Re: [hlcoders] L4D Plugin Headers
I'd wait till full release before asking :) valves got a lot on their plate :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saul Rennison Sent: Thursday, November 13, 2008 5:06 PM To: Discussion of Half-Life Programming Subject: [hlcoders] L4D Plugin Headers I'm wondering if one of the Valve Devs would be able to zip up the new SDK headers that are required to make plugins. Mattie [Casper] noticed that VEngineCVar has updated from 004 (TF2) to 007 (L4D). He also noticed an update in eiface. I politely ask any of the Valve Devs to stick the new headers and or libraries up somewhere. Much thanks in advance, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] L4D Plugin Headers
Alot of us have been waiting for this update for a VERY long time... I wouldn't hold your breath. 2008/11/13 Saul Rennison <[EMAIL PROTECTED]> > I'm wondering if one of the Valve Devs would be able to zip up the new SDK > headers that are required to make plugins. > > Mattie [Casper] noticed that VEngineCVar has updated from 004 (TF2) to 007 > (L4D). He also noticed an update in eiface. > > I politely ask any of the Valve Devs to stick the new headers and or > libraries up somewhere. > > Much thanks in advance, > - Saul. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] L4D Plugin Headers
You're probably best waiting until after the full game is released. Given that the L4D available is a Demo I doubt Valve would be too happy with potential customers being driven off because they played on a server that didn't play the way the game was supposed to. On Thu, Nov 13, 2008 at 10:05 PM, Saul Rennison <[EMAIL PROTECTED]>wrote: > I'm wondering if one of the Valve Devs would be able to zip up the new SDK > headers that are required to make plugins. > > Mattie [Casper] noticed that VEngineCVar has updated from 004 (TF2) to 007 > (L4D). He also noticed an update in eiface. > > I politely ask any of the Valve Devs to stick the new headers and or > libraries up somewhere. > > Much thanks in advance, > - Saul. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] L4D Plugin Headers
I'm wondering if one of the Valve Devs would be able to zip up the new SDK headers that are required to make plugins. Mattie [Casper] noticed that VEngineCVar has updated from 004 (TF2) to 007 (L4D). He also noticed an update in eiface. I politely ask any of the Valve Devs to stick the new headers and or libraries up somewhere. Much thanks in advance, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders