RE: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Brandon Renfrow
Esc/resume doesn't do anything, I tried all the resolution modes the
only thing that was promising is that at 800 x 600 using opengl I could
see the words "loading". There is no small square at the top. The code
is vanilla :).

-Brandon Renfrow.

My computer - 2100xp, 512mb 2100, Radeon 9700, 80gig 8mb.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jc
Sent: Sunday, June 22, 2003 5:57 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] black screen when I start a server with my mod.

i have the exact same problem. its like my game menu but screwed up. it
only
happened when i upgraded to a radeon 9100 (with my screwy old S3 virge
it
was fine). running in a window gets rid of this problem but if i run
full
screen i have to esc/resume. also it affects the windowed mode if u
start in
full screen and switch to windowed.

it does it in every mod i tried :/

jc

- Original Message -
From: "MoD" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 22, 2003 1:32 PM
Subject: Re: [hlcoders] black screen when I start a server with my mod.


> I get a leftover 640X480 picture of the game menu after starting a
> listen server, esc resume and its ok.
>
> Brandon, try running at different resolutions and report what gives.
> Also, make sure you used a vanilla SDK, I like to mess with a line of
> code here and tehre and I sometime forget about it...
>
> --
>
> MoD.
>
> - Original Message -
> From: "Phil" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, June 22, 2003 11:37 AM
> Subject: RE: [hlcoders] black screen when I start a server with my
mod.
>
>
> > At some resolutions, you will see a large square in the top-left
> corner
> > instead of it covering the whole screen.
> >
> > Is there any known cause of this?
> >
> > --
> >  "Windows [n.]
> > A thirty-two bit extension and GUI shell to a sixteen bit patch to
an
> eight
> > bit operating system originally coded for a four bit microprocessor
> and sold
> > by a two-bit company that can't stand one bit of competition."
> > (Anonymous USEnet post)
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Daniel Koppes
> > > Sent: Sunday, June 22, 2003 8:21 PM
> > > To: [EMAIL PROTECTED]
> > >
> > > Try pressing escape (after it's done loading) then click 'Resume
> Game'
> > >
> > > Happens with other mods too.
> > >
> > >
> > > At 20:03 22/06/2003, you wrote:
> > > >This is a multi-part message in MIME format.
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >I just recently got a new computer and reinstalled half-life. I
> copied
> > > >the valve folder and changed the name of folder to "test" and the
> > > >liblist.gam to
> > > >
> > > >game "Test Mod"
> > > >type "multiplayer_only"
> > > >mpentity "info_player_deathmatch"
> > > >gamedll "dlls\hl.dll"
> > > >
> > > >Using VisualStudios.net I compiled the original hl.dsp and
> cl_dll.dsp in
> > > >the SinglePlayer Source code folder and had it place the new
.dlls
> in
> > > >the appropriate places within the test folder.
> > > >
> > > >Now the original deathmatch mod works fine. But when I change the
> game
> > > >to "Test Mod" and start a server, I don't even see the console.
Its
> just
> > > >completely black. However it doesn't freeze, as soon as I press
esc
> it
> > > >goes back to the menu. I can't explain why it does this, can
anyone
> > > >help?
> > > >
> > > >-Brandon Renfrow
> > > >--
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > --
> > > Programmer and Modeller for The
> > > Pokemod
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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[hlcoders] 2 questions

2003-06-22 Thread Balint Laszlo BILLER
Hi,
1. Do you know any "event" which is triggered and can be captured by a
metamod plugin? I mean an event which runs at every 5 minutes or something
similar (for heartbeat).
2. Any ideas how to compile a metamod plugin for windows which uses openssl
and mysql4 libs? (I tried mingw, but it was not good :()
Thanks,
Voodooman

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RE: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Tony \"omega\" Sergi
It only happens if you actually use the multiplayer menu to launch.
If you go by command line it never does, because the launcher doesn't try to
minimize; and then stay ontop.

When you click "ok" it drops back a menu, and stays ontop in opengl mode. It
happens with my gf4 but it didn't with my voodoo3 2 years ago.


omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of jc
> Sent: June 22, 2003 8:57 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] black screen when I start a server with my mod.
>
> i have the exact same problem. its like my game menu but screwed up. it
> only
> happened when i upgraded to a radeon 9100 (with my screwy old S3 virge it
> was fine). running in a window gets rid of this problem but if i run full
> screen i have to esc/resume. also it affects the windowed mode if u start
> in
> full screen and switch to windowed.
>
> it does it in every mod i tried :/
>
> jc
>
> - Original Message -
> From: "MoD" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, June 22, 2003 1:32 PM
> Subject: Re: [hlcoders] black screen when I start a server with my mod.
>
>
> > I get a leftover 640X480 picture of the game menu after starting a
> > listen server, esc resume and its ok.
> >
> > Brandon, try running at different resolutions and report what gives.
> > Also, make sure you used a vanilla SDK, I like to mess with a line of
> > code here and tehre and I sometime forget about it...
> >
> > --
> >
> > MoD.
> >
> > - Original Message -
> > From: "Phil" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, June 22, 2003 11:37 AM
> > Subject: RE: [hlcoders] black screen when I start a server with my mod.
> >
> >
> > > At some resolutions, you will see a large square in the top-left
> > corner
> > > instead of it covering the whole screen.
> > >
> > > Is there any known cause of this?
> > >
> > > --
> > >  "Windows [n.]
> > > A thirty-two bit extension and GUI shell to a sixteen bit patch to an
> > eight
> > > bit operating system originally coded for a four bit microprocessor
> > and sold
> > > by a two-bit company that can't stand one bit of competition."
> > > (Anonymous USEnet post)
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > > [EMAIL PROTECTED] On Behalf Of Daniel Koppes
> > > > Sent: Sunday, June 22, 2003 8:21 PM
> > > > To: [EMAIL PROTECTED]
> > > >
> > > > Try pressing escape (after it's done loading) then click 'Resume
> > Game'
> > > >
> > > > Happens with other mods too.
> > > >
> > > >
> > > > At 20:03 22/06/2003, you wrote:
> > > > >This is a multi-part message in MIME format.
> > > > >--
> > > > >[ Picked text/plain from multipart/alternative ]
> > > > >I just recently got a new computer and reinstalled half-life. I
> > copied
> > > > >the valve folder and changed the name of folder to "test" and the
> > > > >liblist.gam to
> > > > >
> > > > >game "Test Mod"
> > > > >type "multiplayer_only"
> > > > >mpentity "info_player_deathmatch"
> > > > >gamedll "dlls\hl.dll"
> > > > >
> > > > >Using VisualStudios.net I compiled the original hl.dsp and
> > cl_dll.dsp in
> > > > >the SinglePlayer Source code folder and had it place the new .dlls
> > in
> > > > >the appropriate places within the test folder.
> > > > >
> > > > >Now the original deathmatch mod works fine. But when I change the
> > game
> > > > >to "Test Mod" and start a server, I don't even see the console. Its
> > just
> > > > >completely black. However it doesn't freeze, as soon as I press esc
> > it
> > > > >goes back to the menu. I can't explain why it does this, can anyone
> > > > >help?
> > > > >
> > > > >-Brandon Renfrow
> > > > >--
> > > > >
> > > > >___
> > > > >To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >please visit:
> > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > --
> > > > Programmer and Modeller for The
> > > > Pokemod
> > > >
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To uns

Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread jc
i have the exact same problem. its like my game menu but screwed up. it only
happened when i upgraded to a radeon 9100 (with my screwy old S3 virge it
was fine). running in a window gets rid of this problem but if i run full
screen i have to esc/resume. also it affects the windowed mode if u start in
full screen and switch to windowed.

it does it in every mod i tried :/

jc

- Original Message -
From: "MoD" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 22, 2003 1:32 PM
Subject: Re: [hlcoders] black screen when I start a server with my mod.


> I get a leftover 640X480 picture of the game menu after starting a
> listen server, esc resume and its ok.
>
> Brandon, try running at different resolutions and report what gives.
> Also, make sure you used a vanilla SDK, I like to mess with a line of
> code here and tehre and I sometime forget about it...
>
> --
>
> MoD.
>
> - Original Message -
> From: "Phil" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, June 22, 2003 11:37 AM
> Subject: RE: [hlcoders] black screen when I start a server with my mod.
>
>
> > At some resolutions, you will see a large square in the top-left
> corner
> > instead of it covering the whole screen.
> >
> > Is there any known cause of this?
> >
> > --
> >  "Windows [n.]
> > A thirty-two bit extension and GUI shell to a sixteen bit patch to an
> eight
> > bit operating system originally coded for a four bit microprocessor
> and sold
> > by a two-bit company that can't stand one bit of competition."
> > (Anonymous USEnet post)
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Daniel Koppes
> > > Sent: Sunday, June 22, 2003 8:21 PM
> > > To: [EMAIL PROTECTED]
> > >
> > > Try pressing escape (after it's done loading) then click 'Resume
> Game'
> > >
> > > Happens with other mods too.
> > >
> > >
> > > At 20:03 22/06/2003, you wrote:
> > > >This is a multi-part message in MIME format.
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >I just recently got a new computer and reinstalled half-life. I
> copied
> > > >the valve folder and changed the name of folder to "test" and the
> > > >liblist.gam to
> > > >
> > > >game "Test Mod"
> > > >type "multiplayer_only"
> > > >mpentity "info_player_deathmatch"
> > > >gamedll "dlls\hl.dll"
> > > >
> > > >Using VisualStudios.net I compiled the original hl.dsp and
> cl_dll.dsp in
> > > >the SinglePlayer Source code folder and had it place the new .dlls
> in
> > > >the appropriate places within the test folder.
> > > >
> > > >Now the original deathmatch mod works fine. But when I change the
> game
> > > >to "Test Mod" and start a server, I don't even see the console. Its
> just
> > > >completely black. However it doesn't freeze, as soon as I press esc
> it
> > > >goes back to the menu. I can't explain why it does this, can anyone
> > > >help?
> > > >
> > > >-Brandon Renfrow
> > > >--
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > --
> > > Programmer and Modeller for The
> > > Pokemod
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread MoD
I get a leftover 640X480 picture of the game menu after starting a
listen server, esc resume and its ok.

Brandon, try running at different resolutions and report what gives.
Also, make sure you used a vanilla SDK, I like to mess with a line of
code here and tehre and I sometime forget about it...

--

MoD.

- Original Message -
From: "Phil" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 22, 2003 11:37 AM
Subject: RE: [hlcoders] black screen when I start a server with my mod.


> At some resolutions, you will see a large square in the top-left
corner
> instead of it covering the whole screen.
>
> Is there any known cause of this?
>
> --
>  "Windows [n.]
> A thirty-two bit extension and GUI shell to a sixteen bit patch to an
eight
> bit operating system originally coded for a four bit microprocessor
and sold
> by a two-bit company that can't stand one bit of competition."
> (Anonymous USEnet post)
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Daniel Koppes
> > Sent: Sunday, June 22, 2003 8:21 PM
> > To: [EMAIL PROTECTED]
> >
> > Try pressing escape (after it's done loading) then click 'Resume
Game'
> >
> > Happens with other mods too.
> >
> >
> > At 20:03 22/06/2003, you wrote:
> > >This is a multi-part message in MIME format.
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >I just recently got a new computer and reinstalled half-life. I
copied
> > >the valve folder and changed the name of folder to "test" and the
> > >liblist.gam to
> > >
> > >game "Test Mod"
> > >type "multiplayer_only"
> > >mpentity "info_player_deathmatch"
> > >gamedll "dlls\hl.dll"
> > >
> > >Using VisualStudios.net I compiled the original hl.dsp and
cl_dll.dsp in
> > >the SinglePlayer Source code folder and had it place the new .dlls
in
> > >the appropriate places within the test folder.
> > >
> > >Now the original deathmatch mod works fine. But when I change the
game
> > >to "Test Mod" and start a server, I don't even see the console. Its
just
> > >completely black. However it doesn't freeze, as soon as I press esc
it
> > >goes back to the menu. I can't explain why it does this, can anyone
> > >help?
> > >
> > >-Brandon Renfrow
> > >--
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list
archives,
> > >please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > --
> > Programmer and Modeller for The
> > Pokemod
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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RE: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Phil
At some resolutions, you will see a large square in the top-left corner
instead of it covering the whole screen.

Is there any known cause of this?

--
 "Windows [n.]
A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight
bit operating system originally coded for a four bit microprocessor and sold
by a two-bit company that can't stand one bit of competition."
(Anonymous USEnet post)
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Daniel Koppes
> Sent: Sunday, June 22, 2003 8:21 PM
> To: [EMAIL PROTECTED]
>
> Try pressing escape (after it's done loading) then click 'Resume Game'
>
> Happens with other mods too.
>
>
> At 20:03 22/06/2003, you wrote:
> >This is a multi-part message in MIME format.
> >--
> >[ Picked text/plain from multipart/alternative ]
> >I just recently got a new computer and reinstalled half-life. I copied
> >the valve folder and changed the name of folder to "test" and the
> >liblist.gam to
> >
> >game "Test Mod"
> >type "multiplayer_only"
> >mpentity "info_player_deathmatch"
> >gamedll "dlls\hl.dll"
> >
> >Using VisualStudios.net I compiled the original hl.dsp and cl_dll.dsp in
> >the SinglePlayer Source code folder and had it place the new .dlls in
> >the appropriate places within the test folder.
> >
> >Now the original deathmatch mod works fine. But when I change the game
> >to "Test Mod" and start a server, I don't even see the console. Its just
> >completely black. However it doesn't freeze, as soon as I press esc it
> >goes back to the menu. I can't explain why it does this, can anyone
> >help?
> >
> >-Brandon Renfrow
> >--
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> --
> Programmer and Modeller for The
> Pokemod
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



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Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Daniel Koppes
Try pressing escape (after it's done loading) then click 'Resume Game'

Happens with other mods too.

At 20:03 22/06/2003, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just recently got a new computer and reinstalled half-life. I copied
the valve folder and changed the name of folder to "test" and the
liblist.gam to
game "Test Mod"
type "multiplayer_only"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"
Using VisualStudios.net I compiled the original hl.dsp and cl_dll.dsp in
the SinglePlayer Source code folder and had it place the new .dlls in
the appropriate places within the test folder.
Now the original deathmatch mod works fine. But when I change the game
to "Test Mod" and start a server, I don't even see the console. Its just
completely black. However it doesn't freeze, as soon as I press esc it
goes back to the menu. I can't explain why it does this, can anyone
help?
-Brandon Renfrow
--
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--
Programmer and Modeller for The
Pokemod
--

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[hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Brandon Renfrow
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just recently got a new computer and reinstalled half-life. I copied
the valve folder and changed the name of folder to "test" and the
liblist.gam to

game "Test Mod"
type "multiplayer_only"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"

Using VisualStudios.net I compiled the original hl.dsp and cl_dll.dsp in
the SinglePlayer Source code folder and had it place the new .dlls in
the appropriate places within the test folder.

Now the original deathmatch mod works fine. But when I change the game
to "Test Mod" and start a server, I don't even see the console. Its just
completely black. However it doesn't freeze, as soon as I press esc it
goes back to the menu. I can't explain why it does this, can anyone
help?

-Brandon Renfrow
--

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