Re: [hlcoders] Dugs in sdk update
So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions onl...@jumpcore.comwrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jeffery harry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dugs in sdk update
Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productionsonl...@jumpcore.comwrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jefferyharry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dugs in sdk update
Download the UDK today! ~Ryan On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome botman.hlcod...@gmail.com wrote: Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productionsonl...@jumpcore.com wrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jefferyharry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dugs in sdk update
Sure, let me just port all this C++ code to Uscript really quick .. :) On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote: Download the UDK today! ~Ryan On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome botman.hlcod...@gmail.com wrote: Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions onl...@jumpcore.com wrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jefferyharry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dugs in sdk update
Besides that Uscript is ugly as hell from a C++ coder's point of view. On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote: Sure, let me just port all this C++ code to Uscript really quick .. :) On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote: Download the UDK today! ~Ryan On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome botman.hlcod...@gmail.com wrote: Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions onl...@jumpcore.com wrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jefferyharry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dugs in sdk update
Besides that scripts are ugly as hell from a C++ coder's point of view. Fixed. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Monday, May 10, 2010 4:50 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Dugs in sdk update Besides that Uscript is ugly as hell from a C++ coder's point of view. On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote: Sure, let me just port all this C++ code to Uscript really quick .. :) On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote: Download the UDK today! ~Ryan On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome botman.hlcod...@gmail.com wrote: Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions onl...@jumpcore.com wrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jefferyharry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dugs in sdk update
Oh cmon, I hear the engine is open source. ;) On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Besides that scripts are ugly as hell from a C++ coder's point of view. Fixed. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Monday, May 10, 2010 4:50 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Dugs in sdk update Besides that Uscript is ugly as hell from a C++ coder's point of view. On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote: Sure, let me just port all this C++ code to Uscript really quick .. :) On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote: Download the UDK today! ~Ryan On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome botman.hlcod...@gmail.com wrote: Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions onl...@jumpcore.com wrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jefferyharry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan ( skidz ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Dugs in sdk update
Stop derailing/trolling this discussion about the broken SDK. On Mon, May 10, 2010 at 10:47 PM, Ryan Sheffer darksk...@gmail.com wrote: Oh cmon, I hear the engine is open source. ;) On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Besides that scripts are ugly as hell from a C++ coder's point of view. Fixed. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Monday, May 10, 2010 4:50 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Dugs in sdk update Besides that Uscript is ugly as hell from a C++ coder's point of view. On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote: Sure, let me just port all this C++ code to Uscript really quick .. :) On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote: Download the UDK today! ~Ryan On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome botman.hlcod...@gmail.com wrote: Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions onl...@jumpcore.com wrote: We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod! *** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -Original Message- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jefferyharry101jeff...@googlemail.com Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan ( skidz ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders