Re: [hlcoders] Create new mod crash

2007-01-05 Thread Django Merope-Synge

Cheers. I'm compiling it now. It should work. Thanks for the quick reply!
- Original Message -
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 05, 2007 9:56 PM
Subject: Re: [hlcoders] Create new mod crash



You will need to build the dll with an appliaction
like visual studio 2003, or visual studio c++ express
2005.

If your never going to change the code (add new
monsters etc), then you can just copy the client.dll
and server.dll from the 'Half Life 2 Episode One' GCF.

Adam


--- Django Merope-Synge
<[EMAIL PROTECTED]> wrote:


After I've created a new mod using the SDK button
(singleplayer), I check it
has the GCF of 215 to loads, then I make a map, add
a background menu
material. Then, every time I try to load the mod, it
shows up the menu
loading background for a second, then crashes,
giving an engine error:
"Could not load library client"

Anyone got any ideas?

Cheers.


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[hlcoders] Create new mod crash

2007-01-05 Thread Django Merope-Synge

After I've created a new mod using the SDK button (singleplayer), I check it
has the GCF of 215 to loads, then I make a map, add a background menu
material. Then, every time I try to load the mod, it shows up the menu
loading background for a second, then crashes, giving an engine error:
"Could not load library client"

Anyone got any ideas?

Cheers.


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Re: [hlcoders] Re: Portal

2006-08-02 Thread Django Merope-Synge

There was talk of this over at ModDB. It's possible using just teleporters
and some cameras, methinks, but it would probably be better using portals.
-

This Portal implementation with teleports calls for a "infinite stairs"
map :D

_
\
 \
\
\
\
\
--

(adn alike :D)

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