Inheritance and class hierarchy is very important in OOP but it has a
different meaning when it comes to persistence. You cannot take
advantage of OOP concepts like: encapsulation, polymorphic etc. So, as
Ikai pointed above, you can run into over-engineering trap going that
way.
In my opinion the best way is simply to design one big class:
public class AnimalOfAllAnimalls {
}
get all possible attributes here and add one single attribute like:
enum AnimalType {
elephant, lion, mouse, whale ...
}
and field in you persistence class:
@Persistent
private AnimalType species;
...
and that's final.
Of course, some of attributes will be dead for some type of animal
but, nowadays, disk space is very cheap and engineer time very
expensive.
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