Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread enriched

how do you do that? please help me i don't know how to fix it

rj m wrote:

I had these same problems, I ended up fixing it by mounting gcf for
hl2dm in code at the dll intialization point for the client


On 10/27/06, Garry Newman <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
The grav gun effect bug is because of missing materials too.. (and the
stunstick model is in the hl2mp gcf (and the maps))



On 10/27/06, enriched <[EMAIL PROTECTED]> wrote:
>
> Thanks for adding the problem to bugzilla. I'll try to copy the
missing
> materials
> manually later tonight and report how it goes.
>
> Mike, I was wondering if you had any idea how to fix the broken
> gravitygun effect
>
http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.jpg
>
> Another question, when i create a "modify half life 2 multi player"
mod
> and i compile everything
> i try to run the game but there are no maps, i had to copy them
from the
> gcf. Is this a bug also?
>
> The stunstick model is missing also. Lastly, I hate to bother you with
> so many questions, the modelsrc,
> materialsrc, and mapsrc, are completely blank for "modify half life 2
> multiplayer". I don't know if that
> a bug or intentional?
>
>
>
>
>
>
>
>
> Mike Durand wrote:
> > Wait. That won't work because the hl2mp GCF does not get mounted
when
> > SteamAppId 215 is specified. Sorry about that. I'll add this
problem to
> > Bugzilla.
> >
> > You can find the list of missing materials and models by opening the
> > console. The ones that are missing will be in red.
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike
Durand
> > Sent: Friday, October 27, 2006 12:35 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Problems with latest hl2dm sdk update:
> >
> > Hi Enriched-
> >
> > You might try adding hl2mp to the search path in your MOD's
gameinfo.txt
> > so that it looks like this:
> >
> >   SearchPaths
> >   {
> >   Game
|gameinfo_path|.
> >   Gamehl2mp
> >   Gamehl2
> >   }
> >
> > -Mike
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of enriched
> > Sent: Friday, October 27, 2006 11:23 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Problems with latest hl2dm sdk update:
> >
> > Garry could you explain which files i need to copy? Will copying the
> > files fix the problem with the gravity gun? There must be an
easier way,
> > could someone from valve help?
> >
> > Garry Newman wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ] You're just
missing a
> >>
> >
> >
> >> bunch of material files from the hldm install. It is a bit
crappy that
> >>
> >
> >
> >> this isn't already fixed for you when you start a new mod but
all you
> >> have to do is copy them from the hl2dm gcf.
> >>
> >>
> >> On 10/26/06, enriched <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> there are some problems with the latest sdk update for hl2
> >>>
> > mulitiplayer.
> >
> >>> It seems to be code related issues.
> >>> Using our old binaries instead of the new binares caused all of
the
> >>> problems to disappear.
> >>>
> >>>
> >>> when you startup  a server you don't get the normal grey
transparency
> >>>
> >
> >
> >>> you get this instead
> >>>
http://img204.imageshack.us/my.php?image=brokenstartuphl2dmsdkno1.jpg
> >>>
> >>>
> >>> the gravity gun's effects are all messed up
> >>>
http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.j
> >>> pg
> >>>
> >>>
> >>> the stunstick's icon is completey broken. It is replaced by
> >>> "stunstick icon" in text only.
> >>>
http://img204.imageshack.us/my.php?image=dmrunoffhl2dmsdkstunstims7.j
> >>> pg
> >>>
> >>>
> >>> I wanted to make sure that the gravity gun wasn't isolated so i
> >>> loaded a new map (dm_steamlabs). The gravity gun was still broken,
> >>> and also dm_steamlabs appeared to be broken as well. the map
> >>> dm_steamlabs was extracted directly from the gcf.
> >>>
> >>>
http://img204.imageshack.us/my.php?image=dmsteamlabshl2dmsdkle4.jpg
> >>>
> >>>
> >>> Has anyone encountered this problem? Does anyone know how to
fix it?
> >>> If you want to reproduce these bugs please compile a fresh
> >>> hl2:multiplayer mod.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >
> >
>

Re: [hlcoders] Fast Moving Physics Objects

2006-10-27 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
Thanks.  I implemented that and it's working beautifully so far.  Not only
do the collisions work at high speed, but a hackjob isn't required to get
them working with hitboxes.
:)

On 10/26/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> You need to do some sort of swept collision, which for bullets is normally
> tracelines. You can simulate the bullet gravity/drop yourself very easily,
> and just do a traceline from last position to this position each timestep.
> The traceline doesn't have to extend across the world as soon as the
> weapon
> fires.
>
> On 10/26/06, Skillet <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm trying to simulate bullets at (near) actual speed with physics
> rather
> > than tracelines, and I'm having inconsistent collision troubles.  I
> assume
> > they're happening because the physics system isn't designed for such
> fast
> > moving objects.  My question is twofold.  First, is there any easy way
> to
> > improve the accuracy of the entity physics (crossbow bolt type) system
> to
> > allow for reliable collisions at very high velocities (10,000+ units/s),
> > or
> > secondly would the Havok/VPhysics system be able to do this kind of
> > simulation better?
> >
> > Thanks.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

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Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread rj m

I had these same problems, I ended up fixing it by mounting gcf for
hl2dm in code at the dll intialization point for the client


On 10/27/06, Garry Newman <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
The grav gun effect bug is because of missing materials too.. (and the
stunstick model is in the hl2mp gcf (and the maps))



On 10/27/06, enriched <[EMAIL PROTECTED]> wrote:
>
> Thanks for adding the problem to bugzilla. I'll try to copy the missing
> materials
> manually later tonight and report how it goes.
>
> Mike, I was wondering if you had any idea how to fix the broken
> gravitygun effect
> http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.jpg
>
> Another question, when i create a "modify half life 2 multi player" mod
> and i compile everything
> i try to run the game but there are no maps, i had to copy them from the
> gcf. Is this a bug also?
>
> The stunstick model is missing also. Lastly, I hate to bother you with
> so many questions, the modelsrc,
> materialsrc, and mapsrc, are completely blank for "modify half life 2
> multiplayer". I don't know if that
> a bug or intentional?
>
>
>
>
>
>
>
>
> Mike Durand wrote:
> > Wait. That won't work because the hl2mp GCF does not get mounted when
> > SteamAppId 215 is specified. Sorry about that. I'll add this problem to
> > Bugzilla.
> >
> > You can find the list of missing materials and models by opening the
> > console. The ones that are missing will be in red.
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> > Sent: Friday, October 27, 2006 12:35 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Problems with latest hl2dm sdk update:
> >
> > Hi Enriched-
> >
> > You might try adding hl2mp to the search path in your MOD's gameinfo.txt
> > so that it looks like this:
> >
> >   SearchPaths
> >   {
> >   Game|gameinfo_path|.
> >   Gamehl2mp
> >   Gamehl2
> >   }
> >
> > -Mike
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of enriched
> > Sent: Friday, October 27, 2006 11:23 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Problems with latest hl2dm sdk update:
> >
> > Garry could you explain which files i need to copy? Will copying the
> > files fix the problem with the gravity gun? There must be an easier way,
> > could someone from valve help?
> >
> > Garry Newman wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ] You're just missing a
> >>
> >
> >
> >> bunch of material files from the hldm install. It is a bit crappy that
> >>
> >
> >
> >> this isn't already fixed for you when you start a new mod but all you
> >> have to do is copy them from the hl2dm gcf.
> >>
> >>
> >> On 10/26/06, enriched <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> there are some problems with the latest sdk update for hl2
> >>>
> > mulitiplayer.
> >
> >>> It seems to be code related issues.
> >>> Using our old binaries instead of the new binares caused all of the
> >>> problems to disappear.
> >>>
> >>>
> >>> when you startup  a server you don't get the normal grey transparency
> >>>
> >
> >
> >>> you get this instead
> >>> http://img204.imageshack.us/my.php?image=brokenstartuphl2dmsdkno1.jpg
> >>>
> >>>
> >>> the gravity gun's effects are all messed up
> >>> http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.j
> >>> pg
> >>>
> >>>
> >>> the stunstick's icon is completey broken. It is replaced by
> >>> "stunstick icon" in text only.
> >>> http://img204.imageshack.us/my.php?image=dmrunoffhl2dmsdkstunstims7.j
> >>> pg
> >>>
> >>>
> >>> I wanted to make sure that the gravity gun wasn't isolated so i
> >>> loaded a new map (dm_steamlabs). The gravity gun was still broken,
> >>> and also dm_steamlabs appeared to be broken as well. the map
> >>> dm_steamlabs was extracted directly from the gcf.
> >>>
> >>> http://img204.imageshack.us/my.php?image=dmsteamlabshl2dmsdkle4.jpg
> >>>
> >>>
> >>> Has anyone encountered this problem? Does anyone know how to fix it?
> >>> If you want to reproduce these bugs please compile a fresh
> >>> hl2:multiplayer mod.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >
> >
> > __

Re: [hlcoders] Coded Ironsights

2006-10-27 Thread John Sheu
On Friday 27 October 2006 7:26 pm, Stephen Swires wrote:
> I've got everything in place, but there is one itch. When you move
> around the mouse to look around, the view model likes to move around
> too. Any way to combat that?

Just call it a feature.

-John Sheu

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Re: [hlcoders] Coded Ironsights

2006-10-27 Thread Stephen Swires

I've got everything in place, but there is one itch. When you move
around the mouse to look around, the view model likes to move around
too. Any way to combat that?

Matt Boone wrote:


In your view model class, find CalcViewModelView. You can change the
eyePosition vector before it gets passed into SetLocalOrigin. ( or
passed into the BaseClass if you have a custom view model class )

With that you can get an offset from the weapon and modify its onscreen
position however you like. Eg, find a 'raised' and 'lowered' offset
vector that you like and store those per weapon, and interpolate between
them to fake the animation. I'd recommend making a cvar that contains a
vector and shove that in so you can quickly see how its going to look
ingame.

This would just change the position of the model. If you want to angle
the model up or down you would do a similar process but with eyeAngles.

I think animating this would be a much better alternative, but if you
are without artists then I suppose this is all you get.

Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Swires
Sent: Wednesday, October 25, 2006 3:11 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Coded Ironsights

Hello,

I'm going to put this subject back up because I don't have skills as an
animator or modeler to do this with. I want to have a similar system to
what SMOD has where it offsets the view model by an angle (of some
sort), but I am oblivious on how to do this myself. Any help with doing
this will be greatly appreciated.

- Stephen Swires
   (SteveUK)

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Re: [hlcoders] UTIL_GetLocalPlayer

2006-10-27 Thread Garry Newman
--
[ Picked text/plain from multipart/alternative ]
Find out where it's being called and change it to act properly with multiple
players in the game.

There isn't a quick fix (unless you just remove the Assert and risk crashes)

On 10/27/06, Trevor Janok <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Why am I unable to fix the "UTIL_GetLocalPlayers" bug in the HL2 MP
> source?It will happen on some maps, but not others. Console debug
> "UTIL_GetLocalPlayer() not called in multiplayer game"I found a patch on the
> wiki, but that didn't seem to fix it. Anyway around it?
> _
> Check the weather nationwide with MSN Search: Try it now!
> http://search.msn.com/results.aspx?q=weather&FORM=WLMTAG
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

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Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread Garry Newman
--
[ Picked text/plain from multipart/alternative ]
The grav gun effect bug is because of missing materials too.. (and the
stunstick model is in the hl2mp gcf (and the maps))



On 10/27/06, enriched <[EMAIL PROTECTED]> wrote:
>
> Thanks for adding the problem to bugzilla. I'll try to copy the missing
> materials
> manually later tonight and report how it goes.
>
> Mike, I was wondering if you had any idea how to fix the broken
> gravitygun effect
> http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.jpg
>
> Another question, when i create a "modify half life 2 multi player" mod
> and i compile everything
> i try to run the game but there are no maps, i had to copy them from the
> gcf. Is this a bug also?
>
> The stunstick model is missing also. Lastly, I hate to bother you with
> so many questions, the modelsrc,
> materialsrc, and mapsrc, are completely blank for "modify half life 2
> multiplayer". I don't know if that
> a bug or intentional?
>
>
>
>
>
>
>
>
> Mike Durand wrote:
> > Wait. That won't work because the hl2mp GCF does not get mounted when
> > SteamAppId 215 is specified. Sorry about that. I'll add this problem to
> > Bugzilla.
> >
> > You can find the list of missing materials and models by opening the
> > console. The ones that are missing will be in red.
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> > Sent: Friday, October 27, 2006 12:35 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Problems with latest hl2dm sdk update:
> >
> > Hi Enriched-
> >
> > You might try adding hl2mp to the search path in your MOD's gameinfo.txt
> > so that it looks like this:
> >
> >   SearchPaths
> >   {
> >   Game|gameinfo_path|.
> >   Gamehl2mp
> >   Gamehl2
> >   }
> >
> > -Mike
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of enriched
> > Sent: Friday, October 27, 2006 11:23 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Problems with latest hl2dm sdk update:
> >
> > Garry could you explain which files i need to copy? Will copying the
> > files fix the problem with the gravity gun? There must be an easier way,
> > could someone from valve help?
> >
> > Garry Newman wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ] You're just missing a
> >>
> >
> >
> >> bunch of material files from the hldm install. It is a bit crappy that
> >>
> >
> >
> >> this isn't already fixed for you when you start a new mod but all you
> >> have to do is copy them from the hl2dm gcf.
> >>
> >>
> >> On 10/26/06, enriched <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> there are some problems with the latest sdk update for hl2
> >>>
> > mulitiplayer.
> >
> >>> It seems to be code related issues.
> >>> Using our old binaries instead of the new binares caused all of the
> >>> problems to disappear.
> >>>
> >>>
> >>> when you startup  a server you don't get the normal grey transparency
> >>>
> >
> >
> >>> you get this instead
> >>> http://img204.imageshack.us/my.php?image=brokenstartuphl2dmsdkno1.jpg
> >>>
> >>>
> >>> the gravity gun's effects are all messed up
> >>> http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.j
> >>> pg
> >>>
> >>>
> >>> the stunstick's icon is completey broken. It is replaced by
> >>> "stunstick icon" in text only.
> >>> http://img204.imageshack.us/my.php?image=dmrunoffhl2dmsdkstunstims7.j
> >>> pg
> >>>
> >>>
> >>> I wanted to make sure that the gravity gun wasn't isolated so i
> >>> loaded a new map (dm_steamlabs). The gravity gun was still broken,
> >>> and also dm_steamlabs appeared to be broken as well. the map
> >>> dm_steamlabs was extracted directly from the gcf.
> >>>
> >>> http://img204.imageshack.us/my.php?image=dmsteamlabshl2dmsdkle4.jpg
> >>>
> >>>
> >>> Has anyone encountered this problem? Does anyone know how to fix it?
> >>> If you want to reproduce these bugs please compile a fresh
> >>> hl2:multiplayer mod.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > __

Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread enriched

Thanks for adding the problem to bugzilla. I'll try to copy the missing
materials
manually later tonight and report how it goes.

Mike, I was wondering if you had any idea how to fix the broken
gravitygun effect
http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.jpg

Another question, when i create a "modify half life 2 multi player" mod
and i compile everything
i try to run the game but there are no maps, i had to copy them from the
gcf. Is this a bug also?

The stunstick model is missing also. Lastly, I hate to bother you with
so many questions, the modelsrc,
materialsrc, and mapsrc, are completely blank for "modify half life 2
multiplayer". I don't know if that
a bug or intentional?








Mike Durand wrote:

Wait. That won't work because the hl2mp GCF does not get mounted when
SteamAppId 215 is specified. Sorry about that. I'll add this problem to
Bugzilla.

You can find the list of missing materials and models by opening the
console. The ones that are missing will be in red.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Friday, October 27, 2006 12:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Problems with latest hl2dm sdk update:

Hi Enriched-

You might try adding hl2mp to the search path in your MOD's gameinfo.txt
so that it looks like this:

SearchPaths
{
Game|gameinfo_path|.
Gamehl2mp
Gamehl2
}

-Mike


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of enriched
Sent: Friday, October 27, 2006 11:23 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Problems with latest hl2dm sdk update:

Garry could you explain which files i need to copy? Will copying the
files fix the problem with the gravity gun? There must be an easier way,
could someone from valve help?

Garry Newman wrote:


--
[ Picked text/plain from multipart/alternative ] You're just missing a





bunch of material files from the hldm install. It is a bit crappy that





this isn't already fixed for you when you start a new mod but all you
have to do is copy them from the hl2dm gcf.


On 10/26/06, enriched <[EMAIL PROTECTED]> wrote:



there are some problems with the latest sdk update for hl2


mulitiplayer.


It seems to be code related issues.
Using our old binaries instead of the new binares caused all of the
problems to disappear.


when you startup  a server you don't get the normal grey transparency





you get this instead
http://img204.imageshack.us/my.php?image=brokenstartuphl2dmsdkno1.jpg


the gravity gun's effects are all messed up
http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.j
pg


the stunstick's icon is completey broken. It is replaced by
"stunstick icon" in text only.
http://img204.imageshack.us/my.php?image=dmrunoffhl2dmsdkstunstims7.j
pg


I wanted to make sure that the gravity gun wasn't isolated so i
loaded a new map (dm_steamlabs). The gravity gun was still broken,
and also dm_steamlabs appeared to be broken as well. the map
dm_steamlabs was extracted directly from the gcf.

http://img204.imageshack.us/my.php?image=dmsteamlabshl2dmsdkle4.jpg


Has anyone encountered this problem? Does anyone know how to fix it?
If you want to reproduce these bugs please compile a fresh
hl2:multiplayer mod.









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[hlcoders] UTIL_GetLocalPlayer

2006-10-27 Thread Trevor Janok
--
[ Picked text/plain from multipart/alternative ]
Why am I unable to fix the "UTIL_GetLocalPlayers" bug in the HL2 MP source?It 
will happen on some maps, but not others. Console debug "UTIL_GetLocalPlayer() 
not called in multiplayer game"I found a patch on the wiki, but that didn't 
seem to fix it. Anyway around it?
_
Check the weather nationwide with MSN Search: Try it now!
http://search.msn.com/results.aspx?q=weather&FORM=WLMTAG
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RE: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread Mike Durand
Wait. That won't work because the hl2mp GCF does not get mounted when
SteamAppId 215 is specified. Sorry about that. I'll add this problem to
Bugzilla.

You can find the list of missing materials and models by opening the
console. The ones that are missing will be in red.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Friday, October 27, 2006 12:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Problems with latest hl2dm sdk update:

Hi Enriched-

You might try adding hl2mp to the search path in your MOD's gameinfo.txt
so that it looks like this:

SearchPaths
{
Game|gameinfo_path|.
Gamehl2mp
Gamehl2
}

-Mike


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of enriched
Sent: Friday, October 27, 2006 11:23 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Problems with latest hl2dm sdk update:

Garry could you explain which files i need to copy? Will copying the
files fix the problem with the gravity gun? There must be an easier way,
could someone from valve help?

Garry Newman wrote:
> --
> [ Picked text/plain from multipart/alternative ] You're just missing a

> bunch of material files from the hldm install. It is a bit crappy that

> this isn't already fixed for you when you start a new mod but all you
> have to do is copy them from the hl2dm gcf.
>
>
> On 10/26/06, enriched <[EMAIL PROTECTED]> wrote:
>
>> there are some problems with the latest sdk update for hl2
mulitiplayer.
>> It seems to be code related issues.
>> Using our old binaries instead of the new binares caused all of the
>> problems to disappear.
>>
>>
>> when you startup  a server you don't get the normal grey transparency

>> you get this instead
>> http://img204.imageshack.us/my.php?image=brokenstartuphl2dmsdkno1.jpg
>>
>>
>> the gravity gun's effects are all messed up
>> http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.j
>> pg
>>
>>
>> the stunstick's icon is completey broken. It is replaced by
>> "stunstick icon" in text only.
>> http://img204.imageshack.us/my.php?image=dmrunoffhl2dmsdkstunstims7.j
>> pg
>>
>>
>> I wanted to make sure that the gravity gun wasn't isolated so i
>> loaded a new map (dm_steamlabs). The gravity gun was still broken,
>> and also dm_steamlabs appeared to be broken as well. the map
>> dm_steamlabs was extracted directly from the gcf.
>>
>> http://img204.imageshack.us/my.php?image=dmsteamlabshl2dmsdkle4.jpg
>>
>>
>> Has anyone encountered this problem? Does anyone know how to fix it?
>> If you want to reproduce these bugs please compile a fresh
>> hl2:multiplayer mod.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
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>
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RE: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread Mike Durand
Hi Enriched-

You might try adding hl2mp to the search path in your MOD's gameinfo.txt
so that it looks like this:

SearchPaths
{
Game|gameinfo_path|.
Gamehl2mp
Gamehl2
}

-Mike


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of enriched
Sent: Friday, October 27, 2006 11:23 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Problems with latest hl2dm sdk update:

Garry could you explain which files i need to copy? Will copying the
files fix the problem with the gravity gun? There must be an easier way,
could someone from valve help?

Garry Newman wrote:
> --
> [ Picked text/plain from multipart/alternative ] You're just missing a

> bunch of material files from the hldm install. It is a bit crappy that

> this isn't already fixed for you when you start a new mod but all you
> have to do is copy them from the hl2dm gcf.
>
>
> On 10/26/06, enriched <[EMAIL PROTECTED]> wrote:
>
>> there are some problems with the latest sdk update for hl2
mulitiplayer.
>> It seems to be code related issues.
>> Using our old binaries instead of the new binares caused all of the
>> problems to disappear.
>>
>>
>> when you startup  a server you don't get the normal grey transparency

>> you get this instead
>> http://img204.imageshack.us/my.php?image=brokenstartuphl2dmsdkno1.jpg
>>
>>
>> the gravity gun's effects are all messed up
>> http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.j
>> pg
>>
>>
>> the stunstick's icon is completey broken. It is replaced by
>> "stunstick icon" in text only.
>> http://img204.imageshack.us/my.php?image=dmrunoffhl2dmsdkstunstims7.j
>> pg
>>
>>
>> I wanted to make sure that the gravity gun wasn't isolated so i
>> loaded a new map (dm_steamlabs). The gravity gun was still broken,
>> and also dm_steamlabs appeared to be broken as well. the map
>> dm_steamlabs was extracted directly from the gcf.
>>
>> http://img204.imageshack.us/my.php?image=dmsteamlabshl2dmsdkle4.jpg
>>
>>
>> Has anyone encountered this problem? Does anyone know how to fix it?
>> If you want to reproduce these bugs please compile a fresh
>> hl2:multiplayer mod.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
> --
>
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>
>
>


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Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread enriched

Garry could you explain which files i need to copy? Will copying the
files fix the problem with the gravity
gun? There must be an easier way, could someone from valve help?

Garry Newman wrote:

--
[ Picked text/plain from multipart/alternative ]
You're just missing a bunch of material files from the hldm install. It is a
bit crappy that this isn't already fixed for you when you start a new mod
but all you have to do is copy them from the hl2dm gcf.


On 10/26/06, enriched <[EMAIL PROTECTED]> wrote:


there are some problems with the latest sdk update for hl2 mulitiplayer.
It seems to be code related issues.
Using our old binaries instead of the new binares caused all of the
problems to disappear.


when you startup  a server you don't get the normal grey transparency
you get this instead
http://img204.imageshack.us/my.php?image=brokenstartuphl2dmsdkno1.jpg


the gravity gun's effects are all messed up
http://img204.imageshack.us/my.php?image=dmrunoffbrokenphyscannoqb1.jpg


the stunstick's icon is completey broken. It is replaced by "stunstick
icon" in text only.
http://img204.imageshack.us/my.php?image=dmrunoffhl2dmsdkstunstims7.jpg


I wanted to make sure that the gravity gun wasn't isolated so i loaded a
new map
(dm_steamlabs). The gravity gun was still broken, and also dm_steamlabs
appeared
to be broken as well. the map dm_steamlabs was extracted directly from
the gcf.

http://img204.imageshack.us/my.php?image=dmsteamlabshl2dmsdkle4.jpg


Has anyone encountered this problem? Does anyone know how to fix it?
If you want to reproduce these bugs please compile a fresh
hl2:multiplayer mod.









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Re: [hlcoders] Fast Moving Physics Objects

2006-10-27 Thread John Sheu
In my experience, you're best advised to try to avoid VPhysics altogether.
Anything to do with prediction or lag compensation will be a PITA.

-John Sheu

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Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-27 Thread Gustavo Restrepo
--
[ Picked text/plain from multipart/alternative ]
Im experiencing the same issues as enriched btw, i could recreate all the
problems when compiling a HL2DM mod
--

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