Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-10 Thread Justin Clift
On 11/09/2014, at 2:51 AM, Luis Pabón wrote:
> I think the real question is, Why do we depend on core files?  What does it 
> provide?  If we rethink how we may do debugging, we may realize that we only 
> require core files because we are used to it and it is familiar to us.  Now, 
> I am not saying that core files are not useful, but I am saying that we may 
> be able to do most of the necessary debugging by other means.
> 
> For example, debugging systems running OpenStack Swift which uses Python 
> stack traces has been much easier than analyzing C core files.  Just my 
> experience.
> 
> I would not say that because Go, Java, Ruby, or Python do not create core 
> files, that it would be hard to debug.  Instead we need to learn new ways of 
> debugging.  Just my $0.02 :-)


Yeah, I'm no expert. :)

My understanding of our core file usage, is to capture (in a
fairly detailed way) the code path of what went wrong when
something unexpectedly caused an application crash.  We can
then copy that file around (with appropriate matching binaries?)
to a machine for proper investigation.

As long as there's an equivalent kind of approach, it should
be ok.  If not, then we should probably ping the Go Community
and find out their recommendations (or submit a feature
request). :)

+ Justin

--
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An open source, distributed file system scaling to several
petabytes, and handling thousands of clients.

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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-10 Thread Luis Pabón
I think the real question is, Why do we depend on core files?  What does 
it provide?  If we rethink how we may do debugging, we may realize that 
we only require core files because we are used to it and it is familiar 
to us.  Now, I am not saying that core files are not useful, but I am 
saying that we may be able to do most of the necessary debugging by 
other means.


For example, debugging systems running OpenStack Swift which uses Python 
stack traces has been much easier than analyzing C core files.  Just my 
experience.


I would not say that because Go, Java, Ruby, or Python do not create 
core files, that it would be hard to debug.  Instead we need to learn 
new ways of debugging.  Just my $0.02 :-)


- Luis

On 09/10/2014 09:35 PM, Justin Clift wrote:

On 11/09/2014, at 1:47 AM, Luis Pabón wrote:

Hi guys, I wanted to share my experiences with Go.  I have been using it for 
the past few months and I have to say I am very impressed.  Instead of writing 
a massive email I created a blog entry:

http://goo.gl/g9abOi

Hope this helps.


With this:

   * Core files: I have not found a way yet to create a core file
 which has enough information about the running goroutines.  I
 have been able to get a core file, but most of the information
 saved is about the Go environment running the application,
 instead of the application itself.

Is there a workaround, or some other approach that replaces core
files?

+ Justin

--
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An open source, distributed file system scaling to several
petabytes, and handling thousands of clients.

My personal twitter: twitter.com/realjustinclift



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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-10 Thread Justin Clift
On 11/09/2014, at 1:47 AM, Luis Pabón wrote:
> Hi guys, I wanted to share my experiences with Go.  I have been using it for 
> the past few months and I have to say I am very impressed.  Instead of 
> writing a massive email I created a blog entry:
> 
> http://goo.gl/g9abOi
> 
> Hope this helps.


With this:

  * Core files: I have not found a way yet to create a core file
which has enough information about the running goroutines.  I
have been able to get a core file, but most of the information
saved is about the Go environment running the application,
instead of the application itself.

Is there a workaround, or some other approach that replaces core
files?

+ Justin

--
GlusterFS - http://www.gluster.org

An open source, distributed file system scaling to several
petabytes, and handling thousands of clients.

My personal twitter: twitter.com/realjustinclift

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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-10 Thread Jeff Darcy
> Hi guys, I wanted to share my experiences with Go.  I have been using it
> for the past few months and I have to say I am very impressed.  Instead
> of writing a massive email I created a blog entry:
> 
> http://goo.gl/g9abOi

Fantastic.  Thanks, Luis!
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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-10 Thread Luis Pabón
Hi guys, I wanted to share my experiences with Go.  I have been using it 
for the past few months and I have to say I am very impressed.  Instead 
of writing a massive email I created a blog entry:


http://goo.gl/g9abOi

Hope this helps.

- Luis

On 09/05/2014 11:44 AM, Jeff Darcy wrote:

Does this mean we'll need to learn Go as well as C and Python?

As KP points out, the fact that consul is written in Go doesn't mean our
code needs to be ... unless we need to contribute code upstream e.g. to
add new features.  Ditto for etcd also being written in Go, ZooKeeper
being written in Java, and so on.  It's probably more of an issue that
these all require integration into our build/test environments.  At
least Go, unlike Java, doesn't require any new *run time* support.
Python kind of sits in between - it does require runtime support, but
it's much less resource-intensive and onerous than Java (no GC-tuning
hell).  Between that and the fact that it's almost always present
already, it just doesn't seem to provoke the same kind of allergic
reaction that Java does.

However, this is as good a time as any to think about what languages
we're going to use for the project going forward.  While there are many
good reasons for our I/O path to remain in Plain Old C (yes I'm
deliberately avoiding the C++ issue), many of those reasons apply only
weakly to other parts of the code - not only management code, but also
"offline" processes like self heal and rebalancing.  Some people might
already be aware that I've used Python for the reconciliation component
of NSR, for example, and that version is in almost every way better than
the C version it replaces.  When we need to interface with code written
in other languages, or even interact with communities where other
languages are spoken more fluently than C, it's pretty natural to
consider using those languages ourselves.  Let's look at some of the
alternatives.

  * C++
Code is highly compatible with C, programming styles and idioms less
so.  Not prominent in most areas we care about.

  * Java
The "old standard" for a lot of distributed systems - e.g.  the
entire Hadoop universe, Cassandra, etc.  Also a great burden as
discussed previously.

  * Go
Definitely the "up and comer" in distributed systems, for which it
was (partly) designed.  Easy for C programmers to pick up, and also
popular among (former?) Python folks.  Light on resources and
dependencies.

  * JavaScript
Ubiquitous.  Common in HTTP-ish "microservice" situations, but not so
much in true distributed systems.

  * Ruby
Much like JavaScript as far as we're concerned, but less ubiquitous.

  * Erlang
Functional, designed for highly reliable distributed systems,
significant use in related areas (e.g. Riak).

Obviously, there are many more, but issues of compatibility and talent
availability weigh heavier for most than for Erlang (which barely made
the list as it is despite its strengths).  Of these, the ones without
serious drawbacks are JavaScript and Go.  As popular as JS is in other
specialties, I just don't feel any positive "pull" to use it in anything
we do.  As a language it's notoriously loose about many things (e.g.
equality comparisons) and prone to the same "callback hell" from which
we already suffer.

Go is an entirely different story.  We're already bumping up against
other projects that use it, and that's no surprise considering how
strong the uptake has been among other systems programmers.
Language-wise, goroutines might help get us out of callback hell, and it
has other features such as channels and "defer" that might also support
a more productive style for our own code.  I know that several in the
group are already eager to give it a try.  While we shouldn't do so for
the "cool factor" alone, for new code that's not in the I/O path the
potential productivity benefits make it an option well worth exploring.
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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-08 Thread Aravinda

On 09/08/2014 10:29 PM, Krishnan Parthasarathi wrote:

While the proposal for Glusterd-2.0 is doing its rounds in the devel/users 
lists, let me find out how the Go toolchain fares in debugging a live 
application and a core file, with a dash of go routines and channels for good 
effect :-) Shouldn't take long. I will share my experience and lets take this 
discussion from there. Does that make sense?
One more thing to explore is Go is not free from data 
races.(http://dave.cheney.net/2014/06/27/ice-cream-makers-and-data-races)


--
regards
Aravinda
http://aravindavk.in



~KP

- Original Message -

Two characteristics of a language (tool chain) are important to me,
especially
when you spend a good part of your time debugging failures/bugs.

- Analysing core files.
- Ability to reason about space consumption. This becomes important in
   the case of garbage collected languages.

I have written a few toy programs in Go and have been following the
language
lately. Some of its features like channels and go routines catch my
attention
as we are aspiring to build reactive and scalable services. Its lack of
type-inference
and inheritance worries me a little. But, I shouldn't be complaining when
our default choice has been C thus far ;)

If there's going to be complaining, now's the time.  Justin's kind of
right that we don't want to be adding languages willy-nilly.  If there's
something about a language which is likely to preclude its use in
certain contexts (e.g. GC languages in the I/O path) or impair our
long-term productivity, then that's important to realize.
Unfortunately, the list of such drawbacks for C isn't exactly
zero-length either.


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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-08 Thread Jeff Darcy
> While the proposal for Glusterd-2.0 is doing its rounds in the devel/users
> lists, let me find out how the Go toolchain fares in debugging a live
> application and a core file, with a dash of go routines and channels for
> good effect :-) Shouldn't take long. I will share my experience and lets
> take this discussion from there. Does that make sense?


Seems like a good idea to me.  Nothing informs good decision-making like
direct hands-on experience.
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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-08 Thread Krishnan Parthasarathi
While the proposal for Glusterd-2.0 is doing its rounds in the devel/users 
lists, let me find out how the Go toolchain fares in debugging a live 
application and a core file, with a dash of go routines and channels for good 
effect :-) Shouldn't take long. I will share my experience and lets take this 
discussion from there. Does that make sense?

~KP

- Original Message -
> > Two characteristics of a language (tool chain) are important to me,
> > especially
> > when you spend a good part of your time debugging failures/bugs.
> > 
> > - Analysing core files.
> > - Ability to reason about space consumption. This becomes important in
> >   the case of garbage collected languages.
> > 
> > I have written a few toy programs in Go and have been following the
> > language
> > lately. Some of its features like channels and go routines catch my
> > attention
> > as we are aspiring to build reactive and scalable services. Its lack of
> > type-inference
> > and inheritance worries me a little. But, I shouldn't be complaining when
> > our default choice has been C thus far ;)
> 
> If there's going to be complaining, now's the time.  Justin's kind of
> right that we don't want to be adding languages willy-nilly.  If there's
> something about a language which is likely to preclude its use in
> certain contexts (e.g. GC languages in the I/O path) or impair our
> long-term productivity, then that's important to realize.
> Unfortunately, the list of such drawbacks for C isn't exactly
> zero-length either.
> 
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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-08 Thread Dan Lambright
I could see Go used for background type jobs or test harnessing in the 
beginning, at the discretion of the developer. The question about garbage 
collection is an unknown and a good point. To me, it makes sense to get 
experience with Go before using it in the I/O path. Particularly as the 
language is new.

Apparently Go does have a "kind of" inheritance. It does *not* have virtual 
functions. Here is a nice blog post.

https://geekwentfreak-raviteja.rhcloud.com/blog/2014/03/06/golang-inheritance-by-embedding/

- Original Message -
> From: "Jeff Darcy" 
> To: "Krishnan Parthasarathi" 
> Cc: "Dan Lambright" , "Gluster Devel" 
> 
> Sent: Monday, September 8, 2014 8:14:07 AM
> Subject: Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)
> 
> > Two characteristics of a language (tool chain) are important to me,
> > especially
> > when you spend a good part of your time debugging failures/bugs.
> > 
> > - Analysing core files.
> > - Ability to reason about space consumption. This becomes important in
> >   the case of garbage collected languages.
> > 
> > I have written a few toy programs in Go and have been following the
> > language
> > lately. Some of its features like channels and go routines catch my
> > attention
> > as we are aspiring to build reactive and scalable services. Its lack of
> > type-inference
> > and inheritance worries me a little. But, I shouldn't be complaining when
> > our default choice has been C thus far ;)
> 
> If there's going to be complaining, now's the time.  Justin's kind of
> right that we don't want to be adding languages willy-nilly.  If there's
> something about a language which is likely to preclude its use in
> certain contexts (e.g. GC languages in the I/O path) or impair our
> long-term productivity, then that's important to realize.
> Unfortunately, the list of such drawbacks for C isn't exactly
> zero-length either.
> 
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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-08 Thread Jeff Darcy
> Two characteristics of a language (tool chain) are important to me,
> especially
> when you spend a good part of your time debugging failures/bugs.
> 
> - Analysing core files.
> - Ability to reason about space consumption. This becomes important in
>   the case of garbage collected languages.
> 
> I have written a few toy programs in Go and have been following the language
> lately. Some of its features like channels and go routines catch my attention
> as we are aspiring to build reactive and scalable services. Its lack of
> type-inference
> and inheritance worries me a little. But, I shouldn't be complaining when
> our default choice has been C thus far ;)

If there's going to be complaining, now's the time.  Justin's kind of
right that we don't want to be adding languages willy-nilly.  If there's
something about a language which is likely to preclude its use in
certain contexts (e.g. GC languages in the I/O path) or impair our
long-term productivity, then that's important to realize.
Unfortunately, the list of such drawbacks for C isn't exactly
zero-length either.
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Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-07 Thread Krishnan Parthasarathi
[Apologies up front for questionable posting etiquettes]

Two characteristics of a language (tool chain) are important to me, especially
when you spend a good part of your time debugging failures/bugs.

- Analysing core files.
- Ability to reason about space consumption. This becomes important in
  the case of garbage collected languages.

I have written a few toy programs in Go and have been following the language
lately. Some of its features like channels and go routines catch my attention
as we are aspiring to build reactive and scalable services. Its lack of 
type-inference
and inheritance worries me a little. But, I shouldn't be complaining when
our default choice has been C thus far ;)

~KP

- Original Message -
> 
> Digging deeper into Go, I see there is a fascinating discussion in the
> language communities comparing Go with C++.
> 
> Go has no..
> - classes (no inheritance), though it has interfaces (sets of methods) which
> remind me of things like gluster's struct xlator_fops {}
> - polymorphism
> - pointer arithmetic
> - generic programming
> - etc.
> 
> Here is a comparison of C++ with Go from Rob Pike himself (a Go author).
> 
> http://commandcenter.blogspot.com/2012/06/less-is-exponentially-more.html
> 
> And here are a few counter arguments.
> 
> http://lambda-the-ultimate.org/node/4554
> 
> Preference for Go seems to come down to how deeply you prefer the C++ object
> oriented way of doing things (as Pike calls it, the "type-centric" focus on
> classes). If thats your cup of tea, you may find Go a letdown or step
> backwards. Pike implies that coders invest a lot of time to master those
> techniques and are reluctant to ditch those skills.
> 
> But if you are a C or python programmer, you may see Go as a way to have your
> cake (modern stripped down language with lists, maps, packages, interfaces,
> no #includes) and eat it too (it compiles to binary, no VM).
> 
> As gluster is not beholden in any way to legacy C++, Go seems like a great
> fit. I'm looking forward to giving it a spin :)
> 
> - Original Message -
> > From: "Dan Lambright" 
> > To: "Jeff Darcy" 
> > Cc: "Justin Clift" , "Gluster Devel"
> > 
> > Sent: Friday, September 5, 2014 5:32:05 PM
> > Subject: Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)
> > 
> > One reason to use c++ could be to build components that we wish to share
> > with
> > ceph. (Not that I know of any at this time). Also c++0x11 has improved the
> > language.
> > But the more I hear about it, the more interesting go sounds..
> > 
> > - Original Message -
> > > From: "Jeff Darcy" 
> > > To: "Justin Clift" 
> > > Cc: "Gluster Devel" 
> > > Sent: Friday, September 5, 2014 11:44:35 AM
> > > Subject: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)
> > > 
> > > > Does this mean we'll need to learn Go as well as C and Python?
> > > 
> > > As KP points out, the fact that consul is written in Go doesn't mean our
> > > code needs to be ... unless we need to contribute code upstream e.g. to
> > > add new features.  Ditto for etcd also being written in Go, ZooKeeper
> > > being written in Java, and so on.  It's probably more of an issue that
> > > these all require integration into our build/test environments.  At
> > > least Go, unlike Java, doesn't require any new *run time* support.
> > > Python kind of sits in between - it does require runtime support, but
> > > it's much less resource-intensive and onerous than Java (no GC-tuning
> > > hell).  Between that and the fact that it's almost always present
> > > already, it just doesn't seem to provoke the same kind of allergic
> > > reaction that Java does.
> > > 
> > > However, this is as good a time as any to think about what languages
> > > we're going to use for the project going forward.  While there are many
> > > good reasons for our I/O path to remain in Plain Old C (yes I'm
> > > deliberately avoiding the C++ issue), many of those reasons apply only
> > > weakly to other parts of the code - not only management code, but also
> > > "offline" processes like self heal and rebalancing.  Some people might
> > > already be aware that I've used Python for the reconciliation component
> > > of NSR, for example, and that version is in almost every way better than
> > > the C version it replaces.  When we need to interface with code written
> > > in other langu

Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-07 Thread Dan Lambright

Digging deeper into Go, I see there is a fascinating discussion in the language 
communities comparing Go with C++.

Go has no..
- classes (no inheritance), though it has interfaces (sets of methods) which 
remind me of things like gluster's struct xlator_fops {}
- polymorphism 
- pointer arithmetic
- generic programming
- etc. 

Here is a comparison of C++ with Go from Rob Pike himself (a Go author). 

http://commandcenter.blogspot.com/2012/06/less-is-exponentially-more.html 

And here are a few counter arguments.

http://lambda-the-ultimate.org/node/4554

Preference for Go seems to come down to how deeply you prefer the C++ object 
oriented way of doing things (as Pike calls it, the "type-centric" focus on 
classes). If thats your cup of tea, you may find Go a letdown or step 
backwards. Pike implies that coders invest a lot of time to master those 
techniques and are reluctant to ditch those skills.

But if you are a C or python programmer, you may see Go as a way to have your 
cake (modern stripped down language with lists, maps, packages, interfaces, no 
#includes) and eat it too (it compiles to binary, no VM).

As gluster is not beholden in any way to legacy C++, Go seems like a great fit. 
I'm looking forward to giving it a spin :)

- Original Message -
> From: "Dan Lambright" 
> To: "Jeff Darcy" 
> Cc: "Justin Clift" , "Gluster Devel" 
> 
> Sent: Friday, September 5, 2014 5:32:05 PM
> Subject: Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)
> 
> One reason to use c++ could be to build components that we wish to share with
> ceph. (Not that I know of any at this time). Also c++0x11 has improved the
> language.
> But the more I hear about it, the more interesting go sounds..
> 
> - Original Message -
> > From: "Jeff Darcy" 
> > To: "Justin Clift" 
> > Cc: "Gluster Devel" 
> > Sent: Friday, September 5, 2014 11:44:35 AM
> > Subject: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)
> > 
> > > Does this mean we'll need to learn Go as well as C and Python?
> > 
> > As KP points out, the fact that consul is written in Go doesn't mean our
> > code needs to be ... unless we need to contribute code upstream e.g. to
> > add new features.  Ditto for etcd also being written in Go, ZooKeeper
> > being written in Java, and so on.  It's probably more of an issue that
> > these all require integration into our build/test environments.  At
> > least Go, unlike Java, doesn't require any new *run time* support.
> > Python kind of sits in between - it does require runtime support, but
> > it's much less resource-intensive and onerous than Java (no GC-tuning
> > hell).  Between that and the fact that it's almost always present
> > already, it just doesn't seem to provoke the same kind of allergic
> > reaction that Java does.
> > 
> > However, this is as good a time as any to think about what languages
> > we're going to use for the project going forward.  While there are many
> > good reasons for our I/O path to remain in Plain Old C (yes I'm
> > deliberately avoiding the C++ issue), many of those reasons apply only
> > weakly to other parts of the code - not only management code, but also
> > "offline" processes like self heal and rebalancing.  Some people might
> > already be aware that I've used Python for the reconciliation component
> > of NSR, for example, and that version is in almost every way better than
> > the C version it replaces.  When we need to interface with code written
> > in other languages, or even interact with communities where other
> > languages are spoken more fluently than C, it's pretty natural to
> > consider using those languages ourselves.  Let's look at some of the
> > alternatives.
> > 
> >  * C++
> >Code is highly compatible with C, programming styles and idioms less
> >so.  Not prominent in most areas we care about.
> > 
> >  * Java
> >The "old standard" for a lot of distributed systems - e.g.  the
> >entire Hadoop universe, Cassandra, etc.  Also a great burden as
> >discussed previously.
> > 
> >  * Go
> >Definitely the "up and comer" in distributed systems, for which it
> >was (partly) designed.  Easy for C programmers to pick up, and also
> >popular among (former?) Python folks.  Light on resources and
> >dependencies.
> > 
> >  * JavaScript
> >Ubiquitous.  Common in HTTP-ish "microservice" situations, but not so
> >much in true distributed sy

Re: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-05 Thread Dan Lambright
One reason to use c++ could be to build components that we wish to share with 
ceph. (Not that I know of any at this time). Also c++0x11 has improved the 
language.
But the more I hear about it, the more interesting go sounds..

- Original Message -
> From: "Jeff Darcy" 
> To: "Justin Clift" 
> Cc: "Gluster Devel" 
> Sent: Friday, September 5, 2014 11:44:35 AM
> Subject: [Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)
> 
> > Does this mean we'll need to learn Go as well as C and Python?
> 
> As KP points out, the fact that consul is written in Go doesn't mean our
> code needs to be ... unless we need to contribute code upstream e.g. to
> add new features.  Ditto for etcd also being written in Go, ZooKeeper
> being written in Java, and so on.  It's probably more of an issue that
> these all require integration into our build/test environments.  At
> least Go, unlike Java, doesn't require any new *run time* support.
> Python kind of sits in between - it does require runtime support, but
> it's much less resource-intensive and onerous than Java (no GC-tuning
> hell).  Between that and the fact that it's almost always present
> already, it just doesn't seem to provoke the same kind of allergic
> reaction that Java does.
> 
> However, this is as good a time as any to think about what languages
> we're going to use for the project going forward.  While there are many
> good reasons for our I/O path to remain in Plain Old C (yes I'm
> deliberately avoiding the C++ issue), many of those reasons apply only
> weakly to other parts of the code - not only management code, but also
> "offline" processes like self heal and rebalancing.  Some people might
> already be aware that I've used Python for the reconciliation component
> of NSR, for example, and that version is in almost every way better than
> the C version it replaces.  When we need to interface with code written
> in other languages, or even interact with communities where other
> languages are spoken more fluently than C, it's pretty natural to
> consider using those languages ourselves.  Let's look at some of the
> alternatives.
> 
>  * C++
>Code is highly compatible with C, programming styles and idioms less
>so.  Not prominent in most areas we care about.
> 
>  * Java
>The "old standard" for a lot of distributed systems - e.g.  the
>entire Hadoop universe, Cassandra, etc.  Also a great burden as
>discussed previously.
> 
>  * Go
>Definitely the "up and comer" in distributed systems, for which it
>was (partly) designed.  Easy for C programmers to pick up, and also
>popular among (former?) Python folks.  Light on resources and
>dependencies.
> 
>  * JavaScript
>Ubiquitous.  Common in HTTP-ish "microservice" situations, but not so
>much in true distributed systems.
> 
>  * Ruby
>Much like JavaScript as far as we're concerned, but less ubiquitous.
> 
>  * Erlang
>Functional, designed for highly reliable distributed systems,
>significant use in related areas (e.g. Riak).
> 
> Obviously, there are many more, but issues of compatibility and talent
> availability weigh heavier for most than for Erlang (which barely made
> the list as it is despite its strengths).  Of these, the ones without
> serious drawbacks are JavaScript and Go.  As popular as JS is in other
> specialties, I just don't feel any positive "pull" to use it in anything
> we do.  As a language it's notoriously loose about many things (e.g.
> equality comparisons) and prone to the same "callback hell" from which
> we already suffer.
> 
> Go is an entirely different story.  We're already bumping up against
> other projects that use it, and that's no surprise considering how
> strong the uptake has been among other systems programmers.
> Language-wise, goroutines might help get us out of callback hell, and it
> has other features such as channels and "defer" that might also support
> a more productive style for our own code.  I know that several in the
> group are already eager to give it a try.  While we shouldn't do so for
> the "cool factor" alone, for new code that's not in the I/O path the
> potential productivity benefits make it an option well worth exploring.
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> 
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[Gluster-devel] Languages (was Re: Proposal for GlusterD-2.0)

2014-09-05 Thread Jeff Darcy
> Does this mean we'll need to learn Go as well as C and Python?

As KP points out, the fact that consul is written in Go doesn't mean our
code needs to be ... unless we need to contribute code upstream e.g. to
add new features.  Ditto for etcd also being written in Go, ZooKeeper
being written in Java, and so on.  It's probably more of an issue that
these all require integration into our build/test environments.  At
least Go, unlike Java, doesn't require any new *run time* support.
Python kind of sits in between - it does require runtime support, but
it's much less resource-intensive and onerous than Java (no GC-tuning
hell).  Between that and the fact that it's almost always present
already, it just doesn't seem to provoke the same kind of allergic
reaction that Java does.

However, this is as good a time as any to think about what languages
we're going to use for the project going forward.  While there are many
good reasons for our I/O path to remain in Plain Old C (yes I'm
deliberately avoiding the C++ issue), many of those reasons apply only
weakly to other parts of the code - not only management code, but also
"offline" processes like self heal and rebalancing.  Some people might
already be aware that I've used Python for the reconciliation component
of NSR, for example, and that version is in almost every way better than
the C version it replaces.  When we need to interface with code written
in other languages, or even interact with communities where other
languages are spoken more fluently than C, it's pretty natural to
consider using those languages ourselves.  Let's look at some of the
alternatives.

 * C++
   Code is highly compatible with C, programming styles and idioms less
   so.  Not prominent in most areas we care about.

 * Java
   The "old standard" for a lot of distributed systems - e.g.  the
   entire Hadoop universe, Cassandra, etc.  Also a great burden as
   discussed previously.

 * Go
   Definitely the "up and comer" in distributed systems, for which it
   was (partly) designed.  Easy for C programmers to pick up, and also
   popular among (former?) Python folks.  Light on resources and
   dependencies.

 * JavaScript
   Ubiquitous.  Common in HTTP-ish "microservice" situations, but not so
   much in true distributed systems.

 * Ruby
   Much like JavaScript as far as we're concerned, but less ubiquitous.

 * Erlang
   Functional, designed for highly reliable distributed systems,
   significant use in related areas (e.g. Riak).

Obviously, there are many more, but issues of compatibility and talent
availability weigh heavier for most than for Erlang (which barely made
the list as it is despite its strengths).  Of these, the ones without
serious drawbacks are JavaScript and Go.  As popular as JS is in other
specialties, I just don't feel any positive "pull" to use it in anything
we do.  As a language it's notoriously loose about many things (e.g.
equality comparisons) and prone to the same "callback hell" from which
we already suffer.

Go is an entirely different story.  We're already bumping up against
other projects that use it, and that's no surprise considering how
strong the uptake has been among other systems programmers.
Language-wise, goroutines might help get us out of callback hell, and it
has other features such as channels and "defer" that might also support
a more productive style for our own code.  I know that several in the
group are already eager to give it a try.  While we shouldn't do so for
the "cool factor" alone, for new code that's not in the I/O path the
potential productivity benefits make it an option well worth exploring.
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