It says right there...The images displayed in the new game dialogue are 152x86. 
Since texture dimensions must both be a power of two, your VTFs will be 256x128 
with a border to the right and bottom.
That means that the full dimensions of the image will be 256 wide by 128 tall, 
but only a portion of that gets used. 152 x 86 to be specific. What you should 
do is create your chapter images as 152x86 images, and then either edit that 
image's canvas size to 256x128 (but don't scale/stretch the actual image), or 
take that 152x86 image and copy it into a new 256x128 image, and just make sure 
it is positioned in the top-left. The unused portion of the image should just 
be black.

-------- Original message --------
From: Gavin Isgar <gisg...@gmail.com> 
Date: 03/28/2015  10:36 PM  (GMT-05:00) 
To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> 
Subject: Re: [hlcoders] Modding Problems 

Alright I guess
On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com> wrote:
Other than that I'd just use the images from Half-Life 2 as a base.
On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
Tom, i checked that but, to be honest, i didnt understand it a bit. Anything 
else?
On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com> wrote:
There's some information on that at 
https://developer.valvesoftware.com/wiki/Background#Images
On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
Hey guys, im having another problem again and couldnt find a fix on the 
internet. I dont know the right size for chapter thumbnails, what size do i 
make the picture(not the vtf or vmt)? 
On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote:
The two dots means "parent directory". You start in materials/vgui, go

up one to materials, then to materials/logo and

materials/logo/hl2rslogo1.vmt.



On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Yea Jesse, here's how i fixed it! So in my materials folder, i made a logo

> folder, inside i put both put the vmt and vtf file with the same name.

> Inside the vmt file, i put:

>

> "UnlitGeneric"

> {

> "$basetexture" "logo/hl2rslogo1"

> "$nolod" 1

> "$translucent" 1

> }

>

> The path automatically detects the material folder, so just put the folder

> and the name of both the vmt and vtf file(no extension). Then in my

> gamelogo.res in my resource folder, i put:

>

> Resource/GameLogo.res

> {

> GameLogo

> {

> ControlName EditablePanel

> fieldName GameLogo

> xpos 0

> ypos 0

> zpos 50

> wide 400

> tall 100

> autoResize 1

> pinCorner 0

> visible 1

> enabled 1

> offsetX -20

> offsetY -15

> }

>

> Logo

> {

> ControlName ImagePanel

> fieldName Logo

> xpos 0

> ypos 0

> zpos 50

> wide 400

> tall 100

> visible 1

> enabled 1

> image ../logo/hl2rslogo1

> scaleImage 1

> }

> }

>

> The dots in the path specify how many folders are before vmt and vtf, but i

> rather just do it like this:

>

> 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1

> file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i<
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to