Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
Am Mo 09.08.2004 19:37, Ryan "Professional Victim" Desgroseilliers <[EMAIL PROTECTED]> 
schrieb:
> You might want to read the list postings a bit more thoroughly before
> replying with a non-helpful, dismissive comment such as this one, since your
> comment has absolutely no relevance to his actual posting, which was
> suggesting AMX as a workaround, not a source of the problem.

Thanx ;-)


> > What about starting a server with 21 Slots, reserving one with AMX, so
> that only 20 players can connect.
>
> From the discussions I've seen, the usual methods of slot reservation do not
> appear to be viable as a solution, since they don't actually control which
> slot players get, but rather how many players are in the server. You
> actually need to block anyone from getting the last slot, which they've done
> correctly with a few of the workarounds listed in the NS forum thread.

This would meet the description of Maarten van der Zwaart from the last posting.
I will try to find the ideas from the NS forum thread ...

Then again, Spectators also use slots - what about putting "something" (like a bot) 
via plugin to a slots till the last one ist used and then delete the others again for 
real players? This would most possibly be needed at every mapchange.
Just an idea ...


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RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
Am Mo 09.08.2004 17:43, "McCormack, Chris" <[EMAIL PROTECTED]> schrieb:
> >What about starting a server with 21 Slots, reserving one with AMX, so that 
> >on
> It's not Valve's concern if AMX breaks your server.

Why so angry?
I never said, that AMX break the server - i try to over a way AROUND the bug!
With using AMX, you could stop players connecting to that last slot and therefor, the 
bug is vanished, i think!
So, please read and think again!

>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Thomas
> Ackermann
> Sent: 09 August 2004 16:23
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
> valve? Reproduction steps included.)
>
>
> Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb:
> > > [BIGGEST EDIT EVER]
> > > Valve has fixed the bug.
> > > It should be updated to Steam sometime soon, according to the email.
> > > GG on this one, everyone.
> > > 
> >
> > Yay!  Go Valve!
> >
> > Anybody who says Valve doesn't care about or support the Half-Life
> > community can go shove a snark up their ass!  :)
>
> To fix a sold product is not sooo much of support. If they would not fix bugs, they 
> would soon not sell things.
> They forced STEAM upon us - which is quite NOT support :-(
>
> About fixes:
>
> What about starting a server with 21 Slots, reserving one with AMX, so that only 20 
> players can connect.
> Will the bug still arise?!?
>
>
>
>
> ___
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Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
Am Mo 09.08.2004 17:42, Ben Banfield <[EMAIL PROTECTED]> schrieb:
> How many other game companies would continue to patch their game and
> provide updates 5-6 years after release?

ALL companies that STILL sell their software!
I bought around 5 CD-Keys over the years (also one for my woman) - and would even 
continue to buy them as giveaway or gift for someone, if i could continue to use WON!!!



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Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Ryan \"Professional Victim\" Desgroseilliers
> It's not Valve's concern if AMX breaks your server.

You might want to read the list postings a bit more thoroughly before
replying with a non-helpful, dismissive comment such as this one, since your
comment has absolutely no relevance to his actual posting, which was
suggesting AMX as a workaround, not a source of the problem.

> What about starting a server with 21 Slots, reserving one with AMX, so
that only 20 players can connect.

>From the discussions I've seen, the usual methods of slot reservation do not
appear to be viable as a solution, since they don't actually control which
slot players get, but rather how many players are in the server. You
actually need to block anyone from getting the last slot, which they've done
correctly with a few of the workarounds listed in the NS forum thread.

- Original Message -
From: "McCormack, Chris" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 09, 2004 11:43 AM
Subject: RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)


> >What about starting a server with 21 Slots, reserving one with AMX, so
that on
> It's not Valve's concern if AMX breaks your server.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Thomas
> Ackermann
> Sent: 09 August 2004 16:23
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
> valve? Reproduction steps included.)
>
>
> Am Di 27.07.2004 17:20, Jeffrey "botman" Broome
<[EMAIL PROTECTED]> schrieb:
> > > [BIGGEST EDIT EVER]
> > > Valve has fixed the bug.
> > > It should be updated to Steam sometime soon, according to the email.
> > > GG on this one, everyone.
> > > 
> >
> > Yay!  Go Valve!
> >
> > Anybody who says Valve doesn't care about or support the Half-Life
> > community can go shove a snark up their ass!  :)
>
> To fix a sold product is not sooo much of support. If they would not fix
bugs, they would soon not sell things.
> They forced STEAM upon us - which is quite NOT support :-(
>
> About fixes:
>
> What about starting a server with 21 Slots, reserving one with AMX, so
that only 20 players can connect.
> Will the bug still arise?!?
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ***
> This e-mail and its attachments are confidential
> and are intended for the above named recipient
> only. If this has come to you in error, please
> notify the sender immediately and delete this
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> You must take no action based on this, nor must
> you copy or disclose it or any part of its contents
> to any person or organisation.
> Statements and opinions contained in this email may
> not necessarily represent those of Littlewoods.
> Please note that e-mail communications may be monitored.
> The registered office of Littlewoods Limited and its
> subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB.
> Registered number of Littlewoods Limited is 262152.
> 
>
>
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please visit:
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Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Shane Robinett
I agree with you 100% Ben.  Or, I would 6 months ago. Now that they are
generating some fresh revenue from CS: Zero until HL2 comes out, I'd say
people are justified looking for support again.

Needless to say - I have been very happy with the continued development and
improvement in the engine for the last 1/2 of a decade!
- Original Message -
From: "Ben Banfield" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 09, 2004 11:42 AM
Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)


> How many other game companies would continue to patch their game and
> provide updates 5-6 years after release?
>
> On Mon,  9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
> <[EMAIL PROTECTED]> wrote:
> > Am Di 27.07.2004 17:20, Jeffrey "botman" Broome
<[EMAIL PROTECTED]> schrieb:
> > > > [BIGGEST EDIT EVER]
> > > > Valve has fixed the bug.
> > > > It should be updated to Steam sometime soon, according to the email.
> > > > GG on this one, everyone.
> > > > 
> > >
> > > Yay!  Go Valve!
> > >
> > > Anybody who says Valve doesn't care about or support the Half-Life
> > > community can go shove a snark up their ass!  :)
> >
> > To fix a sold product is not sooo much of support. If they would not fix
bugs, they would soon not sell things.
> > They forced STEAM upon us - which is quite NOT support :-(
> >
> > About fixes:
> >
> > What about starting a server with 21 Slots, reserving one with AMX, so
that only 20 players can connect.
> > Will the bug still arise?!?
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Ben Banfield
> The Battle Grounds CoLeader, Lead Coder and Admin
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>


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Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Maarten van der Zwaart
On Mon,  9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
<[EMAIL PROTECTED]> wrote:
What about starting a server with 21 Slots, reserving one with AMX, so
that only 20 players can connect.
Will the bug still arise?!?
Yes it will, if there are 20 players on the server, and a 21th connects
he will get kicked. But if that same player later reconnects when there
are less players on the server, he will be placed in slot 21, as he was
in that slot before (and noone else has been in that slot). Putting 2
(or more) extra reserved slots reduces the chance of this happening, but
it is still possible if more players try to connect (and get kicked at
first) at the same time.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Ben Banfield
How many other game companies would continue to patch their game and
provide updates 5-6 years after release?

On Mon,  9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
<[EMAIL PROTECTED]> wrote:
> Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb:
> > > [BIGGEST EDIT EVER]
> > > Valve has fixed the bug.
> > > It should be updated to Steam sometime soon, according to the email.
> > > GG on this one, everyone.
> > > 
> >
> > Yay!  Go Valve!
> >
> > Anybody who says Valve doesn't care about or support the Half-Life
> > community can go shove a snark up their ass!  :)
>
> To fix a sold product is not sooo much of support. If they would not fix bugs, they 
> would soon not sell things.
> They forced STEAM upon us - which is quite NOT support :-(
>
> About fixes:
>
> What about starting a server with 21 Slots, reserving one with AMX, so that only 20 
> players can connect.
> Will the bug still arise?!?
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Ben Banfield
The Battle Grounds CoLeader, Lead Coder and Admin

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RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread McCormack, Chris
>What about starting a server with 21 Slots, reserving one with AMX, so that on
It's not Valve's concern if AMX breaks your server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Thomas
Ackermann
Sent: 09 August 2004 16:23
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)


Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb:
> > [BIGGEST EDIT EVER]
> > Valve has fixed the bug.
> > It should be updated to Steam sometime soon, according to the email.
> > GG on this one, everyone.
> > 
>
> Yay!  Go Valve!
>
> Anybody who says Valve doesn't care about or support the Half-Life
> community can go shove a snark up their ass!  :)

To fix a sold product is not sooo much of support. If they would not fix bugs, they 
would soon not sell things.
They forced STEAM upon us - which is quite NOT support :-(

About fixes:

What about starting a server with 21 Slots, reserving one with AMX, so that only 20 
players can connect.
Will the bug still arise?!?




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Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb:
> > [BIGGEST EDIT EVER]
> > Valve has fixed the bug.
> > It should be updated to Steam sometime soon, according to the email.
> > GG on this one, everyone.
> > 
>
> Yay!  Go Valve!
>
> Anybody who says Valve doesn't care about or support the Half-Life
> community can go shove a snark up their ass!  :)

To fix a sold product is not sooo much of support. If they would not fix bugs, they 
would soon not sell things.
They forced STEAM upon us - which is quite NOT support :-(

About fixes:

What about starting a server with 21 Slots, reserving one with AMX, so that only 20 
players can connect.
Will the bug still arise?!?




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