The previous AI challenge (tron) was a lot of fun. I suspect the
experience they gained from running the last one, will make this an
exciting contest.
Haskell fared well in the last contest, despite it favouring fast
C/C++ implementations due to a focus on classic minimax/pruning. The
current challenge looks more open-ended as far as solutions go, so
hopefully there'll see even more Haskell submissions! :)
On Fri, Sep 10, 2010 at 4:11 PM, Jake McArthur wrote:
> Just wanted to let everybody know that there is an AI contest [1] that
> started today. Everybody has about two months to create bots that compete
> against each other 1-on-1 in a game based on Galcon [2].
>
> A couple issues to mention for full disclosure: There is some sponsorship by
> Google, but unfortunately they aren't running the hardware, so the site is
> getting pretty hammered right now. We (it's all open source and open for
> contributions) are working to get it optimized to better handle the load.
> Also, the version of GHC on the server is very old (6.8.2) and isn't likely
> to get updated. I'm working to allow binary submissions though. If that goes
> through, you guys will be able to submit 64-bit Linux binaries rather than
> Haskell code to be compiled on the server.
>
> Just letting everybody know so the Haskell community can represent!
>
> - Jake
>
> [1] http://ai-contest.com
> [2] http://galcon.com
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