Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...
No a vanilla ep1 sdk tries to mount them it seems. Because all of the grids are broken. This means maybe hammer is updated in more ways we know??? - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 3:35 PM Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK... You'll have to wait for a full OrangBox SDK update before trying to use any of the 2007 materials or models, the new engine is required for them. Hammer and the other SDK tools will need to be updated as well, so just be patient. - Original Message - From: "Andrew Ritchie" To: Sent: Friday, October 12, 2007 4:27 AM Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK... Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still used the older engines materials which would be fine for hammer, otherwise if you're mounting the GCFs yourself I'd suggest waiting for Valve to officially update the SDK. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
-- [ Picked text/plain from multipart/alternative ] The VSP interface doesn't give any error messages when loading fails. MMS gives a nice little message. :) Start srcds in gdb and break it. Then use dlopen: call dlopen(path,2) You'll get something like $1=0 if it fails. Then do: call dlerror() You'll get something like $2=address and then do: print (const char *)$2 Have fun! On 10/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Hello, > > i now have a problem... > > My plugin is designed to locate all Files in an own directory... > orangebox/tf/addons/RatMod > > There are all files including the *.so file... > But the new Engine restricts us to locate the *.so file in the bin > folder... > > Is there a way to get the plugin back in the old folders? > > And than, i have compiled the plugin fine, but the engine tells me, that > he > cant load > the plugin: > > Unable to load plugin "orangebox/tf/addons/RatMod/RatModSource_i486" > > Unable to load plugin "RatModSource_i486" > > I have added a Msg command to the Plugin_Load to see, when its loaded, but > it dont gets called... > > Whats wrong? > > With friendly Reguards > > Ratman2000 > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, October 12, 2007 7:50 PM > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > Hello Spencer 'voogru' MacDonald, > > > > Thanks for sharing that file with us! > > > > With friendly Reguards > > > > Ratman2000 > > > > - Original Message - > > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > > To: > > Sent: Friday, October 12, 2007 7:30 PM > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > It's not really that hard to look at the file and figure out what's > going > > > on. > > > > > > But here: > > > > > > http://www.voogru.com/filesystem_passthru.h > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > > > Sent: Friday, October 12, 2007 1:15 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > Hello, > > > > > > nice, can you share it with us? > > > > > > With friendly Reguards > > > > > > Ratman2000 > > > > > > - Original Message - > > > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > > > To: > > > Sent: Friday, October 12, 2007 6:36 PM > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > > > I got mine working by just adding the new functions from > filesystem.h > > > > > > > > -Original Message- > > > > From: David Anderson [mailto:[EMAIL PROTECTED] > > > > Sent: Friday, October 12, 2007 10:19 AM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > I think we need an updated filesystem_passthru.h as well. > > > > > > > >---David Anderson > > > >http://www.bailopan.net/ > > > > > > > > Mike Durand wrote: > > > > > Added those three. > > > > > > > > > > Is anyone else waiting on me for anything other than the Linux > version > > > > > of tier1? > > > > > > > > > > -Mike > > > > > > > > > > -Original Message- > > > > > From: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > > > [EMAIL PROTECTED] > > > > > Sent: Thursday, October 11, 2007 11:34 AM > > > > > To: hlcoders@list.valvesoftware.com > > > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > > > Hello Mike, > > > > > > > > > > please give us: > > > > > > > > > > public/tier1/characterset.h > > > > > public/tier1/utlbuffer.h > > > > > public/tier1/tier1.h > > > > > > > > > > Thanks > > > > > > > > > > with friendly reguards > > > > > > > > > > Ratman2000 > > > > > > > > > > - Original Message - > > > > > From: "Keeper" <[EMAIL PROTECTED]> > > > > > To: > > > > > Sent: Wednesday, October 10, 2007 3:19 AM > > > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > > > > > > > >> They fill a void. And make a canned game a little more flexible. > > > > >> > > > > >> That being said, Mike: will the upcoming converted source games > be > > > > >> available as a beta before they are released? Some are game > specific > > > > > and > > > > >> can't be tested on TF2. > > > > >> > > > > >> Thanks for all the work! > > > > >> Keeper > > > > >> > > > > >> -Original Message- > > > > >> From: [EMAIL PROTECTED] > > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony > > > > > "omega" > > > > >> Sergi > > > > >> Sent: Tuesday, October 09, 2007 5:11 PM > > > > >> To: hlcoders@list.valvesoftware.com > > > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > >> > > > > >> -- > > > > >> [ Picked text/plain from multipart/alternative ] > > > > >> hmm, i seem to think the easiest thing would be. wait for the > damned > > > > > sdk > > > > >> instead of trying to rush it. plugins suck and aren't that > impor
Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...
You'll have to wait for a full OrangBox SDK update before trying to use any of the 2007 materials or models, the new engine is required for them. Hammer and the other SDK tools will need to be updated as well, so just be patient. - Original Message - From: "Andrew Ritchie" To: Sent: Friday, October 12, 2007 4:27 AM Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK... Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still used the older engines materials which would be fine for hammer, otherwise if you're mounting the GCFs yourself I'd suggest waiting for Valve to officially update the SDK. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source 2007 Engine
The GCFs call it that, so I guess it's gonna be the semi-official and commonly acceptable name. ;-) ~~ Ondra On 12.10.07 21:29 Uhr, Kori wrote: By Source 2007, I mean the new engine. - Original Message - From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 3:31 AM Subject: RE: [hlcoders] Source 2007 Engine -- [ Picked text/plain from multipart/alternative ] WHAT? Counter Strike Source 2007??? From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007 17:30:03 -0400> > I have a question, in the new engine, what does the command> "r_flashlight_version2" Suppose to do? For me it crashes the game witha> memory error.> > > ___> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source 2007 Engine
By Source 2007, I mean the new engine. - Original Message - From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 3:31 AM Subject: RE: [hlcoders] Source 2007 Engine -- [ Picked text/plain from multipart/alternative ] WHAT? Counter Strike Source 2007??? From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007 17:30:03 -0400> > I have a question, in the new engine, what does the command> "r_flashlight_version2" Suppose to do? For me it crashes the game witha> memory error.> > > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello, i now have a problem... My plugin is designed to locate all Files in an own directory... orangebox/tf/addons/RatMod There are all files including the *.so file... But the new Engine restricts us to locate the *.so file in the bin folder... Is there a way to get the plugin back in the old folders? And than, i have compiled the plugin fine, but the engine tells me, that he cant load the plugin: Unable to load plugin "orangebox/tf/addons/RatMod/RatModSource_i486" Unable to load plugin "RatModSource_i486" I have added a Msg command to the Plugin_Load to see, when its loaded, but it dont gets called... Whats wrong? With friendly Reguards Ratman2000 - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 7:50 PM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > Hello Spencer 'voogru' MacDonald, > > Thanks for sharing that file with us! > > With friendly Reguards > > Ratman2000 > > - Original Message - > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > To: > Sent: Friday, October 12, 2007 7:30 PM > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > It's not really that hard to look at the file and figure out what's going > > on. > > > > But here: > > > > http://www.voogru.com/filesystem_passthru.h > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > > Sent: Friday, October 12, 2007 1:15 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > Hello, > > > > nice, can you share it with us? > > > > With friendly Reguards > > > > Ratman2000 > > > > - Original Message - > > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > > To: > > Sent: Friday, October 12, 2007 6:36 PM > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > I got mine working by just adding the new functions from filesystem.h > > > > > > -Original Message- > > > From: David Anderson [mailto:[EMAIL PROTECTED] > > > Sent: Friday, October 12, 2007 10:19 AM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > I think we need an updated filesystem_passthru.h as well. > > > > > >---David Anderson > > >http://www.bailopan.net/ > > > > > > Mike Durand wrote: > > > > Added those three. > > > > > > > > Is anyone else waiting on me for anything other than the Linux version > > > > of tier1? > > > > > > > > -Mike > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > > [EMAIL PROTECTED] > > > > Sent: Thursday, October 11, 2007 11:34 AM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > Hello Mike, > > > > > > > > please give us: > > > > > > > > public/tier1/characterset.h > > > > public/tier1/utlbuffer.h > > > > public/tier1/tier1.h > > > > > > > > Thanks > > > > > > > > with friendly reguards > > > > > > > > Ratman2000 > > > > > > > > - Original Message - > > > > From: "Keeper" <[EMAIL PROTECTED]> > > > > To: > > > > Sent: Wednesday, October 10, 2007 3:19 AM > > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > > > > >> They fill a void. And make a canned game a little more flexible. > > > >> > > > >> That being said, Mike: will the upcoming converted source games be > > > >> available as a beta before they are released? Some are game specific > > > > and > > > >> can't be tested on TF2. > > > >> > > > >> Thanks for all the work! > > > >> Keeper > > > >> > > > >> -Original Message- > > > >> From: [EMAIL PROTECTED] > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony > > > > "omega" > > > >> Sergi > > > >> Sent: Tuesday, October 09, 2007 5:11 PM > > > >> To: hlcoders@list.valvesoftware.com > > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > >> > > > >> -- > > > >> [ Picked text/plain from multipart/alternative ] > > > >> hmm, i seem to think the easiest thing would be. wait for the damned > > > > sdk > > > >> instead of trying to rush it. plugins suck and aren't that important > > > > anyway > > > >> :P > > > >> > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Can we please get the tier1_i486 (linux version) as soon as possible? Now that people are starting to get their plugins updated to work with the new version of metamod: source, this will start to draw a gap between linux servers and windows servers. We who host on linux servers won't be able to promote our server as much as windows servers, and this is bad news for new TF2 communities who may not have tons of loyal regulars yet. At that state you need to have ways of differentiating your server from others so that people keep coming back, and the lacking of a linux versions of these plugins severely handicaps linux hosts. Thank you very much Bryan On 10/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Hello Spencer 'voogru' MacDonald, > > Thanks for sharing that file with us! > > With friendly Reguards > > Ratman2000 > > - Original Message - > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > To: > Sent: Friday, October 12, 2007 7:30 PM > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > It's not really that hard to look at the file and figure out what's going > > on. > > > > But here: > > > > http://www.voogru.com/filesystem_passthru.h > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > > Sent: Friday, October 12, 2007 1:15 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > Hello, > > > > nice, can you share it with us? > > > > With friendly Reguards > > > > Ratman2000 > > > > - Original Message - > > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > > To: > > Sent: Friday, October 12, 2007 6:36 PM > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > I got mine working by just adding the new functions from filesystem.h > > > > > > -Original Message- > > > From: David Anderson [mailto:[EMAIL PROTECTED] > > > Sent: Friday, October 12, 2007 10:19 AM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > I think we need an updated filesystem_passthru.h as well. > > > > > >---David Anderson > > >http://www.bailopan.net/ > > > > > > Mike Durand wrote: > > > > Added those three. > > > > > > > > Is anyone else waiting on me for anything other than the Linux version > > > > of tier1? > > > > > > > > -Mike > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > > [EMAIL PROTECTED] > > > > Sent: Thursday, October 11, 2007 11:34 AM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > Hello Mike, > > > > > > > > please give us: > > > > > > > > public/tier1/characterset.h > > > > public/tier1/utlbuffer.h > > > > public/tier1/tier1.h > > > > > > > > Thanks > > > > > > > > with friendly reguards > > > > > > > > Ratman2000 > > > > > > > > - Original Message - > > > > From: "Keeper" <[EMAIL PROTECTED]> > > > > To: > > > > Sent: Wednesday, October 10, 2007 3:19 AM > > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > > > > >> They fill a void. And make a canned game a little more flexible. > > > >> > > > >> That being said, Mike: will the upcoming converted source games be > > > >> available as a beta before they are released? Some are game specific > > > > and > > > >> can't be tested on TF2. > > > >> > > > >> Thanks for all the work! > > > >> Keeper > > > >> > > > >> -Original Message- > > > >> From: [EMAIL PROTECTED] > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony > > > > "omega" > > > >> Sergi > > > >> Sent: Tuesday, October 09, 2007 5:11 PM > > > >> To: hlcoders@list.valvesoftware.com > > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > >> > > > >> -- > > > >> [ Picked text/plain from multipart/alternative ] > > > >> hmm, i seem to think the easiest thing would be. wait for the damned > > > > sdk > > > >> instead of trying to rush it. plugins suck and aren't that important > > > > anyway > > > >> :P > > > >> > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list p
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Spencer 'voogru' MacDonald, Thanks for sharing that file with us! With friendly Reguards Ratman2000 - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 7:30 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > It's not really that hard to look at the file and figure out what's going > on. > > But here: > > http://www.voogru.com/filesystem_passthru.h > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Sent: Friday, October 12, 2007 1:15 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > Hello, > > nice, can you share it with us? > > With friendly Reguards > > Ratman2000 > > - Original Message - > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > To: > Sent: Friday, October 12, 2007 6:36 PM > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > I got mine working by just adding the new functions from filesystem.h > > > > -Original Message- > > From: David Anderson [mailto:[EMAIL PROTECTED] > > Sent: Friday, October 12, 2007 10:19 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > I think we need an updated filesystem_passthru.h as well. > > > >---David Anderson > >http://www.bailopan.net/ > > > > Mike Durand wrote: > > > Added those three. > > > > > > Is anyone else waiting on me for anything other than the Linux version > > > of tier1? > > > > > > -Mike > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > [EMAIL PROTECTED] > > > Sent: Thursday, October 11, 2007 11:34 AM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > Hello Mike, > > > > > > please give us: > > > > > > public/tier1/characterset.h > > > public/tier1/utlbuffer.h > > > public/tier1/tier1.h > > > > > > Thanks > > > > > > with friendly reguards > > > > > > Ratman2000 > > > > > > - Original Message - > > > From: "Keeper" <[EMAIL PROTECTED]> > > > To: > > > Sent: Wednesday, October 10, 2007 3:19 AM > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > > > >> They fill a void. And make a canned game a little more flexible. > > >> > > >> That being said, Mike: will the upcoming converted source games be > > >> available as a beta before they are released? Some are game specific > > > and > > >> can't be tested on TF2. > > >> > > >> Thanks for all the work! > > >> Keeper > > >> > > >> -Original Message- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony > > > "omega" > > >> Sergi > > >> Sent: Tuesday, October 09, 2007 5:11 PM > > >> To: hlcoders@list.valvesoftware.com > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > >> > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> hmm, i seem to think the easiest thing would be. wait for the damned > > > sdk > > >> instead of trying to rush it. plugins suck and aren't that important > > > anyway > > >> :P > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] questions
Sounds really expensive since in less than 2 years 8 core processors will already be out. On 10/12/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Sounds expensive :P > > On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > > > Dell makes servers with two Xeons, four cores each. Brings you nicely to > > eight cores total. > > > > ~~ Ondra > > > > On 11.10.07 22:33 Uhr, Ryan Sheffer wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Scary, 8 threads... > > > > > > On 10/11/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > > >> We default to taking advantage of no more than three threads due to > > some > > >> problems that we believe to be due to cache issues with current > > quad-core > > >> processors. You can override this limitation by specifying '-threads 4' > > on > > >> the command line if you like. '-threads 8' should work with this build > > as > > >> well when eight core processors become available. > > >> > > >> -Mike > > >> > > >> -Original Message- > > >> From: [EMAIL PROTECTED] [mailto: > > >> [EMAIL PROTECTED] On Behalf Of Jeremy > > >> Sent: Thursday, October 11, 2007 11:24 AM > > >> To: hlcoders@list.valvesoftware.com > > >> Subject: Re: [hlcoders] questions > > >> > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> Anyone know if the multi-core support in the EP2 engine is limited to > > duel > > >> cores or will it take advantage of quad core as well? > > >> > > >> On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > >> > > >>> On 11.10.07 19:05 Uhr, steven belmans wrote: > > >>> > > Hi i was wondering :can you compile the source code on a pc thad dus > > > > >> not > > >> > > have hl2 on it ? > > > > like i will coppy all the src files to a nother pc and do the compile > > thare > > ?? > > > > >>> Sure. Just export the source code on the PC with the Source SDK tool > > (or > > >>> GCFscape, if you're inclined thus), send it over to the machine where > > >>> you want to build it and start the build. Note that this machine must > > be > > >>> outfitted with assembler, compiler and linker for x86 machines > > (chances > > >>> are if it's an x86, your development toolchain is too). > > >>> > > >>> However, to test the built libraries, you will have to send them back > > to > > >>> a computer with HL2 (or, more precisely, Source SDK Base, since that's > > >>> the engine the current SDK is using). Bear that in mind. > > >>> > > also: > > > > is thare a stand alone version of hammer editor (so you dont need > > steam)!! > > > > >>> I don't think so -- not official, at least, and in pretty much any > > case > > >>> never completely legal. I don't understand Valve's rationalization > > >>> behind such a restricting move (why do you need to pay for a package > > >>> with the Source SDK to be able to edit levels??), but I am not Valve. > > >>> > > if thare is where can i download it > > > > >>> ~~ Ondra > > >>> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~skidz > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
It's not really that hard to look at the file and figure out what's going on. But here: http://www.voogru.com/filesystem_passthru.h -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Friday, October 12, 2007 1:15 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello, nice, can you share it with us? With friendly Reguards Ratman2000 - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 6:36 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > I got mine working by just adding the new functions from filesystem.h > > -Original Message- > From: David Anderson [mailto:[EMAIL PROTECTED] > Sent: Friday, October 12, 2007 10:19 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > I think we need an updated filesystem_passthru.h as well. > >---David Anderson >http://www.bailopan.net/ > > Mike Durand wrote: > > Added those three. > > > > Is anyone else waiting on me for anything other than the Linux version > > of tier1? > > > > -Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > Sent: Thursday, October 11, 2007 11:34 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > Hello Mike, > > > > please give us: > > > > public/tier1/characterset.h > > public/tier1/utlbuffer.h > > public/tier1/tier1.h > > > > Thanks > > > > with friendly reguards > > > > Ratman2000 > > > > - Original Message - > > From: "Keeper" <[EMAIL PROTECTED]> > > To: > > Sent: Wednesday, October 10, 2007 3:19 AM > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > >> They fill a void. And make a canned game a little more flexible. > >> > >> That being said, Mike: will the upcoming converted source games be > >> available as a beta before they are released? Some are game specific > > and > >> can't be tested on TF2. > >> > >> Thanks for all the work! > >> Keeper > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony > > "omega" > >> Sergi > >> Sent: Tuesday, October 09, 2007 5:11 PM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> hmm, i seem to think the easiest thing would be. wait for the damned > > sdk > >> instead of trying to rush it. plugins suck and aren't that important > > anyway > >> :P > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello, nice, can you share it with us? With friendly Reguards Ratman2000 - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 6:36 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > I got mine working by just adding the new functions from filesystem.h > > -Original Message- > From: David Anderson [mailto:[EMAIL PROTECTED] > Sent: Friday, October 12, 2007 10:19 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > I think we need an updated filesystem_passthru.h as well. > >---David Anderson >http://www.bailopan.net/ > > Mike Durand wrote: > > Added those three. > > > > Is anyone else waiting on me for anything other than the Linux version > > of tier1? > > > > -Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > Sent: Thursday, October 11, 2007 11:34 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > Hello Mike, > > > > please give us: > > > > public/tier1/characterset.h > > public/tier1/utlbuffer.h > > public/tier1/tier1.h > > > > Thanks > > > > with friendly reguards > > > > Ratman2000 > > > > - Original Message - > > From: "Keeper" <[EMAIL PROTECTED]> > > To: > > Sent: Wednesday, October 10, 2007 3:19 AM > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > >> They fill a void. And make a canned game a little more flexible. > >> > >> That being said, Mike: will the upcoming converted source games be > >> available as a beta before they are released? Some are game specific > > and > >> can't be tested on TF2. > >> > >> Thanks for all the work! > >> Keeper > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony > > "omega" > >> Sergi > >> Sent: Tuesday, October 09, 2007 5:11 PM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> hmm, i seem to think the easiest thing would be. wait for the damned > > sdk > >> instead of trying to rush it. plugins suck and aren't that important > > anyway > >> :P > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I got mine working by just adding the new functions from filesystem.h -Original Message- From: David Anderson [mailto:[EMAIL PROTECTED] Sent: Friday, October 12, 2007 10:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I think we need an updated filesystem_passthru.h as well. ---David Anderson http://www.bailopan.net/ Mike Durand wrote: > Added those three. > > Is anyone else waiting on me for anything other than the Linux version > of tier1? > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Thursday, October 11, 2007 11:34 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > Hello Mike, > > please give us: > > public/tier1/characterset.h > public/tier1/utlbuffer.h > public/tier1/tier1.h > > Thanks > > with friendly reguards > > Ratman2000 > > - Original Message - > From: "Keeper" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, October 10, 2007 3:19 AM > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > >> They fill a void. And make a canned game a little more flexible. >> >> That being said, Mike: will the upcoming converted source games be >> available as a beta before they are released? Some are game specific > and >> can't be tested on TF2. >> >> Thanks for all the work! >> Keeper >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony > "omega" >> Sergi >> Sent: Tuesday, October 09, 2007 5:11 PM >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? >> >> -- >> [ Picked text/plain from multipart/alternative ] >> hmm, i seem to think the easiest thing would be. wait for the damned > sdk >> instead of trying to rush it. plugins suck and aren't that important > anyway >> :P >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I think we need an updated filesystem_passthru.h as well. ---David Anderson http://www.bailopan.net/ Mike Durand wrote: Added those three. Is anyone else waiting on me for anything other than the Linux version of tier1? -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, October 11, 2007 11:34 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello Mike, please give us: public/tier1/characterset.h public/tier1/utlbuffer.h public/tier1/tier1.h Thanks with friendly reguards Ratman2000 - Original Message - From: "Keeper" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 10, 2007 3:19 AM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? They fill a void. And make a canned game a little more flexible. That being said, Mike: will the upcoming converted source games be available as a beta before they are released? Some are game specific and can't be tested on TF2. Thanks for all the work! Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Tuesday, October 09, 2007 5:11 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] hmm, i seem to think the easiest thing would be. wait for the damned sdk instead of trying to rush it. plugins suck and aren't that important anyway :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Mike, we need this files: public/filesystem_passthru.h public/filesystem.h And the file "reserved" is declared in! With friendly Reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Thursday, October 11, 2007 9:33 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > Added those three. > > Is anyone else waiting on me for anything other than the Linux version > of tier1? > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Thursday, October 11, 2007 11:34 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > Hello Mike, > > please give us: > > public/tier1/characterset.h > public/tier1/utlbuffer.h > public/tier1/tier1.h > > Thanks > > with friendly reguards > > Ratman2000 > > - Original Message - > From: "Keeper" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, October 10, 2007 3:19 AM > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > They fill a void. And make a canned game a little more flexible. > > > > That being said, Mike: will the upcoming converted source games be > > available as a beta before they are released? Some are game specific > and > > can't be tested on TF2. > > > > Thanks for all the work! > > Keeper > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Tony > "omega" > > Sergi > > Sent: Tuesday, October 09, 2007 5:11 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > hmm, i seem to think the easiest thing would be. wait for the damned > sdk > > instead of trying to rush it. plugins suck and aren't that important > anyway > > :P > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Mike, thanks for the files! I think there is a foult in utllinkedlist.h. I get the error that RESTRICT isnt defined? Can you fix that for us? ../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR: expected init-declarator vor "RESTRICT" ../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR: expected `;' vor "RESTRICT" ../HL2SDK-TF2/public/tier1/utllinkedlist.h: In member function `void CUtlLinkedList::LinkBefore(I, I)': ../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: expected primary-expression vor »*« ../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: `RESTRICT' undeclared (first use this function) ../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: (Each undeclared identifier is reported only once for each function it appears in.) ../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: expected `;' vor "pNewElem" ../HL2SDK-TF2/public/tier1/utllinkedlist.h:688: ERROR: `pNewElem' undeclared (first use this function) ../HL2SDK-TF2/public/tier1/utllinkedlist.h:705: ERROR: expected primary-expression vor »*« ../HL2SDK-TF2/public/tier1/utllinkedlist.h:705: ERROR: expected `;' vor "beforeElem" ../HL2SDK-TF2/public/tier1/utllinkedlist.h:706: ERROR: `beforeElem' undeclared (first use this function) ../HL2SDK-TF2/public/tier1/utllinkedlist.h: In member function `void CUtlLinkedList::Unlink(I)': ../HL2SDK-TF2/public/tier1/utllinkedlist.h:765: ERROR: expected primary-expression vor »*« ../HL2SDK-TF2/public/tier1/utllinkedlist.h:765: ERROR: `RESTRICT' undeclared (first use this function) ../HL2SDK-TF2/public/tier1/utllinkedlist.h:765: ERROR: expected `;' vor "pOldElem" ../HL2SDK-TF2/public/tier1/utllinkedlist.h:769: ERROR: `pOldElem' undeclared (first use this function) With friendly reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Thursday, October 11, 2007 9:33 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > Added those three. > > Is anyone else waiting on me for anything other than the Linux version > of tier1? > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Thursday, October 11, 2007 11:34 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > Hello Mike, > > please give us: > > public/tier1/characterset.h > public/tier1/utlbuffer.h > public/tier1/tier1.h > > Thanks > > with friendly reguards > > Ratman2000 > > - Original Message - > From: "Keeper" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, October 10, 2007 3:19 AM > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > They fill a void. And make a canned game a little more flexible. > > > > That being said, Mike: will the upcoming converted source games be > > available as a beta before they are released? Some are game specific > and > > can't be tested on TF2. > > > > Thanks for all the work! > > Keeper > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Tony > "omega" > > Sergi > > Sent: Tuesday, October 09, 2007 5:11 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > hmm, i seem to think the easiest thing would be. wait for the damned > sdk > > instead of trying to rush it. plugins suck and aren't that important > anyway > > :P > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...
-- [ Picked text/plain from multipart/alternative ] Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still used the older engines materials which would be fine for hammer, otherwise if you're mounting the GCFs yourself I'd suggest waiting for Valve to officially update the SDK. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Map Backgrounds
-- [ Picked text/plain from multipart/alternative ] I remember this from half-life 2 dm or something in the past. When the background map loaded it also added it to the server list and people would join your background map and you would see them walking around. Pretty funny. On 10/7/07, Daniel Menard <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thanks, I'll give that a shot. Our background map isn't very big, so > hopefully it won't take too long to load. > > Dan > > On 10/7/07, Chris Janes <[EMAIL PROTECTED]> wrote: > > > > I wouldn't recommend using map backgrounds for a multiplayer mod - the > > startup time it incurs is excessive, players just don't want to wait > that > > long to get into an mp game! > > > > However, look at InstallGameRules in sdk_client.cpp - if you give your > > background map a specific prefix or name, you can check for there and > make > > the game use a specific gamerule class. > > > > Ging > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Daniel > Menard > > Sent: 06 October 2007 21:57 > > To: hlcoders@list.valvesoftware.com > > Subject: [hlcoders] Map Backgrounds > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hey, > > > > I need a little help with background maps... is there some standard way > of > > implementing these in a multiplayer game. Ours seems to start a server > > when > > we try to load the background map. How can we revert the gamerules back > to > > singleplayer when a background map is loaded? > > > > Thanks, > > Dan > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] questions
-- [ Picked text/plain from multipart/alternative ] Sounds expensive :P On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > Dell makes servers with two Xeons, four cores each. Brings you nicely to > eight cores total. > > ~~ Ondra > > On 11.10.07 22:33 Uhr, Ryan Sheffer wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Scary, 8 threads... > > > > On 10/11/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > >> We default to taking advantage of no more than three threads due to > some > >> problems that we believe to be due to cache issues with current > quad-core > >> processors. You can override this limitation by specifying '-threads 4' > on > >> the command line if you like. '-threads 8' should work with this build > as > >> well when eight core processors become available. > >> > >> -Mike > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] [mailto: > >> [EMAIL PROTECTED] On Behalf Of Jeremy > >> Sent: Thursday, October 11, 2007 11:24 AM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] questions > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Anyone know if the multi-core support in the EP2 engine is limited to > duel > >> cores or will it take advantage of quad core as well? > >> > >> On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > >> > >>> On 11.10.07 19:05 Uhr, steven belmans wrote: > >>> > Hi i was wondering :can you compile the source code on a pc thad dus > > >> not > >> > have hl2 on it ? > > like i will coppy all the src files to a nother pc and do the compile > thare > ?? > > >>> Sure. Just export the source code on the PC with the Source SDK tool > (or > >>> GCFscape, if you're inclined thus), send it over to the machine where > >>> you want to build it and start the build. Note that this machine must > be > >>> outfitted with assembler, compiler and linker for x86 machines > (chances > >>> are if it's an x86, your development toolchain is too). > >>> > >>> However, to test the built libraries, you will have to send them back > to > >>> a computer with HL2 (or, more precisely, Source SDK Base, since that's > >>> the engine the current SDK is using). Bear that in mind. > >>> > also: > > is thare a stand alone version of hammer editor (so you dont need > steam)!! > > >>> I don't think so -- not official, at least, and in pretty much any > case > >>> never completely legal. I don't understand Valve's rationalization > >>> behind such a restricting move (why do you need to pay for a package > >>> with the Source SDK to be able to edit levels??), but I am not Valve. > >>> > if thare is where can i download it > > >>> ~~ Ondra > >>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Orange Box Release breaks Episode 1 SDK...
-- [ Picked text/plain from multipart/alternative ] Oh Damint. If Valve Make A New Counter Strike Source Its DAMN COOL! > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: > [hlcoders] Orange Box Release breaks Episode 1 SDK...> Date: Fri, 12 Oct 2007 > 04:04:58 -0400> > This is a multi-part message in MIME format.> --> [ Picked > text/plain from multipart/alternative ]> Don't know if Valve is aware, but > some of the new materials in the episodic 2007 break the episode 1 hammer sdk > option.> > --> > > ___> To > unsubscribe, edit your list preferences, or view the list archives, please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Orange Box Release breaks Episode 1 SDK...
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Don't know if Valve is aware, but some of the new materials in the episodic 2007 break the episode 1 hammer sdk option. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Source 2007 Engine
-- [ Picked text/plain from multipart/alternative ] WHAT? Counter Strike Source 2007??? > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: > [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007 17:30:03 -0400> > I > have a question, in the new engine, what does the command> > "r_flashlight_version2" Suppose to do? For me it crashes the game witha> > memory error.> > > ___> To > unsubscribe, edit your list preferences, or view the list archives, please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders