Re: [ANN][WIP] Library app for 3D visualization system

2011-04-28 Thread Banlu Kemiyatorn

-- 
Sent from my GNU/Linux N900

- Original message -
  I just try gcc-snapshot from new Ubuntu and I can build Objective-C++
  with it now. It failed on some methods that look like message::, ie.
  having any argument w/o textDescription:
 
 I tried a few variants but couldn't reproduce the problem (using GCC
 trunk). Can you send me an example of the lines that fail ?
 
 In general, I would encourage you (and everyone else having any problems
 with   Objective-C or Objective-C++ in GCC) to submit a bug report to GCC
 --
 
     http://gcc.gnu.org/bugzilla/index.cgi
 
 Unless bugs are reported, they will never get fixed. ;-)
 
 I'm fairly sure that applies to clang too, and it may be worth spending
 the bit of time to figure out what is crashing it, and submitting a bug
 report to clang as well ;-)
 
 Thanks
 

Hehe Hopefully soon but better if someone decided to do that before me. I 
barely know C++ and minimizing things isnt easy. For gcc I didn't test it well 
enough but it is nothing serious ATM, unlike clang's crashing case which was 
blocking some moves. For current the gcc-snapshot in ubuntu it seems it was 
confused somthing with C++'s :: but this one is easy to avoid.
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Re: [ANN][WIP] Library app for 3D visualization system

2010-11-21 Thread Germán Arias
Cool project. I will try this later. 

On dom, 2010-11-21 at 03:22 +0700, Banlu Kemiyatorn wrote:
 Dear GNUstep people,
 I have been working on these for a while after looking at that SNAP
 thing I decided to put up this premature announcement.
 
 First, I am working on a framework called AP3, which abbreviates
 nothing but stands for ape coz I love monkey.
 
 AP3 is a 3D application development framework which currently included
 a basic scene graph, a sample OpenGL view to display 3D information
 currently just some meshes, but all the goals are
 
   * Data model, built around COLLADA, has a quite complete and working
 COLLADA parser which I barely use, however.
   * Basic object or view, heavily inspired by Blender's internal data
 structure (unnecessarily), these basic view objects are in so many way
 like NSView, just in 3D. The model data above can be shared and
 exchanged and ID'ed between basic view objects (Think of duplicate
 linked, if you know Blender). They might have a single parent and
 children objects just like NSView... and any scene graph system. The
 APIs will also try to imitate NSView's, but with additional Z axis,
 having 3D ray hitTest to map the mouse action, well you get the
 picture.
   * Animation system, time-based with graphs, FK/IK
   * Rendering engine backend(s), quite like GNUstep's rendering
 backend but more visible and can have more than 1 of them working at
 the same time. The rendering engine backends  can be either used for
 shading 3D data model which attached shading language (eg. GLSL or
 Renderman) over an NSOpenGLView or invoking other photo realistic
 renderer, the first idea is to support Aqsis renderer. The default
 real time engine should be extensible enough for general purpose
 rendering but it will not define a strict display API like GNUstep's
 display backend.
   * 2D raster engine. This engine is a rewrite of my own maliwan
 project. It can be used to implement procedural texture generation
 also a GIMP clone if you want to make one. The data model was built
 around lcms library which dealt with ICC color profile management.
 Mainly the old node system will be rewritten since I think I have a
 better design for that based on DAG'ed invocations (which will also be
 used in the procedural 3D modeling)
 
   This project can be described as a fork of GNUstep 3DKit but didn't
 share the code (not anymore, I think).
 
 Second project, I called this one 3Σ, which will utilize the AP3
 framework, is just like GORM but in 3D though has way cooler name. It
 will include many 3D modeling functionalities as I want to make this
 one a Houdini killer and ... I can just dream about that for now, the
 first phase would just be able to use it to layout the scene and
 linking methods and properties' relationships and generate a GORM
 file?!?!
 
 The website of the project is at http://mus3.sourceforge.net/ which
 currently has no source code pool (or it did? must be pretty
 obsolete). I'm managing the code that some part was GPL'ed but the
 project should be at least LGPL so this will take some time to make a
 release or put it in public. Beside that, most parts need a clean up
 and I am migrating clean source (now 2 files) into my local git and
 will have it on-line ASAP.
 
 If anyone is interested and want to join the development you can write me.
 
 Links
 * http://mus3.sourceforge.net
 * http://qstx.blogspot.com/search/label/3%CE%A3
 
 Thanks,
 Banlu Kemiyatorn
 
 I'm making a living as a 3D modeling and animation artist and is quite
 busy with that for  4 USD/h. Sponsorship is welcome if you want me to
 focus on this project, or of course you can just out source me a 3D or
 2D painting job.
 
 


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[ANN][WIP] Library app for 3D visualization system

2010-11-20 Thread Banlu Kemiyatorn
Dear GNUstep people,
I have been working on these for a while after looking at that SNAP
thing I decided to put up this premature announcement.

First, I am working on a framework called AP3, which abbreviates
nothing but stands for ape coz I love monkey.

AP3 is a 3D application development framework which currently included
a basic scene graph, a sample OpenGL view to display 3D information
currently just some meshes, but all the goals are

  * Data model, built around COLLADA, has a quite complete and working
COLLADA parser which I barely use, however.
  * Basic object or view, heavily inspired by Blender's internal data
structure (unnecessarily), these basic view objects are in so many way
like NSView, just in 3D. The model data above can be shared and
exchanged and ID'ed between basic view objects (Think of duplicate
linked, if you know Blender). They might have a single parent and
children objects just like NSView... and any scene graph system. The
APIs will also try to imitate NSView's, but with additional Z axis,
having 3D ray hitTest to map the mouse action, well you get the
picture.
  * Animation system, time-based with graphs, FK/IK
  * Rendering engine backend(s), quite like GNUstep's rendering
backend but more visible and can have more than 1 of them working at
the same time. The rendering engine backends  can be either used for
shading 3D data model which attached shading language (eg. GLSL or
Renderman) over an NSOpenGLView or invoking other photo realistic
renderer, the first idea is to support Aqsis renderer. The default
real time engine should be extensible enough for general purpose
rendering but it will not define a strict display API like GNUstep's
display backend.
  * 2D raster engine. This engine is a rewrite of my own maliwan
project. It can be used to implement procedural texture generation
also a GIMP clone if you want to make one. The data model was built
around lcms library which dealt with ICC color profile management.
Mainly the old node system will be rewritten since I think I have a
better design for that based on DAG'ed invocations (which will also be
used in the procedural 3D modeling)

  This project can be described as a fork of GNUstep 3DKit but didn't
share the code (not anymore, I think).

Second project, I called this one 3Σ, which will utilize the AP3
framework, is just like GORM but in 3D though has way cooler name. It
will include many 3D modeling functionalities as I want to make this
one a Houdini killer and ... I can just dream about that for now, the
first phase would just be able to use it to layout the scene and
linking methods and properties' relationships and generate a GORM
file?!?!

The website of the project is at http://mus3.sourceforge.net/ which
currently has no source code pool (or it did? must be pretty
obsolete). I'm managing the code that some part was GPL'ed but the
project should be at least LGPL so this will take some time to make a
release or put it in public. Beside that, most parts need a clean up
and I am migrating clean source (now 2 files) into my local git and
will have it on-line ASAP.

If anyone is interested and want to join the development you can write me.

Links
* http://mus3.sourceforge.net
* http://qstx.blogspot.com/search/label/3%CE%A3

Thanks,
Banlu Kemiyatorn

I'm making a living as a 3D modeling and animation artist and is quite
busy with that for  4 USD/h. Sponsorship is welcome if you want me to
focus on this project, or of course you can just out source me a 3D or
2D painting job.


-- 
    ..     Banlu Kemiyatorn
  /.../\...\   Free Software Yogi
 |.../  \...|  漫画家 GZSC
 |../    \..|  http://groundzerostudiocomplex.blogspot.com
  \/      \/   http://qstx.blogspot.com

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