Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Cory de La Torre
Gmod already has tiny sales. If not for the demographic it's targeting 13-15
year olds.

On Thu, Oct 8, 2009 at 11:25 PM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:

> Cloverfield had great viral marketing. Very good film too.
>
> 2009/10/8 Joshua Scarsbrook :
> > Releasing a Game in secret is also known as viral marketing, but with
> > steam the second it gets out the whole would will know and it will make
> > the g mod sale look tiny
> >
> > On 9/10/2009 11:52 a.m., Adam Buckland wrote:
> >> Only the chosen few who believe will be able to play it...
> >>
> >>
> >> On 8 Oct 2009, at 22:48, Garry Newman wrote:
> >>
> >>
> >>> I heard they're aiming to raise the bar by not only developing HL3
> >>> in secret
> >>> - but also releasing it in secret.
> >>> garry
> >>>
> >>> On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook<
> jscarsbr...@gmail.com
> >>>
>  wrote:
> 
> >>>
>  Well what we want to know is what are the next features that are
>  going
>  to be added to source.
>  Also an company as big as valve is going to tell the world of hl3
>  at E3.
> 
>  On 9/10/2009 5:31 a.m., botman wrote:
> 
> > On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
> >
> >
> >> This list is for programming in Source, not complaining about
> >>
>  Source.
> 
> > Aren't they the same thing?  ZING!  :)
> >
> >
> >
> 
>  ___
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> >>>
> >>
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> >>
> >>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Harry Jeffery
Cloverfield had great viral marketing. Very good film too.

2009/10/8 Joshua Scarsbrook :
> Releasing a Game in secret is also known as viral marketing, but with
> steam the second it gets out the whole would will know and it will make
> the g mod sale look tiny
>
> On 9/10/2009 11:52 a.m., Adam Buckland wrote:
>> Only the chosen few who believe will be able to play it...
>>
>>
>> On 8 Oct 2009, at 22:48, Garry Newman wrote:
>>
>>
>>> I heard they're aiming to raise the bar by not only developing HL3
>>> in secret
>>> - but also releasing it in secret.
>>> garry
>>>
>>> On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook>>
 wrote:

>>>
 Well what we want to know is what are the next features that are
 going
 to be added to source.
 Also an company as big as valve is going to tell the world of hl3
 at E3.

 On 9/10/2009 5:31 a.m., botman wrote:

> On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
>
>
>> This list is for programming in Source, not complaining about
>>
 Source.

> Aren't they the same thing?  ZING!  :)
>
>
>

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 To unsubscribe, edit your list preferences, or view the list
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 please visit:
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>>>
>>
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>>
>>
>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Doeke Wartena
I would even cut of my thumb for it.
Or just cut my nails.
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Joshua Scarsbrook
Releasing a Game in secret is also known as viral marketing, but with 
steam the second it gets out the whole would will know and it will make 
the g mod sale look tiny

On 9/10/2009 11:52 a.m., Adam Buckland wrote:
> Only the chosen few who believe will be able to play it...
>
>
> On 8 Oct 2009, at 22:48, Garry Newman wrote:
>
>
>> I heard they're aiming to raise the bar by not only developing HL3
>> in secret
>> - but also releasing it in secret.
>> garry
>>
>> On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook>  
>>> wrote:
>>>
>>  
>>> Well what we want to know is what are the next features that are
>>> going
>>> to be added to source.
>>> Also an company as big as valve is going to tell the world of hl3
>>> at E3.
>>>
>>> On 9/10/2009 5:31 a.m., botman wrote:
>>>
 On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:

  
> This list is for programming in Source, not complaining about
>
>>> Source.
>>>
 Aren't they the same thing?  ZING!  :)


  
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
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>> archives, please visit:
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>>  
>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Stephen Swires
Start a boycott group, see it for free.

On Thu, Oct 8, 2009 at 10:59 PM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:

> What I would give for a sneak peek at Ep3.
>
> Hell, I'd even sign an NDA.
>
> 2009/10/8 Adam Buckland :
> > Only the chosen few who believe will be able to play it...
> >
> >
> > On 8 Oct 2009, at 22:48, Garry Newman wrote:
> >
> >> I heard they're aiming to raise the bar by not only developing HL3
> >> in secret
> >> - but also releasing it in secret.
> >> garry
> >>
> >> On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook <
> jscarsbr...@gmail.com
> >> >wrote:
> >>
> >>>
> >>> Well what we want to know is what are the next features that are
> >>> going
> >>> to be added to source.
> >>> Also an company as big as valve is going to tell the world of hl3
> >>> at E3.
> >>>
> >>> On 9/10/2009 5:31 a.m., botman wrote:
>  On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
> 
> > This list is for programming in Source, not complaining about
> >>> Source.
> 
>  Aren't they the same thing?  ZING!  :)
> 
> 
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >> ___
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> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
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> >
> >
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Matt Hoffman
I'm sure most of us would Harry. :P

On Thu, Oct 8, 2009 at 2:59 PM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:

> What I would give for a sneak peek at Ep3.
>
> Hell, I'd even sign an NDA.
>
> 2009/10/8 Adam Buckland :
> > Only the chosen few who believe will be able to play it...
> >
> >
> > On 8 Oct 2009, at 22:48, Garry Newman wrote:
> >
> >> I heard they're aiming to raise the bar by not only developing HL3
> >> in secret
> >> - but also releasing it in secret.
> >> garry
> >>
> >> On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook <
> jscarsbr...@gmail.com
> >> >wrote:
> >>
> >>>
> >>> Well what we want to know is what are the next features that are
> >>> going
> >>> to be added to source.
> >>> Also an company as big as valve is going to tell the world of hl3
> >>> at E3.
> >>>
> >>> On 9/10/2009 5:31 a.m., botman wrote:
>  On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
> 
> > This list is for programming in Source, not complaining about
> >>> Source.
> 
>  Aren't they the same thing?  ZING!  :)
> 
> 
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >> ___
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> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
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> >
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Harry Jeffery
What I would give for a sneak peek at Ep3.

Hell, I'd even sign an NDA.

2009/10/8 Adam Buckland :
> Only the chosen few who believe will be able to play it...
>
>
> On 8 Oct 2009, at 22:48, Garry Newman wrote:
>
>> I heard they're aiming to raise the bar by not only developing HL3
>> in secret
>> - but also releasing it in secret.
>> garry
>>
>> On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook > >wrote:
>>
>>>
>>> Well what we want to know is what are the next features that are
>>> going
>>> to be added to source.
>>> Also an company as big as valve is going to tell the world of hl3
>>> at E3.
>>>
>>> On 9/10/2009 5:31 a.m., botman wrote:
 On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:

> This list is for programming in Source, not complaining about
>>> Source.

 Aren't they the same thing?  ZING!  :)


>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
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>
>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Adam Buckland
Only the chosen few who believe will be able to play it...


On 8 Oct 2009, at 22:48, Garry Newman wrote:

> I heard they're aiming to raise the bar by not only developing HL3  
> in secret
> - but also releasing it in secret.
> garry
>
> On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook  >wrote:
>
>>
>> Well what we want to know is what are the next features that are  
>> going
>> to be added to source.
>> Also an company as big as valve is going to tell the world of hl3  
>> at E3.
>>
>> On 9/10/2009 5:31 a.m., botman wrote:
>>> On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
>>>
 This list is for programming in Source, not complaining about
>> Source.
>>>
>>> Aren't they the same thing?  ZING!  :)
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
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>>
>>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Garry Newman
I heard they're aiming to raise the bar by not only developing HL3 in secret
- but also releasing it in secret.
garry

On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook wrote:

>
> Well what we want to know is what are the next features that are going
> to be added to source.
> Also an company as big as valve is going to tell the world of hl3 at E3.
>
> On 9/10/2009 5:31 a.m., botman wrote:
> > On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
> >
> >   >  This list is for programming in Source, not complaining about
> Source.
> >
> > Aren't they the same thing?  ZING!  :)
> >
> >
>
>
> ___
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> please visit:
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Harry Jeffery
They told us that L4D2 was coming.

Next year had better have a better announcement then "we're working on
it" and a leaked vid of deaf people. =[

2009/10/8 Joshua Scarsbrook :
>
> Well what we want to know is what are the next features that are going
> to be added to source.
> Also an company as big as valve is going to tell the world of hl3 at E3.
>
> On 9/10/2009 5:31 a.m., botman wrote:
>> On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
>>
>>   >  This list is for programming in Source, not complaining about Source.
>>
>> Aren't they the same thing?  ZING!  :)
>>
>>
>
>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Joshua Scarsbrook

Well what we want to know is what are the next features that are going 
to be added to source.
Also an company as big as valve is going to tell the world of hl3 at E3.

On 9/10/2009 5:31 a.m., botman wrote:
> On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:
>
>   >  This list is for programming in Source, not complaining about Source.
>
> Aren't they the same thing?  ZING!  :)
>
>


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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread botman

On 10/8/2009 11:12 AM, Jorge Rodriguez wrote:

 > This list is for programming in Source, not complaining about Source.

Aren't they the same thing?  ZING!  :)

-- 
Jeffrey "botman" Broome

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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Jorge Rodriguez
Guys guys guys. If they are working on Half-Life 3, do you think they're
going to announce it on this list?

Guys guys guys. Do you really think that Valve is sitting idly by letting
their engine get old? Use your head. They developed Half-Life 2 for years in
secret, and chances are they're doing the same thing with the next
groundbreaking technology right now.

This list is for programming in Source, not complaining about Source.

-- 
Jorge "Vino" Rodriguez
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Harry Jeffery
And I just pre-ordered L4D2 too :(

The source engine does it's job well, valve don't have the time or
manpower to make it as commercially feasible as UE3 is. Anyway, valve
are making plenty of cash with their own games on their own engine.

I'm moving onto XNA after I've finished working on the mods I
currently code for =]

XBL Marketplace should get me a bit of cash on the side as source
modding certainly wont without betraying valve or buying a license.

2009/10/8 Richard Slaughter :
> Don't be silly, they're off in the bahamas relaxing in hammocks and
> sipping mojitos...
>
> Rich
>
> Jonathan Murphy wrote:
>> Hahaha..
>>
>> I'm pretty sure most of Valve is busy finishing up what they can on L4D2.
>>
>> On Friday, October 9, 2009, botman  wrote:
>>
>>> I called 911.  The wambulance is on the way.
>>>
>>> On 10/7/2009 9:15 PM, Nick wrote:
>>>
 still no reply, im not surprised though

 On Thu, Aug 6, 2009 at 2:57 PM, Harry Jeffery
   wrote:

> Yeah, I guess it makes much more sense if I treat it as sarcasm.
> Meh.
>
> 2009/8/6 Tony Paloma:
>
>> I think you missed the sarcasm.
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry 
>> Jeffery
>> Sent: Thursday, August 06, 2009 2:53 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] whats happening with this engine
>>
>> They use their tools to make their games to make lots of money and
>> game of the year... again.
>>
>> 2009/8/6 botman:
>>
>>> How else is VAVLe going to be successful unless they listen to our
>>> helpful comments?  It's obvious they don't know what they are doing and
>>> need our help.
>>>
>>> On 8/5/2009 5:47 PM, Garry Newman wrote:
>>>
 They're probably too busy doing actual work to respond to a list of
 scatterbrain pipe dream demands from a bunch of lazy modders.

 garry

 On Wed, Aug 5, 2009 at 11:34 PM, Nick    wrote:

> I like how valve has absolutely no response to make regarding this
>
>> subject.
>>
> On Sun, Jul 26, 2009 at 12:21 PM, Saul 
> Rennison
>
>>   wrote:
>>
>> Seconded!
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/7/26 Matt Hoffman
>>
>>
>>> I for one would also like a fix for the ATI Hammer text... jaggies.
>>>
>>> Or should I make a separate hlcoders email about that instead of
>>>
>> including
>>
>>> all my hard-earned research in this one?
>>>
>>>
>>> On Sat, Jul 25, 2009 at 11:14 PM, Christopher Harris
>>> wrote:
>>>
>>>
 My only wish for updates to the tools is to update Faceposer to 
 work

>>> fully
>>>
 with Vista. Currently it is not possible to do auto-generation of 
 the
 lip-synch data in Vista, and furthermore another dev and I both had

>>> trouble
>>>
 on his XP machine locating a working link to the Speech SDK that

>>> Faceposer
>>>
 requires, all the MS links were 404, etc.

 I will just say that doing the lip synch data yourself is extremely

>>> lemons,
>>>
 not to mention that I am a coder not an artiste :D

 Chris

 -Original Message-
 From: --

>>> Jeffrey "botman" Broome
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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>>>
>>>
>>
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>
>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Richard Slaughter
Don't be silly, they're off in the bahamas relaxing in hammocks and 
sipping mojitos...

Rich

Jonathan Murphy wrote:
> Hahaha..
>
> I'm pretty sure most of Valve is busy finishing up what they can on L4D2.
>
> On Friday, October 9, 2009, botman  wrote:
>   
>> I called 911.  The wambulance is on the way.
>>
>> On 10/7/2009 9:15 PM, Nick wrote:
>> 
>>> still no reply, im not surprised though
>>>
>>> On Thu, Aug 6, 2009 at 2:57 PM, Harry Jeffery
>>>   wrote:
>>>   
 Yeah, I guess it makes much more sense if I treat it as sarcasm.
 Meh.

 2009/8/6 Tony Paloma:
 
> I think you missed the sarcasm.
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry 
> Jeffery
> Sent: Thursday, August 06, 2009 2:53 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] whats happening with this engine
>
> They use their tools to make their games to make lots of money and
> game of the year... again.
>
> 2009/8/6 botman:
>   
>> How else is VAVLe going to be successful unless they listen to our
>> helpful comments?  It's obvious they don't know what they are doing and
>> need our help.
>>
>> On 8/5/2009 5:47 PM, Garry Newman wrote:
>> 
>>> They're probably too busy doing actual work to respond to a list of
>>> scatterbrain pipe dream demands from a bunch of lazy modders.
>>>
>>> garry
>>>
>>> On Wed, Aug 5, 2009 at 11:34 PM, Nickwrote:
>>>   
 I like how valve has absolutely no response to make regarding this
 
> subject.
>   
 On Sun, Jul 26, 2009 at 12:21 PM, Saul 
 Rennison
 
>   wrote:
>   
> Seconded!
>
> Thanks,
> - Saul.
>
>
> 2009/7/26 Matt Hoffman
>
>   
>> I for one would also like a fix for the ATI Hammer text... jaggies.
>>
>> Or should I make a separate hlcoders email about that instead of
>> 
> including
>   
>> all my hard-earned research in this one?
>>
>>
>> On Sat, Jul 25, 2009 at 11:14 PM, Christopher Harris
>> wrote:
>>
>> 
>>> My only wish for updates to the tools is to update Faceposer to work
>>>   
>> fully
>> 
>>> with Vista. Currently it is not possible to do auto-generation of 
>>> the
>>> lip-synch data in Vista, and furthermore another dev and I both had
>>>   
>> trouble
>> 
>>> on his XP machine locating a working link to the Speech SDK that
>>>   
>> Faceposer
>> 
>>> requires, all the MS links were 404, etc.
>>>
>>> I will just say that doing the lip synch data yourself is extremely
>>>   
>> lemons,
>> 
>>> not to mention that I am a coder not an artiste :D
>>>
>>> Chris
>>>
>>> -Original Message-
>>> From: --
>>>   
>> Jeffrey "botman" Broome
>>
>> ___
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>> please visit:
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>>
>>
>> 
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Jonathan Murphy
Hahaha..

I'm pretty sure most of Valve is busy finishing up what they can on L4D2.

On Friday, October 9, 2009, botman  wrote:
> I called 911.  The wambulance is on the way.
>
> On 10/7/2009 9:15 PM, Nick wrote:
>> still no reply, im not surprised though
>>
>> On Thu, Aug 6, 2009 at 2:57 PM, Harry Jeffery
>>   wrote:
>>> Yeah, I guess it makes much more sense if I treat it as sarcasm.
>>> Meh.
>>>
>>> 2009/8/6 Tony Paloma:
 I think you missed the sarcasm.

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
 Sent: Thursday, August 06, 2009 2:53 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] whats happening with this engine

 They use their tools to make their games to make lots of money and
 game of the year... again.

 2009/8/6 botman:
> How else is VAVLe going to be successful unless they listen to our
> helpful comments?  It's obvious they don't know what they are doing and
> need our help.
>
> On 8/5/2009 5:47 PM, Garry Newman wrote:
>> They're probably too busy doing actual work to respond to a list of
>> scatterbrain pipe dream demands from a bunch of lazy modders.
>>
>> garry
>>
>> On Wed, Aug 5, 2009 at 11:34 PM, Nick    wrote:
>>> I like how valve has absolutely no response to make regarding this
 subject.
>>> On Sun, Jul 26, 2009 at 12:21 PM, Saul Rennison
   wrote:
 Seconded!

 Thanks,
 - Saul.


 2009/7/26 Matt Hoffman

> I for one would also like a fix for the ATI Hammer text... jaggies.
>
> Or should I make a separate hlcoders email about that instead of
 including
> all my hard-earned research in this one?
>
>
> On Sat, Jul 25, 2009 at 11:14 PM, Christopher Harris
> wrote:
>
>> My only wish for updates to the tools is to update Faceposer to work
> fully
>> with Vista. Currently it is not possible to do auto-generation of the
>> lip-synch data in Vista, and furthermore another dev and I both had
> trouble
>> on his XP machine locating a working link to the Speech SDK that
> Faceposer
>> requires, all the MS links were 404, etc.
>>
>> I will just say that doing the lip synch data yourself is extremely
> lemons,
>> not to mention that I am a coder not an artiste :D
>>
>> Chris
>>
>> -Original Message-
>> From: --
> Jeffrey "botman" Broome
>
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Re: [hlcoders] whats happening with this engine

2009-10-08 Thread botman
I called 911.  The wambulance is on the way.

On 10/7/2009 9:15 PM, Nick wrote:
> still no reply, im not surprised though
>
> On Thu, Aug 6, 2009 at 2:57 PM, Harry Jeffery
>   wrote:
>> Yeah, I guess it makes much more sense if I treat it as sarcasm.
>> Meh.
>>
>> 2009/8/6 Tony Paloma:
>>> I think you missed the sarcasm.
>>>
>>> -Original Message-
>>> From: hlcoders-boun...@list.valvesoftware.com
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>>> Sent: Thursday, August 06, 2009 2:53 AM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] whats happening with this engine
>>>
>>> They use their tools to make their games to make lots of money and
>>> game of the year... again.
>>>
>>> 2009/8/6 botman:
 How else is VAVLe going to be successful unless they listen to our
 helpful comments?  It's obvious they don't know what they are doing and
 need our help.

 On 8/5/2009 5:47 PM, Garry Newman wrote:
> They're probably too busy doing actual work to respond to a list of
> scatterbrain pipe dream demands from a bunch of lazy modders.
>
> garry
>
> On Wed, Aug 5, 2009 at 11:34 PM, Nickwrote:
>> I like how valve has absolutely no response to make regarding this
>>> subject.
>> On Sun, Jul 26, 2009 at 12:21 PM, Saul Rennison
>>>   wrote:
>>> Seconded!
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> 2009/7/26 Matt Hoffman
>>>
 I for one would also like a fix for the ATI Hammer text... jaggies.

 Or should I make a separate hlcoders email about that instead of
>>> including
 all my hard-earned research in this one?


 On Sat, Jul 25, 2009 at 11:14 PM, Christopher Harris
 wrote:

> My only wish for updates to the tools is to update Faceposer to work
 fully
> with Vista. Currently it is not possible to do auto-generation of the
> lip-synch data in Vista, and furthermore another dev and I both had
 trouble
> on his XP machine locating a working link to the Speech SDK that
 Faceposer
> requires, all the MS links were 404, etc.
>
> I will just say that doing the lip synch data yourself is extremely
 lemons,
> not to mention that I am a coder not an artiste :D
>
> Chris
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry
> Pidcock
> Sent: Saturday, July 25, 2009 9:32 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] whats happening with this engine
>
> Whitespace should be easy to embed in the engine if you create a
>>> wrapper
> that works with the feature I presented before. Whitespace is a very
 visual
> language that is great for particle effects and shaders(it is then
> translated into complex hlsl).
>
> --
> From: "Harry Jeffery"
> Sent: Sunday, July 26, 2009 4:40 AM
> To: "Discussion of Half-Life Programming"<
 hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] whats happening with this engine
>
>> I thought it looked so clean and easy, then I selected the
>>> whitespace.
 =[
>> 2009/7/25 Spencer 'voogru' MacDonald:
>>> I like this one better.
>>>
>>> http://compsoc.dur.ac.uk/whitespace/
>>>
>>>
>>>
>>> -Original Message-
>>> From: hlcoders-boun...@list.valvesoftware.com
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
>>> Sent: Saturday, July 25, 2009 10:54 AM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] whats happening with this engine
>>>
>>> Its a good job you used tinyurl, otherwise it wouldn't have fit on
>>> my
>>> screen!...
>>>
>>> 2009/7/25 Harry Pidcock
>>>
 Valve contacted me yesterday to tell me they have successfully
 implemented
 a
 new feature.

 http://tinyurl.com/4f6mt

 I hope to see more of these innovations in the future.

 --
 From: "Andrew Ritchie"
 Sent: Saturday, July 25, 2009 10:21 AM
 To: "Discussion of Half-Life Programming"
 >>> Subject: Re: [hlcoders] whats happening with this engine

> Surely this topic could be split into several different points.
 Personally
> I
> see 4 different ones here.
>
> 1) Engin