Re: [hlcoders] Confused on updating the source.

2007-05-19 Thread maarten
If I'm not mistaken ( and I hope not, cause it's cost me some time and
bugs a few times now ), there's no automatic updating system or versioning
system yet. I update using BeyondCompare 2, and it's manageable using that
tool. Create a new mod from scratch, and merge that with your source tree.
Only the files modified on both ends should require a manual merge.

Expect some work though, since more often than not some core interfaces
have changed and you'll also need to change all calls using the new
interface in your modified code. There's also a fair chance that after the
merge you've introduced some bugs that are, let's say, less fun to track
down. These are mostly due to e.g. interfaces that have changed in base
classes you've in the meantime derived from (so the derived class's
function won't be called anymore), etc.

hth,

maarten

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I would assume there updates to the Source SDK, but let's say VALVe
> releases an update for the source code, would MY source update aswell? Or
> would i have to re-create a mod and apply the updates myself? Then the
> second question, on the VALVe dev wiki, under the "SDK Known Issues List".
> There's some fixes that look like:
>
> "--- src/public/studio.cpp 26 Aug 2006 21:24:47 -  1.3
> +++ src/public/studio.cpp 27 Aug 2006 19:44:53 -
> @@ -783,7 +783,7 @@
>
>  mstudioseqdesc_t &CStudioHdr::pSeqdesc( int i ) const
> "
>
> Is this for a program to automaticly add/remove code? (Diff and patch?)
> --
>
>
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[hlcoders] Confused on updating the source.

2007-05-19 Thread Drak
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I would assume there updates to the Source SDK, but let's say VALVe releases an 
update for the source code, would MY source update aswell? Or would i have to 
re-create a mod and apply the updates myself? Then the second question, on the 
VALVe dev wiki, under the "SDK Known Issues List". There's some fixes that look 
like:

"--- src/public/studio.cpp 26 Aug 2006 21:24:47 -  1.3
+++ src/public/studio.cpp 27 Aug 2006 19:44:53 -
@@ -783,7 +783,7 @@

 mstudioseqdesc_t &CStudioHdr::pSeqdesc( int i ) const
"

Is this for a program to automaticly add/remove code? (Diff and patch?)
--


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Re: [hlcoders] Cell Shading - Serious Revision?

2007-05-19 Thread Joshua S.
--
[ Picked text/plain from multipart/alternative ]
Hi,
  You should take a look at this
http://forums.solidsurf.info/index.php/topic,743.0.html
Josh

On 5/19/07, Nikolaos Tzimoulis <[EMAIL PROTECTED]> wrote:
>
> Garry has mentioned he has messed with cell-shading at his blog.
> http://www.garry.tv/?p=255
>
>
>
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Re: [hlcoders] Beta not ok?

2007-05-19 Thread Anthony R. Paloma

Perhaps it is hyperthreaded?



From: Regime <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Beta not ok?
Date: Sun, 20 May 2007 02:47:01 +0200
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FILETIME=[4B4D0E90:01C79A79]

Yea - I second this.. Our box is not MP either and i crashes just the
same. 32 bit P4.. Only one proc...
Regards,
---
Regime
http://www.livebythegun.com/

Ratman2000 wrote:
> Hello,
>
> but my linux box isnt a multi processor maschine... and he crashes
too...
>
> With friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Ondřej Hošek" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, May 19, 2007 11:00 PM
> Subject: Re: [hlcoders] Beta not ok?
>
>
>
>> Gah! Argh! Somebody's not participating in both hlds_linux and
hlcoders,
>> so this crossover attempt hurts.
>>
>> Clarification:
>> - There is no known crashing with the Windows version of the beta. Do a
>> -verify_all to see if things work.
>> - There IS known crashing with the Linux version of the beta on
>> multi-processor systems (SMP). Wait for Alfred & co. to fix.
>>
>> ~~ Ondra
>>
>>



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Re: [hlcoders] Beta not ok?

2007-05-19 Thread Regime
Yea - I second this.. Our box is not MP either and i crashes just the
same. 32 bit P4.. Only one proc...
Regards,
---
Regime
http://www.livebythegun.com/

Ratman2000 wrote:
> Hello,
>
> but my linux box isnt a multi processor maschine... and he crashes too...
>
> With friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Ondřej Hošek" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, May 19, 2007 11:00 PM
> Subject: Re: [hlcoders] Beta not ok?
>
>
>
>> Gah! Argh! Somebody's not participating in both hlds_linux and hlcoders,
>> so this crossover attempt hurts.
>>
>> Clarification:
>> - There is no known crashing with the Windows version of the beta. Do a
>> -verify_all to see if things work.
>> - There IS known crashing with the Linux version of the beta on
>> multi-processor systems (SMP). Wait for Alfred & co. to fix.
>>
>> ~~ Ondra
>>
>>



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Re: [hlcoders] Module-based Models

2007-05-19 Thread Minh
--
[ Picked text/plain from multipart/alternative ]
Yea, you can do this by using bodygroups. You don't have to write any extra
code to handle this as all models support bodygroups. I've managed to switch
on and off bodygroups for my view models and world weapon models easily by
invoking the function:
SetBodygroup(x,y);



Where X is the bodygroup# and Y is the value you want to set that bodygroup.


- Original Message -
From: "Robert Urda" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, May 19, 2007 1:56 PM
Subject: [hlcoders] Module-based Models


> The mod I'm developing requires an effect similar to what is done in
> CS:S when a player attaches a silencer to the M4 or the USP. My question
> is this: Does anyone know how to go about writing the code necessary to
> allow parts to be fitted to and taken off of a weapon and could that
> God-like individual point me in the correct direction?
>
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> please visit:
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Re: [hlcoders] Module-based Models

2007-05-19 Thread Andrew Ritchie
--
[ Picked text/plain from multipart/alternative ]
Just use the models and their animation.  Every animations has a silenced
and unsilenced version, make an attach and detach animation, then in code
just call the appropriate activities depending on the silencer state and
away you go.
--

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Re: [hlcoders] Beta not ok?

2007-05-19 Thread Ratman2000
Hello,

but my linux box isnt a multi processor maschine... and he crashes too...

With friendly reguards

Ratman2000

- Original Message -
From: "Ondřej Hošek" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, May 19, 2007 11:00 PM
Subject: Re: [hlcoders] Beta not ok?


> Gah! Argh! Somebody's not participating in both hlds_linux and hlcoders,
> so this crossover attempt hurts.
>
> Clarification:
> - There is no known crashing with the Windows version of the beta. Do a
> -verify_all to see if things work.
> - There IS known crashing with the Linux version of the beta on
> multi-processor systems (SMP). Wait for Alfred & co. to fix.
>
> ~~ Ondra
>
> On 19.05.07 22:42 Uhr, Ratman2000 wrote:
> > Hello,
> >
> > i have tested it on my Linux Box again and verify_all added to the
params...
> > But by running the map, the server crashes...
> > Is there a bug? There no plugins!
> > I start without map and all runs fine... than i fire the command: map
> > de_dust2
> > and the server goes down... Whats wrong?
> >
> > ./srcds_run -console -game cstrike  +maxplayers 64 -tickrate 100
> > Auto detecting CPU
> > Using SSE2 Optimised binary.
> > Auto-restarting the server on crash
> >
> > Console initialized.
> > Game.dll loaded for "Counter-Strike: Source"
> > maxplayers set to 32
> > maxplayers set to 64
> > Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> > version
> > Protocol version 7
> > Exe version 1.0.0.34 (cstrike)
> > Exe build: 16:30:29 May 10 2007 (3106)
> > map de_dust2
> > Executing dedicated server config file
> > Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
> > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
> > ./srcds_run: line 344: 31405 Speicherzugriffsfehler  $HL_CMD
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Jay C." <[EMAIL PROTECTED]>
> > To: 
> > Sent: Saturday, May 19, 2007 9:43 PM
> > Subject: RE: [hlcoders] Beta not ok?
> >
> >
> >
> >> -verify_all did the trick sorry for the mistake!
> >>
> >>
> >>> -Original Message-
> >>> From: Jay C. [mailto:[EMAIL PROTECTED]
> >>> Sent: 19 May 2007 20:14
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: RE: [hlcoders] Beta not ok?
> >>>
> >>> Alfred,
> >>>
> >>> Running -verify_all with the beta line now, it doesn't get far enough
to
> >>> load any plugins it's an instant crash. I'll let you know if it
happens
> >>> after the verify_all and I'll send you the mdmp file.
> >>>
> >>> Thanks,
> >>> Jay
> >>>
> >>>
>  -Original Message-
>  From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
>  Sent: 19 May 2007 19:15
>  To: hlcoders@list.valvesoftware.com
>  Subject: RE: [hlcoders] Beta not ok?
> 
>  The only problem I know of is with multi-proc linux based servers, I
> 
> > am
> >
>  still working on that. This is the first report of a new crash with
> 
> > the
> >
>  win32 build, make sure you remove all plugins and run a -verify_all
so
>  you are up to date. If it still happens email me off list with the
> 
> > .mdmp
> >
>  files it makes when it crashes.
> 
>  - Alfred
> 
>  Keeper wrote:
> 
> > To my knowledge on Friday he was still working on the problem.  I
> > don't know
> > if they do much work on the weekends.  Hopefully they'll have it
> > figured out
> > early in the week.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> > Sent: Saturday, May 19, 2007 9:15 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Beta not ok?
> >
> > Has this been addressed yet? I've only seen one official answer from
> > Alfred
> > on hlcoders_linux and he says he didn't know what the problem was :(
> >
> > Alfred my Win32 srcds is crashing instantly, anything I can do to
> > help track
> > down the bug??
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


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Re: [hlcoders] Beta not ok?

2007-05-19 Thread Ondřej Hošek

Gah! Argh! Somebody's not participating in both hlds_linux and hlcoders,
so this crossover attempt hurts.

Clarification:
- There is no known crashing with the Windows version of the beta. Do a
-verify_all to see if things work.
- There IS known crashing with the Linux version of the beta on
multi-processor systems (SMP). Wait for Alfred & co. to fix.

~~ Ondra

On 19.05.07 22:42 Uhr, Ratman2000 wrote:

Hello,

i have tested it on my Linux Box again and verify_all added to the params...
But by running the map, the server crashes...
Is there a bug? There no plugins!
I start without map and all runs fine... than i fire the command: map
de_dust2
and the server goes down... Whats wrong?

./srcds_run -console -game cstrike  +maxplayers 64 -tickrate 100
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 64
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
version
Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 16:30:29 May 10 2007 (3106)
map de_dust2
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
./srcds_run: line 344: 31405 Speicherzugriffsfehler  $HL_CMD

With friendly Reguards

Ratman2000

- Original Message -
From: "Jay C." <[EMAIL PROTECTED]>
To: 
Sent: Saturday, May 19, 2007 9:43 PM
Subject: RE: [hlcoders] Beta not ok?




-verify_all did the trick sorry for the mistake!



-Original Message-
From: Jay C. [mailto:[EMAIL PROTECTED]
Sent: 19 May 2007 20:14
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Beta not ok?

Alfred,

Running -verify_all with the beta line now, it doesn't get far enough to
load any plugins it's an instant crash. I'll let you know if it happens
after the verify_all and I'll send you the mdmp file.

Thanks,
Jay



-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: 19 May 2007 19:15
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Beta not ok?

The only problem I know of is with multi-proc linux based servers, I


am


still working on that. This is the first report of a new crash with


the


win32 build, make sure you remove all plugins and run a -verify_all so
you are up to date. If it still happens email me off list with the


.mdmp


files it makes when it crashes.

- Alfred

Keeper wrote:


To my knowledge on Friday he was still working on the problem.  I
don't know
if they do much work on the weekends.  Hopefully they'll have it
figured out
early in the week.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
Sent: Saturday, May 19, 2007 9:15 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Beta not ok?

Has this been addressed yet? I've only seen one official answer from
Alfred
on hlcoders_linux and he says he didn't know what the problem was :(

Alfred my Win32 srcds is crashing instantly, anything I can do to
help track
down the bug??



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[hlcoders] Module-based Models

2007-05-19 Thread Robert Urda

The mod I'm developing requires an effect similar to what is done in
CS:S when a player attaches a silencer to the M4 or the USP. My question
is this: Does anyone know how to go about writing the code necessary to
allow parts to be fitted to and taken off of a weapon and could that
God-like individual point me in the correct direction?

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Re: [hlcoders] Beta not ok?

2007-05-19 Thread Ratman2000
Hello,

i have tested it on my Linux Box again and verify_all added to the params...
But by running the map, the server crashes...
Is there a bug? There no plugins!
I start without map and all runs fine... than i fire the command: map
de_dust2
and the server goes down... Whats wrong?

./srcds_run -console -game cstrike  +maxplayers 64 -tickrate 100
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 64
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
version
Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 16:30:29 May 10 2007 (3106)
map de_dust2
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
./srcds_run: line 344: 31405 Speicherzugriffsfehler  $HL_CMD

With friendly Reguards

Ratman2000

- Original Message -
From: "Jay C." <[EMAIL PROTECTED]>
To: 
Sent: Saturday, May 19, 2007 9:43 PM
Subject: RE: [hlcoders] Beta not ok?


> -verify_all did the trick sorry for the mistake!
>
> > -Original Message-
> > From: Jay C. [mailto:[EMAIL PROTECTED]
> > Sent: 19 May 2007 20:14
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Beta not ok?
> >
> > Alfred,
> >
> > Running -verify_all with the beta line now, it doesn't get far enough to
> > load any plugins it's an instant crash. I'll let you know if it happens
> > after the verify_all and I'll send you the mdmp file.
> >
> > Thanks,
> > Jay
> >
> > > -Original Message-
> > > From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
> > > Sent: 19 May 2007 19:15
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Beta not ok?
> > >
> > > The only problem I know of is with multi-proc linux based servers, I
am
> > > still working on that. This is the first report of a new crash with
the
> > > win32 build, make sure you remove all plugins and run a -verify_all so
> > > you are up to date. If it still happens email me off list with the
.mdmp
> > > files it makes when it crashes.
> > >
> > > - Alfred
> > >
> > > Keeper wrote:
> > > > To my knowledge on Friday he was still working on the problem.  I
> > > > don't know
> > > > if they do much work on the weekends.  Hopefully they'll have it
> > > > figured out
> > > > early in the week.
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> > > > Sent: Saturday, May 19, 2007 9:15 AM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: RE: [hlcoders] Beta not ok?
> > > >
> > > > Has this been addressed yet? I've only seen one official answer from
> > > > Alfred
> > > > on hlcoders_linux and he says he didn't know what the problem was :(
> > > >
> > > > Alfred my Win32 srcds is crashing instantly, anything I can do to
> > > > help track
> > > > down the bug??
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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RE: [hlcoders] Beta not ok?

2007-05-19 Thread Jay C.
-verify_all did the trick sorry for the mistake!

> -Original Message-
> From: Jay C. [mailto:[EMAIL PROTECTED]
> Sent: 19 May 2007 20:14
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Beta not ok?
>
> Alfred,
>
> Running -verify_all with the beta line now, it doesn't get far enough to
> load any plugins it's an instant crash. I'll let you know if it happens
> after the verify_all and I'll send you the mdmp file.
>
> Thanks,
> Jay
>
> > -Original Message-
> > From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
> > Sent: 19 May 2007 19:15
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Beta not ok?
> >
> > The only problem I know of is with multi-proc linux based servers, I am
> > still working on that. This is the first report of a new crash with the
> > win32 build, make sure you remove all plugins and run a -verify_all so
> > you are up to date. If it still happens email me off list with the .mdmp
> > files it makes when it crashes.
> >
> > - Alfred
> >
> > Keeper wrote:
> > > To my knowledge on Friday he was still working on the problem.  I
> > > don't know
> > > if they do much work on the weekends.  Hopefully they'll have it
> > > figured out
> > > early in the week.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> > > Sent: Saturday, May 19, 2007 9:15 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Beta not ok?
> > >
> > > Has this been addressed yet? I've only seen one official answer from
> > > Alfred
> > > on hlcoders_linux and he says he didn't know what the problem was :(
> > >
> > > Alfred my Win32 srcds is crashing instantly, anything I can do to
> > > help track
> > > down the bug??
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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RE: [hlcoders] Beta not ok?

2007-05-19 Thread Jay C.
Alfred,

Running -verify_all with the beta line now, it doesn't get far enough to
load any plugins it's an instant crash. I'll let you know if it happens
after the verify_all and I'll send you the mdmp file.

Thanks,
Jay

> -Original Message-
> From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
> Sent: 19 May 2007 19:15
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Beta not ok?
>
> The only problem I know of is with multi-proc linux based servers, I am
> still working on that. This is the first report of a new crash with the
> win32 build, make sure you remove all plugins and run a -verify_all so
> you are up to date. If it still happens email me off list with the .mdmp
> files it makes when it crashes.
>
> - Alfred
>
> Keeper wrote:
> > To my knowledge on Friday he was still working on the problem.  I
> > don't know
> > if they do much work on the weekends.  Hopefully they'll have it
> > figured out
> > early in the week.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> > Sent: Saturday, May 19, 2007 9:15 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Beta not ok?
> >
> > Has this been addressed yet? I've only seen one official answer from
> > Alfred
> > on hlcoders_linux and he says he didn't know what the problem was :(
> >
> > Alfred my Win32 srcds is crashing instantly, anything I can do to
> > help track
> > down the bug??
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlcoders] Beta not ok?

2007-05-19 Thread Alfred Reynolds
The only problem I know of is with multi-proc linux based servers, I am
still working on that. This is the first report of a new crash with the
win32 build, make sure you remove all plugins and run a -verify_all so
you are up to date. If it still happens email me off list with the .mdmp
files it makes when it crashes.

- Alfred

Keeper wrote:
> To my knowledge on Friday he was still working on the problem.  I
> don't know
> if they do much work on the weekends.  Hopefully they'll have it
> figured out
> early in the week.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> Sent: Saturday, May 19, 2007 9:15 AM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Beta not ok?
>
> Has this been addressed yet? I've only seen one official answer from
> Alfred
> on hlcoders_linux and he says he didn't know what the problem was :(
>
> Alfred my Win32 srcds is crashing instantly, anything I can do to
> help track
> down the bug??
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

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RE: [hlcoders] Beta not ok?

2007-05-19 Thread Keeper
To my knowledge on Friday he was still working on the problem.  I don't know
if they do much work on the weekends.  Hopefully they'll have it figured out
early in the week.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
Sent: Saturday, May 19, 2007 9:15 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Beta not ok?

Has this been addressed yet? I've only seen one official answer from Alfred
on hlcoders_linux and he says he didn't know what the problem was :(

Alfred my Win32 srcds is crashing instantly, anything I can do to help track
down the bug??



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RE: [hlcoders] Beta not ok?

2007-05-19 Thread Jay C.
Has this been addressed yet? I've only seen one official answer from Alfred
on hlcoders_linux and he says he didn't know what the problem was :(

Alfred my Win32 srcds is crashing instantly, anything I can do to help track
down the bug??

> -Original Message-
> From: Ratman2000 [mailto:[EMAIL PROTECTED]
> Sent: 18 May 2007 00:51
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Beta not ok?
>
> Hello,
>
> ah ok so its an beta bug right ? :)
>
> Thanks for your replay!
> Was shoked as i have seen that :D
>
> Thanks!
>
> With friendly Reguards from germany
>
> Ratman2000
>
> - Original Message -
> From: "Ondřej Hošek" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, May 18, 2007 1:35 AM
> Subject: Re: [hlcoders] Beta not ok?
>
>
> > [hlds_linux] has the scoop. Valve's done a mistake with the beta
> > somewhere, so it tends to segfault. Alfred is doing some community
> > collaboration on this one, so it looks pretty big.
> >
> > You may wish to monitor [hlds_linux] until the bug is squashed. In the
> > mean time, remove the beta addendum to the command line to automagically
> > downgrade to the latest gold release. (I hope it does that.)
> >
> > Obviously, the engine hardly does anything when you launch it without
> > making it load a map, so it probably won't crash either.
> >
> > ~~ Ondra
> >
> > On 18.05.07 1:14 Uhr, Ratman2000 wrote:
> > > Hello,
> > >
> > > i have currently update my Server to beta0407 and have tested it to
> show
> > > what my plugin does..
> > >
> > > But the Server crashes on start up... ok... so i have deleted my
> plugin
> from
> > > the server and have startet it again..
> > > But the server still crashes...
> > >
> > > Ok last chance... i have deleted the full server and have downloaded
> all
> > > again over the hldsupdatetool...
> > >
> > > All fine i started the server and all runs fine... updated it to the
> beta
> > > and i cant get running the server again...
> > >
> > > So i have played arround with the params... i started a server without
> > > params... and he dont crashes... than i
> > > typed in: map de_dust2
> > > and the following comes up:
> > >
> > > maxplayers set to 32
> > > Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005
> CL
> > > map de_dust2
> > > Executing dedicated server config file
> > > Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
> > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
> > > ./srcds_run: line 344: 26615 Speicherzugriffsfehler  $HL_CMD
> > >
> > > So what is wrong with it??? There are no plugins...
> > >
> > > I hope anybody can help me to fix that problem!
> > >
> > > With friendly Reguards from Germany
> > >
> > > Ratman2000
> > >
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
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Re: [hlcoders] Looping animations

2007-05-19 Thread chrono

Thanks guys, I did it with code - it was fairly easy :)

A related question: My player character is rolling, but is it possible
to make it roll with physics instead of animating it? Like a barrel or
something can roll down a hill. My rolling animation is not very
realistic, as it doesn't take slope height etc. into account.

Jimmy


This message was sent using IMP, the Internet Messaging Program.



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Re: [hlcoders] Cell Shading - Serious Revision?

2007-05-19 Thread Nikolaos Tzimoulis

Garry has mentioned he has messed with cell-shading at his blog.
http://www.garry.tv/?p=255



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