Thanks Ken, i was just tired last night and having a rough time with some
stuff, thanks though!
On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher wrote:
> It says right there...
> The images displayed in the new game dialogue are 152x86. Since texture
> dimensions must both be a power of two, your VTFs will be 256x128 with a
> border to the right and bottom.
>
> That means that the full dimensions of the image will be 256 wide by 128
> tall, but only a portion of that gets used. 152 x 86 to be specific. What
> you should do is create your chapter images as 152x86 images, and then
> either edit that image's canvas size to 256x128 (but don't scale/stretch
> the actual image), or take that 152x86 image and copy it into a new 256x128
> image, and just make sure it is positioned in the top-left. The unused
> portion of the image should just be black.
>
>
> Original message
> From: Gavin Isgar
> Date: 03/28/2015 10:36 PM (GMT-05:00)
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Modding Problems
>
> Alright I guess
>
> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann
> wrote:
>
>> Other than that I'd just use the images from Half-Life 2 as a base.
>>
>> On 29 March 2015 at 12:20, Gavin Isgar wrote:
>>
>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>> Anything else?
>>>
>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann
>>> wrote:
>>>
There's some information on that at
https://developer.valvesoftware.com/wiki/Background#Images
On 29 March 2015 at 09:09, Gavin Isgar wrote:
> Hey guys, im having another problem again and couldnt find a fix on
> the internet. I dont know the right size for chapter thumbnails, what size
> do i make the picture(not the vtf or vmt)?
>
> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar
> wrote:
>
>> The two dots means "parent directory". You start in materials/vgui, go
>> up one to materials, then to materials/logo and
>> materials/logo/hl2rslogo1.vmt.
>>
>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar
>> wrote:
>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made
>> a logo
>> > folder, inside i put both put the vmt and vtf file with the same
>> name.
>> > Inside the vmt file, i put:
>> >
>> > "UnlitGeneric"
>> > {
>> > "$basetexture" "logo/hl2rslogo1"
>> > "$nolod" 1
>> > "$translucent" 1
>> > }
>> >
>> > The path automatically detects the material folder, so just put the
>> folder
>> > and the name of both the vmt and vtf file(no extension). Then in my
>> > gamelogo.res in my resource folder, i put:
>> >
>> > Resource/GameLogo.res
>> > {
>> > GameLogo
>> > {
>> > ControlName EditablePanel
>> > fieldName GameLogo
>> > xpos 0
>> > ypos 0
>> > zpos 50
>> > wide 400
>> > tall 100
>> > autoResize 1
>> > pinCorner 0
>> > visible 1
>> > enabled 1
>> > offsetX -20
>> > offsetY -15
>> > }
>> >
>> > Logo
>> > {
>> > ControlName ImagePanel
>> > fieldName Logo
>> > xpos 0
>> > ypos 0
>> > zpos 50
>> > wide 400
>> > tall 100
>> > visible 1
>> > enabled 1
>> > image ../logo/hl2rslogo1
>> > scaleImage 1
>> > }
>> > }
>> >
>> > The dots in the path specify how many folders are before vmt and
>> vtf, but i
>> > rather just do it like this:
>> >
>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>> folder, 1
>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>> how i<
>>
>
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