Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Christopher Harris

No a vanilla ep1 sdk tries to mount them it seems. Because all of the grids
are broken. This means maybe hammer is updated in more ways we know???
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 12, 2007 3:35 PM
Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...



You'll have to wait for a full OrangBox SDK update before trying to use
any
of the 2007 materials or models, the new engine is required for them.

Hammer and the other SDK tools will need to be updated as well, so just be
patient.


- Original Message -
From: "Andrew Ritchie"
To: 
Sent: Friday, October 12, 2007 4:27 AM
Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...


Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it
still
used the older engines materials which would be fine for hammer,
otherwise
if you're mounting the GCFs yourself I'd suggest waiting for Valve to
officially update the SDK.



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Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
The VSP interface doesn't give any error messages when loading fails. MMS
gives a nice little message. :)

Start srcds in gdb and break it. Then use dlopen:
call dlopen(path,2)

You'll get something like $1=0 if it fails. Then do:
call dlerror()

You'll get something like $2=address and then do:
print (const char *)$2


Have fun!



On 10/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> i now have a problem...
>
> My plugin is designed to locate all Files in an own directory...
> orangebox/tf/addons/RatMod
>
> There are all files including the *.so file...
> But the new Engine restricts us to locate the *.so file in the bin
> folder...
>
> Is there a way to get the plugin back in the old folders?
>
> And than, i have compiled the plugin fine, but the engine tells me, that
> he
> cant load
> the plugin:
>
> Unable to load plugin "orangebox/tf/addons/RatMod/RatModSource_i486"
>
> Unable to load plugin "RatModSource_i486"
>
> I have added a Msg command to the Plugin_Load to see, when its loaded, but
> it dont gets called...
>
> Whats wrong?
>
> With friendly Reguards
>
> Ratman2000
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 12, 2007 7:50 PM
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > Hello Spencer 'voogru' MacDonald,
> >
> > Thanks for sharing that file with us!
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, October 12, 2007 7:30 PM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> > > It's not really that hard to look at the file and figure out what's
> going
> > > on.
> > >
> > > But here:
> > >
> > > http://www.voogru.com/filesystem_passthru.h
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > > Sent: Friday, October 12, 2007 1:15 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > Hello,
> > >
> > > nice, can you share it with us?
> > >
> > > With friendly Reguards
> > >
> > > Ratman2000
> > >
> > > - Original Message -
> > > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Friday, October 12, 2007 6:36 PM
> > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > >
> > > > I got mine working by just adding the new functions from
> filesystem.h
> > > >
> > > > -Original Message-
> > > > From: David Anderson [mailto:[EMAIL PROTECTED]
> > > > Sent: Friday, October 12, 2007 10:19 AM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > > I think we need an updated filesystem_passthru.h as well.
> > > >
> > > >---David Anderson
> > > >http://www.bailopan.net/
> > > >
> > > > Mike Durand wrote:
> > > > > Added those three.
> > > > >
> > > > > Is anyone else waiting on me for anything other than the Linux
> version
> > > > > of tier1?
> > > > >
> > > > > -Mike
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > > [EMAIL PROTECTED]
> > > > > Sent: Thursday, October 11, 2007 11:34 AM
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > > >
> > > > > Hello Mike,
> > > > >
> > > > > please give us:
> > > > >
> > > > > public/tier1/characterset.h
> > > > > public/tier1/utlbuffer.h
> > > > > public/tier1/tier1.h
> > > > >
> > > > > Thanks
> > > > >
> > > > > with friendly reguards
> > > > >
> > > > > Ratman2000
> > > > >
> > > > > - Original Message -
> > > > > From: "Keeper" <[EMAIL PROTECTED]>
> > > > > To: 
> > > > > Sent: Wednesday, October 10, 2007 3:19 AM
> > > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > > >
> > > > >
> > > > >> They fill a void.  And make a canned game a little more flexible.
> > > > >>
> > > > >> That being said, Mike:  will the upcoming converted source games
> be
> > > > >> available as a beta before they are released?  Some are game
> specific
> > > > > and
> > > > >> can't be tested on TF2.
> > > > >>
> > > > >> Thanks for all the work!
> > > > >> Keeper
> > > > >>
> > > > >> -Original Message-
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > > > > "omega"
> > > > >> Sergi
> > > > >> Sent: Tuesday, October 09, 2007 5:11 PM
> > > > >> To: hlcoders@list.valvesoftware.com
> > > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > > >>
> > > > >> --
> > > > >> [ Picked text/plain from multipart/alternative ]
> > > > >> hmm, i seem to think the easiest thing would be. wait for the
> damned
> > > > > sdk
> > > > >> instead of trying to rush it. plugins suck and aren't that
> impor

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Kevin Ottalini

You'll have to wait for a full OrangBox SDK update before trying to use any
of the 2007 materials or models, the new engine is required for them.

Hammer and the other SDK tools will need to be updated as well, so just be
patient.


- Original Message -
From: "Andrew Ritchie"
To: 
Sent: Friday, October 12, 2007 4:27 AM
Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...


Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it
still
used the older engines materials which would be fine for hammer, otherwise
if you're mounting the GCFs yourself I'd suggest waiting for Valve to
officially update the SDK.



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Re: [hlcoders] Source 2007 Engine

2007-10-12 Thread Ondřej Hošek

The GCFs call it that, so I guess it's gonna be the semi-official and
commonly acceptable name. ;-)

~~ Ondra

On 12.10.07 21:29 Uhr, Kori wrote:


By Source 2007, I mean the new engine.


- Original Message -
From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 12, 2007 3:31 AM
Subject: RE: [hlcoders] Source 2007 Engine


--
[ Picked text/plain from multipart/alternative ]
WHAT? Counter Strike Source 2007???


From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com>
Subject: [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007
17:30:03 -0400> > I have a question, in the new engine, what does the
command> "r_flashlight_version2" Suppose to do? For me it crashes the
game
witha> memory error.> > >
___>


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Re: [hlcoders] Source 2007 Engine

2007-10-12 Thread Kori


By Source 2007, I mean the new engine.


- Original Message -
From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 12, 2007 3:31 AM
Subject: RE: [hlcoders] Source 2007 Engine


--
[ Picked text/plain from multipart/alternative ]
WHAT? Counter Strike Source 2007???


From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com>
Subject: [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007
17:30:03 -0400> > I have a question, in the new engine, what does the
command> "r_flashlight_version2" Suppose to do? For me it crashes the game
witha> memory error.> > > ___>
To unsubscribe, edit your list preferences, or view the list archives,
please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>

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Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello,

i now have a problem...

My plugin is designed to locate all Files in an own directory...
orangebox/tf/addons/RatMod

There are all files including the *.so file...
But the new Engine restricts us to locate the *.so file in the bin folder...

Is there a way to get the plugin back in the old folders?

And than, i have compiled the plugin fine, but the engine tells me, that he
cant load
the plugin:

Unable to load plugin "orangebox/tf/addons/RatMod/RatModSource_i486"

Unable to load plugin "RatModSource_i486"

I have added a Msg command to the Plugin_Load to see, when its loaded, but
it dont gets called...

Whats wrong?

With friendly Reguards

Ratman2000
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 12, 2007 7:50 PM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> Hello Spencer 'voogru' MacDonald,
>
> Thanks for sharing that file with us!
>
> With friendly Reguards
>
> Ratman2000
>
> - Original Message -
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 12, 2007 7:30 PM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > It's not really that hard to look at the file and figure out what's
going
> > on.
> >
> > But here:
> >
> > http://www.voogru.com/filesystem_passthru.h
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > Sent: Friday, October 12, 2007 1:15 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > Hello,
> >
> > nice, can you share it with us?
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, October 12, 2007 6:36 PM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> > > I got mine working by just adding the new functions from filesystem.h
> > >
> > > -Original Message-
> > > From: David Anderson [mailto:[EMAIL PROTECTED]
> > > Sent: Friday, October 12, 2007 10:19 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > I think we need an updated filesystem_passthru.h as well.
> > >
> > >---David Anderson
> > >http://www.bailopan.net/
> > >
> > > Mike Durand wrote:
> > > > Added those three.
> > > >
> > > > Is anyone else waiting on me for anything other than the Linux
version
> > > > of tier1?
> > > >
> > > > -Mike
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > [EMAIL PROTECTED]
> > > > Sent: Thursday, October 11, 2007 11:34 AM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > > Hello Mike,
> > > >
> > > > please give us:
> > > >
> > > > public/tier1/characterset.h
> > > > public/tier1/utlbuffer.h
> > > > public/tier1/tier1.h
> > > >
> > > > Thanks
> > > >
> > > > with friendly reguards
> > > >
> > > > Ratman2000
> > > >
> > > > - Original Message -
> > > > From: "Keeper" <[EMAIL PROTECTED]>
> > > > To: 
> > > > Sent: Wednesday, October 10, 2007 3:19 AM
> > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > >
> > > >> They fill a void.  And make a canned game a little more flexible.
> > > >>
> > > >> That being said, Mike:  will the upcoming converted source games be
> > > >> available as a beta before they are released?  Some are game
specific
> > > > and
> > > >> can't be tested on TF2.
> > > >>
> > > >> Thanks for all the work!
> > > >> Keeper
> > > >>
> > > >> -Original Message-
> > > >> From: [EMAIL PROTECTED]
> > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > > > "omega"
> > > >> Sergi
> > > >> Sent: Tuesday, October 09, 2007 5:11 PM
> > > >> To: hlcoders@list.valvesoftware.com
> > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >>
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> hmm, i seem to think the easiest thing would be. wait for the
damned
> > > > sdk
> > > >> instead of trying to rush it. plugins suck and aren't that
important
> > > > anyway
> > > >> :P
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Bryan Beaudreault
Can we please get the tier1_i486 (linux version) as soon as possible?

Now that people are starting to get their plugins updated to work with
the new version of metamod: source, this will start to draw a gap
between linux servers and windows servers.  We who host on linux
servers won't be able to promote our server as much as windows
servers, and this is bad news for new TF2 communities who may not have
tons of loyal regulars yet.  At that state you need to have ways of
differentiating your server from others so that people keep coming
back, and the lacking of a linux versions of these plugins severely
handicaps linux hosts.

Thank you very much

Bryan

On 10/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Hello Spencer 'voogru' MacDonald,
>
> Thanks for sharing that file with us!
>
> With friendly Reguards
>
> Ratman2000
>
> - Original Message -
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 12, 2007 7:30 PM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > It's not really that hard to look at the file and figure out what's going
> > on.
> >
> > But here:
> >
> > http://www.voogru.com/filesystem_passthru.h
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > Sent: Friday, October 12, 2007 1:15 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > Hello,
> >
> > nice, can you share it with us?
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, October 12, 2007 6:36 PM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> > > I got mine working by just adding the new functions from filesystem.h
> > >
> > > -Original Message-
> > > From: David Anderson [mailto:[EMAIL PROTECTED]
> > > Sent: Friday, October 12, 2007 10:19 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > I think we need an updated filesystem_passthru.h as well.
> > >
> > >---David Anderson
> > >http://www.bailopan.net/
> > >
> > > Mike Durand wrote:
> > > > Added those three.
> > > >
> > > > Is anyone else waiting on me for anything other than the Linux version
> > > > of tier1?
> > > >
> > > > -Mike
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > [EMAIL PROTECTED]
> > > > Sent: Thursday, October 11, 2007 11:34 AM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > > Hello Mike,
> > > >
> > > > please give us:
> > > >
> > > > public/tier1/characterset.h
> > > > public/tier1/utlbuffer.h
> > > > public/tier1/tier1.h
> > > >
> > > > Thanks
> > > >
> > > > with friendly reguards
> > > >
> > > > Ratman2000
> > > >
> > > > - Original Message -
> > > > From: "Keeper" <[EMAIL PROTECTED]>
> > > > To: 
> > > > Sent: Wednesday, October 10, 2007 3:19 AM
> > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > >
> > > >> They fill a void.  And make a canned game a little more flexible.
> > > >>
> > > >> That being said, Mike:  will the upcoming converted source games be
> > > >> available as a beta before they are released?  Some are game specific
> > > > and
> > > >> can't be tested on TF2.
> > > >>
> > > >> Thanks for all the work!
> > > >> Keeper
> > > >>
> > > >> -Original Message-
> > > >> From: [EMAIL PROTECTED]
> > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > > > "omega"
> > > >> Sergi
> > > >> Sent: Tuesday, October 09, 2007 5:11 PM
> > > >> To: hlcoders@list.valvesoftware.com
> > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >>
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> hmm, i seem to think the easiest thing would be. wait for the damned
> > > > sdk
> > > >> instead of trying to rush it. plugins suck and aren't that important
> > > > anyway
> > > >> :P
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list p

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello Spencer 'voogru' MacDonald,

Thanks for sharing that file with us!

With friendly Reguards

Ratman2000

- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 12, 2007 7:30 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> It's not really that hard to look at the file and figure out what's going
> on.
>
> But here:
>
> http://www.voogru.com/filesystem_passthru.h
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 12, 2007 1:15 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> Hello,
>
> nice, can you share it with us?
>
> With friendly Reguards
>
> Ratman2000
>
> - Original Message -
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 12, 2007 6:36 PM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > I got mine working by just adding the new functions from filesystem.h
> >
> > -Original Message-
> > From: David Anderson [mailto:[EMAIL PROTECTED]
> > Sent: Friday, October 12, 2007 10:19 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > I think we need an updated filesystem_passthru.h as well.
> >
> >---David Anderson
> >http://www.bailopan.net/
> >
> > Mike Durand wrote:
> > > Added those three.
> > >
> > > Is anyone else waiting on me for anything other than the Linux version
> > > of tier1?
> > >
> > > -Mike
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > [EMAIL PROTECTED]
> > > Sent: Thursday, October 11, 2007 11:34 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > Hello Mike,
> > >
> > > please give us:
> > >
> > > public/tier1/characterset.h
> > > public/tier1/utlbuffer.h
> > > public/tier1/tier1.h
> > >
> > > Thanks
> > >
> > > with friendly reguards
> > >
> > > Ratman2000
> > >
> > > - Original Message -
> > > From: "Keeper" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Wednesday, October 10, 2007 3:19 AM
> > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > >
> > >> They fill a void.  And make a canned game a little more flexible.
> > >>
> > >> That being said, Mike:  will the upcoming converted source games be
> > >> available as a beta before they are released?  Some are game specific
> > > and
> > >> can't be tested on TF2.
> > >>
> > >> Thanks for all the work!
> > >> Keeper
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > > "omega"
> > >> Sergi
> > >> Sent: Tuesday, October 09, 2007 5:11 PM
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> hmm, i seem to think the easiest thing would be. wait for the damned
> > > sdk
> > >> instead of trying to rush it. plugins suck and aren't that important
> > > anyway
> > >> :P
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> > >
> >
> >
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> > please visit:
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Re: [hlcoders] questions

2007-10-12 Thread Nick
Sounds really expensive since in less than 2 years 8 core processors
will already be out.

On 10/12/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Sounds expensive :P
>
> On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> >
> > Dell makes servers with two Xeons, four cores each. Brings you nicely to
> > eight cores total.
> >
> > ~~ Ondra
> >
> > On 11.10.07 22:33 Uhr, Ryan Sheffer wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Scary, 8 threads...
> > >
> > > On 10/11/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > >
> > >> We default to taking advantage of no more than three threads due to
> > some
> > >> problems that we believe to be due to cache issues with current
> > quad-core
> > >> processors. You can override this limitation by specifying '-threads 4'
> > on
> > >> the command line if you like. '-threads 8' should work with this build
> > as
> > >> well when eight core processors become available.
> > >>
> > >> -Mike
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED] [mailto:
> > >> [EMAIL PROTECTED] On Behalf Of Jeremy
> > >> Sent: Thursday, October 11, 2007 11:24 AM
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: Re: [hlcoders] questions
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Anyone know if the multi-core support in the EP2 engine is limited to
> > duel
> > >> cores or will it take advantage of quad core as well?
> > >>
> > >> On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> On 11.10.07 19:05 Uhr, steven belmans wrote:
> > >>>
> >  Hi i was wondering :can you compile the source code on a pc thad dus
> > 
> > >> not
> > >>
> >  have hl2 on it ?
> > 
> >  like i will coppy all the src files to a nother pc and do the compile
> >  thare
> >  ??
> > 
> > >>> Sure. Just export the source code on the PC with the Source SDK tool
> > (or
> > >>> GCFscape, if you're inclined thus), send it over to the machine where
> > >>> you want to build it and start the build. Note that this machine must
> > be
> > >>> outfitted with assembler, compiler and linker for x86 machines
> > (chances
> > >>> are if it's an x86, your development toolchain is too).
> > >>>
> > >>> However, to test the built libraries, you will have to send them back
> > to
> > >>> a computer with HL2 (or, more precisely, Source SDK Base, since that's
> > >>> the engine the current SDK is using). Bear that in mind.
> > >>>
> >  also:
> > 
> >  is thare a stand alone version of hammer editor   (so you dont need
> >  steam)!!
> > 
> > >>> I don't think so -- not official, at least, and in pretty much any
> > case
> > >>> never completely legal. I don't understand Valve's rationalization
> > >>> behind such a restricting move (why do you need to pay for a package
> > >>> with the Source SDK to be able to edit levels??), but I am not Valve.
> > >>>
> >  if thare is where can i download it
> > 
> > >>> ~~ Ondra
> > >>>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~skidz
> --
>
> ___
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RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
It's not really that hard to look at the file and figure out what's going
on.

But here:

http://www.voogru.com/filesystem_passthru.h

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, October 12, 2007 1:15 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

Hello,

nice, can you share it with us?

With friendly Reguards

Ratman2000

- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 12, 2007 6:36 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> I got mine working by just adding the new functions from filesystem.h
>
> -Original Message-
> From: David Anderson [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 12, 2007 10:19 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> I think we need an updated filesystem_passthru.h as well.
>
>---David Anderson
>http://www.bailopan.net/
>
> Mike Durand wrote:
> > Added those three.
> >
> > Is anyone else waiting on me for anything other than the Linux version
> > of tier1?
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Thursday, October 11, 2007 11:34 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > Hello Mike,
> >
> > please give us:
> >
> > public/tier1/characterset.h
> > public/tier1/utlbuffer.h
> > public/tier1/tier1.h
> >
> > Thanks
> >
> > with friendly reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Keeper" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, October 10, 2007 3:19 AM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> >> They fill a void.  And make a canned game a little more flexible.
> >>
> >> That being said, Mike:  will the upcoming converted source games be
> >> available as a beta before they are released?  Some are game specific
> > and
> >> can't be tested on TF2.
> >>
> >> Thanks for all the work!
> >> Keeper
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > "omega"
> >> Sergi
> >> Sent: Tuesday, October 09, 2007 5:11 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> hmm, i seem to think the easiest thing would be. wait for the damned
> > sdk
> >> instead of trying to rush it. plugins suck and aren't that important
> > anyway
> >> :P
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> ___
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Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello,

nice, can you share it with us?

With friendly Reguards

Ratman2000

- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 12, 2007 6:36 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> I got mine working by just adding the new functions from filesystem.h
>
> -Original Message-
> From: David Anderson [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 12, 2007 10:19 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> I think we need an updated filesystem_passthru.h as well.
>
>---David Anderson
>http://www.bailopan.net/
>
> Mike Durand wrote:
> > Added those three.
> >
> > Is anyone else waiting on me for anything other than the Linux version
> > of tier1?
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Thursday, October 11, 2007 11:34 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > Hello Mike,
> >
> > please give us:
> >
> > public/tier1/characterset.h
> > public/tier1/utlbuffer.h
> > public/tier1/tier1.h
> >
> > Thanks
> >
> > with friendly reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Keeper" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, October 10, 2007 3:19 AM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> >> They fill a void.  And make a canned game a little more flexible.
> >>
> >> That being said, Mike:  will the upcoming converted source games be
> >> available as a beta before they are released?  Some are game specific
> > and
> >> can't be tested on TF2.
> >>
> >> Thanks for all the work!
> >> Keeper
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > "omega"
> >> Sergi
> >> Sent: Tuesday, October 09, 2007 5:11 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> hmm, i seem to think the easiest thing would be. wait for the damned
> > sdk
> >> instead of trying to rush it. plugins suck and aren't that important
> > anyway
> >> :P
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> ___
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> please visit:
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RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
I got mine working by just adding the new functions from filesystem.h

-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Friday, October 12, 2007 10:19 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

I think we need an updated filesystem_passthru.h as well.

   ---David Anderson
   http://www.bailopan.net/

Mike Durand wrote:
> Added those three.
>
> Is anyone else waiting on me for anything other than the Linux version
> of tier1?
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, October 11, 2007 11:34 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> Hello Mike,
>
> please give us:
>
> public/tier1/characterset.h
> public/tier1/utlbuffer.h
> public/tier1/tier1.h
>
> Thanks
>
> with friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Keeper" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, October 10, 2007 3:19 AM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
>> They fill a void.  And make a canned game a little more flexible.
>>
>> That being said, Mike:  will the upcoming converted source games be
>> available as a beta before they are released?  Some are game specific
> and
>> can't be tested on TF2.
>>
>> Thanks for all the work!
>> Keeper
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> "omega"
>> Sergi
>> Sent: Tuesday, October 09, 2007 5:11 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> hmm, i seem to think the easiest thing would be. wait for the damned
> sdk
>> instead of trying to rush it. plugins suck and aren't that important
> anyway
>> :P
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread David Anderson

I think we need an updated filesystem_passthru.h as well.

  ---David Anderson
  http://www.bailopan.net/

Mike Durand wrote:

Added those three.

Is anyone else waiting on me for anything other than the Linux version
of tier1?

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, October 11, 2007 11:34 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

Hello Mike,

please give us:

public/tier1/characterset.h
public/tier1/utlbuffer.h
public/tier1/tier1.h

Thanks

with friendly reguards

Ratman2000

- Original Message -
From: "Keeper" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 10, 2007 3:19 AM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?



They fill a void.  And make a canned game a little more flexible.

That being said, Mike:  will the upcoming converted source games be
available as a beta before they are released?  Some are game specific

and

can't be tested on TF2.

Thanks for all the work!
Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony

"omega"

Sergi
Sent: Tuesday, October 09, 2007 5:11 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

--
[ Picked text/plain from multipart/alternative ]
hmm, i seem to think the easiest thing would be. wait for the damned

sdk

instead of trying to rush it. plugins suck and aren't that important

anyway

:P


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Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello Mike,

we need this files:

public/filesystem_passthru.h
public/filesystem.h

And the file "reserved" is declared in!

With friendly Reguards

Ratman2000

- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 11, 2007 9:33 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> Added those three.
>
> Is anyone else waiting on me for anything other than the Linux version
> of tier1?
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, October 11, 2007 11:34 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> Hello Mike,
>
> please give us:
>
> public/tier1/characterset.h
> public/tier1/utlbuffer.h
> public/tier1/tier1.h
>
> Thanks
>
> with friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Keeper" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, October 10, 2007 3:19 AM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > They fill a void.  And make a canned game a little more flexible.
> >
> > That being said, Mike:  will the upcoming converted source games be
> > available as a beta before they are released?  Some are game specific
> and
> > can't be tested on TF2.
> >
> > Thanks for all the work!
> > Keeper
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> "omega"
> > Sergi
> > Sent: Tuesday, October 09, 2007 5:11 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > hmm, i seem to think the easiest thing would be. wait for the damned
> sdk
> > instead of trying to rush it. plugins suck and aren't that important
> anyway
> > :P
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello Mike,

thanks for the files!
I think there is a foult in utllinkedlist.h. I get the error that RESTRICT
isnt defined?
Can you fix that for us?

../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR: expected
init-declarator vor "RESTRICT"
../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR: expected `;' vor
"RESTRICT"
../HL2SDK-TF2/public/tier1/utllinkedlist.h: In member function `void
CUtlLinkedList::LinkBefore(I, I)':
../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: expected
primary-expression vor »*«
../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: `RESTRICT' undeclared
(first use this function)
../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: (Each undeclared
identifier is reported only once for each function it appears in.)
../HL2SDK-TF2/public/tier1/utllinkedlist.h:685: ERROR: expected `;' vor
"pNewElem"
../HL2SDK-TF2/public/tier1/utllinkedlist.h:688: ERROR: `pNewElem' undeclared
(first use this function)
../HL2SDK-TF2/public/tier1/utllinkedlist.h:705: ERROR: expected
primary-expression vor »*«
../HL2SDK-TF2/public/tier1/utllinkedlist.h:705: ERROR: expected `;' vor
"beforeElem"
../HL2SDK-TF2/public/tier1/utllinkedlist.h:706: ERROR: `beforeElem'
undeclared (first use this function)
../HL2SDK-TF2/public/tier1/utllinkedlist.h: In member function `void
CUtlLinkedList::Unlink(I)':
../HL2SDK-TF2/public/tier1/utllinkedlist.h:765: ERROR: expected
primary-expression vor »*«
../HL2SDK-TF2/public/tier1/utllinkedlist.h:765: ERROR: `RESTRICT' undeclared
(first use this function)
../HL2SDK-TF2/public/tier1/utllinkedlist.h:765: ERROR: expected `;' vor
"pOldElem"
../HL2SDK-TF2/public/tier1/utllinkedlist.h:769: ERROR: `pOldElem' undeclared
(first use this function)

With friendly reguards

Ratman2000

- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 11, 2007 9:33 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> Added those three.
>
> Is anyone else waiting on me for anything other than the Linux version
> of tier1?
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, October 11, 2007 11:34 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> Hello Mike,
>
> please give us:
>
> public/tier1/characterset.h
> public/tier1/utlbuffer.h
> public/tier1/tier1.h
>
> Thanks
>
> with friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Keeper" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, October 10, 2007 3:19 AM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > They fill a void.  And make a canned game a little more flexible.
> >
> > That being said, Mike:  will the upcoming converted source games be
> > available as a beta before they are released?  Some are game specific
> and
> > can't be tested on TF2.
> >
> > Thanks for all the work!
> > Keeper
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> "omega"
> > Sergi
> > Sent: Tuesday, October 09, 2007 5:11 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > hmm, i seem to think the easiest thing would be. wait for the damned
> sdk
> > instead of trying to rush it. plugins suck and aren't that important
> anyway
> > :P
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> ___
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Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Andrew Ritchie
--
[ Picked text/plain from multipart/alternative ]
Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still
used the older engines materials which would be fine for hammer, otherwise
if you're mounting the GCFs yourself I'd suggest waiting for Valve to
officially update the SDK.
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Re: [hlcoders] Map Backgrounds

2007-10-12 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
I remember this from half-life 2 dm or something in the past. When the
background map loaded it also added it to the server list and people would
join your background map and you would see them walking around. Pretty
funny.

On 10/7/07, Daniel Menard <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks, I'll give that a shot. Our background map isn't very big, so
> hopefully it won't take too long to load.
>
> Dan
>
> On 10/7/07, Chris Janes <[EMAIL PROTECTED]> wrote:
> >
> > I wouldn't recommend using map backgrounds for a multiplayer mod - the
> > startup time it incurs is excessive, players just don't want to wait
> that
> > long to get into an mp game!
> >
> > However, look at InstallGameRules in sdk_client.cpp - if you give your
> > background map a specific prefix or name, you can check for there and
> make
> > the game use a specific gamerule class.
> >
> > Ging
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
> Menard
> > Sent: 06 October 2007 21:57
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] Map Backgrounds
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hey,
> >
> > I need a little help with background maps... is there some standard way
> of
> > implementing these in a multiplayer game. Ours seems to start a server
> > when
> > we try to load the background map. How can we revert the gamerules back
> to
> > singleplayer when a background map is loaded?
> >
> > Thanks,
> > Dan
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
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> please visit:
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>
>


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Re: [hlcoders] questions

2007-10-12 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
Sounds expensive :P

On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
>
> Dell makes servers with two Xeons, four cores each. Brings you nicely to
> eight cores total.
>
> ~~ Ondra
>
> On 11.10.07 22:33 Uhr, Ryan Sheffer wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Scary, 8 threads...
> >
> > On 10/11/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> >> We default to taking advantage of no more than three threads due to
> some
> >> problems that we believe to be due to cache issues with current
> quad-core
> >> processors. You can override this limitation by specifying '-threads 4'
> on
> >> the command line if you like. '-threads 8' should work with this build
> as
> >> well when eight core processors become available.
> >>
> >> -Mike
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED] [mailto:
> >> [EMAIL PROTECTED] On Behalf Of Jeremy
> >> Sent: Thursday, October 11, 2007 11:24 AM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] questions
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Anyone know if the multi-core support in the EP2 engine is limited to
> duel
> >> cores or will it take advantage of quad core as well?
> >>
> >> On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> >>
> >>> On 11.10.07 19:05 Uhr, steven belmans wrote:
> >>>
>  Hi i was wondering :can you compile the source code on a pc thad dus
> 
> >> not
> >>
>  have hl2 on it ?
> 
>  like i will coppy all the src files to a nother pc and do the compile
>  thare
>  ??
> 
> >>> Sure. Just export the source code on the PC with the Source SDK tool
> (or
> >>> GCFscape, if you're inclined thus), send it over to the machine where
> >>> you want to build it and start the build. Note that this machine must
> be
> >>> outfitted with assembler, compiler and linker for x86 machines
> (chances
> >>> are if it's an x86, your development toolchain is too).
> >>>
> >>> However, to test the built libraries, you will have to send them back
> to
> >>> a computer with HL2 (or, more precisely, Source SDK Base, since that's
> >>> the engine the current SDK is using). Bear that in mind.
> >>>
>  also:
> 
>  is thare a stand alone version of hammer editor   (so you dont need
>  steam)!!
> 
> >>> I don't think so -- not official, at least, and in pretty much any
> case
> >>> never completely legal. I don't understand Valve's rationalization
> >>> behind such a restricting move (why do you need to pay for a package
> >>> with the Source SDK to be able to edit levels??), but I am not Valve.
> >>>
>  if thare is where can i download it
> 
> >>> ~~ Ondra
> >>>
>
> ___
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> please visit:
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>
>


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RE: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread [Mk-Ultra] xXx
--
[ Picked text/plain from multipart/alternative ]
Oh Damint. If Valve Make A New Counter Strike Source Its DAMN COOL!

> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: 
> [hlcoders] Orange Box Release breaks Episode 1 SDK...> Date: Fri, 12 Oct 2007 
> 04:04:58 -0400> > This is a multi-part message in MIME format.> --> [ Picked 
> text/plain from multipart/alternative ]> Don't know if Valve is aware, but 
> some of the new materials in the episodic 2007 break the episode 1 hammer sdk 
> option.> > --> > > ___> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
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[hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Christopher Harris
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Don't know if Valve is aware, but some of the new materials in the episodic 
2007 break the episode 1 hammer sdk option.

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RE: [hlcoders] Source 2007 Engine

2007-10-12 Thread [Mk-Ultra] xXx
--
[ Picked text/plain from multipart/alternative ]
WHAT? Counter Strike Source 2007???

> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: 
> [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007 17:30:03 -0400> > I 
> have a question, in the new engine, what does the command> 
> "r_flashlight_version2" Suppose to do? For me it crashes the game witha> 
> memory error.> > > ___> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
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