Re: scalable server backend for browser games
You can use Tomcat, but not standalone. You need load balance by software or hardware inclusive. A Big company use this type architecture for online games. 2011/9/9 Karel karel.cromb...@gmail.com Hey guys, I'm currently investigating the possibilities of using GWT to develop a facebook browser game. The client should pose no problem; the main issue here seems to be the server. For starters, I don't want to use a php backend, because that would give up one of the main advantages of using GWT: that you can share code between client and server. So I need a java-based solution for the server. I'm not sure if Tomcat is up to the task of being the backend for a browser game with potentially millions of concurrent users. I looked into alternatives, but I can't really find any suitable. Node.js seems interesting; it's very scalable and powerful, but it's obviously in javascript. If I could somehow use the client-side compiler to translate the server-side code from java to js as well, then I might be able to use a wrapper around node.js to build a java-based server which runs entirely on javascript. I'm not sure if this would be faster or more scalable than Tomcat though... What's your opinion? Do you think Tomcat is up to the task of hosting the backend of a farmville-style game, or not? And what of potential alternatives such as node.js? I would like to hear your opinion! Kind regards, Karel -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: scalable server backend for browser games
I feel Google App Engine ideally suits the requirement. It creates multiple instances whenever needed and you program entirely in Java, both UI and server. With Channel API, multi-player game also should be possible. J.Ganesan DataStoreGwt.com -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: scalable server backend for browser games
Also: http://www.heroku.com, http://www.cloudbees.com and http://www.cloudfoundry.com (I absolutely never used any of them, so I can't comment) -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To view this discussion on the web visit https://groups.google.com/d/msg/google-web-toolkit/-/FQX2GNwh9-0J. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: scalable server backend for browser games
Angry Birds for Chrome has the same use-case you mention, and runs on AppEngine. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To view this discussion on the web visit https://groups.google.com/d/msg/google-web-toolkit/-/WrffSMhnIjkJ. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
scalable server backend for browser games
Hey guys, I'm currently investigating the possibilities of using GWT to develop a facebook browser game. The client should pose no problem; the main issue here seems to be the server. For starters, I don't want to use a php backend, because that would give up one of the main advantages of using GWT: that you can share code between client and server. So I need a java-based solution for the server. I'm not sure if Tomcat is up to the task of being the backend for a browser game with potentially millions of concurrent users. I looked into alternatives, but I can't really find any suitable. Node.js seems interesting; it's very scalable and powerful, but it's obviously in javascript. If I could somehow use the client-side compiler to translate the server-side code from java to js as well, then I might be able to use a wrapper around node.js to build a java-based server which runs entirely on javascript. I'm not sure if this would be faster or more scalable than Tomcat though... What's your opinion? Do you think Tomcat is up to the task of hosting the backend of a farmville-style game, or not? And what of potential alternatives such as node.js? I would like to hear your opinion! Kind regards, Karel -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: scalable server backend for browser games
Checkout http://code.google.com/appengine/ and http://aws.amazon.com/ec2/ On Fri, Sep 9, 2011 at 2:36 PM, Karel karel.cromb...@gmail.com wrote: Hey guys, I'm currently investigating the possibilities of using GWT to develop a facebook browser game. The client should pose no problem; the main issue here seems to be the server. For starters, I don't want to use a php backend, because that would give up one of the main advantages of using GWT: that you can share code between client and server. So I need a java-based solution for the server. I'm not sure if Tomcat is up to the task of being the backend for a browser game with potentially millions of concurrent users. I looked into alternatives, but I can't really find any suitable. Node.js seems interesting; it's very scalable and powerful, but it's obviously in javascript. If I could somehow use the client-side compiler to translate the server-side code from java to js as well, then I might be able to use a wrapper around node.js to build a java-based server which runs entirely on javascript. I'm not sure if this would be faster or more scalable than Tomcat though... What's your opinion? Do you think Tomcat is up to the task of hosting the backend of a farmville-style game, or not? And what of potential alternatives such as node.js? I would like to hear your opinion! Kind regards, Karel -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en. -- Guit: Elegant, beautiful, modular and *production ready* gwt applications. http://code.google.com/p/guit/ -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: scalable server backend for browser games
I think this may depend on what you intend to do on the server. Database? CPU intensive calculations? Calling out to some other web services? If you use Apache plus Tomcat, then you can set up load balancing. Depending on the system it's running on, it should be able to process a large volume of 'fast' calls. (Calls that don't need to do much computation or IO). If you are thinking of making calls to other servers or slow processes, you might also consider Jetty, with it's super nice 'continuations' feature, although it can be tough to make work with GWT. Once it's set up though, you can handle a very large number of concurrent requests. I am not sure if Tomcat has support for suspendable requests. In fact, if you are planning on some sort of event-driven interaction, then continuations may be a necessity. On Sep 9, 1:36 pm, Karel karel.cromb...@gmail.com wrote: Hey guys, I'm currently investigating the possibilities of using GWT to develop a facebook browser game. The client should pose no problem; the main issue here seems to be the server. For starters, I don't want to use a php backend, because that would give up one of the main advantages of using GWT: that you can share code between client and server. So I need a java-based solution for the server. I'm not sure if Tomcat is up to the task of being the backend for a browser game with potentially millions of concurrent users. I looked into alternatives, but I can't really find any suitable. Node.js seems interesting; it's very scalable and powerful, but it's obviously in javascript. If I could somehow use the client-side compiler to translate the server-side code from java to js as well, then I might be able to use a wrapper around node.js to build a java-based server which runs entirely on javascript. I'm not sure if this would be faster or more scalable than Tomcat though... What's your opinion? Do you think Tomcat is up to the task of hosting the backend of a farmville-style game, or not? And what of potential alternatives such as node.js? I would like to hear your opinion! Kind regards, Karel -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.