[haskell-art] Generating sounds in Haskell

2013-09-01 Thread Noah Hall
Hi all,

I'm currently working on a game where the music is being generated through
converting the pixels on screen into musical tones. At the moment, I have a
working prototype in Python, however, I'm working on converting it into
Haskell. The question I have is are there any recommended texts or open
source libraries that I should look at in order to improve the conversion
process? I intend on using the Data.WAVE module and simply porting the
variance and ADSR envelope algorithms over. Any other suggestions regarding
creating more authentic tones would also be appreciated.

Cheers,
Noah
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Re: [haskell-art] Generating sounds in Haskell

2013-09-01 Thread Henning Thielemann


On Sun, 1 Sep 2013, Noah Hall wrote:


Hi all,

I'm currently working on a game where the music is being generated through 
converting the pixels on screen
into musical tones. At the moment, I have a working prototype in Python, 
however, I'm working on converting
it into Haskell. The question I have is are there any recommended texts or open 
source libraries that I
should look at in order to improve the conversion process? I intend on using 
the Data.WAVE module and simply
porting the variance and ADSR envelope algorithms over. Any other suggestions 
regarding creating more
authentic tones would also be appreciated.


Is it important for you to generate particular sounds, or would it be ok 
for you to control a MIDI synthesizer like TiMidity via MIDI?


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Re: [haskell-art] Generating sounds in Haskell

2013-09-01 Thread Noah Hall
On Mon, Sep 2, 2013 at 12:02 AM, Henning Thielemann
lemm...@henning-thielemann.de wrote:
 Is it important for you to generate particular sounds, or would it be ok for 
 you to control a MIDI synthesizer like TiMidity via MIDI?


At the moment, I'm quite interested in maintaining control over the
generation of sounds as a learning experience.

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