RE: [hlcoders] CrossBow_Bolt: Stick Out More...
Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client project, that's where the client side bolt is created. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Thursday, December 28, 2006 8:42 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] CrossBow_Bolt: Stick Out More... This is a cryptographically signed message in MIME format. -- Hi all, am trying to figure how to get the CrossBow_Bolt to stick out more from the wall when shot. Anybody know the answer to this? Gus -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SRCDS Error with Source SDK Base mod
Looking at the first 4 results on google, and my level design experince, you have filled a EDICT tree with code, or the map is to complex. As an exmaple - max_edicts = 1024 You have 1020 sounds precached, and ready to play in the code, and the map has 5 sounds - the engine will complain with this error, becuase you have 1025 - 1 sound to many. There may be other causes, but this is the one i do know and understand - i DO NOT know the engine limit on edicts however. Adam --- Ben Everett [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When running a server via srcds (w/ the game set to hl2mp when the update command is passed to HLDSUpdateTool), clients keep receiving this message on connect resulting in them disconnecting; Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS. Any idea on what's going on here? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
This is a cryptographically signed message in MIME format. -- Oh coolio, thanks for sharing this! Gus Adrian Finol wrote: Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client project, that's where the client side bolt is created. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Thursday, December 28, 2006 8:42 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] CrossBow_Bolt: Stick Out More... This is a cryptographically signed message in MIME format. -- Hi all, am trying to figure how to get the CrossBow_Bolt to stick out more from the wall when shot. Anybody know the answer to this? Gus -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SRCDS Error with Source SDK Base mod
Which is interesting considering the fact that it works fine with a listen server but not with a dedicated server. Hmmm, I'll do some more research into this. Thanks for pointing me in a direction :) -Original Message- From: Adam \amckern\ Mckern [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Date: Fri, 29 Dec 2006 15:30:58 -0800 (PST) Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod Looking at the first 4 results on google, and my level design experince, you have filled a EDICT tree with code, or the map is to complex. As an exmaple - max_edicts = 1024 You have 1020 sounds precached, and ready to play in the code, and the map has 5 sounds - the engine will complain with this error, becuase you have 1025 - 1 sound to many. There may be other causes, but this is the one i do know and understand - i DO NOT know the engine limit on edicts however. Adam --- Ben Everett [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When running a server via srcds (w/ the game set to hl2mp when the update command is passed to HLDSUpdateTool), clients keep receiving this message on connect resulting in them disconnecting; Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS. Any idea on what's going on here? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders