Re: [Gimp-developer] Gimp on Steam

2014-03-09 Thread Elle Stone

On 03/08/2014 08:32 PM, Paka wrote:

cannot see that this:
   
https://chrome.google.com/webstore/detail/gimp-on-rollapp/eodhmnkhmnkmimhckfpkgmbmcgjkaddo?hl=en

is much different than what would result from involvement with steam.  For
the record, I do not want to see steam support and believe google should
take down the cited url.



RollApp explains how they make money:

*Free access to cloud-based applications, where the price is the 
forced viewing of a 15-30 second video ad every 15 minutes 
(https://www.rollapp.com/advertisers)


*Pay access to the same applications. Gimp can be rented ad-free for 
$1.99 a month (https://www.rollapp.com/pricing):


In either case, any user-produced content can't be saved to the user's 
hard drive, only to the cloud.


In addition to GIMP, RollApp offers OpenOffice, LibreOffice, Inkscape, 
MyPaint, Dia, DarkTable, a bunch of games, bluefish, Scribus, and a long 
list of other floss softwares (https://www.rollapp.com/apps).


At least some of the RollApp floss softwares are from the Ubuntu 
repository (http://blog.rollapp.com/2014/02/ubuntu-apps.html).


RollApp's eventual goal is to attract distributors of proprietary 
software (https://www.rollapp.com/developers).


RollApp's terms of service require that users submit to the usual 
electronic monitoring (https://www.rollapp.com/terms).


RollApp's privacy policy is the usual boilerplate: they collect, store, 
and share whatever suits their changing business model and/or whatever 
law enforcement agency might want access to personal data 
(https://www.rollapp.com/privacy).


Is there any conceivable benefit to GIMP (or any floss software) in 
being made available through RollApp?


Is there any way to persuade/force RollApp to remove GIMP from RollApp?


Elle Stone

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Re: [Gimp-developer] Gimp on Steam

2014-03-08 Thread Paka
* Daniel Sabo daniels...@gmail.com [01-01-70 12:34]:
 I don't think it's fair to call that a consensus. We are currently at
 a point where no one sees a sufficient reason to do it to overcome the
 moral niggles about supporting another proprietary platform.
 
 If someone was to figure out what exactly is required to distributed
 via Steam and volunteer to get everything in order noone would veto
 it. But as a feature request it doesn't have enough inertia to get
 done.
 
 (I had been told 2nd hand that Michael Henning who does the current
 Windows build would be willing to help, but I haven't had luck
 catching him on IRC to ask if he is actually in favor of the idea.)

cannot see that this:
  
https://chrome.google.com/webstore/detail/gimp-on-rollapp/eodhmnkhmnkmimhckfpkgmbmcgjkaddo?hl=en

is much different than what would result from involvement with steam.  For
the record, I do not want to see steam support and believe google should
take down the cited url.  
-- 
(paka)Patrick Shanahan   Plainfield, Indiana, USA  @ptilopteri
http://en.opensuse.orgopenSUSE Community Memberfacebook/ptilopteri
http://wahoo.no-ip.orgPhoto Album: http://wahoo.no-ip.org/gallery2
Registered Linux User #207535@ http://linuxcounter.net
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Re: [Gimp-developer] Gimp on Steam

2014-03-07 Thread Tobias Jakobs
2014-03-07 2:06 GMT+01:00 Simon Budig si...@budig.de:

 As for pushing: I did not use that word in my mail. However, it is
 easy to imagine that gimp availability on steam might convince people to
 create an account, if only for the oh-so-convenient auto-updates. And
 immediately we are in the situation I use as the base for my
 considerations.


Simon is right, auto-updates are nice. I think GIMP should implement an
auto-update function for Windows. Perhaps the code for this can be copied
from Firefox.

Regards
Tobias
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Re: [Gimp-developer] Gimp on Steam

2014-03-07 Thread Daniel Sabo
 Simon is right, auto-updates are nice. I think GIMP should implement an
 auto-update function for Windows. Perhaps the code for this can be copied
 from Firefox.

When we talk about taking up developer time asking to implement a
(windows specific) auto-update system, which will also require a
server side system to be set up and maintained, is a lot more work to
take on. It is safe to say that won't happen without a new volunteer.
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Re: [Gimp-developer] Gimp on Steam

2014-03-07 Thread Sam Gleske
On Fri, Mar 7, 2014 at 3:58 AM, Daniel Sabo daniels...@gmail.com wrote:

 When we talk about taking up developer time asking to implement a
 (windows specific) auto-update system, which will also require a
 server side system to be set up and maintained, is a lot more work to
 take on. It is safe to say that won't happen without a new volunteer.


Agreed I rather gimp-core and gegl be the focus of the current core devs.
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Daniel Sabo
I don't think it's fair to call that a consensus. We are currently at
a point where no one sees a sufficient reason to do it to overcome the
moral niggles about supporting another proprietary platform.

If someone was to figure out what exactly is required to distributed
via Steam and volunteer to get everything in order noone would veto
it. But as a feature request it doesn't have enough inertia to get
done.

(I had been told 2nd hand that Michael Henning who does the current
Windows build would be willing to help, but I haven't had luck
catching him on IRC to ask if he is actually in favor of the idea.)
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Alexandre Prokoudine
On Thu, Mar 6, 2014 at 3:05 PM, Daniel Sabo wrote:

 If someone was to figure out what exactly is required to distributed
 via Steam and volunteer to get everything in order...

Which part of we have a contributor willing to maintain a build for
Steam, in my previous email do I need to clarify?

Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Daniel Sabo
 Which part of we have a contributor willing to maintain a build for
 Steam, in my previous email do I need to clarify?

Levels of enthusiasm. If Michael wants to do it then there is not a
consensus stopping him from doing so; my interpretation of your email
was that he was only going to do it if there was a lot of enthusiasm
on our part.
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Alexandre Prokoudine
On Thu, Mar 6, 2014 at 3:40 PM, Daniel Sabo wrote:
 Which part of we have a contributor willing to maintain a build for
 Steam, in my previous email do I need to clarify?

 Levels of enthusiasm. If Michael wants to do it then there is not a
 consensus stopping him from doing so; my interpretation of your email
 was that he was only going to do it if there was a lot of enthusiasm
 on our part.

1. It wasn't even Michael. Pretty please draw conclusions from
something you know for sure.

2. Levels: the person in question studied the requirements and volunteered.

Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Daniel Sabo
Sorry, the last time I heard about this before you posted this email
was you saying on IRC that drawoc had volunteered to do a build. I am
really not clear at this point why you posted a message saying we had
rejected the idea.
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Alexandre Prokoudine
On Thu, Mar 6, 2014 at 4:07 PM, Daniel Sabo wrote:
 Sorry, the last time I heard about this before you posted this email
 was you saying on IRC that drawoc had volunteered to do a build. I am
 really not clear at this point why you posted a message saying we had
 rejected the idea.

OK, I obviously failed to draw the link between Mike and Michael.
Sorry about that, you were right.

I still don't understand your question about level of enthusiasm. I
put it down to language barrier.

Also, I don't understand neither why we are having this conversation,
nor where the word consensus came from. I implied no consensus.

Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Simon Budig
Alexandre Prokoudine (alexandre.prokoud...@gmail.com) wrote:
 Also, I don't understand neither why we are having this conversation,
 nor where the word consensus came from. I implied no consensus.

You wrote the core team's opinion currently is, which implies that the
core team (whoever that exactly is) has a consensus on that (which is
probably not really the case).

For the records, I am one of the persons objecting against a use of
Steam. I think I'll try to explain my reasoning later in this thread.

Bye,
Simon

-- 
  si...@budig.de  http://simon.budig.de/
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Alexandre Prokoudine
On Thu, Mar 6, 2014 at 4:41 PM, Daniel Sabo wrote:
 the core team's opinion currently is that supporting a proprietary software 
 delivery platform doesn't feel right.

 I took from this that either drawoc didn't really want to do it or
 someone else had explicitly asked him not to.

This was not the case.

To reiterate... To the best of my understanding there is no long-term
strategy for involvement with Steam whatsoever, other than it would
be cool, eh? which is no strategy at all. Hence any voting or similar
activities, in  my opinion, make very little sense, until this
conversation  is reasonably formalized,  with advantages and
disadvantages listed to be judged on. I've witnessed at least three
IRC discussions on the topic and  they never led to any decisions,
just a lot of hot air, and man/hours wasted.

Secondly, during the first discussion mitch and a couple of other core
team members (my definition of core team member is subjective and
should by no means be understood as belittling anyone's involvement, i
don't consider myself to  be one, just in case) expressed disagreement
with an idea that supporting Steam is a good idea -- or this is  how
_I_ personally understood that. This is exactly what I was referring
to in my email. No more, no less.

TL;DR: there is no consensus on Steam yet.

Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Daniel Sabo
 the core team's opinion currently is that supporting a proprietary software 
 delivery platform doesn't feel right.

I took from this that either drawoc didn't really want to do it or
someone else had explicitly asked him not to.

There are several people who have legitimate gripes we this idea of
supporting a proprietary distribution system; but noone has said this
shall not pass yet.
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Sam Gleske
On Thu, Mar 6, 2014 at 7:59 AM, Alexandre Prokoudine 
alexandre.prokoud...@gmail.com wrote:

 TL;DR: there is no consensus on Steam yet.


For myself, at least, that's promising.  I was willing to drop the subject
entirely with no further discussion based on your feedback response.  I
don't follow IRC as much as the mailing list so I could only take your
message at face value.

To the best of my understanding there is no long-term strategy for
 involvement with Steam whatsoever


Agreed.  At this point it was just a proposal I think.  A quote from your
earlier message.

the core team's opinion currently is that supporting a proprietary software
 delivery platform doesn't feel right.


I'm curious to hear Simon's opinions since he openly admitted he was one of
the against parties.  Generally, I understand how any free developer
would feel about a proprietary distribution platform.  However, I also see
Steam filling a need (in my mind) for automatically updating the software
on Windows and Mac clients.  From my perspective it's just another
repository and so long as it doesn't infringe on the project rights or the
GPL I see no reason why the full stack of delivery must be completely open
source.  I think, that is impossible.  There's always proprietary software
in the full stack of delivery (even if it's low level below the Kernel).
So for myself it's not as much of an issue that Steam be required to open
source their platform for software delivery.  I simply see it as another
option.

Re: Alexandre pros/cons

What sort of pros and cons list would be desired.  I realize that's a very
open ended question but a start somewhere for building such a list would be
useful.  So far I can think of the following:

Pros:

   - Not a required form of software delivery, only optional.  Users can
   still obtain their GIMP software from the normal channels.
   - Automatic software updates when new releases are released (this one is
   extremely minor considering the rate at which GIMP stable is released).
   Automatic updates can be turned off.
   - Available for Mac, Windows, and Linux (however I think it should only
   be maintained for Windows and maybe Mac?).  Linux already has centralized
   software delivery through package managers which I think would be preferred.
   - GPL friendly.  Applications can be delivered without the requirement
   of remaining within the Steam platform (i.e. it can be moved out of steam
   and still work) or even require Steam to be running for launch.  This
   would need to be implemented as a DRM free application for the it can be
   moved out of steam and still 'work' ability.  GPL and assorted licenses as
   well as links to the source code should be provided with the binaries.  The
   Steam TOS does not infringe on the GPL *from my reading* unlike other
   companies which will not be named.  Being DRM free unlimited copies of the
   binaries are allowed.
   - Exposure to 5 million+ active users on a daily basis with little to no
   marketing effort. source - http://store.steampowered.com/stats/
   - *Optional* Steam Cloud for saving GIMP profile information, plugins,
   and settings to the cloud.  When a user re-installs GIMP or installs it
   using the same method on another computer their settings can be transferred
   automatically and regularly synced on multiple machines.
   - *I imagine* news updates in Steam can be linked to the GIMP news feed.

Cons:

   - Steam tracks usage statistics.  One metric I can tell is that they
   track how long you use an application (I enjoy this statistic personally).
   The Steam interface reports back your usage.  There are options to disable
   this.  I have listed this as a con because some of our privacy oriented
   members may not like this so this should be explicitly mentioned.  Beyond
   that I have no idea what else they track (e.g. system calls or who knows).
   - Steam is proprietary software.  There's no way to verify the
   aforementioned cons.
   - Binary only distribution of GIMP however links can be provided to the
   project website and to the source code.  Any modified source code for
   accommodating the Steam platform (unlikely there will be any modifications)
   will require source to be released as per the GPL.

It is also worth mentioning that I already run GIMP with Steam.  Steam
supports non-steam delivered applications to be launched from their
interface however you don't get tracking or usage statistics.  I also can't
install GIMP through Steam currently.

Hopefully, others will add on to that pros/cons list so that core devs can
make an informed decision.  I include Alexandre as a core member of the
project personally due to his contributions on the mailing list and
elsewhere.

SAM
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Christopher Curtis
On Thu, Mar 6, 2014 at 12:31 PM, Sam Gleske sam.mxra...@gmail.com wrote:

Hopefully, others will add on to that pros/cons list so that core devs can
  make an informed decision.


Speaking strictly as a reader of the mailing list, the GIMP project is
woefully understaffed. Putting GIMP into the hands of tens of thousands of
users who are probably not on the primary platform (i.e. Linux) may siphon
off valuable developer resources.

If so, would distribution though Stream attract sufficient volunteers to
offset this cost?

What would be the consequences if a Steam user downloaded GIMP only to find
out that it's still mostly an 8-bit graphics engine? E.g. negative press.
And again, would this motive people to chip in if so?

Chris
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Sam Gleske
On Thu, Mar 6, 2014 at 1:14 PM, Christopher Curtis ccurt...@gmail.comwrote:

 Speaking strictly as a reader of the mailing list, the GIMP project is
 woefully understaffed. Putting GIMP into the hands of tens of thousands of
 users who are probably not on the primary platform (i.e. Linux) may siphon
 off valuable developer resources.


In what way?

If so, would distribution though Stream attract sufficient volunteers to
 offset this cost?


There's no way to answer that question.  Is it a loaded question?  Assuming
you're asking what kind of community is Steam?  The answer is it is
mostly and end-user community with a surrounding game modding community
(many of whom use GIMP for textures in their mods).  In what way does that
make a difference in how GIMP is developed?  I don't think it makes a
difference.  We *might* see more users participating on the mailing list
which is a good thing IMO.  GIMP has always been users supporting users
with occasional input from devs.  Adding an additional distribution avenue
would not change that.

What would be the consequences if a Steam user downloaded GIMP only to find
 out that it's still mostly an 8-bit graphics engine? E.g. negative press.
 And again, would this motive people to chip in if so?


Re: negative press due to 8-bit graphics?  This is a well known issue.
Most photography blogs who do a comparison including GIMP cite that as a
con.  I don't see how adding more users (or not adding them) would change
that.  When a new release is issued it will come with a news update like it
would on the GIMP website.  Again, your last question is so abstract it is
impossible to answer.

I don't really see these as valid concerns.  If you have questions that can
actually be answered without here-say then I'll attempt to address them.

SAM
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Christopher Curtis
On Thu, Mar 6, 2014 at 1:33 PM, Sam Gleske sam.mxra...@gmail.com wrote:

 On Thu, Mar 6, 2014 at 1:14 PM, Christopher Curtis ccurt...@gmail.comwrote:

  Putting GIMP into the hands of tens of thousands of users
  who are probably not on the primary platform (i.e. Linux) may siphon
  off valuable developer resources.

 In what way?

I'm going to assume that Steam will introduce GIMP to a new market of
people who otherwise wouldn't know about it. How do these people
engage in the software they get from Steam? Will they just delete it
if they don't like it or will they start posting inflammatory remarks
on the mailing list? Will they blog about what displeases them
attracting others to complain or to bring credence to their
complaints? Will there be a rash of new, possibly duplicate even if
well-intentioned, bug reports that have to be culled?

  If so, would distribution though Stream attract sufficient volunteers to
  offset this cost?

 There's no way to answer that question.  Is it a loaded question?

Not intentionally.

  Assuming you're asking what kind of community is Steam?
 In what way does that make a difference in how GIMP is developed?
 GIMP has always been users supporting users
 with occasional input from devs.

If Steam were Linux-only I might agree. Maintaining user-friendly
Windows and OSX ports requires platform knowledge and other resources
the project doesn't appear to be overflowing with. I'm sure this kind
of discussion is in IRC logs somewhere.

 I don't really see these as valid concerns.  If you have questions that can
 actually be answered without here-say then I'll attempt to address them.

It's safe to assume that I don't.

Take care,
Chris
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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Simon Budig
Sam Gleske (sam.mxra...@gmail.com) wrote:
 I'm curious to hear Simon's opinions since he openly admitted he was one of
 the against parties.

Ok, so let me detail some of my concerns. I want to have it clear
however, that this is not some sort of official statement from the
gimp team, this is just my personal opinion.

Also there are multiple issues which I'd like to consider separately,
although of course there are interconnections:

First there is this connection to the SourceForge issue. Some time ago
we did a deliberate move away from SF and we got a tremendous public
response on that. With that as background we need to consider, that a
move towards a different commercial hosting platform probably will be
perceived as an endorsement of this platform. We have proven in the past
that we do very conscious decisions on our software distribution, so
Steam somewhat gets the seal of approval from the gimp team.

And rest assured that a decision in favor of Steam will be news.

I am not sure if I am willing to accept this responsibility. I don't
have the impression that we carefully evaluated the privacy implications
of that move, and we don't know a lot on how good steam as a platform
is. Given that we don't really have an urgent problem with making gimp
available to people I don't see any benefit for us that would compensate
for the Steam-advertizing.


Secondly I believe that we have a certain responsibility towards the
privacy of our users. By using Steam we are encouraging people to create
an account there, provide download statistics as well as (to an unknown
extent) usage data. We let them generate marketing data for Valve, which
they can use to targeted offerings to their users, depending on their
documented gimp download.

If Gimp is the reason why someone creates a steam account: do we want to
accept this responsibility? I know that I am preaching to my friends and
family about how to use adblock and reducing the data footprint in the
net. For myself I am going through a lot of troubles to minimize me
being a data source as well as being locked into certain technologies.

It would be disingenious for me (and that includes me as a gimp
contributor) to advertize Steam.


Thirdly there is the philosophical (and most complicated) aspect: Is
this store way of distributing software something we can accept and
use for ourselves?

By store I am referring to the commercially controlled software
repositories, for the sake of this discussion I am limiting myself to
itunes, google play and steam. Here commercial entities set the
conditions for access to their userbase. The most blatant example is
apple, where developers have to pay fees to be able to provide the
software to their users - and free software seems to be incompatible
with the conditions of the store.

Certainly there are varying degrees of strings attached to the
respective stores. But we have to realize that the conditions for a
store are subject to change depending on money-making interests.

By using a store we are submitting ourselves to the conditions of the
store, we (who?) have to accept the terms and conditions of that store.
Should later something change we have to abandon the users which got
gimp through steam - we lose our communication channel to them.

To me it feels like we are losing some of our freedom.

On the other side this store approach to software distribution is a
highly competitive market, which works by segregating the users into
different camps and keeping them hostage there. We see it with the
smartphones: suddenly it is quite important what brand of smartphone you
have, because the software offerings are quite different. The users lose
their freedom to install the software they need, because the device
determines the software available to them. Dual-booting into different
OSes as a workaround for specific software needs is generally impossible
on smartphones, switching to a different camp means that you lose the
software you bought and/or installed.

I worry about the attempts to introduce this kind of software
distribution to the PC market, because we are already seeing the
mechanisms being developed to make dual-booting harder, introducing DRM
into the whole chain of hard/software, and stores are becoming a thing
for PCs as well. I am assuming that we will see more of that and we
might end up in the same disaster as with smartphones. I don't want that
and I don't want to endorse the development in this direction. To me the
philosophical aspect of Free Software is important and I think it is
vital for our future, that users keep the freedom to tinker with their
devices.

I realize that this is a forward looking statement - using Steam will
not immediately result in the loss of said freedoms. But I really don't
like the development in this direction and would like to avoid backing
it.

TL;DR: Nope, I don't like it.

Bye,
Simon

PS: I realize that there is a lot where one could quibble about the
details. The 

Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Ofnuts

On 03/06/2014 09:01 PM, Simon Budig wrote:

Secondly I believe that we have a certain responsibility towards the
privacy of our users. By using Steam we are encouraging people to create
an account there, provide download statistics as well as (to an unknown
extent) usage data. We let them generate marketing data for Valve, which
they can use to targeted offerings to their users, depending on their
documented gimp download.

If Gimp is the reason why someone creates a steam account: do we want to
accept this responsibility? I know that I am preaching to my friends and
family about how to use adblock and reducing the data footprint in the
net. For myself I am going through a lot of troubles to minimize me
being a data source as well as being locked into certain technologies.


Your reasoning seems to imply that Steam will become the sole source for 
Gimp downloads, while as I understand it it will only be an additional 
source. Making Gimp available on Steam would not be pushing people 
towards Steam, it would make Gimp more easily visible/available to those 
people with a Steam account. And let's be modest here, Steam has 65 
millions active users, they don't need Gimp to be popular :)

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Re: [Gimp-developer] Gimp on Steam

2014-03-06 Thread Simon Budig
Ofnuts (ofn...@laposte.net) wrote:
 Your reasoning seems to imply that Steam will become the sole source for
 Gimp downloads, while as I understand it it will only be an additional
 source. Making Gimp available on Steam would not be pushing people towards
 Steam, it would make Gimp more easily visible/available to those people with
 a Steam account. And let's be modest here, Steam has 65 millions active
 users, they don't need Gimp to be popular :)

I am fully aware that there will be other gimp sources than steam and I
am fully aware that the success of Steam does not depend on gimp.
However, That doesn't have - as far as I can see - any effect on my
musings.

As for pushing: I did not use that word in my mail. However, it is
easy to imagine that gimp availability on steam might convince people to
create an account, if only for the oh-so-convenient auto-updates. And
immediately we are in the situation I use as the base for my
considerations.

Bye,
Simon

-- 
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Re: [Gimp-developer] Gimp on Steam

2014-03-05 Thread Alexandre Prokoudine
On Sun, Feb 9, 2014 at 8:48 AM, Abraham Levi Mireles Alvarez wrote:

 It would be amazing if we could use steam by using a trustable and
 multiplataform installer plus... you guys could post updates without
 us having to download gimp all over again  whenever a new version
 is real eased. Plus the opens source awesome will get more exposure.
 It's a win win scenario imo.

I think feedback is overdue here. This was discussed among developers,
and while we have a contributor willing to maintain a build for Steam,
the core team's opinion currently is that supporting a proprietary
software delivery platform doesn't feel right.

Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-02-11 Thread Sam Gleske
Accidentally replied directly... here goes again.  This mailing list should
really change the default reply-to on outgoing mailings.

On Mon, Feb 10, 2014 at 2:26 PM, Gez lis...@ohweb.com.ar wrote:

 What about the source code? Does the Steam platform provide a way to
 distribute the sources of GIMP?


Not that I'm aware of.  If so, then I've not seen any software (gaming or
otherwise) take advantage of it.

Does a link to the sources in the
 description (pointing to gimp.org downloads section) suffice to comply
 the GPL requirements?


I would say it does so long as binaries were built from said source code.
Since it is being distributed, any modifications made for said distribution
would need to be released (if there happened to be any).

Also, for those interested here's a link to Krita attempting Greenlight on
Steam.

http://krita.org/item/213-krita-on-steam

http://steamcommunity.com/sharedfiles/filedetails/?id=225403385

Also, I think GIMP project actually selling GIMP on Steam would be
beneficial.  It seems Krita will be doing that and it will be interesting
to see how it turns out.  I think it has the potential to turn into a nice
avenue of funding for the project (perhaps to also provide revenue large
enough for full time development).  Alas, I get ahead of myself and let's
just see what happens.

SAM
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Re: [Gimp-developer] Gimp on Steam

2014-02-11 Thread Sam Gleske
On Tue, Feb 11, 2014 at 3:45 AM, Sam Gleske sam.mxra...@gmail.com wrote:

 On Mon, Feb 10, 2014 at 2:26 PM, Gez lis...@ohweb.com.ar wrote:

 What about the source code? Does the Steam platform provide a way to
 distribute the sources of GIMP?


 Not that I'm aware of.  If so, then I've not seen any software (gaming or
 otherwise) take advantage of it.


I also forgot to mention that COPYING.txt and any license related
documentation would need to be distributed with the binaries.  It is,
before all, GPL.
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Re: [Gimp-developer] Gimp on Steam

2014-02-10 Thread Sam Gleske
Personally I'd use the Steam version of Gimp if it were available.  Sure,
the on-the-fly updates are no problem for a Linux edition of Steam.  But on
Mac and Windows there's no such auto-updating functionality (due to the
drawbacks of the OS) and GIMP rightly does not try to fill that gap.

In addition to the auto-updates on Windows, a neat statistic would be how
much time I spend in the program.  They track other usage statistics but to
me that would be the most interesting.

Also, Steam allows DRM free packages (i.e. you install via steam but you
can take the software out of steam and run it without steam even if steam
is not installed or running).  So I think no modification would be required
from a developers perspective.  It would just require the headache of a
packager.

I'm not sure the Gimp userbase as it stands would much benefit (unless they
play PC games and use Steam) but on an average daily basis there's more
than 5 million users logged into Steam using the distribution platform.
The largest of it's kind.  I think it would bring steam to a wider audience
with little to no effort in the long run just by simply existing on Steam.
I think a good approach might be to wait and see with what Krita does and
ask Krita members for feedback on their experience with Steam.  If it's
positive I see no reason not to do it.
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Re: [Gimp-developer] Gimp on Steam

2014-02-10 Thread Sam Gleske
On Mon, Feb 10, 2014 at 1:57 PM, Sam Gleske sam.mxra...@gmail.com wrote:

 Sure, the on-the-fly updates are no problem for a Linux edition of Steam.


I meant to say Linux edition of GIMP.
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Re: [Gimp-developer] Gimp on Steam

2014-02-10 Thread Sam Gleske
On Mon, Feb 10, 2014 at 1:57 PM, Sam Gleske sam.mxra...@gmail.com wrote:

 ...but on an average daily basis there's more than 5 million users logged
 into Steam using the distribution platform.  The largest of it's kind.


I should probably back up with a source for statistics.  Luckily, Valve
provides Steam stats.

http://store.steampowered.com/stats/
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Re: [Gimp-developer] Gimp on Steam

2014-02-10 Thread Gez
El lun, 10-02-2014 a las 13:57 -0500, Sam Gleske escribió:
 Also, Steam allows DRM free packages (i.e. you install via steam but you
 can take the software out of steam and run it without steam even if steam
 is not installed or running).  So I think no modification would be required
 from a developers perspective.  It would just require the headache of a
 packager.

Ok, let's see if I can redeem myself after the pointless noise I
generated yesterday with a decent question :-)

What about the source code? Does the Steam platform provide a way to
distribute the sources of GIMP? Does a link to the sources in the
description (pointing to gimp.org downloads section) suffice to comply
the GPL requirements?

Gez.

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Re: [Gimp-developer] Gimp on Steam

2014-02-09 Thread Michael Schumacher
On 09.02.2014 07:13, Abraham Levi Mireles Alvarez wrote:

 I think the main benefit would be in the distribution and secondly in
 the exposure.

Will this require users to get a Steam account to download/use software
from this platform then? Seems to be a very hot topic according to some
quick searches.

 I am no developer But I know that it’s easy to keepe everyone on the
 latest version an Steam is a trustable distribution place (more than
 the old one that’s for sure).

Our current one is probably the most trustable, and we don't see that as
a temporary solution - the anything else is not trustable attitude
some users have now isn't the worst, either.


-- 
Regards,
Michael
GPG: 96A8 B38A 728A 577D 724D 60E5 F855 53EC B36D 4CDD
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Re: [Gimp-developer] Gimp on Steam

2014-02-09 Thread Bernhard Stockmann

Am 2014-02-09 12:59, schrieb Michael Schumacher:

On 09.02.2014 07:13, Abraham Levi Mireles Alvarez wrote:


I think the main benefit would be in the distribution and secondly in
the exposure.


Will this require users to get a Steam account to download/use software
from this platform then? Seems to be a very hot topic according to some
quick searches.


Yes, you need an account to download and use software (99% of it are 
games atm).





I am no developer But I know that it’s easy to keepe everyone on the
latest version an Steam is a trustable distribution place (more than
the old one that’s for sure).


Our current one is probably the most trustable, and we don't see that as
a temporary solution - the anything else is not trustable attitude
some users have now isn't the worst, either.




Steam is surely a much more trustable place then many other sites. 
Another benefit is the auto-update-feature. Software gets updated 
automatically as new versions are released, which is pretty nice if 
there should be i.e. a hot-fix-release. And - if you do it right - it 
can be a very nice place to beta-test upcoming releases on an audiance 
that is mostly the opposite of a developer. I don't know how one gets 
software to be distributed via steam, but I think if you consider it - 
there should be a dedicated person to manage this. It will be additional 
work.


Steam is available on Linux too since mid 2013. However it's a closed 
source system.


Best regards,
Bernhard
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Re: [Gimp-developer] Gimp on Steam

2014-02-09 Thread Alexandre Prokoudine
On Feb 09 2014, 19:25 Gez wrote:

 GIMP is way beyond the stage of getting exposure and growing a userbase.

I have some very serious doubts about that :)

 The attention should be put on making it better and more suitable to its
 target audience, and that requires devolopers and a lot of work, and I
 doubt that Steam (or any other non-free distribution channel) can make
 any difference in that regard.

That's apples and oranges :) Developers and packagers are not the same
people in the GIMP team. I'm slightly concerned about how distributing
GIMP through Steam is going to affect packagers, but I'm not worried
about developers at all in that regard.

Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-02-09 Thread Gez
El dom, 09-02-2014 a las 17:53 +0100, Michael Schumacher escribió:
 On 09.02.2014 16:24, Gez wrote:
 
  As far as I know, Steam is a Debian derivative. Technically Debian
  packages should work, so no extra work should be needed since Debian is
  pretty much up to date with GIMP (at least on testing, I'm not sure what
  Steam uses).
 
 Do not confuse Steam with SteamOS, the operating system.
 

Oh, you're right! It was about Steam the distribution channel, not about
packaging for SteamOS.
For some reason I thought it was about building for SteamOS.
I was completely mistaken. Sorry for the noise.

Gez.


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[Gimp-developer] Gimp on Steam

2014-02-08 Thread Abraham Levi Mireles Alvarez
Hello Gimp developers it’s me with a simple suggestion. I was wondering if you 
guys would consider using steam as another distribution platform. Now I am sure 
you will be worried with the GNU and free software stuff. But I have good some 
good news

KRITA a fellow open source proyect is doing it and without losing it’s open 
source coolness.

to quote them Krita is Free software, licensed under the GNU Public License, 
version 2 or any later version at your option. Any work done to make Krita 
integrate with the Steam platform will, of course, be Free Software. Any work 
done to improve Krita will be open source”

sources:
http://krita.org/
http://steamcommunity.com/sharedfiles/filedetails/?id=225403385

It would be amazing if we could use steam by using a trustable and 
multiplataform installer plus… you guys could post updates without us having to 
download gimp all over again  whenever a new version is real eased. Plus the 
opens source awesome will get more exposure. It’s a win win scenario imo.

Thank you for your consideration!
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Re: [Gimp-developer] Gimp on Steam

2014-02-08 Thread Alexandre Prokoudine
On Sun, Feb 9, 2014 at 8:48 AM, Abraham Levi Mireles Alvarez wrote:
 Now I am sure you will be worried with the GNU and free software stuff.

Not worried here, but not understanding the benefit of this either.

 It would be amazing if we could use steam by using a trustable and
 multiplataform installer plus... you guys could post updates without
 us having to download gimp all over again whenever a new version is
 realeased.

Please don't expect everyone to have a clue what that means or involves:)

Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-02-08 Thread Abraham Levi Mireles Alvarez

I think the main benefit would be in the distribution and secondly in the 
exposure.

I am no developer But I know that it’s easy to keepe everyone on the latest 
version an Steam is a trustable distribution place (more than the old one 
that’s for sure).

On Feb 8, 2014, at 11:04 PM, Alexandre Prokoudine 
alexandre.prokoud...@gmail.com wrote:

 On Sun, Feb 9, 2014 at 8:48 AM, Abraham Levi Mireles Alvarez wrote:
 Now I am sure you will be worried with the GNU and free software stuff.
 
 Not worried here, but not understanding the benefit of this either.
 
 It would be amazing if we could use steam by using a trustable and
 multiplataform installer plus... you guys could post updates without
 us having to download gimp all over again whenever a new version is
 realeased.
 
 Please don't expect everyone to have a clue what that means or involves:)
 
 Alexandre
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Re: [Gimp-developer] Gimp on Steam

2014-02-08 Thread Alexandre Prokoudine
On Sun, Feb 9, 2014 at 10:13 AM, Abraham Levi Mireles Alvarez wrote:

 I think the main benefit would be in the distribution and secondly in the 
 exposure.

I understand that you are excited about Krita + Steam, but there are
people who are not familiar with Steam at all, myself included.

Why is it better than the usual distribution channels?
What kind of extra work should packagers do on top of what they already do?
How much time does it take to prepare builds for this distribution channel?

Alexandre
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