It says right there...The images displayed in the new game dialogue are 152x86.
Since texture dimensions must both be a power of two, your VTFs will be 256x128
with a border to the right and bottom.
That means that the full dimensions of the image will be 256 wide by 128 tall,
but only a portion of that gets used. 152 x 86 to be specific. What you should
do is create your chapter images as 152x86 images, and then either edit that
image's canvas size to 256x128 (but don't scale/stretch the actual image), or
take that 152x86 image and copy it into a new 256x128 image, and just make sure
it is positioned in the top-left. The unused portion of the image should just
be black.
-------- Original message --------
From: Gavin Isgar <gisg...@gmail.com>
Date: 03/28/2015 10:36 PM (GMT-05:00)
To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Modding Problems
Alright I guess
On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com> wrote:
Other than that I'd just use the images from Half-Life 2 as a base.
On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
Tom, i checked that but, to be honest, i didnt understand it a bit. Anything
else?
On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com> wrote:
There's some information on that at
https://developer.valvesoftware.com/wiki/Background#Images
On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
Hey guys, im having another problem again and couldnt find a fix on the
internet. I dont know the right size for chapter thumbnails, what size do i
make the picture(not the vtf or vmt)?
On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote:
The two dots means "parent directory". You start in materials/vgui, go
up one to materials, then to materials/logo and
materials/logo/hl2rslogo1.vmt.
On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote:
> Yea Jesse, here's how i fixed it! So in my materials folder, i made a logo
> folder, inside i put both put the vmt and vtf file with the same name.
> Inside the vmt file, i put:
>
> "UnlitGeneric"
> {
> "$basetexture" "logo/hl2rslogo1"
> "$nolod" 1
> "$translucent" 1
> }
>
> The path automatically detects the material folder, so just put the folder
> and the name of both the vmt and vtf file(no extension). Then in my
> gamelogo.res in my resource folder, i put:
>
> Resource/GameLogo.res
> {
> GameLogo
> {
> ControlName EditablePanel
> fieldName GameLogo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> autoResize 1
> pinCorner 0
> visible 1
> enabled 1
> offsetX -20
> offsetY -15
> }
>
> Logo
> {
> ControlName ImagePanel
> fieldName Logo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> visible 1
> enabled 1
> image ../logo/hl2rslogo1
> scaleImage 1
> }
> }
>
> The dots in the path specify how many folders are before vmt and vtf, but i
> rather just do it like this:
>
> 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1
> file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i<
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