


We will do what makes most sense and is neccesary when we get there, I
suspect each RGB model with have an associated Y and YA model. Due to
how the existing BablModels interact with components and vocabulary
used to address them in babl; potential support for different TRCs is
even vaguer; we'll know when we have more code.


Is there any point in my demonstrating how convoluted and unworkable it 
will be to convert to unbounded sRGB whenever Y is involved? Because if 
there isn't, I don't want to waste my time.




Maybe we have more code by the time of LGM, if not that would be an
excellent place to elaborate;


As I have indicated before, the invitation is very kind. But not 
everyone is able to drop other obligations and go to LGM.



until then I prefer IRC.


Twice I tried to discuss problems with unbounded sRGB on IRC. It was 
neither pleasant nor productive.


For a moment it seemed that perhaps unbounded sRGB was going to be 
dropped and we could move on to generalizing the code to use Y and XYZ 
taken from the user's chosen RGB working space 
(http://ninedegreesbelow.com/gimpgit/gimp-hard-coded-sRGB.html).


However, given Pippin's latest explanations of how things will be done, 
I'm not sure there's any point in my continued involvement with GIMP 
development.


Kindest regards,
Elle Stone
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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-11 Thread Øyvind Kolås
On Sat, Oct 11, 2014 at 1:41 PM, Elle Stone
ellest...@ninedegreesbelow.com wrote:
 As I have indicated before, the invitation is very kind. But not everyone is
 able to drop other obligations and go to LGM.
 until then I prefer IRC.

 Twice I tried to discuss problems with unbounded sRGB on IRC. It was neither
 pleasant nor productive.

That is an apt summary of this email exhange as well, neither pleasant
nor productive - sorry. At least on IRC there is the chance of
correcting misunderstanding before they've been published as books.
The only reason I have responded in this thread is that someone is
wrong on the internet and was spreading fundamental misunderstandings
about how babl works as well as how we intended it to be used in GEGL
in the future, I wish that time had been spent implementing it
instead.

Many of the questions in your later e-mail have been responded to in
other emails preceding your emails.

I find it ironic that the architecture that you question is the
architectural foundation that ICC also is using. With similar
constraints and performance characteristics.

/Øyvind
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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-11 Thread Øyvind Kolås
 Please provide a specific example of an actual CMM in an ICC profile
 workflow that doesn't use XYZ for converting between RGB working spaces.

Please read simons post about matrix multiplication, in his camera
example the data never exists as XYZ.

 You falsely assume that 8-bit images are always sRGB images and that 16-bit
 integer images are probably sRGB images.

This is not being assumed, but it is a matter of fact that a lot of
buffers are in these formats and we want to deal well with them.

 formats are crucical for integrating with existing file formats and
 libraries;

 File formats that only work with sRGB images should not impact color-managed
 image editing. Advise the user to convert to sRGB.

The data needs to be loaded into a GeglBuffer with a BablFormat that
uniqely describes the color content. For 8bit sRGB with babl that has
traditionally been R'G'B' u8, in the roadmap in babl I even
suggested that the buffers data is loaded into should be changed to be
sRGB:R'G'B' u8 for clarity even if it will continue to mean the same
as R'G'B' u8. And the chromaticity/working/target space should also
be set to sRGB:R'G'B'.

 Unbounded linear gamma sRGB is not a Profile Connection Space.

 Idiosyncratic redefinitions of well-established color management terms
 confuses people who don't understand ICC profile color management.

 Idiosyncratic redefinitions of well-established color management terms makes
 it difficult for people who do understand ICC profile color management to
 communicate with the babl/GEGL devs.

There are differences between the internal implementation of a system
and the public API. Calling the bablRGB a PCS, since that is the role
it has in the internal implementation was an attempt at making you
understand the architecture, and I guessed you did understand since
you have been using the term as well. I thought you would understand
how XYZ  fills the same role in ICC. It is never called either XYZ nor
PCS in the babl code. It is better if we call it bablRGB than linear
sRGB which is an oxymoron.

 Is there any point in my demonstrating how convoluted and unworkable it will
 be to convert to unbounded sRGB whenever Y is involved? Because if there
 isn't, I don't want to waste my time.

 For a moment it seemed that perhaps unbounded sRGB was going to be dropped
 and we could move on to generalizing the code to use Y and XYZ taken from
 the user's chosen RGB working space
 (http://ninedegreesbelow.com/gimpgit/gimp-hard-coded-sRGB.html).

I was hinting at how a given set of chromaticities wouldn't be
affecting single babl formats but change interpretation of also other
formats when given a prefix.

You seem to challenge mention of sRGB to the extent that people have
been championing linear workflows. While bablRGB will end up being an
implementation detail that is an optimization. Babl will end up having
_many_ different RGB spaces with associated grayscale format; at some
point probably also associated non-linear spaces but that will have
lower priority. Among these spaces will be a space called sRGB which
behaves like the unprefixed formats. When we have these spaces. When
we have these additional spaces - what I have suggested is that we
then mark the operations which _are_ chromaticity dependent to operate
in this space. I have also hinted at what we might want to do, or at
least which things would be possible to do - including getting rid of
all unprefixed formats, as well as the possibility that such things
could be decided dynamically. There is a lot of code in GIMP that we
intend to keep working as we move forward, the only way is by small
incremental changes while keeping things working, changing as few
assumptions as possible as move move along.

/Ø
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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-10 Thread Øyvind Kolås
On Sat, Oct 11, 2014 at 1:18 AM, Elle Stone
ellest...@ninedegreesbelow.com wrote:
 I really don't want to forget about LAB. The plan is that sRGB as PCS will
 be used for something. I'm trying to figure out what exactly something
 covers. So I have two specific questions. The first question is about
 converting to LAB. The second question (which I haven't asked yet) has to do
 with Y.

We will try to do what makes sense and helps us achieve what we need
to achieve efficiently; while keeping what works well, working well.

 sRGB as PCS is linear gamma unbounded sRGB. I think it's reasonable to ask
 why a conversion to unbounded sRGB should be involved in a conversion from
 User_RGB to LAB.

For the same reason XYZ is involved (or not, depending on how the CMM
does it) in an ICC workflow.

 Existing code written with assumptions of sRGB, whether in GIMP and
 GEGL that we control or in XPM, GTK, GDK, or elsewhere that has sRGB
 assumed will continue to work. We take the existing architecture which
 is following general guidelines of assuming sRGB where none is
 specified.

 Assigning sRGB to images with no embedded profile is done because you can't
 display images in an ICC profile color-managed workflow until an ICC profile
 is assigned. How images with no embedded profile are handled is irrelevant
 to the question of why a conversion from User_RGB to LAB needs to involve
 unbounded sRGB.

This is not about how images with no embedded profile are handled.
sRGB derived 8bit (and to a lesser degree 16bit) formats are used for
many other things than images with no embedded profile. These pixel
formats are crucical for integrating with existing file formats and
libraries; and we want these conversions to be as fast as possible -
even if it might have an impact on the conversion speed for CIE Lab,
though that does not have to be the case either. Choosing any PCS
*but* linear sRGB would tend to make these important conversions
slower.

 I can move on to my question about Y and unbounded sRGB. But I still don't
 understand why unbounded sRGB should be involved in a conversion from
 User_RGB to LAB.

We will do what makes most sense and is neccesary when we get there, I
suspect each RGB model with have an associated Y and YA model. Due to
how the existing BablModels interact with components and vocabulary
used to address them in babl; potential support for different TRCs is
even vaguer; we'll know when we have more code.

Maybe we have more code by the time of LGM, if not that would be an
excellent place to elaborate; until then I prefer IRC.

/pippin
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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Øyvind Kolås
On Tue, Oct 7, 2014 at 9:23 PM, Elle Stone
ellest...@ninedegreesbelow.com wrote:
 You could accomplish guiding users as to the right choices regarding linear
 vs perceptual by creating presets and allowing users the freedom to control
 their own editing decisions. You don't have to build fences around what
 people can do with their own RGB color data.

One design maxim is “Make common things easy, rare things possible.”.
If there is confidence that a default behavior covers more than
99.999% of uses, and there are intended ways of working around the
limitations - I think it might be of the benefit of both the normal
user and the deviating expert that likely also does not need to do it
in more than a couple of % of cases.

/Ø
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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Elle Stone

On 10/07/2014 03:36 PM, Øyvind Kolås wrote:

On Tue, Oct 7, 2014 at 9:23 PM, Elle Stone
ellest...@ninedegreesbelow.com wrote:

You could accomplish guiding users as to the right choices regarding linear
vs perceptual by creating presets and allowing users the freedom to control
their own editing decisions. You don't have to build fences around what
people can do with their own RGB color data.


One design maxim is “Make common things easy, rare things possible.”.
If there is confidence that a default behavior covers more than
99.999% of uses, and there are intended ways of working around the
limitations - I think it might be of the benefit of both the normal
user and the deviating expert that likely also does not need to do it
in more than a couple of % of cases.

/Ø



Who decides what's common and what's rare for an artist to want to do? 
The GIMP devs? Isn't that just a trifle presumptuous?


These kinds of decisions belong with the users, not the devs.

For instance, on what basis did you decide that drawing gradients should 
always and only be done using perceptually uniform RGB? Back before all 
the rendering software switched to a linearized workflow, a 
radiometrically correct gradient was the poster child of why editing 
should be done on linearized RGB data.


Don't use code to micromanage what users can do their own data based on 
what devs think is common or correct. Make it easy for the user to 
choose between linear vs perceptual for ALL ops, and put in good presets.


Elle

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Re: [Gimp-developer] [Gegl-developer] Don't make an architectural mistake based on a groundless premise

2014-10-07 Thread Øyvind Kolås
On Tue, Oct 7, 2014 at 10:20 PM, Elle Stone
ellest...@ninedegreesbelow.com wrote:
 Who decides what's common and what's rare for an artist to want to do? The
 GIMP devs? Isn't that just a trifle presumptuous?

 These kinds of decisions belong with the users, not the devs.

I'm sorry but you've crossed the line from being a user to a dev.
Despite that your input has helped form future priorities.

 Don't use code to micromanage what users can do their own data based on what
 devs think is common or correct. Make it easy for the user to choose
 between linear vs perceptual for ALL ops, and put in good presets.

Nothing in that quote wants to limit what a user can do; it rather act
as a guide when designing interfaces (APIs/GUIs). As a metric to
evaluate choices that provide the user (application or human)
guidance/constraints making it simple to do the right thing. Rare
things that should be possible; preferablly not to difficult either -
are choosing which component(s) to gaussian-blur in linear RGB, CIE
Lab and possibly other color spaces. That is something which is
possible to achieve globally for all operations - without adding the
code to do so in each operation. Thus on the GEGL level it would
probably be harder to directly do it; than for abstractions possible
to add for the user of a GUI like GIMP.

/Ø
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