RE: RE: [hlcoders] Source Engine Beta update
Stack trace is a synonym for call stack. If you run your mod in the debugger with a debug build and hit "Debug" when you get the assert dialog and send the output of the MSVC call stack window. - Alfred Gus wrote: > Hi Al, > > whats the correct way to call a Stack Trace? Would I just go into the > properties of your server and client projects within the solution, > under debugging and just copy the contents of our run_mod.bat file to > this field? > > > Gus > - >> Stack trace? >> >> Gus wrote: >>> I've just tried this beta with our mod and I got this crash error >>> that happens at the start of every map. >>> >>> utlvector.h (210) : Assertion Failed: IsValidIndex(i) >>> >>> >>> >>> Btw, our mod is not heavily modified, its basicly HL2DM >>> >>> >>> Gus >>> Outlaws & lawmen Mod >>> http://wantedmod.planethalflife.gamespy.com/saloon/ >>> This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We have just released a Source Engine Beta update. Please feel free to try out the newest version of the engine. Mod-makers: Please run your mod with this beta engine to ensure compatibility!!! The following changes are included in this update: Source Engine Fixes for beta user submitted bugs * video stress test and audio settings test no longer crash * fixed broken server browser info buttons * fixed cursor disappearing after being kicked from server * avi recording no longer stops after 1 frame * fixed white areas in de_aztec * fixed demo playback of old demos in new engine * de_nuke loads in all mat_dxlevel configurations * fixed bug where mat_colorcorrection wasn't set properly in -autoconfig * added newer video cards to dxsupport.cfg * added video memory detection support for dxsupport.cfg * added mod-specific support to dxsupport.cfg * fixed full-screen flicker when alt-tabbing out of fullscreen -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: RE: [hlcoders] Source Engine Beta update
Hi Al, whats the correct way to call a Stack Trace? Would I just go into the properties of your server and client projects within the solution, under debugging and just copy the contents of our run_mod.bat file to this field? Gus - >Stack trace? > >Gus wrote: >> I've just tried this beta with our mod and I got this crash error >> that happens at the start of every map. >> >> utlvector.h (210) : Assertion Failed: IsValidIndex(i) >> >> >> >> Btw, our mod is not heavily modified, its basicly HL2DM >> >> >> Gus >> Outlaws & lawmen Mod >> http://wantedmod.planethalflife.gamespy.com/saloon/ >> >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> We have just released a Source Engine Beta update. Please feel free >>> to >>> try out the newest version of the engine. >>> >>> Mod-makers: Please run your mod with this beta engine to ensure >>> compatibility!!! >>> >>> The following changes are included in this update: >>> >>> Source Engine >>> >>> >>> Fixes for beta user submitted bugs >>> >>> * video stress test and audio settings test no longer crash >>> * fixed broken server browser info buttons >>> * fixed cursor disappearing after being kicked from server >>> * avi recording no longer stops after 1 frame >>> * fixed white areas in de_aztec >>> * fixed demo playback of old demos in new engine >>> >>> >>> >>> >>> >>> >>> * de_nuke loads in all mat_dxlevel configurations >>> * fixed bug where mat_colorcorrection wasn't set properly in >>> -autoconfig >>> * added newer video cards to dxsupport.cfg >>> * added video memory detection support for dxsupport.cfg >>> * added mod-specific support to dxsupport.cfg >>> * fixed full-screen flicker when alt-tabbing out of fullscreen >>> >>> -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Source Engine Beta update
Stack trace? Gus wrote: > I've just tried this beta with our mod and I got this crash error > that happens at the start of every map. > > utlvector.h (210) : Assertion Failed: IsValidIndex(i) > > > > Btw, our mod is not heavily modified, its basicly HL2DM > > > Gus > Outlaws & lawmen Mod > http://wantedmod.planethalflife.gamespy.com/saloon/ > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> We have just released a Source Engine Beta update. Please feel free >> to >> try out the newest version of the engine. >> >> Mod-makers: Please run your mod with this beta engine to ensure >> compatibility!!! >> >> The following changes are included in this update: >> >> Source Engine >> >> >> Fixes for beta user submitted bugs >> >> *video stress test and audio settings test no longer crash >> *fixed broken server browser info buttons >> *fixed cursor disappearing after being kicked from server >> *avi recording no longer stops after 1 frame >> *fixed white areas in de_aztec >> *fixed demo playback of old demos in new engine >> >> >> >> >> >> >> *de_nuke loads in all mat_dxlevel configurations >> *fixed bug where mat_colorcorrection wasn't set properly in >> -autoconfig >> *added newer video cards to dxsupport.cfg >> *added video memory detection support for dxsupport.cfg >> *added mod-specific support to dxsupport.cfg >> *fixed full-screen flicker when alt-tabbing out of fullscreen >> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Beta update
I've just tried this beta with our mod and I got this crash error that happens at the start of every map. utlvector.h (210) : Assertion Failed: IsValidIndex(i) Btw, our mod is not heavily modified, its basicly HL2DM Gus Outlaws & lawmen Mod http://wantedmod.planethalflife.gamespy.com/saloon/ >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >We have just released a Source Engine Beta update. Please feel free to >try out the newest version of the engine. > >Mod-makers: Please run your mod with this beta engine to ensure >compatibility!!! > >The following changes are included in this update: > >Source Engine > > >Fixes for beta user submitted bugs > >* video stress test and audio settings test no longer crash >* fixed broken server browser info buttons >* fixed cursor disappearing after being kicked from server >* avi recording no longer stops after 1 frame >* fixed white areas in de_aztec >* fixed demo playback of old demos in new engine > > > > > > >* de_nuke loads in all mat_dxlevel configurations >* fixed bug where mat_colorcorrection wasn't set properly in >-autoconfig >* added newer video cards to dxsupport.cfg >* added video memory detection support for dxsupport.cfg >* added mod-specific support to dxsupport.cfg >* fixed full-screen flicker when alt-tabbing out of fullscreen > >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source Engine Beta update
Thanks Jason, Are there any plans to port the hl2:dm updates to the other engines at a latter date, such as lost coast, and hl2? Adam --- Jason Deakins <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > We have just released a Source Engine Beta update. > Please feel free to > try out the newest version of the engine. > > Mod-makers: Please run your mod with this beta > engine to ensure > compatibility!!! > > The following changes are included in this update: > > Source Engine > > > Fixes for beta user submitted bugs > > * video stress test and audio settings test no > longer crash > * fixed broken server browser info buttons > * fixed cursor disappearing after being kicked from > server > * avi recording no longer stops after 1 frame > * fixed white areas in de_aztec > * fixed demo playback of old demos in new engine > > > > > > > * de_nuke loads in all mat_dxlevel configurations > * fixed bug where mat_colorcorrection wasn't set > properly in > -autoconfig > * added newer video cards to dxsupport.cfg > * added video memory detection support for > dxsupport.cfg > * added mod-specific support to dxsupport.cfg > * fixed full-screen flicker when alt-tabbing out of > fullscreen > > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Source Engine Beta update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We have just released a Source Engine Beta update. Please feel free to try out the newest version of the engine. Mod-makers: Please run your mod with this beta engine to ensure compatibility!!! The following changes are included in this update: Source Engine Fixes for beta user submitted bugs * video stress test and audio settings test no longer crash * fixed broken server browser info buttons * fixed cursor disappearing after being kicked from server * avi recording no longer stops after 1 frame * fixed white areas in de_aztec * fixed demo playback of old demos in new engine * de_nuke loads in all mat_dxlevel configurations * fixed bug where mat_colorcorrection wasn't set properly in -autoconfig * added newer video cards to dxsupport.cfg * added video memory detection support for dxsupport.cfg * added mod-specific support to dxsupport.cfg * fixed full-screen flicker when alt-tabbing out of fullscreen -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] FW: Source Beta Engine Released
-- [ Picked text/plain from multipart/alternative ] Sure, while we are all speaking for ourselves. Tjoppen and I at BG2 are more than willing to take time to merge code if it means reductions in the sort of bugs the SDK comes with. Also, a request for when you do actually release it. The blank SDK is still riddled with intentionally broken things, for what looks like educational purposes. Perhaps the blank one could come with those things working on removed instead? Also, a basic melee weapon to base ones off of in it would be good, seeing as the hl2 melee weapons rely heavily on hl2m code and are hard to bring over -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] FW: Source Beta Engine Released
-- [ Picked text/plain from multipart/alternative ] Speak for yourself... On 5/22/06, Nick <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > If the SDK update gave options for vs2005, gcc 4.0, worked with /Wall, and > fixes for all of the current sdk bugs. I would happily spend a month to > merge the codebase. > > On 5/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED] > > > wrote: > > > > I'm worried that with such a tremendous delay between SDK updates, it's > > going to take days to merge the codebase. Maybe I'm imagining more code > > thrash than there's actually been though. > > > > At 2006/05/11 11:26 PM, Aaron Schiff wrote: > > >-- > > >[ Picked text/plain from multipart/alternative ] > > >He's lying! The SDK is sufficient at the moment. > > > > > >-- > > >ts2do > > >-- > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders