Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Sam
So does anyone know an ETA of when this is going to be fixed? I'm tired of
changing the appID every time I open Source SDK.

On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions onl...@jumpcore.comwrote:

 We're a bit off topic here, I know, but here's a work around from the
 forums. It seems to do the job, as far as I can tell. Good luck with
 finishing up your mod!

 ***

 Originally Posted by IcarusNine:
 Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team
 Fortress 2) seems to work around it. I'm not sure what Hammer is
 using/associating with the appID, but the lack of it is what's causing at
 least some of the problem.


 -Original Message-
 Date: Mon, 3 May 2010 17:32:19 +0100
 From: Harry Jeffery harry101jeff...@googlemail.com
 Subject: Re: [hlcoders] Dugs in sdk update
 To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
 Message-ID:
t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 It'd be nice if valve could fix this soon. Our mod can't progress at
 all, we only really need to fix up the maps at the moment.




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Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Jeffrey botman Broome
Coming Soon

http://developer.valvesoftware.com/wiki/Valve_Time  :)


On 5/10/2010 12:22 PM, Sam wrote:
 So does anyone know an ETA of when this is going to be fixed? I'm tired of
 changing the appID every time I open Source SDK.

 On Mon, May 3, 2010 at 4:55 PM, JumpCore 
 Productionsonl...@jumpcore.comwrote:


 We're a bit off topic here, I know, but here's a work around from the
 forums. It seems to do the job, as far as I can tell. Good luck with
 finishing up your mod!

 ***

 Originally Posted by IcarusNine:
 Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team
 Fortress 2) seems to work around it. I'm not sure what Hammer is
 using/associating with the appID, but the lack of it is what's causing at
 least some of the problem.


 -Original Message-
 Date: Mon, 3 May 2010 17:32:19 +0100
 From: Harry Jefferyharry101jeff...@googlemail.com
 Subject: Re: [hlcoders] Dugs in sdk update
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID:
 t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 It'd be nice if valve could fix this soon. Our mod can't progress at
 all, we only really need to fix up the maps at the moment.




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Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Ryan Sheffer
Download the UDK today!

~Ryan

On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome 
botman.hlcod...@gmail.com 
  wrote:

 Coming Soon

 http://developer.valvesoftware.com/wiki/Valve_Time  :)


 On 5/10/2010 12:22 PM, Sam wrote:
 So does anyone know an ETA of when this is going to be fixed? I'm  
 tired of
 changing the appID every time I open Source SDK.

 On Mon, May 3, 2010 at 4:55 PM, JumpCore Productionsonl...@jumpcore.com 
 wrote:


 We're a bit off topic here, I know, but here's a work around from  
 the
 forums. It seems to do the job, as far as I can tell. Good luck with
 finishing up your mod!

 ***

 Originally Posted by IcarusNine:
 Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to  
 440 (Team
 Fortress 2) seems to work around it. I'm not sure what Hammer is
 using/associating with the appID, but the lack of it is what's  
 causing at
 least some of the problem.


 -Original Message-
 Date: Mon, 3 May 2010 17:32:19 +0100
 From: Harry Jefferyharry101jeff...@googlemail.com
 Subject: Re: [hlcoders] Dugs in sdk update
 To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
 Message-ID:
t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com 
 
 Content-Type: text/plain; charset=ISO-8859-1

 It'd be nice if valve could fix this soon. Our mod can't progress at
 all, we only really need to fix up the maps at the moment.




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Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Dexter
Sure, let me just port all this C++ code to Uscript really quick .. :)

On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote:

 Download the UDK today!

 ~Ryan

 On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome 
 botman.hlcod...@gmail.com
   wrote:

  Coming Soon
 
  http://developer.valvesoftware.com/wiki/Valve_Time  :)
 
 
  On 5/10/2010 12:22 PM, Sam wrote:
  So does anyone know an ETA of when this is going to be fixed? I'm
  tired of
  changing the appID every time I open Source SDK.
 
  On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions
 onl...@jumpcore.com
  wrote:
 
 
  We're a bit off topic here, I know, but here's a work around from
  the
  forums. It seems to do the job, as far as I can tell. Good luck with
  finishing up your mod!
 
  ***
 
  Originally Posted by IcarusNine:
  Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
  440 (Team
  Fortress 2) seems to work around it. I'm not sure what Hammer is
  using/associating with the appID, but the lack of it is what's
  causing at
  least some of the problem.
 
 
  -Original Message-
  Date: Mon, 3 May 2010 17:32:19 +0100
  From: Harry Jefferyharry101jeff...@googlemail.com
  Subject: Re: [hlcoders] Dugs in sdk update
  To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
  Message-ID:
 t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
  
  Content-Type: text/plain; charset=ISO-8859-1
 
  It'd be nice if valve could fix this soon. Our mod can't progress at
  all, we only really need to fix up the maps at the moment.
 
 
 
 
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  archives,
  please visit:
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Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread David Kraeutmann
Besides that Uscript is ugly as hell from a C++ coder's point of view.

On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote:
 Sure, let me just port all this C++ code to Uscript really quick .. :)

 On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote:

 Download the UDK today!

 ~Ryan

 On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome 
 botman.hlcod...@gmail.com
   wrote:

  Coming Soon
 
  http://developer.valvesoftware.com/wiki/Valve_Time  :)
 
 
  On 5/10/2010 12:22 PM, Sam wrote:
  So does anyone know an ETA of when this is going to be fixed? I'm
  tired of
  changing the appID every time I open Source SDK.
 
  On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions
 onl...@jumpcore.com
  wrote:
 
 
  We're a bit off topic here, I know, but here's a work around from
  the
  forums. It seems to do the job, as far as I can tell. Good luck with
  finishing up your mod!
 
  ***
 
  Originally Posted by IcarusNine:
  Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
  440 (Team
  Fortress 2) seems to work around it. I'm not sure what Hammer is
  using/associating with the appID, but the lack of it is what's
  causing at
  least some of the problem.
 
 
  -Original Message-
  Date: Mon, 3 May 2010 17:32:19 +0100
  From: Harry Jefferyharry101jeff...@googlemail.com
  Subject: Re: [hlcoders] Dugs in sdk update
  To: Discussion of Half-Life Programming
         hlcoders@list.valvesoftware.com
  Message-ID:
         t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
  
  Content-Type: text/plain; charset=ISO-8859-1
 
  It'd be nice if valve could fix this soon. Our mod can't progress at
  all, we only really need to fix up the maps at the moment.
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
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  archives, please visit:
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Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Spencer 'voogru' MacDonald
Besides that scripts are ugly as hell from a C++ coder's point of view.

Fixed.

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
Kraeutmann
Sent: Monday, May 10, 2010 4:50 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Dugs in sdk update

Besides that Uscript is ugly as hell from a C++ coder's point of view.

On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote:
 Sure, let me just port all this C++ code to Uscript really quick .. :)

 On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com wrote:

 Download the UDK today!

 ~Ryan

 On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome 
 botman.hlcod...@gmail.com
   wrote:

  Coming Soon
 
  http://developer.valvesoftware.com/wiki/Valve_Time  :)
 
 
  On 5/10/2010 12:22 PM, Sam wrote:
  So does anyone know an ETA of when this is going to be fixed? I'm
  tired of
  changing the appID every time I open Source SDK.
 
  On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions
 onl...@jumpcore.com
  wrote:
 
 
  We're a bit off topic here, I know, but here's a work around from
  the
  forums. It seems to do the job, as far as I can tell. Good luck with
  finishing up your mod!
 
  ***
 
  Originally Posted by IcarusNine:
  Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
  440 (Team
  Fortress 2) seems to work around it. I'm not sure what Hammer is
  using/associating with the appID, but the lack of it is what's
  causing at
  least some of the problem.
 
 
  -Original Message-
  Date: Mon, 3 May 2010 17:32:19 +0100
  From: Harry Jefferyharry101jeff...@googlemail.com
  Subject: Re: [hlcoders] Dugs in sdk update
  To: Discussion of Half-Life Programming
         hlcoders@list.valvesoftware.com
  Message-ID:
       
 t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
  
  Content-Type: text/plain; charset=ISO-8859-1
 
  It'd be nice if valve could fix this soon. Our mod can't progress at
  all, we only really need to fix up the maps at the moment.
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  ___
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  archives, please visit:
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Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Ryan Sheffer
Oh cmon, I hear the engine is open source. ;)

On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Besides that scripts are ugly as hell from a C++ coder's point of view.

 Fixed.

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
 Kraeutmann
 Sent: Monday, May 10, 2010 4:50 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Dugs in sdk update

 Besides that Uscript is ugly as hell from a C++ coder's point of view.

 On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote:
  Sure, let me just port all this C++ code to Uscript really quick .. :)
 
  On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com
 wrote:
 
  Download the UDK today!
 
  ~Ryan
 
  On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome 
  botman.hlcod...@gmail.com
wrote:
 
   Coming Soon
  
   http://developer.valvesoftware.com/wiki/Valve_Time  :)
  
  
   On 5/10/2010 12:22 PM, Sam wrote:
   So does anyone know an ETA of when this is going to be fixed? I'm
   tired of
   changing the appID every time I open Source SDK.
  
   On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions
  onl...@jumpcore.com
   wrote:
  
  
   We're a bit off topic here, I know, but here's a work around from
   the
   forums. It seems to do the job, as far as I can tell. Good luck with
   finishing up your mod!
  
   ***
  
   Originally Posted by IcarusNine:
   Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
   440 (Team
   Fortress 2) seems to work around it. I'm not sure what Hammer is
   using/associating with the appID, but the lack of it is what's
   causing at
   least some of the problem.
  
  
   -Original Message-
   Date: Mon, 3 May 2010 17:32:19 +0100
   From: Harry Jefferyharry101jeff...@googlemail.com
   Subject: Re: [hlcoders] Dugs in sdk update
   To: Discussion of Half-Life Programming
  hlcoders@list.valvesoftware.com
   Message-ID:
  
  t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
   
   Content-Type: text/plain; charset=ISO-8859-1
  
   It'd be nice if valve could fix this soon. Our mod can't progress at
   all, we only really need to fix up the maps at the moment.
  
  
  
  
   ___
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   archives,
   please visit:
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-- 
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Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Sam
Stop derailing/trolling this discussion about the broken SDK.

On Mon, May 10, 2010 at 10:47 PM, Ryan Sheffer darksk...@gmail.com wrote:

 Oh cmon, I hear the engine is open source. ;)

 On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  Besides that scripts are ugly as hell from a C++ coder's point of view.
 
  Fixed.
 
  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com
  [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
  Kraeutmann
  Sent: Monday, May 10, 2010 4:50 PM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Dugs in sdk update
 
  Besides that Uscript is ugly as hell from a C++ coder's point of view.
 
  On Mon, May 10, 2010 at 10:28 PM, Dexter dex...@linux.com wrote:
   Sure, let me just port all this C++ code to Uscript really quick .. :)
  
   On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer darksk...@gmail.com
  wrote:
  
   Download the UDK today!
  
   ~Ryan
  
   On May 10, 2010, at 10:30 AM, Jeffrey \botman\ Broome 
   botman.hlcod...@gmail.com
 wrote:
  
Coming Soon
   
http://developer.valvesoftware.com/wiki/Valve_Time  :)
   
   
On 5/10/2010 12:22 PM, Sam wrote:
So does anyone know an ETA of when this is going to be fixed? I'm
tired of
changing the appID every time I open Source SDK.
   
On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions
   onl...@jumpcore.com
wrote:
   
   
We're a bit off topic here, I know, but here's a work around from
the
forums. It seems to do the job, as far as I can tell. Good luck
 with
finishing up your mod!
   
***
   
Originally Posted by IcarusNine:
Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
440 (Team
Fortress 2) seems to work around it. I'm not sure what Hammer is
using/associating with the appID, but the lack of it is what's
causing at
least some of the problem.
   
   
-Original Message-
Date: Mon, 3 May 2010 17:32:19 +0100
From: Harry Jefferyharry101jeff...@googlemail.com
Subject: Re: [hlcoders] Dugs in sdk update
To: Discussion of Half-Life Programming
   hlcoders@list.valvesoftware.com
Message-ID:
   
   t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com

Content-Type: text/plain; charset=ISO-8859-1
   
It'd be nice if valve could fix this soon. Our mod can't progress
 at
all, we only really need to fix up the maps at the moment.
   
   
   
   
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 --
 ~Ryan ( skidz )
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