[hlcoders] Problems with Hl1 SDK being built under VC Express

2006-10-03 Thread Douglas Temple
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Yeah, guess who.

It's me again, after dealing with getting the VC 6 header files (which I now
have), my new problem (or should I say problems) are as follows:

http://rapidshare.de/files/35356326/lotsa_errors.txt.html

My problem is that I really don't have the time to go through the SDK and
repair all these errors...

Would it just be simpler if I acquired a version of VC 6 and used it because
I guess that VC Express has changed standards with reagrds to structures...

Any help would really be appreciated :)

Yours,

Douglas
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Re: [hlcoders] Problems with Hl1 SDK being built under VC Express

2006-10-03 Thread David Anderson

Hello,

  The AMX Mod X Dev Team maintains a Visual Studio 2005 compatible port
of the HL1SDK.  Unfortunately, it is the multiplayer side only, and it
looks like you're trying to use the singleplayer code.

  It'd be better to find a copy of VS2k3 than VS6, as it maintains more
backward compatibility than 2k5 does and is easier to use.  But if
you're interested in the fixed-up multiplayer code to fix up
singleplayer as well, it's here (credits for the changes go to Damaged
Soul):

  http://svn.alliedmods.net/viewvc.cgi/hlsdk/?root=amxmodx
  Or anon SVN access: svn://svn.alliedmods.net/svnroot/amxmodx/hlsdk

  Hope that helps,
   ---bail


Douglas Temple wrote:

--
[ Picked text/plain from multipart/alternative ]
Yeah, guess who.

It's me again, after dealing with getting the VC 6 header files (which I now
have), my new problem (or should I say problems) are as follows:

http://rapidshare.de/files/35356326/lotsa_errors.txt.html

My problem is that I really don't have the time to go through the SDK and
repair all these errors...

Would it just be simpler if I acquired a version of VC 6 and used it because
I guess that VC Express has changed standards with reagrds to structures...

Any help would really be appreciated :)

Yours,

Douglas
--

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[hlcoders] env_tonemap_controller

2006-10-03 Thread Gus
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Hey, is anybody having problems with HDR with their mods? Somehow HDR works
on our mod but it says can't create env_tonemap_controller..Is there
something I am
missing or could this be a bug? The mod is based on HL2DM.

Gus


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Re: [hlcoders] env_tonemap_controller

2006-10-03 Thread Adam amckern Mckern
I never got that (ep1 code), but i added the files
just incase - it might have been lucky.

--- Tobias Kammersgaard
[EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 You have to add c_env_tonemap_controller.cpp, and
 env_tonemap_controller.cpp
 yourself to their respective Solution files :)

 /ProZak

 On 03/10/06, Gus [EMAIL PROTECTED] wrote:
 
  This is a cryptographically signed message in MIME
 format.
  --
  Hey, is anybody having problems with HDR with
 their mods? Somehow HDR
  works
  on our mod but it says can't create
 env_tonemap_controller..Is there
  something I am
  missing or could this be a bug? The mod is based
 on HL2DM.
 
  Gus
 
 
  --
  Content-Description: S/MIME Cryptographic
 Signature
 
  [ smime.p7s of type application/x-pkcs7-signature
 deleted ]
  --
 
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 view the list archives,
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 /ProZak
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