Re: [hlcoders] Plugin_pause
I looked in serverplugin_sample_26.zip and saw that you had no code in the pause and unpause callbacks, and assumed too much. Sorry about that ! /Henrik aka -string- - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Sunday, September 11, 2005 2:06 PM Subject: Re: [hlcoders] Plugin_pause Im the creator of Beetlesmod plugin.. It does support pause The problem is if I execute plugin_pause 1 or plugin_pause 0 or plugin_pause 2 it still only calls the plugin pause function of the 0 indexed plugin if Beetlesmod is plugin #1 its pause functions are not called when plugin_pause 1 is called At 06:53 AM 9/11/2005, you wrote: My guess is that is not a game engine error or a syntax error. The plugin have to implement the pause. When you issue a pause command a function in the plugin will be called. It is then up to the plugin creator to actually pause the plugin. I've looked in the BeetlesMod source code and if it hasnt been changed recently it has no support for the pause command. /Henrik aka -string- - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Saturday, September 10, 2005 2:19 PM Subject: [hlcoders] Plugin_pause Im trying to pause different plugins and am unable to. I load 2 plugins (cal and beetlesmod) and want to selectively pause one or the other. plugin_print shows 0 Cal and 1 BeetlesMod if I do plugin_pause no matter what number I pass it..it will only pause plugin 0 It would appear that the plugins are loaded alphabetically by the vdf filenames and I cannot load all plugins by listing them in one vdf file so I renamed the vdfs to get them to load the plugins in the order that I want and I load beetlesmod first and plugin_pause 1 still sends the pause command to the first loaded plugin Is this a syntax error or an error in the game engine? Thanks Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Plugin_pause
My guess is that is not a game engine error or a syntax error. The plugin have to implement the pause. When you issue a pause command a function in the plugin will be called. It is then up to the plugin creator to actually pause the plugin. I've looked in the BeetlesMod source code and if it hasnt been changed recently it has no support for the pause command. /Henrik aka -string- - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Saturday, September 10, 2005 2:19 PM Subject: [hlcoders] Plugin_pause Im trying to pause different plugins and am unable to. I load 2 plugins (cal and beetlesmod) and want to selectively pause one or the other. plugin_print shows 0 Cal and 1 BeetlesMod if I do plugin_pause no matter what number I pass it..it will only pause plugin 0 It would appear that the plugins are loaded alphabetically by the vdf filenames and I cannot load all plugins by listing them in one vdf file so I renamed the vdfs to get them to load the plugins in the order that I want and I load beetlesmod first and plugin_pause 1 still sends the pause command to the first loaded plugin Is this a syntax error or an error in the game engine? Thanks Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] ConVar in Server Plugin
No, I already tried that. I will get the default value in both ServerActivate and LevelInit. The only success I got was when I read the value in GameFrame, but that doesnt "feel" right. I dont want to have a check there every time GameFrame is called ... if(!init) -- [ Picked text/plain from multipart/alternative ] Try checking them in ServerActivate or LevelInit. On 9/5/05, -string- <[EMAIL PROTECTED]> wrote: Hi I was wondering when I can be certain that the CSS server has loaded the server.cfg. When I read variables in the Load function I only get default values. My plugin is dependant of these varaibles to initiate so it is critical to read the correct values as soon as possible. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] ConVar in Server Plugin
Hi I was wondering when I can be certain that the CSS server has loaded the server.cfg. When I read variables in the Load function I only get default values. My plugin is dependant of these varaibles to initiate so it is critical to read the correct values as soon as possible. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Have a serverplugin show up in 3rd party server browsers
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I was wondering if somebody knew how to get a server plugin to show up in 3rd party server browser such as HLSW. Mani Admin Plugin is showing and I was wondering what type of command/registration you have to do to end up there. Support for a plugin is different, I dont want commands to be sent to the plugin, just to point out that the server uses the plugin. I have a stat plugin that is quite new and players are wondering how to know if a server got the plugin without connecting to it. Best Regards Henrik aka -string- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders