RE: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-29 Thread Adrian Finol
Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client
project, that's where the client side bolt is created.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: Thursday, December 28, 2006 8:42 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] CrossBow_Bolt: Stick Out More...

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Hi all, am trying to figure how to get the CrossBow_Bolt to stick out
more from the wall when shot. Anybody know the answer to this?

Gus
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Re: [hlcoders] SRCDS Error with Source SDK Base mod

2006-12-29 Thread Adam amckern Mckern
Looking at the first 4 results on google, and my level
design experince, you have filled a EDICT tree with
code, or the map is to complex.

As an exmaple - max_edicts = 1024
You have 1020 sounds precached, and ready to play in
the code, and the map has 5 sounds - the engine will
complain with this error, becuase you have 1025 - 1
sound to many.

There may be other causes, but this is the one i do
know and understand - i DO NOT know the engine limit
on edicts however.

Adam

--- Ben Everett [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 When running a server via srcds (w/ the game set to
 hl2mp when the update
 command is passed to HLDSUpdateTool), clients keep
 receiving this message on
 connect resulting in them disconnecting; Host_Error:
 CL_ReadPreserveEnt:
 u.m_nNewEntity == MAX_EDICTS. Any idea on what's
 going on here?

 --


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Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-29 Thread Gus
This is a cryptographically signed message in MIME format.
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Oh coolio, thanks for sharing this!

Gus

Adrian Finol wrote:
 Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client
 project, that's where the client side bolt is created.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gus
 Sent: Thursday, December 28, 2006 8:42 AM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] CrossBow_Bolt: Stick Out More...

 This is a cryptographically signed message in MIME format.
 --
 Hi all, am trying to figure how to get the CrossBow_Bolt to stick out
 more from the wall when shot. Anybody know the answer to this?

 Gus
 --
 Content-Description: S/MIME Cryptographic Signature

 [ smime.p7s of type application/x-pkcs7-signature deleted ]
 --

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Re: [hlcoders] SRCDS Error with Source SDK Base mod

2006-12-29 Thread Ben Everett
Which is interesting considering the fact that it works fine with a
listen server but not with a dedicated server. Hmmm, I'll do some more
research into this. Thanks for pointing me in a direction :)

-Original Message-
From: Adam \amckern\ Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Date: Fri, 29 Dec 2006 15:30:58 -0800 (PST)
Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod

 Looking at the first 4 results on google, and my level
 design experince, you have filled a EDICT tree with
 code, or the map is to complex.

 As an exmaple - max_edicts = 1024
 You have 1020 sounds precached, and ready to play in
 the code, and the map has 5 sounds - the engine will
 complain with this error, becuase you have 1025 - 1
 sound to many.

 There may be other causes, but this is the one i do
 know and understand - i DO NOT know the engine limit
 on edicts however.

 Adam

 --- Ben Everett [EMAIL PROTECTED] wrote:

  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  When running a server via srcds (w/ the game set to
  hl2mp when the update
  command is passed to HLDSUpdateTool), clients keep
  receiving this message on
  connect resulting in them disconnecting; Host_Error:
  CL_ReadPreserveEnt:
  u.m_nNewEntity == MAX_EDICTS. Any idea on what's
  going on here?
 
  --
 
 
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  To unsubscribe, edit your list preferences, or view
  the list archives, please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 
 Nigredo Studios http://www.nigredostudios.com

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