RE: RE: [hlcoders] Source Engine Beta update

2006-05-22 Thread Alfred Reynolds
Stack trace is a synonym for call stack. If you run your mod in the
debugger with a debug build and hit "Debug" when you get the assert
dialog and send the output of the MSVC call stack window.

- Alfred

Gus wrote:
> Hi Al,
>
> whats the correct way to call a Stack Trace? Would I just go into the
> properties of your server and client projects within the solution,
> under debugging and just copy the contents of our run_mod.bat file to
> this field?
>
>
> Gus
> -
>> Stack trace?
>>
>> Gus wrote:
>>> I've just tried this beta with our mod and I got this crash error
>>> that happens at the start of every map.
>>>
>>> utlvector.h (210) : Assertion Failed: IsValidIndex(i)
>>>
>>>
>>>
>>> Btw, our mod is not heavily modified, its basicly HL2DM
>>>
>>>
>>> Gus
>>> Outlaws & lawmen Mod
>>> http://wantedmod.planethalflife.gamespy.com/saloon/
>>> 
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 We have just released a Source Engine Beta update.  Please feel
 free to try out the newest version of the engine.

 Mod-makers: Please run your mod with this beta engine to ensure
 compatibility!!!

 The following changes are included in this update:

 Source Engine


 Fixes for beta user submitted bugs

 *  video stress test and audio settings test no longer crash
 *  fixed broken server browser info buttons
 *  fixed cursor disappearing after being kicked from server
 *  avi recording no longer stops after 1 frame
 *  fixed white areas in de_aztec
 *  fixed demo playback of old demos in new engine






 *  de_nuke loads in all mat_dxlevel configurations
 *  fixed bug where mat_colorcorrection wasn't set properly in
 -autoconfig
 *  added newer video cards to dxsupport.cfg
 *  added video memory detection support for dxsupport.cfg
 *  added mod-specific support to dxsupport.cfg
 *  fixed full-screen flicker when alt-tabbing out of fullscreen

 --

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Re: RE: [hlcoders] Source Engine Beta update

2006-05-22 Thread Gus
Hi Al,

whats the correct way to call a Stack Trace? Would I just go into the 
properties of your server and client projects within the solution, under 
debugging and just copy the contents of our run_mod.bat file to this field?


Gus
-
>Stack trace?
>
>Gus wrote:
>> I've just tried this beta with our mod and I got this crash error
>> that happens at the start of every map.
>>
>> utlvector.h (210) : Assertion Failed: IsValidIndex(i)
>>
>>
>>
>> Btw, our mod is not heavily modified, its basicly HL2DM
>>
>>
>> Gus
>> Outlaws & lawmen Mod
>> http://wantedmod.planethalflife.gamespy.com/saloon/
>> 
>>> This is a multi-part message in MIME format.
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> We have just released a Source Engine Beta update.  Please feel free
>>> to
>>> try out the newest version of the engine.
>>>
>>> Mod-makers: Please run your mod with this beta engine to ensure
>>> compatibility!!!
>>>
>>> The following changes are included in this update:
>>>
>>> Source Engine
>>>
>>>
>>> Fixes for beta user submitted bugs
>>>
>>> *   video stress test and audio settings test no longer crash
>>> *   fixed broken server browser info buttons
>>> *   fixed cursor disappearing after being kicked from server
>>> *   avi recording no longer stops after 1 frame
>>> *   fixed white areas in de_aztec
>>> *   fixed demo playback of old demos in new engine
>>>
>>>
>>>
>>>
>>>
>>>
>>> *   de_nuke loads in all mat_dxlevel configurations
>>> *   fixed bug where mat_colorcorrection wasn't set properly in
>>> -autoconfig
>>> *   added newer video cards to dxsupport.cfg
>>> *   added video memory detection support for dxsupport.cfg
>>> *   added mod-specific support to dxsupport.cfg
>>> *   fixed full-screen flicker when alt-tabbing out of fullscreen
>>>
>>> --
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>
>>
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RE: [hlcoders] Source Engine Beta update

2006-05-22 Thread Alfred Reynolds
Stack trace?

Gus wrote:
> I've just tried this beta with our mod and I got this crash error
> that happens at the start of every map.
>
> utlvector.h (210) : Assertion Failed: IsValidIndex(i)
>
>
>
> Btw, our mod is not heavily modified, its basicly HL2DM
>
>
> Gus
> Outlaws & lawmen Mod
> http://wantedmod.planethalflife.gamespy.com/saloon/
> 
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> We have just released a Source Engine Beta update.  Please feel free
>> to
>> try out the newest version of the engine.
>>
>> Mod-makers: Please run your mod with this beta engine to ensure
>> compatibility!!!
>>
>> The following changes are included in this update:
>>
>> Source Engine
>>
>>
>> Fixes for beta user submitted bugs
>>
>> *video stress test and audio settings test no longer crash
>> *fixed broken server browser info buttons
>> *fixed cursor disappearing after being kicked from server
>> *avi recording no longer stops after 1 frame
>> *fixed white areas in de_aztec
>> *fixed demo playback of old demos in new engine
>>
>>
>>
>>
>>
>>
>> *de_nuke loads in all mat_dxlevel configurations
>> *fixed bug where mat_colorcorrection wasn't set properly in
>> -autoconfig
>> *added newer video cards to dxsupport.cfg
>> *added video memory detection support for dxsupport.cfg
>> *added mod-specific support to dxsupport.cfg
>> *fixed full-screen flicker when alt-tabbing out of fullscreen
>>
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
>
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Re: [hlcoders] Source Engine Beta update

2006-05-22 Thread Gus
I've just tried this beta with our mod and I got this crash error that happens 
at the start of every map.

utlvector.h (210) : Assertion Failed: IsValidIndex(i)



Btw, our mod is not heavily modified, its basicly HL2DM


Gus
Outlaws & lawmen Mod
http://wantedmod.planethalflife.gamespy.com/saloon/

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>We have just released a Source Engine Beta update.  Please feel free to
>try out the newest version of the engine.
>
>Mod-makers: Please run your mod with this beta engine to ensure
>compatibility!!!
>
>The following changes are included in this update:
>
>Source Engine
>
>
>Fixes for beta user submitted bugs
>
>*  video stress test and audio settings test no longer crash
>*  fixed broken server browser info buttons
>*  fixed cursor disappearing after being kicked from server
>*  avi recording no longer stops after 1 frame
>*  fixed white areas in de_aztec
>*  fixed demo playback of old demos in new engine
>
>
>
>
>
>
>*  de_nuke loads in all mat_dxlevel configurations
>*  fixed bug where mat_colorcorrection wasn't set properly in
>-autoconfig
>*  added newer video cards to dxsupport.cfg
>*  added video memory detection support for dxsupport.cfg
>*  added mod-specific support to dxsupport.cfg
>*  fixed full-screen flicker when alt-tabbing out of fullscreen
>
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


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Re: [hlcoders] Source Engine Beta update

2006-05-22 Thread Adam \"amckern\" Mckern
Thanks Jason,

Are there any plans to port the hl2:dm updates to the
other engines at a latter date, such as lost coast,
and hl2?

Adam

--- Jason Deakins <[EMAIL PROTECTED]> wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> We have just released a Source Engine Beta update.
> Please feel free to
> try out the newest version of the engine.
>
> Mod-makers: Please run your mod with this beta
> engine to ensure
> compatibility!!!
>
> The following changes are included in this update:
>
> Source Engine
>
>
> Fixes for beta user submitted bugs
>
> * video stress test and audio settings test no
> longer crash
> * fixed broken server browser info buttons
> * fixed cursor disappearing after being kicked from
> server
> * avi recording no longer stops after 1 frame
> * fixed white areas in de_aztec
> * fixed demo playback of old demos in new engine
>
>
>
>
>
>
> * de_nuke loads in all mat_dxlevel configurations
> * fixed bug where mat_colorcorrection wasn't set
> properly in
> -autoconfig
> * added newer video cards to dxsupport.cfg
> * added video memory detection support for
> dxsupport.cfg
> * added mod-specific support to dxsupport.cfg
> * fixed full-screen flicker when alt-tabbing out of
> fullscreen
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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[hlcoders] Source Engine Beta update

2006-05-22 Thread Jason Deakins
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We have just released a Source Engine Beta update.  Please feel free to
try out the newest version of the engine.

Mod-makers: Please run your mod with this beta engine to ensure
compatibility!!!

The following changes are included in this update:

Source Engine


Fixes for beta user submitted bugs

*   video stress test and audio settings test no longer crash
*   fixed broken server browser info buttons
*   fixed cursor disappearing after being kicked from server
*   avi recording no longer stops after 1 frame
*   fixed white areas in de_aztec
*   fixed demo playback of old demos in new engine






*   de_nuke loads in all mat_dxlevel configurations
*   fixed bug where mat_colorcorrection wasn't set properly in
-autoconfig
*   added newer video cards to dxsupport.cfg
*   added video memory detection support for dxsupport.cfg
*   added mod-specific support to dxsupport.cfg
*   fixed full-screen flicker when alt-tabbing out of fullscreen

--

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Re: [hlcoders] FW: Source Beta Engine Released

2006-05-22 Thread Jason Houston
--
[ Picked text/plain from multipart/alternative ]
Sure, while we are all speaking for ourselves. Tjoppen and I at BG2 are more
than willing to take time to merge code if it means reductions in the sort
of bugs the SDK comes with.

Also, a request for when you do actually release it. The blank SDK is still
riddled with intentionally broken things, for what looks like educational
purposes. Perhaps the blank one could come with those things working on
removed instead? Also, a basic melee weapon to base ones off of in it would
be good, seeing as the hl2 melee weapons rely heavily on hl2m code and are
hard to bring over


--
Draco
--

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Re: [hlcoders] FW: Source Beta Engine Released

2006-05-22 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Speak for yourself...

On 5/22/06, Nick <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> If the SDK update gave options for vs2005, gcc 4.0, worked with /Wall, and
> fixes for all of the current sdk bugs. I would happily spend a month to
> merge the codebase.
>
> On 5/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]
> >
> wrote:
> >
> > I'm worried that with such a tremendous delay between SDK updates, it's
> > going to take days to merge the codebase.  Maybe I'm imagining more code
> > thrash than there's actually been though.
> >
> > At 2006/05/11 11:26 PM, Aaron Schiff wrote:
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >He's lying!  The SDK is sufficient at the moment.
> > >
> > >--
> > >ts2do
> > >--
> > >
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