[go-nuts] Re: Is x/exp/shiny dead?

2018-10-25 Thread Andrew Williams
Hi,

I know it's been a year since this thread was mentioned but I thought I 
would add an update for anyone finding this topic.
I wanted to try using shiny as it's got some great foundations and is well 
thought out. Unfortunately it's a few steps short of being really useful.

Looking at the demos those that look most complete seem to implement 
functionality to make them complete that could be in the toolkit for reuse.
For example the Button type in one example is not present for developers 
using shiny.
When I asked about this it was noted that there's been no activity for a 
couple of years.

This makes me think that, unless someone steps up to really push this 
forward, it's pretty much writing on the wall.
Apologies if this was obvious to people or if I've misunderstood the 
situation.

Andrew

On Friday, 4 August 2017 20:37:13 UTC+1, as wrote:
>
> It's not ready for general use, but it certainly isn't dead. I think a 
> lack of examples for some of the more-complex widgets is probably where it 
> needs the most help, but considering that only one person is working on it 
> the result is a very impressive addition to the Go ecosystem. I've not used 
> the widgets much, and ended up porting/reimplementing 
>  Plan 9's libframe due to my inability to 
> understand how to get editable text on the screen. This was over a year 
> ago, so things may have changed. I agree with the general consensus, 
> standard widgets are the biggest obstacle for exp/shiny, but those require 
> effort to be ported, and maybe copying what already exists isn't the best 
> approach either.
>
> On Monday, July 31, 2017 at 1:25:02 PM UTC-7, fazal wrote:
>>
>> It was one of the things I was looking forward to, but I see almost no 
>> activity there, which makes me sad. 
>>
>> Is it because it is mature enough for general use? There is a road-map 
>> for widgets but non are complete. I really hope it is not abandoned because 
>> Go really needs a GUI library that is idiomatic. 
>>
>> Regards,
>>
>>

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[go-nuts] Re: Is x/exp/shiny dead?

2017-08-04 Thread as . utf8
It's not ready for general use, but it certainly isn't dead. I think a lack 
of examples for some of the more-complex widgets is probably where it needs 
the most help, but considering that only one person is working on it the 
result is a very impressive addition to the Go ecosystem. I've not used the 
widgets much, and ended up porting/reimplementing 
 Plan 9's libframe due to my inability to 
understand how to get editable text on the screen. This was over a year 
ago, so things may have changed. I agree with the general consensus, 
standard widgets are the biggest obstacle for exp/shiny, but those require 
effort to be ported, and maybe copying what already exists isn't the best 
approach either.

On Monday, July 31, 2017 at 1:25:02 PM UTC-7, fazal wrote:
>
> It was one of the things I was looking forward to, but I see almost no 
> activity there, which makes me sad. 
>
> Is it because it is mature enough for general use? There is a road-map for 
> widgets but non are complete. I really hope it is not abandoned because Go 
> really needs a GUI library that is idiomatic. 
>
> Regards,
>
>

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[go-nuts] Re: Is x/exp/shiny dead?

2017-07-31 Thread leonsal
You could take a look at G3N which is a 3D 
OpenGL game engine but
it features a basic GUI with several widget types.
You could check the available GUI widgets running the G3N Demo 
 and
selecting the GUI tests folder.


It was one of the things I was looking forward to, but I see almost no 
> activity there, which makes me sad. 
> Is it because it is mature enough for general use? There is a road-map for 
> widgets but non are complete. I really hope it is not abandoned because Go 
> really needs a GUI library that is idiomatic. 
>
> Regards,
>
>

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