RE: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Tim Holt
Which brings up the question... how do you test if it's owned?  Or is there a
tech thing going on that blocks the mount if you don't own it?

Quoting Mike Durand <[EMAIL PROTECTED]>:

> Hi All-
>
> So the answer from Valve is: you must own Episode One in order to mount
> either 'episode 1 shared.gcf' or 'half-life 2 episode one.gcf'.
>
> -Mike
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
> Groenewoudt
> Sent: Tuesday, August 08, 2006 2:53 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Mounting episode one shared.gcf
>
> --
> [ Picked text/plain from multipart/alternative ] I never said I was only
> going to use some sounds. I want to mount this GCF because it saves like
> 100mb
>
> Second, according to some guys, you can mount the episode one shared
> gcf, without owning EP1 I'd like to have some confirmation of someone
> who did it or from Valve.
>
> On 8/8/06, Sebastian Staudt <[EMAIL PROTECTED]> wrote:
> >
> > I'm not sure what you try to achieve with mounting GCFs of games you
> > don't own.
> > No, I'm not referring to any possible legal problems, but does it make
>
> > any sense to have players of your mod download a 1,2 GB file to make
> > use of a few sounds?
> > Ignoring the fact that they won't get the file on any of the big
> > download sites or via Steam.
> > Wouldn't it be easier to ask Valve if you're allowed to extract the
> > files out of the GCF and ship them with your mod?
> >
> > Robbie Groenewoudt wrote:
> > > Are you people sure you can mount ep1 shared without owning EP1?
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
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RE: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Mike Durand
Hi All-

So the answer from Valve is: you must own Episode One in order to mount
either 'episode 1 shared.gcf' or 'half-life 2 episode one.gcf'.

-Mike


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Tuesday, August 08, 2006 2:53 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Mounting episode one shared.gcf

--
[ Picked text/plain from multipart/alternative ] I never said I was only
going to use some sounds. I want to mount this GCF because it saves like
100mb

Second, according to some guys, you can mount the episode one shared
gcf, without owning EP1 I'd like to have some confirmation of someone
who did it or from Valve.

On 8/8/06, Sebastian Staudt <[EMAIL PROTECTED]> wrote:
>
> I'm not sure what you try to achieve with mounting GCFs of games you
> don't own.
> No, I'm not referring to any possible legal problems, but does it make

> any sense to have players of your mod download a 1,2 GB file to make
> use of a few sounds?
> Ignoring the fact that they won't get the file on any of the big
> download sites or via Steam.
> Wouldn't it be easier to ask Valve if you're allowed to extract the
> files out of the GCF and ship them with your mod?
>
> Robbie Groenewoudt wrote:
> > Are you people sure you can mount ep1 shared without owning EP1?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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RE: [SPAM] Re: [hlcoders] Compiling SDK in VC++ 2002

2006-08-08 Thread Mike Durand
I added a link to this from the SDK Known Issues page.

Also, I've moved all of the 8/4/2006 issues from the community list to
the SDK Known Issues page. Once the major fires are put out I intend to
go through the older SDK issues on that list and test whether these
problems still exist in the latest drop. If they do exist then I will
move them to the other page and if they are fixed then I will delete
them.

Thanks to all who have spent time documenting problems - it makes my job
easier. Hopefully as the releases become more regular the issues list
will get shorter. :)

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff
Sent: Tuesday, August 08, 2006 4:33 PM
To: hlcoders@list.valvesoftware.com
Subject: [SPAM] Re: [hlcoders] Compiling SDK in VC++ 2002
Importance: Low

--
[ Picked text/plain from multipart/alternative ] Patch released to allow
compiling in VS2002:
http://hl2sdk.gigcities.com/vs2002patch.zip

On 8/7/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Right. I had heard that and forgot to put it on the known issues list.
> It's there now.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Aaron
> Schiff
> Sent: Monday, August 07, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Compiling SDK in VC++ 2002
>
> --
> [ Picked text/plain from multipart/alternative ] It seems that the
> update broke compilation within 2002 now?
>
> --
> ts2do
> --
>
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> please visit:
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Re: [hlcoders] Compiling SDK in VC++ 2002

2006-08-08 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
Patch released to allow compiling in VS2002:
http://hl2sdk.gigcities.com/vs2002patch.zip

On 8/7/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Right. I had heard that and forgot to put it on the known issues list.
> It's there now.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff
> Sent: Monday, August 07, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Compiling SDK in VC++ 2002
>
> --
> [ Picked text/plain from multipart/alternative ] It seems that the
> update broke compilation within 2002 now?
>
> --
> ts2do
> --
>
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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Andrew Forsberg
On Tue, 2006-08-08 at 23:52 +0200, Robbie Groenewoudt wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I never said I was only going to use some sounds. I want to mount this GCF
> because it saves like 100mb
>
> Second, according to some guys, you can mount the episode one shared
> gcf, without
> owning EP1
> I'd like to have some confirmation of someone who did it or from Valve.

IIRC, you can download/preload *locked* GCFs for games via Steam when
Valve are doing promotions, or in the leadup to a release they expect
will have extremely high server demands. I can't quite see them letting
people download easily viewable GCFs for games they don't own.


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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
I never said I was only going to use some sounds. I want to mount this GCF
because it saves like 100mb

Second, according to some guys, you can mount the episode one shared
gcf, without
owning EP1
I'd like to have some confirmation of someone who did it or from Valve.

On 8/8/06, Sebastian Staudt <[EMAIL PROTECTED]> wrote:
>
> I'm not sure what you try to achieve with mounting GCFs of games you
> don't own.
> No, I'm not referring to any possible legal problems, but does it make
> any sense to have players of your mod download a 1,2 GB file to make use
> of a few sounds?
> Ignoring the fact that they won't get the file on any of the big
> download sites or via Steam.
> Wouldn't it be easier to ask Valve if you're allowed to extract the
> files out of the GCF and ship them with your mod?
>
> Robbie Groenewoudt wrote:
> > Are you people sure you can mount ep1 shared without owning EP1?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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[hlcoders] VGUI togglebuttons / checkboxes missing in new SDK?

2006-08-08 Thread Steve Rabouin
--
[ Picked text/plain from multipart/alternative ]
Am I missing something, or those functionalities have been removed in the
new SDK? When creating a vgui panel those options are not available anymore.
am I the only one who used those? :o

I haven't had time to verify the vgui code much, so excuse me if this is
something simple, but it seems they are missing.
--

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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
no...the file is called *episode 1 shared.gcf*

On 8/8/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well Wouldn't Episode One Shared mean that it is sharing with other
> episodes, so to legally use it you would have to own episode 1 2 or 3.
> Such
> as Source Shared, you have to own a source game to get that .gcf
> --
>
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[hlcoders] Broadening the Tools SDK

2006-08-08 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
If you haven't seen this, Mike:
http://developer.valvesoftware.com/wiki/Open_Source_Tools

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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
Well Wouldn't Episode One Shared mean that it is sharing with other
episodes, so to legally use it you would have to own episode 1 2 or 3. Such
as Source Shared, you have to own a source game to get that .gcf
--

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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Sebastian Staudt

I'm not sure what you try to achieve with mounting GCFs of games you
don't own.
No, I'm not referring to any possible legal problems, but does it make
any sense to have players of your mod download a 1,2 GB file to make use
of a few sounds?
Ignoring the fact that they won't get the file on any of the big
download sites or via Steam.
Wouldn't it be easier to ask Valve if you're allowed to extract the
files out of the GCF and ship them with your mod?

Robbie Groenewoudt wrote:

Are you people sure you can mount ep1 shared without owning EP1?


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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Are you people sure you can mount ep1 shared without owning EP1?

On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> Mounting 213 doesn't work. No errors but I can't play any EP1 sounds
> (which works with 380)
>
> Also
> if ( !filesystem->AddPackFile( "episode 1 shared.gcf", "GAME" ) )
> return false;
>
> Doesn't work. No errors but I don't have EP1 sounds...
>
>
> On 8/8/06, Snakez <[EMAIL PROTECTED]> wrote:
> >
> > 380 is the actual game, so if it's not owned and decrypted, you'll
> > probably
> > get errors.
> >
> > According to
> > http://developer.valvesoftware.com/wiki/Steam_Application_IDs,
> > 213 is the content appid.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
> > Groenewoudt
> > Sent: Tuesday, August 08, 2006 2:22 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Mounting episode one shared.gcf
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Well, I've added the
> > MountSteamContent for 380.
> > However, I can use the ep1 maps (which should not happen when only
> > mounting
> > the shared gcf) and when a friend, without EP1, starts the mod, he get's
> > the
> > following error: http://dutchmega.nl/mess/err.jpg
> >
> > Weird?
> >
> > On 8/8/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] 380
> > >
> > > On 8/8/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] You need to mount
> > > > the GCF first..
> > > >
> > > > filesystem->MountSteamContent( 220 );
> > > >
> > > > (I don't know what the real appid is)
> > > >
> > > >
> > > >
> > > > On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ] According to
> > > > > some, you can use content from episode one shared.gcf, without
> > > > > actually owning EP1.
> > > > > However, adding
> > > > >
> > > > > filesystem->AddSearchPath("episodic", "GAME");
> > > > > filesystem->AddSearchPath("sourcetest", "GAME");
> > > > > filesystem->AddSearchPath("hl2", "GAME");
> > > > >
> > > > >
> > > > >
> > > > > to gameinterface, cdll_client_int and the same in Gameinfo.txt
> > > > > doesn't work.
> > > > > If I try to play some random sound, it doesn't work. (for example:
> > > play
> > > > > ambient/intro/debris01.wav)
> > > > > --
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > ts2do
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
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> > >
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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Mounting 213 doesn't work. No errors but I can't play any EP1 sounds (which
works with 380)

Also
if ( !filesystem->AddPackFile( "episode 1 shared.gcf", "GAME" ) )
return false;

Doesn't work. No errors but I don't have EP1 sounds...

On 8/8/06, Snakez <[EMAIL PROTECTED]> wrote:
>
> 380 is the actual game, so if it's not owned and decrypted, you'll
> probably
> get errors.
>
> According to http://developer.valvesoftware.com/wiki/Steam_Application_IDs
> ,
> 213 is the content appid.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
> Groenewoudt
> Sent: Tuesday, August 08, 2006 2:22 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Mounting episode one shared.gcf
>
> --
> [ Picked text/plain from multipart/alternative ] Well, I've added the
> MountSteamContent for 380.
> However, I can use the ep1 maps (which should not happen when only
> mounting
> the shared gcf) and when a friend, without EP1, starts the mod, he get's
> the
> following error: http://dutchmega.nl/mess/err.jpg
>
> Weird?
>
> On 8/8/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ] 380
> >
> > On 8/8/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] You need to mount
> > > the GCF first..
> > >
> > > filesystem->MountSteamContent( 220 );
> > >
> > > (I don't know what the real appid is)
> > >
> > >
> > >
> > > On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] According to
> > > > some, you can use content from episode one shared.gcf, without
> > > > actually owning EP1.
> > > > However, adding
> > > >
> > > > filesystem->AddSearchPath("episodic", "GAME");
> > > > filesystem->AddSearchPath("sourcetest", "GAME");
> > > > filesystem->AddSearchPath("hl2", "GAME");
> > > >
> > > >
> > > >
> > > > to gameinterface, cdll_client_int and the same in Gameinfo.txt
> > > > doesn't work.
> > > > If I try to play some random sound, it doesn't work. (for example:
> > play
> > > > ambient/intro/debris01.wav)
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ts2do
> > --
> >
> > ___
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RE: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Snakez
380 is the actual game, so if it's not owned and decrypted, you'll probably
get errors.

According to http://developer.valvesoftware.com/wiki/Steam_Application_IDs,
213 is the content appid.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Tuesday, August 08, 2006 2:22 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Mounting episode one shared.gcf

--
[ Picked text/plain from multipart/alternative ] Well, I've added the
MountSteamContent for 380.
However, I can use the ep1 maps (which should not happen when only mounting
the shared gcf) and when a friend, without EP1, starts the mod, he get's the
following error: http://dutchmega.nl/mess/err.jpg

Weird?

On 8/8/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ] 380
>
> On 8/8/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ] You need to mount
> > the GCF first..
> >
> > filesystem->MountSteamContent( 220 );
> >
> > (I don't know what the real appid is)
> >
> >
> >
> > On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] According to
> > > some, you can use content from episode one shared.gcf, without
> > > actually owning EP1.
> > > However, adding
> > >
> > > filesystem->AddSearchPath("episodic", "GAME");
> > > filesystem->AddSearchPath("sourcetest", "GAME");
> > > filesystem->AddSearchPath("hl2", "GAME");
> > >
> > >
> > >
> > > to gameinterface, cdll_client_int and the same in Gameinfo.txt
> > > doesn't work.
> > > If I try to play some random sound, it doesn't work. (for example:
> play
> > > ambient/intro/debris01.wav)
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
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> > archives, please visit:
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> >
> >
>
>
> --
> ts2do
> --
>
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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
I had an another friend test it. Same error. Arg?!

On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> Well, I've added the MountSteamContent for 380.
> However, I can use the ep1 maps (which should not happen when only
> mounting the shared gcf) and when a friend, without EP1, starts the mod, he
> get's the following error: http://dutchmega.nl/mess/err.jpg
>
> Weird?
>
>
> On 8/8/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > 380
> >
> > On 8/8/06, Garry Newman < [EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > You need to mount the GCF first..
> > >
> > > filesystem->MountSteamContent( 220 );
> > >
> > > (I don't know what the real appid is)
> > >
> > >
> > >
> > > On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > According to some, you can use content from episode one shared.gcf,
> > > > without
> > > > actually owning EP1.
> > > > However, adding
> > > >
> > > > filesystem->AddSearchPath("episodic", "GAME");
> > > > filesystem->AddSearchPath("sourcetest", "GAME");
> > > > filesystem->AddSearchPath("hl2", "GAME");
> > > >
> > > >
> > > >
> > > > to gameinterface, cdll_client_int and the same in Gameinfo.txtdoesn't
> > > > work.
> > > > If I try to play some random sound, it doesn't work. (for example:
> > play
> > > > ambient/intro/debris01.wav)
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ts2do
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Well, I've added the MountSteamContent for 380.
However, I can use the ep1 maps (which should not happen when only mounting
the shared gcf) and when a friend, without EP1, starts the mod, he get's the
following error: http://dutchmega.nl/mess/err.jpg

Weird?

On 8/8/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> 380
>
> On 8/8/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You need to mount the GCF first..
> >
> > filesystem->MountSteamContent( 220 );
> >
> > (I don't know what the real appid is)
> >
> >
> >
> > On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > According to some, you can use content from episode one shared.gcf,
> > > without
> > > actually owning EP1.
> > > However, adding
> > >
> > > filesystem->AddSearchPath("episodic", "GAME");
> > > filesystem->AddSearchPath("sourcetest", "GAME");
> > > filesystem->AddSearchPath("hl2", "GAME");
> > >
> > >
> > >
> > > to gameinterface, cdll_client_int and the same in Gameinfo.txt doesn't
> > > work.
> > > If I try to play some random sound, it doesn't work. (for example:
> play
> > > ambient/intro/debris01.wav)
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ts2do
> --
>
> ___
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> please visit:
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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
380

On 8/8/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> You need to mount the GCF first..
>
> filesystem->MountSteamContent( 220 );
>
> (I don't know what the real appid is)
>
>
>
> On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > According to some, you can use content from episode one shared.gcf,
> > without
> > actually owning EP1.
> > However, adding
> >
> > filesystem->AddSearchPath("episodic", "GAME");
> > filesystem->AddSearchPath("sourcetest", "GAME");
> > filesystem->AddSearchPath("hl2", "GAME");
> >
> >
> >
> > to gameinterface, cdll_client_int and the same in Gameinfo.txt doesn't
> > work.
> > If I try to play some random sound, it doesn't work. (for example: play
> > ambient/intro/debris01.wav)
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
ts2do
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RE: [hlcoders] Animation bug in August 04 SDK Code?

2006-08-08 Thread Yahn Bernier
Yeah, this was changed a couple of ways internally. I think in the
latest internal code we might have yanked the whole if statement and
body of code since it wasn't necessary.  There was a bug I recall where
if you had it the old way demos would have jittery NPCs but if you
flipped the ! Then viewmodels would be hosed, but deleting the entire
thing seemed to fix it.  Something like that.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Peloski
Sent: Tuesday, August 08, 2006 3:59 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Animation bug in August 04 SDK Code?

--
[ Picked text/plain from multipart/alternative ]
Hi guys,

I just wanted to point out something that I noticed in the latest SDK
code,
in c_baseentity.cpp line 1934 (C_BaseEntity::PreDataUpdate) there is the
line

if ( !IsSelfAnimating() )

Which is changed from older code, which doesn't have the !. The result
of
this ! is that entities that DO update m_flAnimTime will not get their
animation vars latched and the interpolation of m_flCycle will not occur
for
any entities that use m_flAnimTime (lots of stuff, including players in
MP?)

Can anyone confirm that this is a (pretty big) bug and not just my
mistake?
--

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Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Garry Newman
--
[ Picked text/plain from multipart/alternative ]
You need to mount the GCF first..

filesystem->MountSteamContent( 220 );

(I don't know what the real appid is)



On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> According to some, you can use content from episode one shared.gcf,
> without
> actually owning EP1.
> However, adding
>
> filesystem->AddSearchPath("episodic", "GAME");
> filesystem->AddSearchPath("sourcetest", "GAME");
> filesystem->AddSearchPath("hl2", "GAME");
>
>
>
> to gameinterface, cdll_client_int and the same in Gameinfo.txt doesn't
> work.
> If I try to play some random sound, it doesn't work. (for example: play
> ambient/intro/debris01.wav)
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-08 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Yes.

On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> No, it isn't. Did you restart Steam after changing SteamAppId?
>
>
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[hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
According to some, you can use content from episode one shared.gcf, without
actually owning EP1.
However, adding

filesystem->AddSearchPath("episodic", "GAME");
filesystem->AddSearchPath("sourcetest", "GAME");
filesystem->AddSearchPath("hl2", "GAME");



to gameinterface, cdll_client_int and the same in Gameinfo.txt doesn't work.
If I try to play some random sound, it doesn't work. (for example: play
ambient/intro/debris01.wav)
--

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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-08 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
No, it isn't. Did you restart Steam after changing SteamAppId?

On 8/8/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I've already tried that. I changed both the GameInfo.txt and run_mod.bat
> to
> use AppId 320, but it still has the same problem.
>
> I'm wondering if it's a code issue with the latest SDK, rather than a
> materials issue?
>
> Grant
> (L. Duke)
>
>
> On 8/7/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Are you using the appid 215? If so, you will have to mount the hl2mp
> > content
> > for it to work. The AppID 215 doesn't include HL2MP content, only HL2.
> >
> > On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > The alpha doesn't work on the sprites on the gravity gun since
> updating
> > to
> > > the latest SDK release.
> > >
> > > I've tried both debug and release compiles of the stock HL2MP sdk with
> > no
> > > changes to the code:
> > > http://x5.freeshare.us/117fs341820.jpg
> > >
> > > Grant
> > > (L. Duke)
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
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Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-08 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I've already tried that. I changed both the GameInfo.txt and run_mod.bat to
use AppId 320, but it still has the same problem.

I'm wondering if it's a code issue with the latest SDK, rather than a
materials issue?

Grant
(L. Duke)


On 8/7/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Are you using the appid 215? If so, you will have to mount the hl2mp
> content
> for it to work. The AppID 215 doesn't include HL2MP content, only HL2.
>
> On 8/7/06, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The alpha doesn't work on the sprites on the gravity gun since updating
> to
> > the latest SDK release.
> >
> > I've tried both debug and release compiles of the stock HL2MP sdk with
> no
> > changes to the code:
> > http://x5.freeshare.us/117fs341820.jpg
> >
> > Grant
> > (L. Duke)
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
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[hlcoders] Animation bug in August 04 SDK Code?

2006-08-08 Thread Paul Peloski
--
[ Picked text/plain from multipart/alternative ]
Hi guys,

I just wanted to point out something that I noticed in the latest SDK code,
in c_baseentity.cpp line 1934 (C_BaseEntity::PreDataUpdate) there is the
line

if ( !IsSelfAnimating() )

Which is changed from older code, which doesn't have the !. The result of
this ! is that entities that DO update m_flAnimTime will not get their
animation vars latched and the interpolation of m_flCycle will not occur for
any entities that use m_flAnimTime (lots of stuff, including players in MP?)

Can anyone confirm that this is a (pretty big) bug and not just my mistake?
--

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Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Matt Stafford
--
[ Picked text/plain from multipart/alternative ]
Cool cool, just reassuring to know that its coming :)

Matt

On 8/8/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> I don't have anything more to add on shaders yet. I'm trying to get some
> of the severe problems with this drop fixed and after that I'll be able
> to investigate the shader issue more.
>
> Thanks for you patience.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> Stafford
> Sent: Monday, August 07, 2006 5:29 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file
>
> --
> [ Picked text/plain from multipart/alternative ] Any word on shaders yet
> Mike?
>
> Matt
> --
>
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--
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http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
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Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Yeah, I get it when ducking.

On 8/7/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I made a new map with func_door_rotating, and it works fine.
>
> On another note, it seems im getting random ASSERTS from GameMovement.cpp,
> anyone else getting these? After I get the error, the player begins to
> move
> around randomly
> --
>
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